Thanks, man! Comprehensive, fast, and very useful. I admire your work...followed you even before you create this channel. You are one of the best...your work with Jaina is so fucking amazing
Thanks a lot. I used fairly simple soft brush with either linear or exponential falloff. Similar to one in this image ( top left image) : geom.io/bakery/wiki/images/thumb/b/b3/Falloff_comp.png/300px-Falloff_comp.png
Hey PolyPaint, i recently switched from Photoshop to Procreate, do you use Procreate too? and if yes will a similar technique works in Procreate? would be interesting if something like this works. please let me know
Hey! I haven’t worked in a procreate in a while. I don’t remember it having gradient map as a layer like Photoshop or Krita does. Thst would make the process non-destructible in procreate. I think the Gradient map in procreate is applied to your layer as a filter. You can still use the pipeline, and apply gradient map to merged group , but it won’t be as flexible and you will have to keep your group just in case you want to change the color or paint the effect more. Basically you have to reapply gradient every time you want to do some changes to your effect. So, yeah, you can still use it. There is a workaround. In photoshop you can have it as a layer and it makes the process significantly more comfortable and faster.
@@PolyPaint Oh wow so that means it would exist a similar method in procreate, i dont found one single video on RUclips that show something similar, maybe if you could do a little tutorial in Procreate if you find the time? that would be awesome im sure this would help alot of peoples that search something like that also a great content choice because there is no tutorial existing right now :O
@@AlgerieHD yeah, technically you still can use the pipeline from the video, although the simple difference of Gradient map not being a layer, but rather a filter, changes how effective and comfortable it is. It removes all the magic behind this trick.
In the beginning I'm using simple round brush with pressure sensitivity enabled for opacity only (brush size doesnt change when i press harder on a pen). Tbh the default round brushes do 90% of work most of the time for me. Everything else is case based stuff like fog, textures, grunge etc.
Thanks alot my friend :) this is very helpful also ur gradient Map is great if you have more of these please don't hesitate to share i take them all :)
it looks awesome but it's maybe something you can do only with a tablet and a pen with the differences of pressure on the brush, i'm trying to do that with my mouse but the result doesn't like that :(
Thanks! I did most of the painting using simple round brush. I only used custom brush to make the bloom effect. Something similar to this - i.stack.imgur.com/pOaRp.png It has bright center and non-linear gradient to the edge of the brush, making it more smooth.
Hi, it bleed onto background in my case too, I am just making manual gradient from the edge of the silhouette. You can use masks or selection to limit the area where you want to draw. If you have an object in a separate layer, press Ctrl and click on the layer thumbnail. This will select opaque pixels and now you can paint inside the silhouette. I hope this helps!
as a beginner this tutorial hard to follow, event to create black layer i failed. your photoshop layout/menu is different to my PS layout, but thnx for sharing
Check if the black fill layer is inside the group and the group blending mode should be either “Screen” or “Linear dodge” the gradient map should be at the top of that group.
Gradient map remaps color to those, according to the gradient you've chosen. To make Black stay Black, left value of the Gradient Map should be Black. This way, it will change all the rest colors only.
@@PolyPaint I think it's hard to explain without pics, but first...my gradient doesn't have the same options as you. Maybe different version? When I do put gradient that resembles yours, despite it being a gradient, it doesn't look like a gradient at all. More like a solid color, or a solid color with a outer highlight. Lastly, it doesn't look like a rim light falling onto a subject. It looks like a solid color overlayed onto the subject.
Gradient maps haven't changed for decade. I dont think its a version issue. Maybe you picked the gradient which has same color for both sides, that could make it look like a solid color. Also, gradient map layer should be in a group, with a black layer on the bottom. It will turn image into solid color if you dont change Blending mode for the whole group to Screen or Linear dodge. The painting should be inside the group, below gradient but above black layer. But you're right, its impossible to troublesoot without images.
For videogame characters (notably MUGEN) this tutorial would help create the lighting mask effect on a character's body when he uses an energy or magic projectile? I mean, in this Mortal Kombat game, where Sektor gets an orange lighting from the fire of his missiles and Sub-Zero has a bluish lighting when he shoots his ice-based attacks: ruclips.net/video/0Evg6E5AO0o/видео.html&ab_channel=Gus-G
@@Mlomat-bi5jp In my project, when I click to select the color of the gradient map, the screen turns black, it doesn't get a little bright like the screen, can you tell me why?
@rodriigoxd7 idk what exactly happens. Usually ppl forget to change blending mode of the group (gradient map should be at the top inside the group) to Linear dodge and the background inside the group is supposed to be solid black color. This way group with black layer overwrites entire screed. Idk if that was your case or it was some sort of photoshop bug.
Aaand my mind is blown for the second time. The gradient method is too powerful.
Hehe, really? It is really useful indeed. What I like the most, that it is non-destructive and customizable. Very handy for the client work.
Holy heck, this was such a quick and easy tutorial! I always was so confused on how to do this and ahhh! Awesome work!!
best tutorial for rim lights i've seen
Thanks a lot!
Holy moly this is actually a very useful way to do rim light THANK YOU!
Thank you, ive been trying to find a tutorial on this for a while!!
Amazing tutorial . Short and to the point. Thank you ❣️
This has been game changing, thank you so much!!
Gradient Maps are super sweet!
They are!
this helped me so much you have no idea
Glad to hear that!
WOW this is absolutely awesome. Thanks for sharing!
Thank you man! Easy and simple :)
Glad it helped!
Super helpful trick. Thanks!
DUUUUUDE!!!! This is REVOLUTIONARY!!! 🤩🤩
Haha. Thanks! This trick is old af to be honest XD
Quick, to the point, and easy to follow, thank you~
GREAT tutorial
Thanks, man! Comprehensive, fast, and very useful. I admire your work...followed you even before you create this channel. You are one of the best...your work with Jaina is so fucking amazing
Thank you Alex, I am happy that my knowledge can be useful for others. I will try to do more works like Jaina, If i have enough time for that!
Master of Gradient Map :D Nice method!
Thanks! It’s quite useful tool. You can even use it to colorize your work :)
@@PolyPaint Thanks :)
You deserve more subscribers!!!
Thanks Daniel! 😌
Thanks, helps a lot ! !
Awesome tutorial
Which brush you used for bloom effect?
Thank You so much!!!
genius work
haha, thanks!
great tutorial sir, thanks for sharing
Great work dude
Thanks a lot!
@@PolyPaint hey i want to talk to you about something in photoshop how can I contact you do you have instgram or something
simple and nice
Nice tip bruh, I'm suscribing, ty!
Thanks for the sub!
great work!!!
That was amazing! Thanks so much :)
Nice tip i'll try, thanks
I hope you'll like it! thanks!
Great bro 👍
Thanks!
Heartfelt congratulations to you.
Thank you very much! Likewise!
Thanks!!
Thanks ❤
LOOOOOOOOOOOOOVE YOU, TY.
❤
subbed this was awesome
Very nice tutorial.... which brush are you using for painting & bloom effect ?
Thanks a lot. I used fairly simple soft brush with either linear or exponential falloff. Similar to one in this image ( top left image) : geom.io/bakery/wiki/images/thumb/b/b3/Falloff_comp.png/300px-Falloff_comp.png
thank you master
Hey PolyPaint, i recently switched from Photoshop to Procreate, do you use Procreate too? and if yes will a similar technique works in Procreate? would be interesting if something like this works. please let me know
Hey! I haven’t worked in a procreate in a while. I don’t remember it having gradient map as a layer like Photoshop or Krita does. Thst would make the process non-destructible in procreate.
I think the Gradient map in procreate is applied to your layer as a filter. You can still use the pipeline, and apply gradient map to merged group , but it won’t be as flexible and you will have to keep your group just in case you want to change the color or paint the effect more. Basically you have to reapply gradient every time you want to do some changes to your effect.
So, yeah, you can still use it. There is a workaround.
In photoshop you can have it as a layer and it makes the process significantly more comfortable and faster.
@@PolyPaint Oh wow so that means it would exist a similar method in procreate, i dont found one single video on RUclips that show something similar, maybe if you could do a little tutorial in Procreate if you find the time? that would be awesome im sure this would help alot of peoples that search something like that also a great content choice because there is no tutorial existing right now :O
@@AlgerieHD yeah, technically you still can use the pipeline from the video, although the simple difference of Gradient map not being a layer, but rather a filter, changes how effective and comfortable it is. It removes all the magic behind this trick.
I was wondering what brush u used in the very beginning?
In the beginning I'm using simple round brush with pressure sensitivity enabled for opacity only (brush size doesnt change when i press harder on a pen). Tbh the default round brushes do 90% of work most of the time for me. Everything else is case based stuff like fog, textures, grunge etc.
what gray layer did u create?
Thanks alot my friend :) this is very helpful also ur gradient Map is great if you have more of these please don't hesitate to share i take them all :)
Спасибо!
🙏 спасибо и Вам!
it looks awesome but it's maybe something you can do only with a tablet and a pen with the differences of pressure on the brush, i'm trying to do that with my mouse but the result doesn't like that :(
Yes, it is always harder to do using mouse. I would suggest buying a graphical tablet if you are interested in drawing.
Amazing did you use a costum brush for the rim lightning looking forward to your response.
Thanks! I did most of the painting using simple round brush. I only used custom brush to make the bloom effect.
Something similar to this - i.stack.imgur.com/pOaRp.png
It has bright center and non-linear gradient to the edge of the brush, making it more smooth.
im confused / ive place all layers exacly how you have but when i go to paint it bleeds onto the background , any ideas why this is happening ?
Hi, it bleed onto background in my case too, I am just making manual gradient from the edge of the silhouette. You can use masks or selection to limit the area where you want to draw. If you have an object in a separate layer, press Ctrl and click on the layer thumbnail. This will select opaque pixels and now you can paint inside the silhouette. I hope this helps!
the black layer didnt turn when i create gradient map, can u help me?
Could you describe the problem and your steps?
as a beginner this tutorial hard to follow, event to create black layer i failed. your photoshop layout/menu is different to my PS layout, but thnx for sharing
Thanks a lot. You will get used to that Im 100% sure 😊
i followed every step correctly but the screen is just all black i cant even see the drawing any ideas why?
Check if the black fill layer is inside the group and the group blending mode should be either “Screen” or “Linear dodge” the gradient map should be at the top of that group.
@@PolyPaint ooh i had my photoshop in french so i just put the wrong blending mode thank you so much you are a lifesaver!!
@@nakajimasyntaxx6924 Cool! glad that worked!
When I create the Gradient Map, it just erases the black layer completely
Gradient map remaps color to those, according to the gradient you've chosen. To make Black stay Black, left value of the Gradient Map should be Black. This way, it will change all the rest colors only.
bro come back home, your country needs you
Bom de mais...
Thanks!
IIM SICK AND TIRED THE BLACK THING IS NOT WORKING BROO
Alt + Backspace to fill
link is not working
Which link are you referring to? The one with Gradient maps works on my end
@@PolyPaint yeah gradient link doesn't work on mine
@@WrestlePoint123 Idk honestly. I checked it with other ppl and it works fine.
@@PolyPaint Yep, works for me!
Why my results look nothing like this?
Hey. Can you elaborate so I could help if that's some technical issue
@@PolyPaint I think it's hard to explain without pics, but first...my gradient doesn't have the same options as you. Maybe different version?
When I do put gradient that resembles yours, despite it being a gradient, it doesn't look like a gradient at all. More like a solid color, or a solid color with a outer highlight.
Lastly, it doesn't look like a rim light falling onto a subject. It looks like a solid color overlayed onto the subject.
Gradient maps haven't changed for decade. I dont think its a version issue. Maybe you picked the gradient which has same color for both sides, that could make it look like a solid color. Also, gradient map layer should be in a group, with a black layer on the bottom. It will turn image into solid color if you dont change Blending mode for the whole group to Screen or Linear dodge. The painting should be inside the group, below gradient but above black layer. But you're right, its impossible to troublesoot without images.
@@PolyPaint Am I doing it right?
ruclips.net/video/3KtC0KIhBL0/видео.html
@@PolyPaint Did I do it right? ruclips.net/video/3KtC0KIhBL0/видео.html
UOOOOOWWWWWW
Am i the only one how did not make it? nope wait i did it xD
Crying bc i don't have pc
For videogame characters (notably MUGEN) this tutorial would help create the lighting mask effect on a character's body when he uses an energy or magic projectile? I mean, in this Mortal Kombat game, where Sektor gets an orange lighting from the fire of his missiles and Sub-Zero has a bluish lighting when he shoots his ice-based attacks: ruclips.net/video/0Evg6E5AO0o/видео.html&ab_channel=Gus-G
i m tired of trying but not understanding anything
Make the flow 3%
He forgot to mention this
And you will be able to control the colour and highlights
@@Mlomat-bi5jp In my project, when I click to select the color of the gradient map, the screen turns black, it doesn't get a little bright like the screen, can you tell me why?
@rodriigoxd7 idk what exactly happens. Usually ppl forget to change blending mode of the group (gradient map should be at the top inside the group) to Linear dodge and the background inside the group is supposed to be solid black color. This way group with black layer overwrites entire screed. Idk if that was your case or it was some sort of photoshop bug.
You are lying it's not real
?
Thanks ❤