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@@Tom-ou8cz The units you mentioned provide more tankiness through their stats and slow debuffs while terrain is more of an explicit DELAY unit which is a mechanic that is more relevant to other LTD versions/modes that have hundreds of mobs as a wave. Ideally you want to build the delay in a line and have one ranged unit like an archer in the frontline only for the initial pull so the enemy units funnel making a cone and constantly kill the 2-3 units that make contact with your army.
Terrains have a bit more range than their actual model. The aura also last a second or so when unit exit the area. So can place them a lot further a part than you have them for max AoE.
Build the terrains always one more block in the front than the place you think its good.
Yeah, I think years of placing units that move (polar and TOT) is making it more difficult
@@Tom-ou8cz The units you mentioned provide more tankiness through their stats and slow debuffs while terrain is more of an explicit DELAY unit which is a mechanic that is more relevant to other LTD versions/modes that have hundreds of mobs as a wave.
Ideally you want to build the delay in a line and have one ranged unit like an archer in the frontline only for the initial pull so the enemy units funnel making a cone and constantly kill the 2-3 units that make contact with your army.
Terrains have a bit more range than their actual model. The aura also last a second or so when unit exit the area. So can place them a lot further a part than you have them for max AoE.
that level 4 wave was juicy
I have said earlier, place the rough terrain at the point where creeps at level 4 stand away from your towers.
I blame green for going for so much push. He needed to hold 10.
Tight game 👍
I think just go 17. So hard win 20. But nice game 🤠