funny thing is an older version of Future Is Bright (back when it was still just in beta studio) actually officially supported stuff like volumetric lighting. They kinda just dropped support for it in the release for some reason
My guess is performance issues across rendering backends, as well as scope creep for the update. Not sure why they haven’t added it after the update, however
Another method that a dude named rocketShotgun discovered is you stack lots of really transparent (like .996 type of transparency) emission 1 influence 1 beams, which works much better, and works outside and inside simultaneously if you get the settings right
Does this mean this is server-sided? If it’s CFramed to the character head, if I’m in the shade because of it on my screen, am I possibly in the light for others? Also has it been released for purchase or demo in game to see if I can even run it?
funny thing is an older version of Future Is Bright (back when it was still just in beta studio) actually officially supported stuff like volumetric lighting. They kinda just dropped support for it in the release for some reason
My guess is performance issues across rendering backends, as well as scope creep for the update. Not sure why they haven’t added it after the update, however
this is what roblox has been missing to actually look like AAA games
Can you do a tutorial on this affect? I've been trying to get something with this amount of fps for more than 2 years.
Another method that a dude named rocketShotgun discovered is you stack lots of really transparent (like .996 type of transparency) emission 1 influence 1 beams, which works much better, and works outside and inside simultaneously if you get the settings right
this is cool i trying to figure out how to do something like this but for a game cam wise. like project zomboid
a better method would be to just use raycast's and create a culling like system so it isnt creating things that're not visible by a player
In an FPS game, could I attach a light to each individual projectile, like a red lighting to make tracers in a sense? Would it make it too laggy?
How did you get it to look like that? I'm assuming you're using volumika which i have also bought. I'm curious what settings you put
he made volumika
@@whozproxy lmao
Are you using shadowmap or future, or do you have global shadow turned off?
holy shit how
Does this mean this is server-sided? If it’s CFramed to the character head, if I’m in the shade because of it on my screen, am I possibly in the light for others? Also has it been released for purchase or demo in game to see if I can even run it?
i wish these were open source or just open to the public
He has info on how he made it on his blog and there is an outdated version on GitHub named Shartika
How can I use this
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ambatukam
Not the furry avatar💀