my concepts: the link blocker: Its concept would be like a gate of a light blue color with a padlock symbol, its function would be that if you connect a lever to the link blocker and then connect the link blocker to the door, the link will stop on the link blocker and not on the door and to unlock it you need to connect another lever to the link blocker, then go to the link blocker settings and hit an option called "select activator" and the one you choose will be in charge of opening / closing the link blocker (if the link blocker is activated it will be closed and vice versa) Also if there are 2 different activators (for example a lever and a button) the configurations will refer to those activators as "lever" and "button" but if there are 2 equal activators (that is, 2 levers) this will refer to the levers as "lever1" and "lever2" (the order varies depending on which lever you connected first to last) day cycle exchanger: basically when it is activated it will change the state of the sky whether it was day or night to the one configured in the block and those were my 2 concepts :D
heres some of my ideas lol: 1. partical block: a block made with particals such as fog rain electricity ect you can change the color of the particals too 2: powerd kill block: the powered invis block but it kills you 3: forklift event: a event with a options thing above it allowing you to change whats needed to activate it once it is activated the forklift will go to the lift block 4. the lift block: the thing that the forklift event picks up when activated 5: a setting on every friendly npc that allows you to turn the friendly npc's function off so they can be a prop 6: the friend npc: you can change the settings on this npc to pick how many people you want it to kill also if you want willow to stun it or not (also its a crawl trap npc that kills also willow would be able to stun it 7: copy and paste: makes your life easier 8: shovel block and item: touch/click shovel blocks with the shovel item to make the shovel block disapear
I have a concepts A piggy trap block it would work like there would be a setting that lets you pick a trap and how long would player be trap in it and if It could be triggered by piggy
Great concepts! These blocks would be an amazing addition to piggy build mode.
my concepts:
the link blocker: Its concept would be like a gate of a light blue color with a padlock symbol, its function would be that if you connect a lever to the link blocker and then connect the link blocker to the door, the link will stop on the link blocker and not on the door and to unlock it you need to connect another lever to the link blocker, then go to the link blocker settings and hit an option called "select activator" and the one you choose will be in charge of opening / closing the link blocker (if the link blocker is activated it will be closed and vice versa)
Also if there are 2 different activators (for example a lever and a button) the configurations will refer to those activators as "lever" and "button" but if there are 2 equal activators (that is, 2 levers) this will refer to the levers as "lever1" and "lever2" (the order varies depending on which lever you connected first to last)
day cycle exchanger: basically when it is activated it will change the state of the sky whether it was day or night to the one configured in the block
and those were my 2 concepts :D
This sounds like something I would see on my test I just took but nice concepts
nice concepts!
a really cool concept I REAALLYY want in the game is variables, if gates, target count gates.
heres some of my ideas lol:
1. partical block: a block made with particals such as fog rain electricity ect you can change the color of the particals too
2: powerd kill block: the powered invis block but it kills you
3: forklift event: a event with a options thing above it allowing you to change whats needed to activate it once it is activated the forklift will go to the lift block
4. the lift block: the thing that the forklift event picks up when activated
5: a setting on every friendly npc that allows you to turn the friendly npc's function off so they can be a prop
6: the friend npc: you can change the settings on this npc to pick how many people you want it to kill also if you want willow to stun it or not (also its a crawl trap npc that kills also willow would be able to stun it
7: copy and paste: makes your life easier
8: shovel block and item: touch/click shovel blocks with the shovel item to make the shovel block disapear
That sound amzing ideas
I wish I had pc so I can add these and make piggy fan game but keep up the work👍
I have a concepts A piggy trap block it would work like there would be a setting that lets you pick a trap and how long would player be trap in it and if It could be triggered by piggy
The sheep in the thumbnail looks like the new alternate one that came out lol
I agree
real
cool concepts btw what the song call?
Would the weather & fog blocks also have a linked variant so if you go to a certain place it starts raining?
I guess
Should have day block and night block so like I have this TOH map and I want it to be dark in my boss fight so it goes from night when u go in
It’s linkable, therefor it can be activated to have a certain setting in a different room of your choice (I forgot to put that in the video, mb)
@@IVenzxii Fr If it gets released I’ma turn it night when u go into the boss fight (there is a link to start music so I can use the same one)
The gravity one makes no sense. 500 gravity would mean u can't jump at all. 0 or the negatives would be low gravity.
Thats the point
Also you can use it so like if you make the RBB map with the space part u can make it 0 gravity
You can edit the gravity, it’s just an example I put
My bad. It is just that you said 500 max gravity then to see moon maps so I thought you though 500 was no gravity.
I miss you 😭
Ew