Most important part of combat, when in doubt, cast firewall.... on a boat... after getting caught with a "contraband"... and wait 2 weeks to see what happens next...
@@safirasart They'll be fine, it's not like they have a pyromaniacal goblin and a chaotic cleric with impulse control problems on board who both know where the black powder is stored...
Check out "All Work No Play" if you want to hear him talking normally more often. Also he and Sam get to do really cool stuff together, and sometimes with special guests. :D
Tabaxi fighter/monk/rogue with a few feats and a friend. 30 + 20 (monk) + 10 (mobile) = 60 base movement speed. doubled (boots of speed), doubled again (haste), doubled again (feline agility) multiplies this by 8. So you have 480 feet as your movement. movement + dash action + dash action (haste) + dash action surge (fighter) + dash bonus action (rogue) = 480* 5 = 2400 feet of speed in 6 seconds
@@VioletMoonfox he's not dead!! The latest episode just ended on a huge, dangerous cliffhanger (with a two week hiatus cause of Thanksgiving!) so people are joking that there's going to be a TPK and everyone will have to roll new characters.
Fun Fact: A bonus action is not a guarantee for every character. Bonus action abilities are usually dependent on your class, racial, or weapon choices (if you use any). Based on your character's build, you may not have any bonus action abilities, like the bonus action spell Healing Word or a rogue's 2nd Level feature, Cunning Action, allowing you to Dash, Disengage, or Hide as a bonus action. It sounds obvious, but if you have no bonus action abilities, you cannot take a bonus action. In my experience, a ton of DMs and players seem to treat these as a guarantee, so I thought this would be an interesting point to make.
@@emmote77 That's why I mentioned "weapon choice." Yes, theoretically anyone can make their Attack action using a main hand weapon that has the light weapon property, and then dagger (or another weapon with the light weapon property) attack with an off hand attack, using their bonus action. But most don't usually break out of their usual weapon choices, and many of the martial classes have Fighting Styles built in to support their go-to weapons of choice.
"And may your only limit be that -2 to Wisdom." Well dang Liam, you've been reading into my future? I made and played a Dwarf Paladin last saturday with JUST that.... You scared me.. XD
@@TardisPilot2004 Yeah, my last char was a pretty wise Wizard and already I miss the insight he had, haha. Still though, my fighter is much less squishy.
I don't want to be rude, but watching this episode shoud be mandatory for the entire crew of CR. Poor Matt has to explain how to use the Ready Action every other combat encounter.
I've been playing D&D as both and player and DM for years and sometimes I still forget things. Throw in the fact that they are very aware how watched they are + the nerves of combat and you can it's easy for them to get flustered.
Though the action is called "Disengage" you can absolutely use it to move _towards_ the squishy spellcasters in the back and not provoke opportunity attacks from enemies along the way.
I would like to tell you a story of the first time I played DnD (I promise, it has relevance to the video topic) I was invited to join a group of friends as they started a new campaign. I had no idea how to play, so I spent a fair amount of time researching and ultimately learnt nothing, but it made me feel knowledgeable. I worked with a friend of mine, telling him that I wanted to play a gnome wizard with a very typical backstory. The people of the internet were very clear that only gnomes can be wizards, which always makes 100% sense. Anyway, my friend built the entire character for me out of the goodness of his heart When it got to the first session he handed me my character sheet, I got overwhelmed and proceeded to generally ignore it unless someone asked me to do otherwise. In hindsight that was definitely the right move. We had quite a large party - I think it was 6 PCs and a DM. Most of them were new to DnD and the DM had never ran a game before, so it was very clunky. I helped as best I could by being the first person to dabble in committed roleplay, jumping up and down in my seat in endless excitement and attempting an accent I'm sure is a crime in some states. Others warmed up to roleplay and got invested, which was good fun Then a fight started with random NPC number 12. I had no idea what I was doing until my friend handed all of us noobies a hand out of all of the actions Liam went through in this video. So I waited until it was my turn, which was a horrible experience because level 1 wizards are always the ones that get focused first, and then I made magic happen Under the firm belief my team would do a lot more than I ever could, I chose to hide... in the open... less than 5ft from my attacker... My DM was generous and told me it would be a really hard stealth check with disadvantage, but I'm a gnome so why the heck not. I searched my character sheet for stealth, hyperventilated a little about all of the numbers, and then rolled my d20s I got two 20s The first time I had to roll a d20 and I literally turned invisible. For the whole of the rest of the encounter all enemies just flat out ignored me! I felt like the boss, certain my team would be the brave heroes they described themselves as at the start of the session! Only I would be the coward and hide before actually helping! Until all of the other noobies saw the massive success I had with hiding and thought that was just what you do. My friend that had been helping me saved us from a TPK in the first half hour and - for fear of acknowledging I almost got us all killed - can't be proud of the fact that I did something with my first ever roll playing DnD that some video compillations exist for
Important Misconception about readying a spell, I'm gonna be that guy and quote the PHB here "When you ready a spell, you cast it as normal but hold its energy, which you release with your reaction when the trigger occurs. To be readied, a spell must have a casting time of 1 action, and holding onto the spell's magic requires concentration (explained in chapter 10). If your concentration is broken, the spell dissipates without taking effect." So you cast the spell as normal, and then maintain concentration on it and use your reaction to release the spell when the condition you set forth is fulfilled. A duration for how long you can concentrate on it, so I usually just say you can hold it theoretically indefinitely. Also, you don't lose that spell when a full round passes and it hasn't been released, that'd be pretty crappy to be perfectly honest.
Readying a spell is still taking the Ready action. There are no special circumstances that overwrite the general rules for Ready actions. So, hate to be that guy, but there is a PHB Errata that states: "Ready (p. 193). You have until the start of your next turn to use a readied action." Prior to the errata you had until the end of the current combat turn; now you have until the start of your next turn. Yes, readying a spell is risky and is pretty crappy (reads: situational).
You don't have to do that to them; that's the beauty of 5e. You do you. However, you were making a RAW argument so I thought I'd correct your statement so that people reading these comments that genuinely want to know the RAW rulings aren't confused -- very much in the same spirit, I thought, with your original comment. I think there should be a risk associated with desyncing your turn. If you don't feel the punishment fits the crime, change it :)
That's why my Readied Action triggers are "when I feel like it" or "after X's turn" so I can be reasonably confident in my ability to get off my action.
If you've got a cool kid DM that'll let you do that, sounds great. I make my players give a reasonable trigger but it must be more specific than your cases, however, I do allow a certain amount of generality such that they don't get totally boned. I very much appreciate the risk vs. reward aspect and won't let my players completely negate that.
I've been playing dnd for about 7 months now and I'm just learning that I can disengage as an action. I thought only rouges could disengage. I nearly died trying to get away.
We had a Revivify on hand to negate it, but our paladin *DID* die because he forgot you can disengage as an action. He smacked a shambling mound in the head once then attempted to run.
Yeah. The Rogue bonus lets them disengage as a _bonus_ action instead of a main action, but it took me forever to realize that others could do it at all...
But it looks like it will rarely be useful. You lose your action this turn to be harder to hit. What will you do next turn? Your enemies will likely do the same thing. If you spend every turn doing nothing except reduce your chance to be hit, you're still going to get hit. It's like Blade Ward.
As noted, Dodge has its limitations, which is why it's seldom used. Disengage at least lets you move away while preventing opportunity attacks -- Dodge just imposes disadvantage on opponents you can see. This is generally only useful if you can't hurt the enemy, in which case you should be getting as far away as possible.
I love how they picked Liam to teach about combat actions, a guy permanently confused in his own available actions per turn for 125 episodes straight. xD
Perfect timing for this episode. Last night I was DMing my groups 3rd session for 5e and definitely needed to explain this to them, as none of them read up on the rules lol
As an attack action you can also attempt to shove / grapple a creature :) Recently the rogue in my group used the help action to crouch behind an enemy, granting advantage to our beefy cleric to shove the creature and topple him over the pesky rogue :) they did this without me having to explain what actions they would have to make to accomplish this and it made me so proud of my little idiots :')
Strictly speaking, that is a special attack you make if you have taken the Attack action. It's not an action in itself. So if you have Extra Attack this special attack replaces one of those attacks, not the entire action.
Bonus note on the Ready action: while holding the ready action, you must also make concentration checks if you are damaged before your spell is released.
Since a round is 6 seconds, I like to think of the turn breakdown as "Action: 3 seconds, Bonus Action: 2 seconds, Reaction: 1 second, Movement: Happens simultaneously"
As my action I would like to dagga-dagga-dagga, as my bonus action I'm going to dagga-dagga-dagga, my cloak of dagga allows me to dagga-dagga-dagga as my movement. Oh, I'm hasted so I can dagga-dagga-dagga again.
I'd recommend roll20.net/compendium/dnd5e/Combat#content for a full description of how combat works, including all options for your turn. But for a summary: On each of your turns, you have: your movement, your action, and your bonus action. Your Reaction is special in that it's taken during someone else's turn, but you still only have 1 per round. If someone within your reach moves away from you, you can make a melee attack against them. A bonus action can be used with 2-weapon fighting, many spells, class features, and other things that specify a bonus action. This can be done before or after your main action. Your movement can be done in any order, and split between the start, the end, and between anything else on your turn so long as your total movement from this on each turn doesn't exceed your movement speed.
I'm suddenly reminded of a game I went to where we were getting attacked by a dinosaur and, after succeeding in an attack roll, heard the GM mutter under his breath "Okay that's a 1d8 ..." and the table was all "oh that's weak". And then the GM finished "... + 32".
here is a fun strategy push the person as your action and then just run (best results with a martial class) it also means most humanoids that are encountered will need to dash to hit you with a melee attack
If you roll for stats, it's possible to get a -4 modifier in everything, while your ally has +4 in everything. This is why I will never roll for stats.
Most important part of combat, when in doubt, cast firewall.... on a boat... after getting caught with a "contraband"... and wait 2 weeks to see what happens next...
A boat full of black powder I might add
@@safirasart They'll be fine, it's not like they have a pyromaniacal goblin and a chaotic cleric with impulse control problems on board who both know where the black powder is stored...
@@dcbanacek2 so you mean its time for the ultimate Fluffernutter?
@@koyagami932 Fluffernutter 2 Pyric Boomgaloo
@@dcbanacek2 Oh boiiiiii
They would pick Liam for this wouldn't they. Dagger dagger dagger.
Dagger dagger? Dagger.
I think you’ll find that it’s “dagger dagger dagger dagger”. Gotta love that extra attack from the paladin.
You got a problem??? Talk to Crawford
Problem? What problem?
Bardo Orble did you reply to the wrong comment or something?
"there really is no limit to [how many actions you can take in one turn]" sounds like Liam to me.
*boots of haste intensify*
Dagger Dagger Dagger Dagger Dagger
If it's the statement at 0:39 he means no limit to what you can do, as he says. The joke is still funny
@@spudsbuchlaw Wooden stake !
Action, action, action, bonus action, hasted action. fly 360 feet...
Alex TheGreat - Dagger, dagger, dagger...dagger, dagger.......dagger.
Pretty sure the universe would've folded in on itself if Vax took levels in fighter.
Then walk away.
You forgot to add "kiss druid" in there
360 flight no scope dagger
Its so strange hearing Liam talk as Liam, he has such a great natural voice but we rarely get to hear it
You hear it plenty if you watch the critically acclaimed best series on the planet, All Work No Play.
Check out "All Work No Play" if you want to hear him talking normally more often. Also he and Sam get to do really cool stuff together, and sometimes with special guests. :D
Really? It seems like he just uses his normal voice for Orym.
@@eric_moore-6126 This video and comment were pre-Orym lol. He used different accents for his previous characters
"It's your turn but what exactly can you do?"
well if it's you, Liam, you find a way to run around the room a dozen times in six seconds...
Can't a man just zoom in peace?
r/zoomies ❤️
@@Finkeldinken Exactly
Tabaxi fighter/monk/rogue with a few feats and a friend.
30 + 20 (monk) + 10 (mobile) = 60 base movement speed.
doubled (boots of speed), doubled again (haste), doubled again (feline agility) multiplies this by 8. So you have 480 feet as your movement.
movement + dash action + dash action (haste) + dash action surge (fighter) + dash bonus action (rogue) = 480* 5 = 2400 feet of speed in 6 seconds
@@thehiddenninja3428 Are you a cat or a Ferrari?
"I don't know what this is." That is the voice of your new character in three weeks time Liam...
Oi, oi! I'm two weeks behind. Don't scare me and make me think he died. (He didn't die, did he?)
@@VioletMoonfox he's not dead!! The latest episode just ended on a huge, dangerous cliffhanger (with a two week hiatus cause of Thanksgiving!) so people are joking that there's going to be a TPK and everyone will have to roll new characters.
If that’s the way it shakes, I’ll definitely take “what this is” every Thursday!
@@charliescromeda6519 Ah, alright.
omg I'm a few episodes behind and I felt nauseated right now, thinking Caleb had died or something. please don't scare us latebloomers like that! D':
I swear I'd listen to Liam reading numbers off a phone book... if we still had phone books that is.
Liam please read my textbooks
Lol IKR!
I would happily pay to have a phonebook printed so he could read it
Oh Larkin. What a throwback.
Who's Larkin?
's Marco better question is WHERES Larkin
An even better question: WHY is larkin??
@@Curry-D-Pastry Damn...
The best question, WHAT'S Larkin???
I’m playing my first game of DND today, this series is so helpful!
Have fun!
Good luck, and have fun!
Have fun!
Good luck, have fun, and try not to die XD
Good luck! (Tip from a new dm. Have some sentences prewritten to introduce your world.)
Action, action, action, bonus action, hasted action...
Dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger, dagger.
Dagger Dagger Dagger Dagger Dagger, Divine Smite Sneak Attack Fly 480 feet
Danielle D guessing this was Liam's rogue character from campaign 1? Any episodes where he was particularly potent in combat?
@@tomharris8650 he was rogue+paladin with boots of haste, so late game he was very broken
and i walk away
Fun Fact: A bonus action is not a guarantee for every character. Bonus action abilities are usually dependent on your class, racial, or weapon choices (if you use any).
Based on your character's build, you may not have any bonus action abilities, like the bonus action spell Healing Word or a rogue's 2nd Level feature, Cunning Action, allowing you to Dash, Disengage, or Hide as a bonus action.
It sounds obvious, but if you have no bonus action abilities, you cannot take a bonus action. In my experience, a ton of DMs and players seem to treat these as a guarantee, so I thought this would be an interesting point to make.
Regardless of what class you play, you can always use a bonus action to get moist
@@gvendurst You can always cry as a bonus action in my games.
Technically everyone gets Two-Weapon Fighting which allows you to make an off-hand attack as a Bonus Action.
@@emmote77 if you have two weapons, and if you have already made an attack with the primary weapon.
@@emmote77 That's why I mentioned "weapon choice." Yes, theoretically anyone can make their Attack action using a main hand weapon that has the light weapon property, and then dagger (or another weapon with the light weapon property) attack with an off hand attack, using their bonus action. But most don't usually break out of their usual weapon choices, and many of the martial classes have Fighting Styles built in to support their go-to weapons of choice.
"Your DM's word is LAW." LOL So glad Liam said that.
When the party doesn't follow the rules. Really helpful for actual people that play D&D to confirm what is right and what is wrong.
I'm a simple critter, I see Liam O'Brien, I watch
im just surprised he didn't find a way to make us all cry like little babies lmao
Same
We all can agree we mainly came fore Sam's "Ding".
I don't know why, but this comment made me feel mildly violated by Sam's "Ding"
Ding!
"And may your only limit be that -2 to Wisdom."
Well dang Liam, you've been reading into my future? I made and played a Dwarf Paladin last saturday with JUST that.... You scared me.. XD
My new fighter has a -2 to wisdom too, I was also scared.
Deiwos my Tabaxi Rogue named Aratak has a -2 to wisdom... it’s been my downfall on a regular basis for the past few weeks.
Same with my wizard...
@@TardisPilot2004 Yeah, my last char was a pretty wise Wizard and already I miss the insight he had, haha. Still though, my fighter is much less squishy.
I'm hoping that Mounted combat is done with Sam Riegel on top of Liam's back. Dynamic Duo style!
I don't want to be rude, but watching this episode shoud be mandatory for the entire crew of CR. Poor Matt has to explain how to use the Ready Action every other combat encounter.
Yeah, Liam himself has had to ask a BUNCH of times what he can do when he "holds his turn" AKA take the ready action...
I came here to comment on the Irony of Liam (or any of the cast really) explaining the ready action. :D
I've been playing D&D as both and player and DM for years and sometimes I still forget things. Throw in the fact that they are very aware how watched they are + the nerves of combat and you can it's easy for them to get flustered.
Jirka Kunst Matthew also homebrews the rule of using all your attacks with the ready action...
That may be why they had Liam do this video. Maybe he can retain some of the knowledge so he doesn't get confused when he tries to hold a spell.
Those Larkin jokes effect me more than you know. 😂
How is one man so perfect?
Truly, we have no answer for this in our mortal realm.
@@VioletMoonfox Nope.
Best one yet in terms of delivery and and education.
Though the action is called "Disengage" you can absolutely use it to move _towards_ the squishy spellcasters in the back and not provoke opportunity attacks from enemies along the way.
As a squishy spell caster, thanks XD
Guys this video is my first time hearing Liam’s real voice and I was NOT READY
wait, there are more actions possible in combat than Dagger, dagger, dagger? :P
None that matter.
Yeah, dagger, dagger, dagger, disengage :P
I would like to tell you a story of the first time I played DnD (I promise, it has relevance to the video topic)
I was invited to join a group of friends as they started a new campaign. I had no idea how to play, so I spent a fair amount of time researching and ultimately learnt nothing, but it made me feel knowledgeable. I worked with a friend of mine, telling him that I wanted to play a gnome wizard with a very typical backstory. The people of the internet were very clear that only gnomes can be wizards, which always makes 100% sense. Anyway, my friend built the entire character for me out of the goodness of his heart
When it got to the first session he handed me my character sheet, I got overwhelmed and proceeded to generally ignore it unless someone asked me to do otherwise. In hindsight that was definitely the right move. We had quite a large party - I think it was 6 PCs and a DM. Most of them were new to DnD and the DM had never ran a game before, so it was very clunky. I helped as best I could by being the first person to dabble in committed roleplay, jumping up and down in my seat in endless excitement and attempting an accent I'm sure is a crime in some states. Others warmed up to roleplay and got invested, which was good fun
Then a fight started with random NPC number 12. I had no idea what I was doing until my friend handed all of us noobies a hand out of all of the actions Liam went through in this video. So I waited until it was my turn, which was a horrible experience because level 1 wizards are always the ones that get focused first, and then I made magic happen
Under the firm belief my team would do a lot more than I ever could, I chose to hide... in the open... less than 5ft from my attacker... My DM was generous and told me it would be a really hard stealth check with disadvantage, but I'm a gnome so why the heck not. I searched my character sheet for stealth, hyperventilated a little about all of the numbers, and then rolled my d20s
I got two 20s
The first time I had to roll a d20 and I literally turned invisible. For the whole of the rest of the encounter all enemies just flat out ignored me! I felt like the boss, certain my team would be the brave heroes they described themselves as at the start of the session! Only I would be the coward and hide before actually helping!
Until all of the other noobies saw the massive success I had with hiding and thought that was just what you do. My friend that had been helping me saved us from a TPK in the first half hour and - for fear of acknowledging I almost got us all killed - can't be proud of the fact that I did something with my first ever roll playing DnD that some video compillations exist for
Action, Action, Action, BONUS Action, Hasted Action, Action, Action, Action...
That jawline is too good for him to just be a voice actor.
Right?!?!
3:27 Liam teaches tugging it down.
Important Misconception about readying a spell, I'm gonna be that guy and quote the PHB here
"When you ready a spell, you cast it as normal but hold its energy, which you release with your reaction when the trigger occurs. To be readied, a spell must have a casting time of 1 action, and holding onto the spell's magic requires concentration (explained in chapter 10). If your concentration is broken, the spell dissipates without taking effect."
So you cast the spell as normal, and then maintain concentration on it and use your reaction to release the spell when the condition you set forth is fulfilled. A duration for how long you can concentrate on it, so I usually just say you can hold it theoretically indefinitely. Also, you don't lose that spell when a full round passes and it hasn't been released, that'd be pretty crappy to be perfectly honest.
Readying a spell is still taking the Ready action. There are no special circumstances that overwrite the general rules for Ready actions. So, hate to be that guy, but there is a PHB Errata that states: "Ready (p. 193). You have until the start of your next turn to use a readied action." Prior to the errata you had until the end of the current combat turn; now you have until the start of your next turn. Yes, readying a spell is risky and is pretty crappy (reads: situational).
@@unsutv2021 I am definitely going to not do that to my players, that just feels incredibly terrible for spellcasters
You don't have to do that to them; that's the beauty of 5e. You do you. However, you were making a RAW argument so I thought I'd correct your statement so that people reading these comments that genuinely want to know the RAW rulings aren't confused -- very much in the same spirit, I thought, with your original comment. I think there should be a risk associated with desyncing your turn. If you don't feel the punishment fits the crime, change it :)
That's why my Readied Action triggers are "when I feel like it" or "after X's turn" so I can be reasonably confident in my ability to get off my action.
If you've got a cool kid DM that'll let you do that, sounds great. I make my players give a reasonable trigger but it must be more specific than your cases, however, I do allow a certain amount of generality such that they don't get totally boned. I very much appreciate the risk vs. reward aspect and won't let my players completely negate that.
Boy the last time I got here this early, Vax was still alive.
I don't know what that was either, Liam, but it was inspiring nonetheless!
DAGGER DAGGER DAGGER
ACTION ACTION ACTION HASTED ACTION BONUS ACTION REACTION
I've been playing dnd for about 7 months now and I'm just learning that I can disengage as an action. I thought only rouges could disengage. I nearly died trying to get away.
We had a Revivify on hand to negate it, but our paladin *DID* die because he forgot you can disengage as an action. He smacked a shambling mound in the head once then attempted to run.
Yeah. The Rogue bonus lets them disengage as a _bonus_ action instead of a main action, but it took me forever to realize that others could do it at all...
I unconditionally love that intro jingle.
Wait... you can use an action to Dodge!?! I've been playing for almost a year and never noticed. Thanks, Liam!
But it looks like it will rarely be useful. You lose your action this turn to be harder to hit. What will you do next turn? Your enemies will likely do the same thing. If you spend every turn doing nothing except reduce your chance to be hit, you're still going to get hit. It's like Blade Ward.
As noted, Dodge has its limitations, which is why it's seldom used. Disengage at least lets you move away while preventing opportunity attacks -- Dodge just imposes disadvantage on opponents you can see. This is generally only useful if you can't hurt the enemy, in which case you should be getting as far away as possible.
Dagger Dagger Dagger Dagger
The "Dinggggg" gets me every time
I love how they picked Liam to teach about combat actions, a guy permanently confused in his own available actions per turn for 125 episodes straight. xD
Perfect timing for this episode. Last night I was DMing my groups 3rd session for 5e and definitely needed to explain this to them, as none of them read up on the rules lol
"Welcome to Hamburger helper" Wait, what?
I think this would be the most confusing part of DnD for new players, and this was extremely well done. Thank you Liam :)
As an attack action you can also attempt to shove / grapple a creature :) Recently the rogue in my group used the help action to crouch behind an enemy, granting advantage to our beefy cleric to shove the creature and topple him over the pesky rogue :) they did this without me having to explain what actions they would have to make to accomplish this and it made me so proud of my little idiots :')
Strictly speaking, that is a special attack you make if you have taken the Attack action. It's not an action in itself. So if you have Extra Attack this special attack replaces one of those attacks, not the entire action.
Larkin!!!
Pardon my ignorance but who's larkin?
@@gearhead3333 A character from the first critical role campaign!
@@gearhead3333 some say a dwarf, others an ancient dragon... just be on the lookout.
Where!?
Wait... so Larking is...
Other things to do in Combat: Grapple a creature, knock them prone, or shove them.
Bonus note on the Ready action: while holding the ready action, you must also make concentration checks if you are damaged before your spell is released.
Perfect person for the episode
Action, action, bonus action, paladin action, dagger dagger dagger, 600 feet of movement
@@hadriennogueira3726 1200 if hasted
Matt probably doesn't miss Vax lol
Since a round is 6 seconds, I like to think of the turn breakdown as "Action: 3 seconds, Bonus Action: 2 seconds, Reaction: 1 second, Movement: Happens simultaneously"
As my action I would like to dagga-dagga-dagga, as my bonus action I'm going to dagga-dagga-dagga, my cloak of dagga allows me to dagga-dagga-dagga as my movement. Oh, I'm hasted so I can dagga-dagga-dagga again.
Liam doing one of these? I AM NOT PREPARED!
Oh Lordy I forgot how funny the Larkin Watch thing was. I'm so glad it's a shirt Liam wears.
love that little cameo by Caleb in the middle.
I'd recommend roll20.net/compendium/dnd5e/Combat#content for a full description of how combat works, including all options for your turn. But for a summary:
On each of your turns, you have: your movement, your action, and your bonus action.
Your Reaction is special in that it's taken during someone else's turn, but you still only have 1 per round. If someone within your reach moves away from you, you can make a melee attack against them.
A bonus action can be used with 2-weapon fighting, many spells, class features, and other things that specify a bonus action. This can be done before or after your main action.
Your movement can be done in any order, and split between the start, the end, and between anything else on your turn so long as your total movement from this on each turn doesn't exceed your movement speed.
Fun fact people: you can hold your action to Dash. Potentially very useful.
I'm suddenly reminded of a game I went to where we were getting attacked by a dinosaur and, after succeeding in an attack roll, heard the GM mutter under his breath "Okay that's a 1d8 ..." and the table was all "oh that's weak". And then the GM finished "... + 32".
I like how that assumed 'they'll cut this' at the end didn't actually occur.
Why does Liam here give me "Hey Vsauce Michael" here vibes?
400 feet of movement, action, action, action, hasted action, bonus action
The ready action also allows you to hold movement instead of a action. You move your base movement only.
"we'll show you the waaaaaay!"...this is the way
Explanation of actions with examples. Beautiful!
here is a fun strategy push the person as your action and then just run (best results with a martial class) it also means most humanoids that are encountered will need to dash to hit you with a melee attack
i love how he used the Caleb voice at 1:29
I haven't learned a single thing from any of these episodes in this series but i still watch them all and enjoy them XD
Were u high?
DING!
I do not understand how i can still find these videos. Could have swore i watched them all.
This is a very useful video even for a seasoned player! I am keeping it in my favorites to watch again!
0:55 *"I'VE BEEN WAITING FOR THIS"*
Excellent and helpful to new players. A beginning not end of possibilities.
Just fireball, only fireball. Just fireball. JUST FIREBALL. JUst FirEbAlL!
I don’t know why, but I could have sworn I heard Liam say “Hamburger Helper…”
It's awesome that Liam is doing this one
They need to make a video on Spells.
I have been playing and dming for 6 years and I still watch these just because they are fun to watch
The voice Liam used at the end sounded exactly like Chris Perkins.
He’s such a dad it hurts
This is foreshadowing that Caleb will multiclass into Sorcerer and cast 8 spells in one turn
I think no one is better for combat actions then Liam O'Biren
OH SHIT LARKIN! WHERE HAVE YOU BEEN?!?!
I am thankful for Critical Role.
I want to take the "Dagger, Dagger, Dagger"-Action!
All these yeas ive played dnd I legit diddint know dodge was an option... Thanks Liam!
Best way to learn D&D that I have seen.
I've always found the RTFM Action to be quite helpful.
I want a Larkin related shirt SO BADLY.
I love the D&D community, full of fun loving people who only want to see each other enjoy themselves! Hope you all have great games!!
God I love that fukin intro
Jeez I got so used to Caleb's voice that I completly forgot how Liam actually speaks
Oh man I needed this. First time playing a martial character this Friday.... damn low magic settings
@00:11 Did Liam forget the shows name and looks at a prompter to his right? Hah
Thanks to those tips I'm not weak anymore
0:13 *prepares* crit.... Handbooker helper
Don't forget to Hold action if necessary! Also, remember that free actions exist.
Critter Dming for the first time, love you all, and thank you!
I need an index card with these things written down and maybe some fancy art
1:30 not an accurate representation of a D&D fireball spell (finally for once, i can be smarts xD)
YES. As someone who’s currently watching M9, it’s really weird to hear him speaking without a German accent.
03:44 - reminds me of Peter O'Toole.
i wonder who will do the episode on shoving and grappling. all i can think of is Matt because most grappling is done by enemies.
Huh, i rarely if not never heard any1 use a dodge action in the dnds I've seen
Jokes on you, I've got -3 wisdom :p
If you roll for stats, it's possible to get a -4 modifier in everything, while your ally has +4 in everything.
This is why I will never roll for stats.