The FASTEST TOOLS in the World! (Unity DOTS Asset Review, Animation, Pathfinding)

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  • Опубликовано: 10 дек 2024

Комментарии • 29

  • @CodeMonkeyUnity
    @CodeMonkeyUnity  8 дней назад +3

    🌍 Unity CYBER WEEK Sale! cmonkey.co/unityblackfriday
    🎮 FREE DOTS 7 HOUR Course! cmonkey.co/dotscoursefree
    🔴 RELATED VIDEOS 🔴
    BLACK FRIDAY is here! Don't MISS it! ruclips.net/video/3lCeLim7v2A/видео.html
    Learn Unity DOTS! (FREE Tutorial Course) ruclips.net/video/1gSnTlUjs-s/видео.html
    The PERFECT Pathfinding! (A* Pathfinding Project) ruclips.net/video/46qZgd-T-hk/видео.html
    Take your game from boring to AWESOME with this Tool! (FEEL Asset Review) ruclips.net/video/Kx2Pi8yAitw/видео.html
    💬 Here's some of the FASTEST Tools that exist! Yup they are DOTS tools!
    These are actually great because DOTS itself currently has some big gaps, for example it does not have built-in Animation or Navigation.
    If you want you can implement those yourself, in my DOTS Course we implement a Custom Animation System from scratch as well as Flow Field Pathfinding.
    But if instead you want an easy to use solution that just works then here are two excellent assets: Rukhanka Animation System and Agents Navigation. These help you add Animation and Navigation to your DOTS Entities.
    🌍 Get the Assets on the Unity CYBER WEEK Sale! cmonkey.co/unityblackfriday

  • @rukhankaanimation
    @rukhankaanimation 8 дней назад +14

    And new upcoming Rukhanka GPU animation engine makes everything even more performant. Huge thanks for the review!

  • @guidoduif8829
    @guidoduif8829 8 дней назад +13

    As a Unity developer I always first try to code the solution for my problem. Not because it's cheap but it gives me the flexibility to adjust or expand it to my own liking. Assets are nice but only when it does something so efficient that it exceeds my coding skills or time.

    • @goga.games18
      @goga.games18 8 дней назад +3

      Use chat gpt lil bro

    • @guidoduif8829
      @guidoduif8829 8 дней назад +1

      @ Ngl chatgpt is a last resort if you run out of options, but when you are depend on chatgpt you got a big problem. Its a hard habit to break, and it makes you a lazy developer.

    • @Orys-k1g
      @Orys-k1g 8 дней назад +2

      On the other hand as an hobbyist with very limited free time, I’ll happily buy assets to save some time 😄

    • @Deaker24
      @Deaker24 8 дней назад +2

      I agree I gave up on code assets some of it is so confusing it's insane.

  • @Digildon
    @Digildon 8 дней назад +4

    yep, i have Rukhanka and its good

  • @AngusSilvana
    @AngusSilvana 8 дней назад

    This black friday I bought Feel and All in one Sprite Shader using your link and I'm lovin it. I only bought then because of your videos explaining each of then in detail.
    Thank you for your great work

  • @thor_whitemountain
    @thor_whitemountain 8 дней назад +1

    I can confirm, that Rukhankha is very useful, using it for my game :)

  • @suspecm6316
    @suspecm6316 7 дней назад

    I would have loved to see a performance comparison with the same number of animated characters but they don't use DOTS.

  • @KirbySamaDesu
    @KirbySamaDesu 8 дней назад +1

    Rukanka sounds like Wakanda

  • @bluzenkk
    @bluzenkk 8 дней назад

    can you explain a bit more on how A*pathfinding can add value on top of using Agents Navigation?
    i always thought i can only use one of the two.

  • @Michal91W
    @Michal91W 7 дней назад +1

    Is rukhanka working with 2d animation?

  • @AaronAsherRandall
    @AaronAsherRandall 8 дней назад

    Any chance we could get that sample project you demoed?

  • @TulgaTDev
    @TulgaTDev 8 дней назад

    can you do tutorial about combining it with A*pathfinding asset?

  • @MarushiaDark316
    @MarushiaDark316 8 дней назад

    Something I just noticed here and on a recent git-amend video. Did they change the order of the Create menu in Unity 6? It looks different from mine.

  • @CubedCoder
    @CubedCoder 8 дней назад +7

    So expensive 😭

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  8 дней назад +5

      It's always the same question when it comes to assets, do you need the asset AND do you have more time or more money?
      Building a custom animation system like this will likely take you a few hundred hours, so technically if you make more than $0.30 per hour then it's worth it.

  • @scottcastle9119
    @scottcastle9119 8 дней назад

    Hey code monkey, is there a video to get the AI nav stuff to work for 2d? I'm creating a 2d top down shooter buti can't get the nav stuff to work for 2d.

  • @doneFG
    @doneFG 8 дней назад

    Wonder if something like this would work with Game Creator Assets. For people who might not be great at coding would be great solution if it would work with some other assets

  • @Antypodish
    @Antypodish 7 дней назад

    Good vid 🙂

  • @CodyDreams
    @CodyDreams 8 дней назад

    @CodeMonkey is this coming in next gen unity , if yes and if game is mostly be lunching next year or two upgrading next gen is good solution isnt it ? , also in next gen ecs is added to normal gameobjects so it wont complicated things and keep things simple

    • @CodeMonkeyUnity
      @CodeMonkeyUnity  8 дней назад

      Next Gen Unity is likely only in 2026, maybe an Alpha version next year, so it's not really close
      It will hopefully simplify working with ECS and GameObjects but no one knows details yet

  • @Deaker24
    @Deaker24 8 дней назад

    Today ill post a video on RUclips of my whale controller 🤣 it actually turned out pretty funny

  • @keandrobauman8138
    @keandrobauman8138 8 дней назад +2

    Hey Code Monkey I have a bit of a question...I'm currently working on a PS5 "Emulator" for PC that allows you to experience the feel of having a PS5. I have a question surrounding the file explorer function of Unity, I use this in a script to allow player to add the existing games on their PC to the app.The Game displays as it does on PS5 but I have encountered abit of a problem, I would love the player to be able to press on the button displaying the game and for the Game to open. How do I go about for the application to open with the path.

  • @MrQuestionMarcs
    @MrQuestionMarcs 7 дней назад +1

    I am a fan of your courses and like your content in general but I’m not a huge fan of using Gen AI thumbnails. I realize you’re a programmer and teacher first and foremost so graphic design isn’t in the wheel house, but some basic skills are all that are needed really. It feels lazy / corner-cutting, which isn’t a good vibe for clicking on a video I haven’t watched yet.