Please watch the entire video without skipping, as I do provide my commentary on each of the move/combo. Mod link: www.nexusmods.com/lostjudgment/mods/21?tab=files Next project: - Turning the Boxing minigame into Kickboxing - More "practical" Crane style (For Judgment first)
Ooooh yes for both please. Specially the first cause question. Will the future Kickboxing style be implemented in regular combat? (Take your time so you don't burn out. Also Crane done different!)
@@Zand3r23 I'm still on the fence about making Kickboxing style able to be use in combat tbh. For what I envision for the mod, Kickboxer won't have the same juggling capabilities of Boxer, and most people I've seen like to use Boxer style because of that.
@@Zand3r23 I'm not sure I understand what you mean by "classic standing combos". My plan (if you played the Boxing minigame), is to replace the straight punches with various type of kick. This will apply to both Yagami and most of the opponent.
My greatest fear regarding Kaito files before it came out was specifically because everything he did in trailers was mostly Brawler or Beast. It suited him but was just what we’ve seen before with Kiryu. He had some originals or mixed some moves like Saejima’s headbutt but still largely DE 0 Kiryu. He ended up even more Brawler and Beast than I expected.
I know this video came out a month ago and so this probably won’t be seen, but I do have a couple problems with this rework. First and foremost the animations themselves, especially the kick in kaito s rush combo, kinda feel really stiff and awkward. This is because brawlers animations were designed with a less technical, more forceful mindset in mind, which fits both a younger kiryu and kaito, which brings me to my second problem, a lot of these moves feel like they could work on a separate style that isn’t bruiser, but don’t really work for bruiser itself because again, bruiser isn’t a technical style, it’s a forceful one.
So basically, they gave partner Kaito many unique moves, but for the DLC they just copypasted Kiryu's full brawler moveset onto him. I know Kaito already used the brawler moveset, but as an NPC, it seems to have been quite unique and an actual good variation of it instead of it being a 90% identical moveset. I don't know why RGG couldn't have done something like what you've done here. I'm definitely gonna use this moveset when I play Kaito Files on PC.
Yeah, it truly confuse me why they do it. I guess it for the sake of fanservice toward Y0 fan. That is not something inherently wrong, but Kaito is much better with his unique moves
These are some very fine tweaks indeed and now Kaito actually has some good combo potential! Maybe you can work some of the resolute counter attacks into his regular combos as they are new animations compared to his other DLC moves?
Thanks I don't think I should use resolute attack in the combo, because the animation start with "kaito get hit" position. It gonna look really jarring :))
@@LThanhHao232 Oh I didn't know about that part. He did have a cool headbutt and various other cool moves as a partner. Any chance to give his charged punch too?
@@LThanhHao232 I saw in the description, saying you won’t change Tank style. However, I like to suggest that maybe making use of Saejima’s moveset for some of the finishing blows for Kaito. After all, both Kaito and Saejima have the same height. That’s just me though, and I never mod, so what are your thoughts?
I really don't know why it doesn't work to be honest. I guess someone better at modding than me, will be able to crack it. Or make a better mod in general
How the fuck am i installing this mod? I don't understand a single thing youv'e said in readme file. Just tell me which of these fucking folders to drop into mods folder damn it. I want to play it because its good, but i can't because i don't speak this alien english in readme file
Please watch the entire video without skipping, as I do provide my commentary on each of the move/combo.
Mod link: www.nexusmods.com/lostjudgment/mods/21?tab=files
Next project:
- Turning the Boxing minigame into Kickboxing
- More "practical" Crane style (For Judgment first)
Ooooh yes for both please. Specially the first cause question. Will the future Kickboxing style be implemented in regular combat?
(Take your time so you don't burn out. Also Crane done different!)
@@Zand3r23 I'm still on the fence about making Kickboxing style able to be use in combat tbh.
For what I envision for the mod, Kickboxer won't have the same juggling capabilities of Boxer, and most people I've seen like to use Boxer style because of that.
Ah so it's back to the classic standing combos then @@LThanhHao232?
@@Zand3r23 I'm not sure I understand what you mean by "classic standing combos".
My plan (if you played the Boxing minigame), is to replace the straight punches with various type of kick.
This will apply to both Yagami and most of the opponent.
Sorry@@LThanhHao232 I mean combos like in 0 for example or K1
The moral of the story is: if something doesn't feel kaito enough, add DROP KICK
Next mod idea: Connect every Kaito move to DROP KICK
Better idea: change every animation to THE DROP KICK
@@LThanhHao232 Kaito's not gonna sugarcoat it
No dropkick style = bad DLC :(
My greatest fear regarding Kaito files before it came out was specifically because everything he did in trailers was mostly Brawler or Beast. It suited him but was just what we’ve seen before with Kiryu. He had some originals or mixed some moves like Saejima’s headbutt but still largely DE 0 Kiryu. He ended up even more Brawler and Beast than I expected.
Yes, Kaito's new heavy attack is Ichiban's Ruffian Kick,
but
that is actually Majima's uncharged and targeted heavy in 0
Actuall-
Those reworks could give him an outstanding juggle potential.
I know this video came out a month ago and so this probably won’t be seen, but I do have a couple problems with this rework. First and foremost the animations themselves, especially the kick in kaito s rush combo, kinda feel really stiff and awkward. This is because brawlers animations were designed with a less technical, more forceful mindset in mind, which fits both a younger kiryu and kaito, which brings me to my second problem, a lot of these moves feel like they could work on a separate style that isn’t bruiser, but don’t really work for bruiser itself because again, bruiser isn’t a technical style, it’s a forceful one.
So basically, they gave partner Kaito many unique moves, but for the DLC they just copypasted Kiryu's full brawler moveset onto him. I know Kaito already used the brawler moveset, but as an NPC, it seems to have been quite unique and an actual good variation of it instead of it being a 90% identical moveset. I don't know why RGG couldn't have done something like what you've done here. I'm definitely gonna use this moveset when I play Kaito Files on PC.
Yeah, it truly confuse me why they do it. I guess it for the sake of fanservice toward Y0 fan.
That is not something inherently wrong, but Kaito is much better with his unique moves
These are some very fine tweaks indeed and now Kaito actually has some good combo potential! Maybe you can work some of the resolute counter attacks into his regular combos as they are new animations compared to his other DLC moves?
Thanks
I don't think I should use resolute attack in the combo, because the animation start with "kaito get hit" position. It gonna look really jarring :))
@@LThanhHao232 Oh I didn't know about that part. He did have a cool headbutt and various other cool moves as a partner. Any chance to give his charged punch too?
@@LThanhHao232 I saw in the description, saying you won’t change Tank style. However, I like to suggest that maybe making use of Saejima’s moveset for some of the finishing blows for Kaito. After all, both Kaito and Saejima have the same height. That’s just me though, and I never mod, so what are your thoughts?
Absolute megachad, this is good stuff
U kind sir r doing God's work in the streets of kamarucho!
yo thanks for making kaito feel different! cuz it was kinda lazy for RGG to just give him kiryu's brawler/beast.
Terrific work, but is it impossible to make Gripping Piledriver work with the uppercut? Its triggering conditions/range cannot be modified?
I really don't know why it doesn't work to be honest. I guess someone better at modding than me, will be able to crack it. Or make a better mod in general
@@LThanhHao232 I see. Thank you so much for making this, it's one of my favorite mods for any game!
So this mod trying to kaito more unique so he doesnt look like Brawler and tank Kiryu
You should add kiryus rush style to kaito as a style
Make a mod where I can use inf punch without getting block
chế nốt cái vụ địch đỡ đòn ko bị knock back đi bro
Đâu cần đâu, tại LJ mình chỉ bị knockback khi kẻ địch nó làm mortal attack thôi mà
How the fuck am i installing this mod? I don't understand a single thing youv'e said in readme file. Just tell me which of these fucking folders to drop into mods folder damn it. I want to play it because its good, but i can't because i don't speak this alien english in readme file
Tự hào về Hảo :v
gì đâu bạn ơi, mấy này căn bản mà
u ruined the grapple after a heavy hit