I can see how High Alert is OP and needed a nerf, so instead of adding directional indication of such a niche attachments, his improvement of just detecting enemies scopes would make it more reliable.
@@FavstaRGaming covering every angle without the filler. It’s a beautiful thing. MW3 is deep and operating surprisingly well. The in game descriptions leave out so much. I hope you will do some warzone coverage..I’m guessing certain aspects will work differently than in multiplayer. Cheers.
Seems a bit weak of a perk. I think it needs a bit of a buff. I understand that High Alert is very powerful in previous games, but the L/R Detector seems a bit too toned down to be useful. A slight rework or buff would make this competitive.
Being able to know when my smoke is being countered by a thermal sight is probably the best application of this perk. it's not an all the time buff, but if you commonly run smoke grenades. it's probably good to know if you're in a smoke show or not.
No one is even using thermal consistently enough for this to be an issue. I’ve been using smoke since release and haven’t been killed by any thermal scopes. Not once.
Trashiest thing I ever heard. I use smokes on a few set ups and never needed to care, even before the L/R thing was a thing. Been playing COD since Black ops 1. You use smoke to evade and counter ambush. Dropping smoke and moving....is this a pro? Sure, but is it necessary? Not really. You're already throwing smoke to evade, it doesn't matter if some guy in the back can see you through the smoke as you're already on the move anyway. Unless you're hard camping inside smoke or something and fearing thermal users or something this is pointless. Most players DO NOT use thermal optics. You can play 100 games and encounter like 3 thermal users. Possibly more people use them on very long range maps and modes like Hard point or Domination but then it's not really thermals you need to worry about, it's the sniper himself or on the objective being bombarded by like 20 nades. Plus we have an automatic capture equipment now so you can drop that and book it off the objective without needing smoke now. High alert in MW2 was fine, should have just stayed that way.
just randomly had your video pop up on the side of my recommended videos, watched one video and instantly subbed. You're growing and it seems others are seeing your videos in this same manner! Keep it up !!! People are going to want to see these new things to know if they are worth unlocking / using.
Great info. This definitely does need a buff. The fact that it's not directional is fine as high alert was always kind of a bullshit perk, but the number of attachments that trigger it is too low. They should add every red-dot sight and scope to the list. It would make the equipment more useful, and would create a better reason to run a gun with iron sights for stealth builds which are a bit OP at the moment in comparison to the rest of the available gear.
Wow, thank you for actually figuring this out. A lot of other channels that are supposed to know the game inside and out were basically just like “lol I don’t think it really does anything, must be broken, don’t use it”
They NEED to bring high alert back once Warzone Urzikstan is released, otherwise battle royale will be unplayable. Side note: I love how in depth you went with this video. Highlighted all, and I mean ALL the important stuff clearly and concisely. Definitely earned a like from me :)
@@djflapjack4744 well just my opinion but in a BR game perks and kill streaks and custom load outs shouldn't even be a thing. How can you call it a BR? Just because the lobby size? That doesn't make sense
No they don't, just learn to become a better player by actually practicing awareness and executing more calculated actions. High Alert with directional alert is such a BS crutch perk. They might as well call it "Training Wheels".
I just stumbled across this video, the depth and effort you’ve put into this content is fantastic. New sub right here, keep these coming and I hope your channel grows exponentially
I don't know why they had to change that hurt from modern warfare 2, it was a good balanced perk especially in the new system for modern warfare 3. It seems that sledgehammer really only wants you to play a certain style with a certain set of perks or you're going to be at a massive disadvantage compared to everyone else
Thank you for the video, very well put together. I'm SO glad they took away the directional alert of this perk, which made so many players think they were better than they actually are. If you need a perk to alert you that an enemy is onto you, you need to get off the game and go play something that makes you feel safer. Expect an enemy everywhere you go, clear your corners/rooms before entering, pay attention to teammate location and environment/gunfight sounds and get better at the game. This franchise has been coddling weak players for far too long.
Your videos are so good man... I remember when I stumbled upon Xclusive Ace during his early stages and his channel was so underrated at the time, then he finally reached success. Your channel is exactly like that so I hope you find some more success soon cos you deserve it!
This needs to be buffed asap. High alert was incredibly balanced, and had a perfect and easy counter.. Cold blooded. Now they've made the perk essentially useless, when it was balanced in the first place. If it isnt broke, dont fix it.
making it directional would be nice or just having it be a high sensitivity radiation sensor so you know if claymores or people with laser sights are around would be cool too. Its way to weak and since it takes up a whole perk slot I could use just about any other perk and get more utility. Cool idea though! And awesome video I found your vid while I was seeing if the LR was worth using.
I like that the indicator is non directional. And that it is exclusively applied to lasers and thermal optics. If it operates the same in warzone, it’s safe to say lasers will be a very effective attachment on guns. Considering there’s a specific counter to it.
Sort of, but not entirely. I'm surprised that nobody took his spot. Yes there are gun guides, but nothing like his from back in the day. He decided to expand and stop doing them and that was a Golden Ticket for a new RUclipsr to take that spot easily and nobody did. The way he did his breakdowns was mixing the real gun history with the gun guide and working methodically through the information with visuals that represented the timeline of the history and COD that the gun guide was for. Literally nobody does this and haven't since Xboxahoy and it always bugged me because RUclips is competitive, and if someone slips up (my opinion it was a slip up) and opens a door, walk through it. Someone can STILL snag that spot right now and they still haven't. It's literally a million subchannel waiting to happen, yet people complain about how hard it is to get into RUclips or make money online, and here's one sitting right here.
@@drjonesey5 Yeah I agree. Just a vibe I got with the music, seriousness in the (undervalued) content creators voice. Haven’t found anyone reach that mark with the history and full package that Ahoy did. After his MW3 deal with Activision he stopped for some reason. Haven’t checked up on him in a good while. Sure he did a drink review or something… it’s been so long and I feel old. Pushing 40 years and a Grandad now.
Wow this is a terrible high alert replacement. The directional feature was everything with high alert. How am I supposed to know what to do next if I don’t know which direction the enemy is ADS-ing me from? ::sigh:: Great video though! I was wondering how this thing worked…Now I know to avoid it always! Haha
On the one hand I like how it's more niche to counter or benefit certain styles of play (thermal users, good against snipers that like to use lasers, etc.) but no directional indicator makes this kind of useless. If they don't want a directional indicator they should at least have a RANGE indicator, change the intensity of the light and rate of sound warning based on distance. Might also be a good idea to have not only have it trigger through line-of-sight but ALSO close proximity. This could make for an interesting counter to dead silence or ghost users before they even aim at you if they are within, say, 10 meters of your location and have a laser, etc. equipped. Still pretty nice but much more useful. Honestly, I wouldn't even mind if this close-range detection worked for any player regardless of loadout since it's such a short distance and still doesn't tell you direction. Would be a pretty fun perk to use for clearing buildings. Then, buff the heartbeat sensor's refresh rate significantly and nerf the battery life to keep it as a viable alternative with directional information and limited use.
I personally think high alert in mw2 and any game before it were overpowered, I feel have thr ability to have that kind of information in a perk is broken and doesn't need to be in cod. It for me I think it hurts your ability to learn the game and your surroundings by just having a perk tell you where people are at it honestly I have the same problem with tracker. In mw2 most players would run both tracker and high alert and personally I think that takes no skill
In the vid he said 100 meters. In wz thats garbage. No point in removing high alert, was helping new players with game sense in terms of getting used to what angles ppl approach on maps
the first time i used this perk was in a game just yesterday. a giant coincident but i also had an obvious cheater in the game (called in 8 swarm killstreaks) at first i thought this was him doing something until i noticed i had the wrong perk equipped.
problem with this perk is I Know enemies are always watching me but which side If they want to be realistic they put this laser detector on a helmet and it shows direction without beeping sound
I'll never understand why cold-blooded and now this are 'counters' to thermal sights which have been historically underpowered throughout the series for being obtrusive, low-FoV sights with less clarity of picture, sometimes rendered unoperable by light sources, sometimes bugged, etc. The smoke+thermal combo is the only thing they've had going for them and even that is pointless in modern cod because they'll just see your gamertag and/or scope glint and outgun you with a red-dot AR.
Cold-blooded was fair IMO, as it was more general purpose but required you to sacrifice something even less situational. It was a safety thing that didn't really target specific players as much as this does. However I don't have a problem with countering thermals, if anything I think thermals could deserve some love if they are so unviable. MW3 has a few new thermal sights that aren't as punishing to use but it's still rarely worth an attachment slot or at the cost of a less distracting optic. Maybe it could be interesting to see thermal as a toggleable "goggles" perk.
very informative content! only Ace does stuff like this (well, Drif0r used to as well). I sure learned something today: that they messed up "high alert" into the ground. no wonder I did not understand what it was doing. Thanks for the info, will remove it and not use it again.
Definitely needs a buff and make it how it has worked in every other cod game before mw3. Knowing this now, I won't be using the L/R Detector on my classes as all it does is confuse me of enemy direction. Until they buff it for enemy direction, it won't be on any of my classes anymore.
I'm proud of you. The directional alert is such a crutch, you've officially taken the 1st step to becoming a better player by not relying on training wheels perks like classic high alert
@@Blunterx420 no, I am not, but it's clear your father didn't teach you how to become good at something cause here you are relying on training wheels. Since he doesn't know the difference, here I am telling you good for you for making the choice of trying to be an actual good player that wants to develop skills.
@@theoneders2056 my father wasn't there for me to begin with but I guess you could say that to everybody else that used high alert from past cod games before mw3. Apparently everybody needs training wheels now.
@@Blunterx420 hey man, mine wasn't either at all so 🍻. And yes we could say that about everyone that relies on High Alert. Playing without it will make people think more strategically.
I've only played two Cod games my entire life--MW2022 and this game, MW2023. I was surprised they replaced High Alert with this perk. I guess High Alert was too strong? It would be nice to have to help counter the Covert Sneakers, since EVERYONE is running them lol
No, nothing was wrong with high Alert. People rarely used it and it was counterable and not over powered or anything. Been playing COD since Black ops 1. Dev's have a habit of doing dumb things like this in COD. Changing things that don't need changing. The perk system was dumb in MW2 2022 and it's better in MW3 but it's not the traditional perk system people want. They keep changing that for some reason. Then you have the prestige system, they keep changing it with no reason to do so. Traditionally people want the pick 10 style system where you use points to pick 10 things and that's it but you can mix and match whatever you want. And the prestige system people want it level 1-55, you unlock perks via level up and at 55 you can choose if you want to prestige or not. if not, stay how you are and keep everything you unlocked RATHER than lock us all out of prestige each season not allowing us to prestige and holding perks behind dumb mechanics like equipment or Challenges. If you DO want to prestige, start from level 1 on prestige to and do it again but you can CHOOSE yourself to do that or not and also you are not capped by season, it's up to how fast or slow you want to level up.
Please cover the signal jammer perk as i want to know if it's useful for the RGL-80 launcher challenge for destroying equipment to get forged camo and please cover the Engineer Vest and the lr detector needs a major buff
Current LR detector is not weak in its triggering, the buff it needs is an direction indicator the triggering produce most effect when playing HC and you have no idea the person who killed you on the other end of the smoke has a thermal scope or not and this is way more helpful than high alert
@@loadedexcrement high alert won't tell you in HC if the person who killed you through smoke has a thermal scope or not. If they killed you through smoke and no thermal, its hacking. and it matters a lot in HC
I really don't understand why they nerfed a perk no one complained about. Meanwhile, Ghost has been meta almost a decade now. They just need to revert High Alert back to MW2 style, where it was actually useful.
I was eager to use this perk only to find out that early in the game it never worked (because no one had lasers apparently) so I haven’t used it since then. Worst perk ever.
Amazing how different a player's experience can be thanks to SBMM. People in the comments think this perk is good or worth taking over literally any other gear perk lmao. Some people are playing a different game.
@@loadedexcrement everybody gets these lobbies from time to time, that's how they keep you hooked. Rest assured most of my lobbies are CDL skin sweats too lol
@@FavstaRGaming Not to say I never get these kinds of lobbies, ( I got smashed in a rust hardpoint and then got put up against people that didn't know how to aim and dropped 80 kills) it's just funny to me that so much of what people experience in this game varies so much from person to person. Obviously as a youtuber you aren't going to post footage of you getting streaks dropped on you and just dominated. Just an observation is all.
High Alert was too strong in MW2 imo, it could completely shut down stealth and flanking plays in a game that already punishes those playstyles with a nerfed dead silence field upgrade, and loud asf footsteps. However I think this nerf goes too far in removing the usefulness of high alert, even as someone who doesn't use it. I think the main issue was that there was no way to tell who had high alert, or counter it.
I think it's fine to work on only laser and thermal, but the effect is too weak. I think -Remove range limit. -Highlight detected in red outline, the highlight effect last for 5 seconds after the source stop being detected. I think instead of "MW3 highalert", why not make it a powerful hard counter to lasers and thermals.
The way high alert used to work seems as it was OP, but in reality the perk honestly didn’t come in handy in most situations. By the time someone looks at you you’re already dead in most cases. People have to see you first for the perk to work, meaning they already have the upper hand. In multiplayer it’s useless though.
I’ll save yall the time from the video. As an avid high alert user…it’s worthless. Don’t use it. Use bone conductor and covert sneakers. Use your ears.
"hey bro someone's aiming at you"
"oh cool thanks, where from"
"iunno man dont ask me"
I feel like just adding the directional alert to this would make it 10x more useful. I liked the MWII high alert
I can see how High Alert is OP and needed a nerf, so instead of adding directional indication of such a niche attachments, his improvement of just detecting enemies scopes would make it more reliable.
Lazy yeah like I said years ago. Lazy. 🤔🥞☕️
The High alert perk should’ve died off in the exo suit genre of cod.
It's a crutch perk
High Alert was too OP imo. good thing that they nerf it.
Ah thank you so much for this! I thought the perk was bugged but turns out it’s just shit 😭😭
Just wanna say I just stumbled upon this channel. The depth and info in these videos is amazing. All the props. Thanks for making these
Hey thanks, glad you're enjoying the content, more to come!
@@FavstaRGaming covering every angle without the filler. It’s a beautiful thing. MW3 is deep and operating surprisingly well. The in game descriptions leave out so much. I hope you will do some warzone coverage..I’m guessing certain aspects will work differently than in multiplayer. Cheers.
Ditto. Thorough and precise with no filler. Thank you all so much for this content and the work involved. Happy to be a new subscriber.
Same here. Exactly what I've been looking for. Well done!
You sir deserves your like, the amount of effort you put in this video is insane! Great job!
Seems a bit weak of a perk. I think it needs a bit of a buff. I understand that High Alert is very powerful in previous games, but the L/R Detector seems a bit too toned down to be useful. A slight rework or buff would make this competitive.
Being able to know when my smoke is being countered by a thermal sight is probably the best application of this perk. it's not an all the time buff, but if you commonly run smoke grenades. it's probably good to know if you're in a smoke show or not.
waste of perk slot tbh
Could be someone with a laser attachment as well… pointless perk so far, need a rework/buff
No one is even using thermal consistently enough for this to be an issue.
I’ve been using smoke since release and haven’t been killed by any thermal scopes. Not once.
It's absolutely pointless. By the time you figure out in what direction they are looking at you from, you are already dead.
Trashiest thing I ever heard. I use smokes on a few set ups and never needed to care, even before the L/R thing was a thing. Been playing COD since Black ops 1. You use smoke to evade and counter ambush. Dropping smoke and moving....is this a pro? Sure, but is it necessary? Not really. You're already throwing smoke to evade, it doesn't matter if some guy in the back can see you through the smoke as you're already on the move anyway. Unless you're hard camping inside smoke or something and fearing thermal users or something this is pointless. Most players DO NOT use thermal optics. You can play 100 games and encounter like 3 thermal users. Possibly more people use them on very long range maps and modes like Hard point or Domination but then it's not really thermals you need to worry about, it's the sniper himself or on the objective being bombarded by like 20 nades. Plus we have an automatic capture equipment now so you can drop that and book it off the objective without needing smoke now.
High alert in MW2 was fine, should have just stayed that way.
I just had you in my game lobby about 15 minutes ago. You crushed it. 😂👍🏻 Keep up the great content, reminds me of Xclusive Ace videos!
I just want to say how much i LOVE how professional and clean these videos are man. You have my attention every video upload now!
Glad you like them!
It’s a HUGE change from all other CoD informative videos but this documentary-esque style video is quite excellent.
You are my favourite RUclipsr not just call of Duty well done buddy
just randomly had your video pop up on the side of my recommended videos, watched one video and instantly subbed. You're growing and it seems others are seeing your videos in this same manner! Keep it up !!! People are going to want to see these new things to know if they are worth unlocking / using.
Hey thanks for the feedback, more videos incoming soon!
What a breakdown I had no idea what the Radiation meant
Great info.
This definitely does need a buff. The fact that it's not directional is fine as high alert was always kind of a bullshit perk, but the number of attachments that trigger it is too low. They should add every red-dot sight and scope to the list. It would make the equipment more useful, and would create a better reason to run a gun with iron sights for stealth builds which are a bit OP at the moment in comparison to the rest of the available gear.
This is a good idea. I’m fine with it not showing direction as well, high alert is so annoying escapist when used by turtles
Bro, the way you deliver your video feels like I'm watching an actual military channel; it's somewhat identical to how Mack narrated FutureWeapons.
Been waiting for this vid
Wow, thank you for actually figuring this out. A lot of other channels that are supposed to know the game inside and out were basically just like “lol I don’t think it really does anything, must be broken, don’t use it”
They NEED to bring high alert back once Warzone Urzikstan is released, otherwise battle royale will be unplayable. Side note: I love how in depth you went with this video. Highlighted all, and I mean ALL the important stuff clearly and concisely. Definitely earned a like from me :)
How would it be unplayable? Is high alert really needed for br when no other br needs that feature
@@marcelluscunningham8272 doesn't make sense to have it in Warzone 1 and 2, but not in MW3. It's the most used perk besides Ghost
@@djflapjack4744 well just my opinion but in a BR game perks and kill streaks and custom load outs shouldn't even be a thing. How can you call it a BR? Just because the lobby size? That doesn't make sense
No they don't, just learn to become a better player by actually practicing awareness and executing more calculated actions. High Alert with directional alert is such a BS crutch perk. They might as well call it "Training Wheels".
High alert shouldn't even be a thing lol. It's for kids who look in one direction and have tunnel vision. 🤡
I just stumbled across this video, the depth and effort you’ve put into this content is fantastic. New sub right here, keep these coming and I hope your channel grows exponentially
Awesome, thank you!
Glad they made this perk like they did.
this guy sounds like he should be reporting the news. good stuff.
Dude this feels like I'm watching a work training video.
I tried it in Ground War once, it worked as I expected it would.. not very well.
Love this channel. It feels like a military channel documentary :)
I don't know why they had to change that hurt from modern warfare 2, it was a good balanced perk especially in the new system for modern warfare 3. It seems that sledgehammer really only wants you to play a certain style with a certain set of perks or you're going to be at a massive disadvantage compared to everyone else
High alert in mw2 was a humongous crutch
@@peabrain6872because awareness was impossible in the game. no footstep audio
@@artnok927 in this game awareness is way better so no need for crutch version
This the thing high alert in mw2 is op that’s not real life piece of equipment it wasn’t realistic
this content is top tier
Thanks for the video, tried out L/R detector. Didnt understand what it did so changed it
Appreciate the video!
Thank you for the video, very well put together. I'm SO glad they took away the directional alert of this perk, which made so many players think they were better than they actually are.
If you need a perk to alert you that an enemy is onto you, you need to get off the game and go play something that makes you feel safer. Expect an enemy everywhere you go, clear your corners/rooms before entering, pay attention to teammate location and environment/gunfight sounds and get better at the game. This franchise has been coddling weak players for far too long.
Man your voice, editing, and background music are amazing. Subbed because of how professional this video is.
Thanks for the sub!
Your videos are so good man... I remember when I stumbled upon Xclusive Ace during his early stages and his channel was so underrated at the time, then he finally reached success. Your channel is exactly like that so I hope you find some more success soon cos you deserve it!
I appreciate that!
Great job on the details bro. Not many content creators actually try these days
The quality of your videos is awesome
Definitely reminds me of Ahoy.
Again, a great video. Convinced me to subscribe. ♥
Great vid! This reminds me of the old Xbox Ahoy weapon guides which is high praise. 2 thumbs way up
Many thanks for this informative data. Much appreciated.
Glad it was helpful!
@@FavstaRGaming Your info was, but not so the detector.😂
Omg i miss this guy content thsnk god we have a new cod
Very nice informative video!
Great quality video, waiting for the next ones, thanks!
Thanks for watching!
Great guide and now I’m 100% not gonna use the l/r detector
Lol, it's not much use in multiplayer, but it might have some value in a Warzone final circle or an snd 1v1 situation
This needs to be buffed asap. High alert was incredibly balanced, and had a perfect and easy counter.. Cold blooded. Now they've made the perk essentially useless, when it was balanced in the first place. If it isnt broke, dont fix it.
making it directional would be nice or just having it be a high sensitivity radiation sensor so you know if claymores or people with laser sights are around would be cool too. Its way to weak and since it takes up a whole perk slot I could use just about any other perk and get more utility. Cool idea though! And awesome video I found your vid while I was seeing if the LR was worth using.
So it's in the same category as "completely useless". As I figured. Thanks for the video! Liked and subbed!
I like that the indicator is non directional. And that it is exclusively applied to lasers and thermal optics. If it operates the same in warzone, it’s safe to say lasers will be a very effective attachment on guns. Considering there’s a specific counter to it.
“Innovation”. “Fixing” stuff that no one said was broken.
These guides give Xboxahoy vibes. Back in BO1 heyday.
Sort of, but not entirely. I'm surprised that nobody took his spot. Yes there are gun guides, but nothing like his from back in the day. He decided to expand and stop doing them and that was a Golden Ticket for a new RUclipsr to take that spot easily and nobody did. The way he did his breakdowns was mixing the real gun history with the gun guide and working methodically through the information with visuals that represented the timeline of the history and COD that the gun guide was for. Literally nobody does this and haven't since Xboxahoy and it always bugged me because RUclips is competitive, and if someone slips up (my opinion it was a slip up) and opens a door, walk through it. Someone can STILL snag that spot right now and they still haven't.
It's literally a million subchannel waiting to happen, yet people complain about how hard it is to get into RUclips or make money online, and here's one sitting right here.
@@drjonesey5 Yeah I agree. Just a vibe I got with the music, seriousness in the (undervalued) content creators voice. Haven’t found anyone reach that mark with the history and full package that Ahoy did. After his MW3 deal with Activision he stopped for some reason. Haven’t checked up on him in a good while. Sure he did a drink review or something… it’s been so long and I feel old. Pushing 40 years and a Grandad now.
Great wids brah.
Greetings from Germany 🇩🇪 💯
How are you below 7k subs.
Come on people, get around him!
I swear to god i activated the bell why did i miss so many videos??
Wow this is a terrible high alert replacement. The directional feature was everything with high alert. How am I supposed to know what to do next if I don’t know which direction the enemy is ADS-ing me from? ::sigh::
Great video though! I was wondering how this thing worked…Now I know to avoid it always! Haha
Just found your channel and subbed, great work on this and love these types of videos, keep them coming!
Thanks, will do!
On the one hand I like how it's more niche to counter or benefit certain styles of play (thermal users, good against snipers that like to use lasers, etc.) but no directional indicator makes this kind of useless. If they don't want a directional indicator they should at least have a RANGE indicator, change the intensity of the light and rate of sound warning based on distance.
Might also be a good idea to have not only have it trigger through line-of-sight but ALSO close proximity. This could make for an interesting counter to dead silence or ghost users before they even aim at you if they are within, say, 10 meters of your location and have a laser, etc. equipped. Still pretty nice but much more useful. Honestly, I wouldn't even mind if this close-range detection worked for any player regardless of loadout since it's such a short distance and still doesn't tell you direction. Would be a pretty fun perk to use for clearing buildings. Then, buff the heartbeat sensor's refresh rate significantly and nerf the battery life to keep it as a viable alternative with directional information and limited use.
Agreed, it would be useful with 2 distinct warnings, maybe orange light for distant threats, and red for close range
Wowzers I didn't think it was this useless. Maybe it'll be better suited in WZ. But then again, there was nothing wrong with high alert...
Lol.. like I said... it desperately needs a buff, but so do a lot of items in the gear category
In WZ with that range limit ?
I personally think high alert in mw2 and any game before it were overpowered, I feel have thr ability to have that kind of information in a perk is broken and doesn't need to be in cod. It for me I think it hurts your ability to learn the game and your surroundings by just having a perk tell you where people are at it honestly I have the same problem with tracker. In mw2 most players would run both tracker and high alert and personally I think that takes no skill
In the vid he said 100 meters. In wz thats garbage. No point in removing high alert, was helping new players with game sense in terms of getting used to what angles ppl approach on maps
@@FavstaRGamingi hate how warzone balance is seeping into my $70 dlc multiplayer 😡
the first time i used this perk was in a game just yesterday. a giant coincident but i also had an obvious cheater in the game (called in 8 swarm killstreaks) at first i thought this was him doing something until i noticed i had the wrong perk equipped.
problem with this perk is
I Know enemies are always watching me but which side
If they want to be realistic
they put this laser detector on a helmet and it shows direction without beeping sound
Right, I thought they would've put it on a visor or goggles
I saw it should ping when you only get ADS from an opponent. But only works within a specific range.
I feel like it might be worth it on night maps, but that's about it. Only because all weapons would be laser or thermal in nature
I'll never understand why cold-blooded and now this are 'counters' to thermal sights which have been historically underpowered throughout the series for being obtrusive, low-FoV sights with less clarity of picture, sometimes rendered unoperable by light sources, sometimes bugged, etc. The smoke+thermal combo is the only thing they've had going for them and even that is pointless in modern cod because they'll just see your gamertag and/or scope glint and outgun you with a red-dot AR.
Thermals are only really good in DMZ, idk warzone really because they're rarely used there.
Cold-blooded was fair IMO, as it was more general purpose but required you to sacrifice something even less situational. It was a safety thing that didn't really target specific players as much as this does. However I don't have a problem with countering thermals, if anything I think thermals could deserve some love if they are so unviable. MW3 has a few new thermal sights that aren't as punishing to use but it's still rarely worth an attachment slot or at the cost of a less distracting optic. Maybe it could be interesting to see thermal as a toggleable "goggles" perk.
very informative content! only Ace does stuff like this (well, Drif0r used to as well). I sure learned something today: that they messed up "high alert" into the ground. no wonder I did not understand what it was doing. Thanks for the info, will remove it and not use it again.
Definitely needs a buff and make it how it has worked in every other cod game before mw3. Knowing this now, I won't be using the L/R Detector on my classes as all it does is confuse me of enemy direction. Until they buff it for enemy direction, it won't be on any of my classes anymore.
I'm proud of you. The directional alert is such a crutch, you've officially taken the 1st step to becoming a better player by not relying on training wheels perks like classic high alert
@@theoneders2056 lmao what are you, my dad or something?
@@Blunterx420 no, I am not, but it's clear your father didn't teach you how to become good at something cause here you are relying on training wheels. Since he doesn't know the difference, here I am telling you good for you for making the choice of trying to be an actual good player that wants to develop skills.
@@theoneders2056 my father wasn't there for me to begin with but I guess you could say that to everybody else that used high alert from past cod games before mw3. Apparently everybody needs training wheels now.
@@Blunterx420 hey man, mine wasn't either at all so 🍻. And yes we could say that about everyone that relies on High Alert. Playing without it will make people think more strategically.
Needs directional indicators tbh
most of those infrared scopes don't emit radiation...
I've only played two Cod games my entire life--MW2022 and this game, MW2023. I was surprised they replaced High Alert with this perk. I guess High Alert was too strong? It would be nice to have to help counter the Covert Sneakers, since EVERYONE is running them lol
It seems like they've weakened most of the perks from MW2, and added one Super Perk, the covert sneakers.
No, nothing was wrong with high Alert. People rarely used it and it was counterable and not over powered or anything. Been playing COD since Black ops 1. Dev's have a habit of doing dumb things like this in COD. Changing things that don't need changing. The perk system was dumb in MW2 2022 and it's better in MW3 but it's not the traditional perk system people want. They keep changing that for some reason. Then you have the prestige system, they keep changing it with no reason to do so. Traditionally people want the pick 10 style system where you use points to pick 10 things and that's it but you can mix and match whatever you want. And the prestige system people want it level 1-55, you unlock perks via level up and at 55 you can choose if you want to prestige or not. if not, stay how you are and keep everything you unlocked RATHER than lock us all out of prestige each season not allowing us to prestige and holding perks behind dumb mechanics like equipment or Challenges. If you DO want to prestige, start from level 1 on prestige to and do it again but you can CHOOSE yourself to do that or not and also you are not capped by season, it's up to how fast or slow you want to level up.
Thank you for this video, I would still don't know what is this perk about 😅😅
Not interested in this since there are better choices. Great info and thanks Favstar
A follow up for the landmine detector would be great as its new to mw
Video was helpful
Good video! 👍
I feel like making it like high alert minus directon will balance it. It will always work but now you have to figure out where
This video feel like a documentary, I loved it!
Aside that, wthell they did with this perk :( is so traSH
Please cover the signal jammer perk as i want to know if it's useful for the RGL-80 launcher challenge for destroying equipment to get forged camo and please cover the Engineer Vest and the lr detector needs a major buff
even as op as MW2 high alert I only used that in the sniper loadout
The Juggernaut Recon has this perk. Thought it was a exclusive thing to it.
Current LR detector is not weak in its triggering, the buff it needs is an direction indicator
the triggering produce most effect when playing HC and you have no idea the person who killed you on the other end of the smoke has a thermal scope or not
and this is way more helpful than high alert
Saying this is way more helpful than high alert is a straight up lie lmao
@@loadedexcrement high alert won't tell you in HC if the person who killed you through smoke has a thermal scope or not. If they killed you through smoke and no thermal, its hacking. and it matters a lot in HC
I really don't understand why they nerfed a perk no one complained about. Meanwhile, Ghost has been meta almost a decade now. They just need to revert High Alert back to MW2 style, where it was actually useful.
and Ghost is about to get stronger in season 1. A new vest is gonna allow Ghost to work without movement.
ya, I saw that, combines the skull markers from Tacker with Ghost, which is pretty OP @@FavstaRGaming
man i absolutely adore when developers turn a genuinely useful feature into shitty filler content for the sake of * *R E A L I S M* *
Thank you
The changes make sense for IRL, but with this being an arcade shooter thus was such a stupid change to make from MW2. It definitely needs a buff.
I was eager to use this perk only to find out that early in the game it never worked (because no one had lasers apparently) so I haven’t used it since then. Worst perk ever.
Video was nicely done. L/R detector is basically useless.
00:28 Bro he was crawling to objective, I would love your lobbies 😅
Lol
Amazing how different a player's experience can be thanks to SBMM. People in the comments think this perk is good or worth taking over literally any other gear perk lmao. Some people are playing a different game.
@@loadedexcrement everybody gets these lobbies from time to time, that's how they keep you hooked. Rest assured most of my lobbies are CDL skin sweats too lol
@@FavstaRGaming Not to say I never get these kinds of lobbies, ( I got smashed in a rust hardpoint and then got put up against people that didn't know how to aim and dropped 80 kills) it's just funny to me that so much of what people experience in this game varies so much from person to person. Obviously as a youtuber you aren't going to post footage of you getting streaks dropped on you and just dominated. Just an observation is all.
We'll never get the same High Alert as we did in BO3...
A nice buff would it to remain exactly as is but guns that do not have a laser or radiation will trigger the alert when ADS
No real counter to the covert sneakers now that this is nerfed. Honestly the only thing keeping me alive is fkn ptsd at this point lol.
I love the idea but prefer high alert
High Alert was too strong in MW2 imo, it could completely shut down stealth and flanking plays in a game that already punishes those playstyles with a nerfed dead silence field upgrade, and loud asf footsteps.
However I think this nerf goes too far in removing the usefulness of high alert, even as someone who doesn't use it. I think the main issue was that there was no way to tell who had high alert, or counter it.
In MWII High Alert was countered by Cold Blooded. It seems that MWIII has nerfed High Alert but also didn't provide any counters.
I think it's fine to work on only laser and thermal, but the effect is too weak. I think
-Remove range limit.
-Highlight detected in red outline, the highlight effect last for 5 seconds after the source stop being detected.
I think instead of "MW3 highalert", why not make it a powerful hard counter to lasers and thermals.
Needs to be directional
Comm Scrambler should be next
Good guess :)
The way high alert used to work seems as it was OP, but in reality the perk honestly didn’t come in handy in most situations. By the time someone looks at you you’re already dead in most cases. People have to see you first for the perk to work, meaning they already have the upper hand. In multiplayer it’s useless though.
Not if your name is Joe Wo
I’ll save yall the time from the video. As an avid high alert user…it’s worthless. Don’t use it. Use bone conductor and covert sneakers. Use your ears.
In this game nothing can beat dead silence perk . They don't want U to fight it back 💔
High Alert was awesome in MW2. This new update seems unusable. I’m having good success with the bone conduction headset.
Yeah I agree
Could you do a video on how the ACS field upgrade works?
Sure
Play Close Quarter warning system that doesn't really warn you of anything
Once it starts beepsing now you have to find where they are by the time you find them there shooting and your died
Well done. Xbox ahoy fan?
If it was able to activate based on certain kill streaks and utility then maybe it would be more useful.
Right now, it just does too little
I just don't see the benefit I mean, it's just hard for me to see how this would be a benefit in any manner😮😮😮😮