Actually you can sample the texture twice with two somewhat opposite scrolling directions and do max() with both results. It would give you a nice animation effect that looks much nicer than a static scrolling texture. You can do the same thing with water waves texture and similar stuff
Awesome! I was planning to do water caustics soon and thought you only applied it on the surface of the water lol. I guess that would be a separate sea foam texture or something
One way to do it if you just have one water height would be to determine a fragments position in world space and if it's under the water height add the caustic effect.
Actually you can sample the texture twice with two somewhat opposite scrolling directions and do max() with both results. It would give you a nice animation effect that looks much nicer than a static scrolling texture. You can do the same thing with water waves texture and similar stuff
I didn't know about this trick, thanks 💪
That's amazing!!!
thanks 💪💪
Awesome! I was planning to do water caustics soon and thought you only applied it on the surface of the water lol. I guess that would be a separate sea foam texture or something
hm I haven't sren peoole apply sea foam on water that would actually be interesting 💪
One way to do it if you just have one water height would be to determine a fragments position in world space and if it's under the water height add the caustic effect.
yes that is a nice point 💪
Nice!
thanks 💪
Noice
thanks 💪
Can you continue the Win32 api Please 😢because I want to learn it... Because your a good teacher
thanks bro 💪, yess it is on the making, I am taking long because I am also wptking at my game. But I will finish the tutorial 💪
I think u r modern chris swayer
Who?
😂😂 thanks