showing gameplay actually really helps me form the image of what it looks like to put this stuff into action, especially since i’ve been learning ranno, and this is my first ever platform fighter ❤❤
Something else about shields is that if you hold shield (or grab, which is better) you can auto-cancel ranno needles. It's not too important since it's not hard to time, but lets you have less inputs to worry about. So you can shield (keep holding), jump (or wave dash), hold needle for 8 frames and it will auto cancel. This is more practical when doing tongue sling since you can hold shield anytime before being actionable Oh and 1 last shield tip: instead of dash grabbing with the grab button, you can dash shield + A and you'll get sliding standing grab which is faster and less end lag.
Good video 👍 Question though, could you explain the mechanics of when you get hit off a ledge or platform while shielding? Sometimes getting knocked off a ledge puts you into tumble, and other times you can act immediately, and I don’t really understand what makes each scenario different. There’s an example of what I’m talking about at 17:54
I haven’t actually tested this in rivals but I believe it is the same as Melee. If you are facing the ledge, no tumble. If your back is to the ledge, you will go into tumble. I definitely should’ve put this in the video too!
For up smash out of shield you can also do a jump cancel up smash
Another option for shield dropping is utilizing the walk mod binding. If you hold walk mod you can just tap down while shielding to shield drop.
showing gameplay actually really helps me form the image of what it looks like to put this stuff into action, especially since i’ve been learning ranno, and this is my first ever platform fighter ❤❤
Loving this channel! Doesn't get enough love 💖
@@MangoQuackers82410 thank you!
Loving these conceptual videos. Thanks for sharing!
Thanks for another helpful video! Loving this game
Very informative!
GOATED rivals 2 channel
Something else about shields is that if you hold shield (or grab, which is better) you can auto-cancel ranno needles. It's not too important since it's not hard to time, but lets you have less inputs to worry about.
So you can shield (keep holding), jump (or wave dash), hold needle for 8 frames and it will auto cancel. This is more practical when doing tongue sling since you can hold shield anytime before being actionable
Oh and 1 last shield tip: instead of dash grabbing with the grab button, you can dash shield + A and you'll get sliding standing grab which is faster and less end lag.
@@OogaBoogaLlama omg you’re amazing
With Shield dropping you can also hold slightly downwards while on a platform and instead of spot dodging you will drop through
Good video 👍 Question though, could you explain the mechanics of when you get hit off a ledge or platform while shielding? Sometimes getting knocked off a ledge puts you into tumble, and other times you can act immediately, and I don’t really understand what makes each scenario different. There’s an example of what I’m talking about at 17:54
I haven’t actually tested this in rivals but I believe it is the same as Melee. If you are facing the ledge, no tumble. If your back is to the ledge, you will go into tumble. I definitely should’ve put this in the video too!
worth noting that you can also parry OOS
I believe they removed i-frames when ledge-dashing in the latest balance patch
no they removed intangibility when air-dodging to ledge, ledge-dash is untouched