The Hog Rider card is opened from the Spell Valley (Arena 5). He is an exceptionally quick structure focusing on, scuffle troop with decently high hitpoints and harm. He shows up very much like his Clash of Clans partner; a man with earthy colored eyebrows, a facial hair growth, a mohawk, and a brilliant body penetrating in his left ear who is riding a hoard. A Hog Rider card costs 4 Elixir to send. Procedure His quick move speed can help forward smaller than expected tanks like an Ice Golem in a push. Simultaneously, he can likewise work as a tank for lower hitpoint troops, for example, Goblins as he actually has a considerable lot of wellbeing. Most modest multitudes supplement the Hog Rider well, as they are close to as quick as him and typically power more than one card out of the adversary's hand. The Hog Rider battles with swarms, as they can harm him down and overcome him rapidly while impeding his way. Savages specifically can completely counter him without extremely severe planning on the safeguard's part, however be careful about spells. A Hunter can kill the Hog Rider in 2 hits whenever put right on top of it. Nonetheless, on the off chance that you place something before the Hog Rider, the Hunter's sprinkle will harm the Hog Rider and hit the card before it more. The Hog Rider related to the Freeze can amaze the rival and permit the Hog Rider to bargain considerably more harm than expected, particularly assuming that the rival's go-to counter is a multitude, or multitudes are their main viable counter to him. Skeletons and Bats will quickly be crushed by the spell, while Spear Goblins, Goblins, and Minions will be at low sufficient wellbeing to be crushed by a subsequent Zap or Giant Snowball. Nonetheless, this technique isn't exceptionally compelling against structures as the Hog Rider will require a significant stretch of time to obliterate the structure, giving the rival sufficient chance to express another counter. Against non-swarm troops, it can bargain a great deal of harm during the freeze time, however this can permit the adversary to set up a huge counterpush. Consequently, players ought to either possibly go for a Hog Rider + Freeze when they have different units upholding it from a counterattack, or then again in the event that the match is going to end and they need to bargain however much harm as could reasonably be expected. It's anything but smart to send in a Hog Rider just to annihilate a structure, particularly in the event that it is the main structure focusing on unit accessible, as overcoming Crown Towers turns out to be significantly more troublesome. Spells or basically holding up out the lifetime of the structure are more powerful. The exemption for this is an Elixir Collector put before the King's Tower. On the off chance that a Hog Rider put at the scaffold, he can annihilate the Collector for a positive Elixir exchange, however the harm from both Princess Towers will normally mean he doesn't make due to bargain any harm to them. In any case, assuming that the rival sends in shielding troops, it very well may be a chance to acquire spell harm esteem. In a deck with a few minimal expense cards, everything will work out for the best to just send the Hog Rider against one structure. These decks mix their card turn adequately speedy, that they will show up to their next Hog Rider before the following structure shows up in the adversary's card revolution. Since quite a while ago ran troops like Musketeer and Flying Machine can kill those structures, protecting a portion of the Hog Rider's wellbeing, conceivably permitting it to get some Tower harm. Whenever there are structures put in the center to counter the Hog Rider, understanding the arrangement of the Hog Rider and the sort of building set can help the Hog Rider to sidestep specific structures. Detached structures, for example, spawners and Elixir Collector have a bigger hitbox than cautious structures; and that actually intends that assuming an inactive structure was set 3 tiles from the waterway in the adversary's side, then, at that point, it is outside the realm of possibilities for the Hog Rider to sidestep that position as the Hog Rider will get pulled to that structure. Cautious structures have a more modest hitbox than an inactive structure, and that implies if that assuming a protective structure was put three tiles from the waterway in the rival's side, a Hog Rider put at the exceptionally left or right half of the Arena might have the option to sidestep it because of its more modest hitbox. Assuming the player has a structure previously positioned down in the focal point of the field, and the rival attempts to sidestep it with a Hog Rider at the edge of the field, they can utilize specific air troops to push the Hog Rider towards the structure as it gets around the stream, adequately denying the detour endeavor. They should be now drifting over the right arrangement, as extremely fast reflexes are needed to accurately play out this procedure. For Bats, Skeleton Dragons, and Minion Horde, they should be set directly before the Hog Rider when it is sent. For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stun the above arrangement one tile to the right in the event that the Hog Rider is put on the left half of the field, as well as the other way around. They can likewise utilize ground troops to accomplish a similar outcome.3
@@HyonkTea The Hog Rider card is opened from the Spell Valley (Arena 5). He is an exceptionally quick structure focusing on, scuffle troop with decently high hitpoints and harm. He shows up very much like his Clash of Clans partner; a man with earthy colored eyebrows, a facial hair growth, a mohawk, and a brilliant body penetrating in his left ear who is riding a hoard. A Hog Rider card costs 4 Elixir to send. Procedure His quick move speed can help forward smaller than expected tanks like an Ice Golem in a push. Simultaneously, he can likewise work as a tank for lower hitpoint troops, for example, Goblins as he actually has a considerable lot of wellbeing. Most modest multitudes supplement the Hog Rider well, as they are close to as quick as him and typically power more than one card out of the adversary's hand. The Hog Rider battles with swarms, as they can harm him down and overcome him rapidly while impeding his way. Savages specifically can completely counter him without extremely severe planning on the safeguard's part, however be careful about spells. A Hunter can kill the Hog Rider in 2 hits whenever put right on top of it. Nonetheless, on the off chance that you place something before the Hog Rider, the Hunter's sprinkle will harm the Hog Rider and hit the card before it more. The Hog Rider related to the Freeze can amaze the rival and permit the Hog Rider to bargain considerably more harm than expected, particularly assuming that the rival's go-to counter is a multitude, or multitudes are their main viable counter to him. Skeletons and Bats will quickly be crushed by the spell, while Spear Goblins, Goblins, and Minions will be at low sufficient wellbeing to be crushed by a subsequent Zap or Giant Snowball. Nonetheless, this technique isn't exceptionally compelling against structures as the Hog Rider will require a significant stretch of time to obliterate the structure, giving the rival sufficient chance to express another counter. Against non-swarm troops, it can bargain a great deal of harm during the freeze time, however this can permit the adversary to set up a huge counterpush. Consequently, players ought to either possibly go for a Hog Rider + Freeze when they have different units upholding it from a counterattack, or then again in the event that the match is going to end and they need to bargain however much harm as could reasonably be expected. It's anything but smart to send in a Hog Rider just to annihilate a structure, particularly in the event that it is the main structure focusing on unit accessible, as overcoming Crown Towers turns out to be significantly more troublesome. Spells or basically holding up out the lifetime of the structure are more powerful. The exemption for this is an Elixir Collector put before the King's Tower. On the off chance that a Hog Rider put at the scaffold, he can annihilate the Collector for a positive Elixir exchange, however the harm from both Princess Towers will normally mean he doesn't make due to bargain any harm to them. In any case, assuming that the rival sends in shielding troops, it very well may be a chance to acquire spell harm esteem. In a deck with a few minimal expense cards, everything will work out for the best to just send the Hog Rider against one structure. These decks mix their card turn adequately speedy, that they will show up to their next Hog Rider before the following structure shows up in the adversary's card revolution. Since quite a while ago ran troops like Musketeer and Flying Machine can kill those structures, protecting a portion of the Hog Rider's wellbeing, conceivably permitting it to get some Tower harm. Whenever there are structures put in the center to counter the Hog Rider, understanding the arrangement of the Hog Rider and the sort of building set can help the Hog Rider to sidestep specific structures. Detached structures, for example, spawners and Elixir Collector have a bigger hitbox than cautious structures; and that actually intends that assuming an inactive structure was set 3 tiles from the waterway in the adversary's side, then, at that point, it is outside the realm of possibilities for the Hog Rider to sidestep that position as the Hog Rider will get pulled to that structure. Cautious structures have a more modest hitbox than an inactive structure, and that implies if that assuming a protective structure was put three tiles from the waterway in the rival's side, a Hog Rider put at the exceptionally left or right half of the Arena might have the option to sidestep it because of its more modest hitbox. Assuming the player has a structure previously positioned down in the focal point of the field, and the rival attempts to sidestep it with a Hog Rider at the edge of the field, they can utilize specific air troops to push the Hog Rider towards the structure as it gets around the stream, adequately denying the detour endeavor. They should be now drifting over the right arrangement, as extremely fast reflexes are needed to accurately play out this procedure. For Bats, Skeleton Dragons, and Minion Horde, they should be set directly before the Hog Rider when it is sent. For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stun the above arrangement one tile to the right in the event that the Hog Rider is put on the left half of the field, as well as the other way around. They can likewise utilize ground troops to accomplish a similar outcome.3
@@Crimzr The Hog Rider card is opened from the Spell Valley (Arena 5). He is an exceptionally quick structure focusing on, scuffle troop with decently high hitpoints and harm. He shows up very much like his Clash of Clans partner; a man with earthy colored eyebrows, a facial hair growth, a mohawk, and a brilliant body penetrating in his left ear who is riding a hoard. A Hog Rider card costs 4 Elixir to send. Procedure His quick move speed can help forward smaller than expected tanks like an Ice Golem in a push. Simultaneously, he can likewise work as a tank for lower hitpoint troops, for example, Goblins as he actually has a considerable lot of wellbeing. Most modest multitudes supplement the Hog Rider well, as they are close to as quick as him and typically power more than one card out of the adversary's hand. The Hog Rider battles with swarms, as they can harm him down and overcome him rapidly while impeding his way. Savages specifically can completely counter him without extremely severe planning on the safeguard's part, however be careful about spells. A Hunter can kill the Hog Rider in 2 hits whenever put right on top of it. Nonetheless, on the off chance that you place something before the Hog Rider, the Hunter's sprinkle will harm the Hog Rider and hit the card before it more. The Hog Rider related to the Freeze can amaze the rival and permit the Hog Rider to bargain considerably more harm than expected, particularly assuming that the rival's go-to counter is a multitude, or multitudes are their main viable counter to him. Skeletons and Bats will quickly be crushed by the spell, while Spear Goblins, Goblins, and Minions will be at low sufficient wellbeing to be crushed by a subsequent Zap or Giant Snowball. Nonetheless, this technique isn't exceptionally compelling against structures as the Hog Rider will require a significant stretch of time to obliterate the structure, giving the rival sufficient chance to express another counter. Against non-swarm troops, it can bargain a great deal of harm during the freeze time, however this can permit the adversary to set up a huge counterpush. Consequently, players ought to either possibly go for a Hog Rider + Freeze when they have different units upholding it from a counterattack, or then again in the event that the match is going to end and they need to bargain however much harm as could reasonably be expected. It's anything but smart to send in a Hog Rider just to annihilate a structure, particularly in the event that it is the main structure focusing on unit accessible, as overcoming Crown Towers turns out to be significantly more troublesome. Spells or basically holding up out the lifetime of the structure are more powerful. The exemption for this is an Elixir Collector put before the King's Tower. On the off chance that a Hog Rider put at the scaffold, he can annihilate the Collector for a positive Elixir exchange, however the harm from both Princess Towers will normally mean he doesn't make due to bargain any harm to them. In any case, assuming that the rival sends in shielding troops, it very well may be a chance to acquire spell harm esteem. In a deck with a few minimal expense cards, everything will work out for the best to just send the Hog Rider against one structure. These decks mix their card turn adequately speedy, that they will show up to their next Hog Rider before the following structure shows up in the adversary's card revolution. Since quite a while ago ran troops like Musketeer and Flying Machine can kill those structures, protecting a portion of the Hog Rider's wellbeing, conceivably permitting it to get some Tower harm. Whenever there are structures put in the center to counter the Hog Rider, understanding the arrangement of the Hog Rider and the sort of building set can help the Hog Rider to sidestep specific structures. Detached structures, for example, spawners and Elixir Collector have a bigger hitbox than cautious structures; and that actually intends that assuming an inactive structure was set 3 tiles from the waterway in the adversary's side, then, at that point, it is outside the realm of possibilities for the Hog Rider to sidestep that position as the Hog Rider will get pulled to that structure. Cautious structures have a more modest hitbox than an inactive structure, and that implies if that assuming a protective structure was put three tiles from the waterway in the rival's side, a Hog Rider put at the exceptionally left or right half of the Arena might have the option to sidestep it because of its more modest hitbox. Assuming the player has a structure previously positioned down in the focal point of the field, and the rival attempts to sidestep it with a Hog Rider at the edge of the field, they can utilize specific air troops to push the Hog Rider towards the structure as it gets around the stream, adequately denying the detour endeavor. They should be now drifting over the right arrangement, as extremely fast reflexes are needed to accurately play out this procedure. For Bats, Skeleton Dragons, and Minion Horde, they should be set directly before the Hog Rider when it is sent. For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stun the above arrangement one tile to the right in the event that the Hog Rider is put on the left half of the field, as well as the other way around. They can likewise utilize ground troops to accomplish a similar outcome.3
The AK-47, officially known as the Avtomat Kalashnikov (Russian: Автомат Калашникова, literally 'Kalashnikov's automatic [rifle]'; also known as the Kalashnikov or just AK), is a gas-operated assault rifle that is chambered for the 7.62×39mm cartridge. Developed in the Soviet Union by Russian small-arms designer Mikhail Kalashnikov, it is the originating firearm of the Kalashnikov (or "AK") family of rifles. After more than seven decades, the AK-47 model and its variants remain the most popular and widely used rifles in the world. The number "47" refers to the year the rifle was finished. Design work on the AK-47 began in 1945. It was presented for official military trials in 1947, and, in 1948, the fixed-stock version was introduced into active service for selected units of the Soviet Army. In early 1949, the AK was officially accepted by the Soviet Armed Forces[9] and used by the majority of the member states of the Warsaw Pact. The model and its variants owe their global popularity to their reliability under harsh conditions, low production cost (compared to contemporary weapons), availability in virtually every geographic region, and ease of use. The AK has been manufactured in many countries, and has seen service with armed forces as well as irregular forces and insurgencies throughout the world. As of 2004, "of the estimated 500 million firearms worldwide, approximately 100 million belong to the Kalashnikov family, three-quarters of which are AK-47s".[4] The model is the basis for the development of many other types of individual, crew-served and specialised firearms
speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks
Ah yes, "And speaks and speaks and speaks and speaks and speaks and speaks and speaks and speaks and speaks and speaks and speaks and speaks and speaks and speaks and speaks and speaks and speaks and speaks and speaks and speaks and speaks and speaks and speaks and speaks and speaks and speaks and speaks and speaks and speaks and speaks and speaks" My favorite message
2:07 you dont hear a dog speak everyday remove 100 sins also Martha Speaks and speaks Martha Speaks and speaks Martha Speaks and speaksMartha Speaks and speaksMartha Speaks and speaks Martha Speaks and speaks Martha Speaks and speaks Martha Speaks and speaks Martha Speaks and speaks Martha Speaks and speaks Martha Speaks and speaksMartha Speaks and speaks Martha Speaks and speaks Martha Speaks and speaks Martha Speaks and speaks Martha Speaks and speaks Martha Speaks and speaks Martha Speaks and speaks
I get this is a joke but Sin counter for this video It says speaks about its a kids show, 10 Grammar, 30 Among us joke, 37476446374746478447737484646383374774648384474748337648494768348474646363838475373836458338646483374 Total sins: A fucking large amount Rating: What the fuck
better then cinema sins... -10000 sins message: and sppeaks message: and sppeaksmessage: and sppeaksmessage: and sppeaksmessage: and sppeaksmessage: and sppeaksmessage: and sppeaksmessage: and sppeaks
Man I know this was a joke but goddamn this somehow still infuriates me, great job at really capturing the magic of cinema sins
the black magic of idiocy, yes
I THINK THAT SOUP IS POSSESSED!!! GRANNY IS A CREEPY MORTICIAN
Sinema
agreed
adding random sins with no explanation is very accurate to cinemasins
Even though this was made as a joke, this has some good arguments
yeah, it almost doesn't feel like a joke TBH
This is a cool format, doing Cinemasins but for memes.
0:23 those "tubes" are all part of her tongue
Does Martha really speak or just the narrator is having hallucinations meanwhile is singing the intro?
Lmao
The things we wonder..
Dunno man, but I think that dog can speak...
"Add back 10 thousand"
*adds back 10 trillion*
Speaks and speaks and speaks and speaks and speaks and speaks and- okay, I’ll stop.
@Brobgonal:P relatable
oh so this is what da dog has been doin
oh and just so i dont start world war 4 this is a joke video
Joe mama
@@heavyweaponguy9372 AMOGUS
@DogLoverGaming we will
The Hog Rider card is opened from the Spell Valley (Arena 5). He is an exceptionally quick structure focusing on, scuffle troop with decently high hitpoints and harm. He shows up very much like his Clash of Clans partner; a man with earthy colored eyebrows, a facial hair growth, a mohawk, and a brilliant body penetrating in his left ear who is riding a hoard. A Hog Rider card costs 4 Elixir to send. Procedure His quick move speed can help forward smaller than expected tanks like an Ice Golem in a push. Simultaneously, he can likewise work as a tank for lower hitpoint troops, for example, Goblins as he actually has a considerable lot of wellbeing. Most modest multitudes supplement the Hog Rider well, as they are close to as quick as him and typically power more than one card out of the adversary's hand. The Hog Rider battles with swarms, as they can harm him down and overcome him rapidly while impeding his way. Savages specifically can completely counter him without extremely severe planning on the safeguard's part, however be careful about spells. A Hunter can kill the Hog Rider in 2 hits whenever put right on top of it. Nonetheless, on the off chance that you place something before the Hog Rider, the Hunter's sprinkle will harm the Hog Rider and hit the card before it more. The Hog Rider related to the Freeze can amaze the rival and permit the Hog Rider to bargain considerably more harm than expected, particularly assuming that the rival's go-to counter is a multitude, or multitudes are their main viable counter to him. Skeletons and Bats will quickly be crushed by the spell, while Spear Goblins, Goblins, and Minions will be at low sufficient wellbeing to be crushed by a subsequent Zap or Giant Snowball. Nonetheless, this technique isn't exceptionally compelling against structures as the Hog Rider will require a significant stretch of time to obliterate the structure, giving the rival sufficient chance to express another counter. Against non-swarm troops, it can bargain a great deal of harm during the freeze time, however this can permit the adversary to set up a huge counterpush. Consequently, players ought to either possibly go for a Hog Rider + Freeze when they have different units upholding it from a counterattack, or then again in the event that the match is going to end and they need to bargain however much harm as could reasonably be expected. It's anything but smart to send in a Hog Rider just to annihilate a structure, particularly in the event that it is the main structure focusing on unit accessible, as overcoming Crown Towers turns out to be significantly more troublesome. Spells or basically holding up out the lifetime of the structure are more powerful. The exemption for this is an Elixir Collector put before the King's Tower. On the off chance that a Hog Rider put at the scaffold, he can annihilate the Collector for a positive Elixir exchange, however the harm from both Princess Towers will normally mean he doesn't make due to bargain any harm to them. In any case, assuming that the rival sends in shielding troops, it very well may be a chance to acquire spell harm esteem. In a deck with a few minimal expense cards, everything will work out for the best to just send the Hog Rider against one structure. These decks mix their card turn adequately speedy, that they will show up to their next Hog Rider before the following structure shows up in the adversary's card revolution. Since quite a while ago ran troops like Musketeer and Flying Machine can kill those structures, protecting a portion of the Hog Rider's wellbeing, conceivably permitting it to get some Tower harm. Whenever there are structures put in the center to counter the Hog Rider, understanding the arrangement of the Hog Rider and the sort of building set can help the Hog Rider to sidestep specific structures. Detached structures, for example, spawners and Elixir Collector have a bigger hitbox than cautious structures; and that actually intends that assuming an inactive structure was set 3 tiles from the waterway in the adversary's side, then, at that point, it is outside the realm of possibilities for the Hog Rider to sidestep that position as the Hog Rider will get pulled to that structure. Cautious structures have a more modest hitbox than an inactive structure, and that implies if that assuming a protective structure was put three tiles from the waterway in the rival's side, a Hog Rider put at the exceptionally left or right half of the Arena might have the option to sidestep it because of its more modest hitbox. Assuming the player has a structure previously positioned down in the focal point of the field, and the rival attempts to sidestep it with a Hog Rider at the edge of the field, they can utilize specific air troops to push the Hog Rider towards the structure as it gets around the stream, adequately denying the detour endeavor. They should be now drifting over the right arrangement, as extremely fast reflexes are needed to accurately play out this procedure. For Bats, Skeleton Dragons, and Minion Horde, they should be set directly before the Hog Rider when it is sent. For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stun the above arrangement one tile to the right in the event that the Hog Rider is put on the left half of the field, as well as the other way around. They can likewise utilize ground troops to accomplish a similar outcome.3
what the fuck?
@@HyonkTea The Hog Rider card is opened from the Spell Valley (Arena 5). He is an exceptionally quick structure focusing on, scuffle troop with decently high hitpoints and harm. He shows up very much like his Clash of Clans partner; a man with earthy colored eyebrows, a facial hair growth, a mohawk, and a brilliant body penetrating in his left ear who is riding a hoard. A Hog Rider card costs 4 Elixir to send. Procedure His quick move speed can help forward smaller than expected tanks like an Ice Golem in a push. Simultaneously, he can likewise work as a tank for lower hitpoint troops, for example, Goblins as he actually has a considerable lot of wellbeing. Most modest multitudes supplement the Hog Rider well, as they are close to as quick as him and typically power more than one card out of the adversary's hand. The Hog Rider battles with swarms, as they can harm him down and overcome him rapidly while impeding his way. Savages specifically can completely counter him without extremely severe planning on the safeguard's part, however be careful about spells. A Hunter can kill the Hog Rider in 2 hits whenever put right on top of it. Nonetheless, on the off chance that you place something before the Hog Rider, the Hunter's sprinkle will harm the Hog Rider and hit the card before it more. The Hog Rider related to the Freeze can amaze the rival and permit the Hog Rider to bargain considerably more harm than expected, particularly assuming that the rival's go-to counter is a multitude, or multitudes are their main viable counter to him. Skeletons and Bats will quickly be crushed by the spell, while Spear Goblins, Goblins, and Minions will be at low sufficient wellbeing to be crushed by a subsequent Zap or Giant Snowball. Nonetheless, this technique isn't exceptionally compelling against structures as the Hog Rider will require a significant stretch of time to obliterate the structure, giving the rival sufficient chance to express another counter. Against non-swarm troops, it can bargain a great deal of harm during the freeze time, however this can permit the adversary to set up a huge counterpush. Consequently, players ought to either possibly go for a Hog Rider + Freeze when they have different units upholding it from a counterattack, or then again in the event that the match is going to end and they need to bargain however much harm as could reasonably be expected. It's anything but smart to send in a Hog Rider just to annihilate a structure, particularly in the event that it is the main structure focusing on unit accessible, as overcoming Crown Towers turns out to be significantly more troublesome. Spells or basically holding up out the lifetime of the structure are more powerful. The exemption for this is an Elixir Collector put before the King's Tower. On the off chance that a Hog Rider put at the scaffold, he can annihilate the Collector for a positive Elixir exchange, however the harm from both Princess Towers will normally mean he doesn't make due to bargain any harm to them. In any case, assuming that the rival sends in shielding troops, it very well may be a chance to acquire spell harm esteem. In a deck with a few minimal expense cards, everything will work out for the best to just send the Hog Rider against one structure. These decks mix their card turn adequately speedy, that they will show up to their next Hog Rider before the following structure shows up in the adversary's card revolution. Since quite a while ago ran troops like Musketeer and Flying Machine can kill those structures, protecting a portion of the Hog Rider's wellbeing, conceivably permitting it to get some Tower harm. Whenever there are structures put in the center to counter the Hog Rider, understanding the arrangement of the Hog Rider and the sort of building set can help the Hog Rider to sidestep specific structures. Detached structures, for example, spawners and Elixir Collector have a bigger hitbox than cautious structures; and that actually intends that assuming an inactive structure was set 3 tiles from the waterway in the adversary's side, then, at that point, it is outside the realm of possibilities for the Hog Rider to sidestep that position as the Hog Rider will get pulled to that structure. Cautious structures have a more modest hitbox than an inactive structure, and that implies if that assuming a protective structure was put three tiles from the waterway in the rival's side, a Hog Rider put at the exceptionally left or right half of the Arena might have the option to sidestep it because of its more modest hitbox. Assuming the player has a structure previously positioned down in the focal point of the field, and the rival attempts to sidestep it with a Hog Rider at the edge of the field, they can utilize specific air troops to push the Hog Rider towards the structure as it gets around the stream, adequately denying the detour endeavor. They should be now drifting over the right arrangement, as extremely fast reflexes are needed to accurately play out this procedure. For Bats, Skeleton Dragons, and Minion Horde, they should be set directly before the Hog Rider when it is sent. For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stun the above arrangement one tile to the right in the event that the Hog Rider is put on the left half of the field, as well as the other way around. They can likewise utilize ground troops to accomplish a similar outcome.3
HOOOOOGGGG RRRIIIIDDDDAAAAHHHH!!!!!
@@Crimzr The Hog Rider card is opened from the Spell Valley (Arena 5). He is an exceptionally quick structure focusing on, scuffle troop with decently high hitpoints and harm. He shows up very much like his Clash of Clans partner; a man with earthy colored eyebrows, a facial hair growth, a mohawk, and a brilliant body penetrating in his left ear who is riding a hoard. A Hog Rider card costs 4 Elixir to send. Procedure His quick move speed can help forward smaller than expected tanks like an Ice Golem in a push. Simultaneously, he can likewise work as a tank for lower hitpoint troops, for example, Goblins as he actually has a considerable lot of wellbeing. Most modest multitudes supplement the Hog Rider well, as they are close to as quick as him and typically power more than one card out of the adversary's hand. The Hog Rider battles with swarms, as they can harm him down and overcome him rapidly while impeding his way. Savages specifically can completely counter him without extremely severe planning on the safeguard's part, however be careful about spells. A Hunter can kill the Hog Rider in 2 hits whenever put right on top of it. Nonetheless, on the off chance that you place something before the Hog Rider, the Hunter's sprinkle will harm the Hog Rider and hit the card before it more. The Hog Rider related to the Freeze can amaze the rival and permit the Hog Rider to bargain considerably more harm than expected, particularly assuming that the rival's go-to counter is a multitude, or multitudes are their main viable counter to him. Skeletons and Bats will quickly be crushed by the spell, while Spear Goblins, Goblins, and Minions will be at low sufficient wellbeing to be crushed by a subsequent Zap or Giant Snowball. Nonetheless, this technique isn't exceptionally compelling against structures as the Hog Rider will require a significant stretch of time to obliterate the structure, giving the rival sufficient chance to express another counter. Against non-swarm troops, it can bargain a great deal of harm during the freeze time, however this can permit the adversary to set up a huge counterpush. Consequently, players ought to either possibly go for a Hog Rider + Freeze when they have different units upholding it from a counterattack, or then again in the event that the match is going to end and they need to bargain however much harm as could reasonably be expected. It's anything but smart to send in a Hog Rider just to annihilate a structure, particularly in the event that it is the main structure focusing on unit accessible, as overcoming Crown Towers turns out to be significantly more troublesome. Spells or basically holding up out the lifetime of the structure are more powerful. The exemption for this is an Elixir Collector put before the King's Tower. On the off chance that a Hog Rider put at the scaffold, he can annihilate the Collector for a positive Elixir exchange, however the harm from both Princess Towers will normally mean he doesn't make due to bargain any harm to them. In any case, assuming that the rival sends in shielding troops, it very well may be a chance to acquire spell harm esteem. In a deck with a few minimal expense cards, everything will work out for the best to just send the Hog Rider against one structure. These decks mix their card turn adequately speedy, that they will show up to their next Hog Rider before the following structure shows up in the adversary's card revolution. Since quite a while ago ran troops like Musketeer and Flying Machine can kill those structures, protecting a portion of the Hog Rider's wellbeing, conceivably permitting it to get some Tower harm. Whenever there are structures put in the center to counter the Hog Rider, understanding the arrangement of the Hog Rider and the sort of building set can help the Hog Rider to sidestep specific structures. Detached structures, for example, spawners and Elixir Collector have a bigger hitbox than cautious structures; and that actually intends that assuming an inactive structure was set 3 tiles from the waterway in the adversary's side, then, at that point, it is outside the realm of possibilities for the Hog Rider to sidestep that position as the Hog Rider will get pulled to that structure. Cautious structures have a more modest hitbox than an inactive structure, and that implies if that assuming a protective structure was put three tiles from the waterway in the rival's side, a Hog Rider put at the exceptionally left or right half of the Arena might have the option to sidestep it because of its more modest hitbox. Assuming the player has a structure previously positioned down in the focal point of the field, and the rival attempts to sidestep it with a Hog Rider at the edge of the field, they can utilize specific air troops to push the Hog Rider towards the structure as it gets around the stream, adequately denying the detour endeavor. They should be now drifting over the right arrangement, as extremely fast reflexes are needed to accurately play out this procedure. For Bats, Skeleton Dragons, and Minion Horde, they should be set directly before the Hog Rider when it is sent. For Minions, Skeleton Barrel, Mega Minion, Flying Machine, Electro Dragon, Baby Dragon, Inferno Dragon, Balloon, and Lava Hound, stun the above arrangement one tile to the right in the event that the Hog Rider is put on the left half of the field, as well as the other way around. They can likewise utilize ground troops to accomplish a similar outcome.3
does that firefighter hydrant look like... AMONG U-
😳
1:22 This says a lot about society.
0:03
martha was an average dog, she went *AMONG US*
This makes 999% sense you just made me realize the next dimension
uh the granny must’ve put a little bit of uh- stuff😳😳😳😳
Imagine Helen was the one that ate the soup and the entire show she was tripping.
cracc
The Joey castor voice meme can make good mistaken sins impression
Narrator: And speaks and speaks and speaks
Me: STOP PLS
what da dog doing
i like how Martha wants to know a metal peace of sh!t at the back of a train
The show is called Martha speaks, thats why the narrator keeps saying MARTHA SPEAKS MARTHA SPEAKS
1. This is a song
2. This is a kid show
So no sins
This is definitely a joke
yup its a joke
2:40: look its the fairly odd parents intro
Is 2 speak minutes ≈ 3 minutes or am I overdosing on speaks?
I think its the overdose of speaks part
AND SPEAKS AND SPEAKS AND SPEAKS AND SPEAKS AND SPEAKS
The most answers in the show: DID THAT DOG JUST...SPEAK!?
this was a good show smh
2:53 thx for the helpful message
I dont know if i stay as martha or change lol
🤣🤣🤣🤣🤣Sin counter:10000000000176
I mean, I got your points... (I know they're jokes thou) but... Even the series explains how all works... It's a cartoon.
THis man’s overthinkin it
yeah its just you thats a fire hydrant
You don't need to say she speaks and speaks so many times.
What does Brazil have to do with hidden esophagus-es?
this man makes good roasts xD
I get its a joke but the show is called ''Martha SPEAKS''
Martha was just an average gog she went AMONGU-
Good format
Seriously making a reference to among us when this is a cartoon the came out in 2008
0:12
what da dog doin
Surprisingly good content
She speaks and speaks and speaks and speaks and speaks and speaks and speaks and speaks and speaks and speaks and spea-
You destroyed my childhood 💔
Ok let’s add 10 thousand
*proceeds to add over 100 thousand*
yo he really went down on tiktokers
Funny Andre, keep it goin
The best thing ive ever watched
The AK-47, officially known as the Avtomat Kalashnikov (Russian: Автомат Калашникова, literally 'Kalashnikov's automatic [rifle]'; also known as the Kalashnikov or just AK), is a gas-operated assault rifle that is chambered for the 7.62×39mm cartridge. Developed in the Soviet Union by Russian small-arms designer Mikhail Kalashnikov, it is the originating firearm of the Kalashnikov (or "AK") family of rifles. After more than seven decades, the AK-47 model and its variants remain the most popular and widely used rifles in the world.
The number "47" refers to the year the rifle was finished. Design work on the AK-47 began in 1945. It was presented for official military trials in 1947, and, in 1948, the fixed-stock version was introduced into active service for selected units of the Soviet Army. In early 1949, the AK was officially accepted by the Soviet Armed Forces[9] and used by the majority of the member states of the Warsaw Pact.
The model and its variants owe their global popularity to their reliability under harsh conditions, low production cost (compared to contemporary weapons), availability in virtually every geographic region, and ease of use. The AK has been manufactured in many countries, and has seen service with armed forces as well as irregular forces and insurgencies throughout the world. As of 2004, "of the estimated 500 million firearms worldwide, approximately 100 million belong to the Kalashnikov family, three-quarters of which are AK-47s".[4] The model is the basis for the development of many other types of individual, crew-served and specialised firearms
martha speaks and speaks and SPEAKS
This made me hate Martha and she was a big part of my childhood
HOW MANY SINS IS THIS?! 100000000420
2:35 that’s WAY more than 10000
although this was a joke this made me so angry- this show was like my childhood-
guys I think Martha speaks
the joe part is stupid because he edited a discord user to say joe mama because he didnt want there to be such a small amount of sins
Martha said *AMONGUS*
The first one is untrue
sans speak
i just saw brazil in this video lol
Me too
the food didnt want to go to brazil so it went to the brain instead
Martha speaks and speaks
speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks speaks and speaks
esophagus❌ mouth tube✅
this was too funny lmaoooo
Pure comedy bravo
how do you 21st century humour an everything wrong with concept?
Ah yes less than 2 minutes
You added a little bit more then 10,00
oh thats because i added 176,000,000 extra
0:27 Yes
BRUH ITS A KIDS CARTOON DO NOT CRITICIZE
Ah yes, "And speaks and speaks and speaks and speaks and speaks and speaks and speaks and speaks and speaks and speaks and speaks and speaks and speaks and speaks and speaks and speaks and speaks and speaks and speaks and speaks and speaks and speaks and speaks and speaks and speaks and speaks and speaks and speaks and speaks and speaks and speaks" My favorite message
Nice
how much you added was not ten thousand XD
Well because that joe mama joke was fake adding 999 fake sins
what do you expect this is just a "logic" cartoons
what the martha doin?
overdosing alphabet soup and eventually becoming fat
It's a meme about a kids show
so it speaks?
How did this meme happen?
There was really 20
Bit more than 10k
Removing 1 sus sin
AMMOGUSSS
XD
On the other hand your right ✅
wait does martha speak the narrator didnt say that martha speaks
Hahahahahahahahahha
Because not amongus
It's a cartoon let it be
2:07
you dont hear a dog speak everyday
remove 100 sins
also
Martha Speaks and speaks Martha Speaks and speaks Martha Speaks and speaksMartha Speaks and speaksMartha Speaks and speaks Martha Speaks and speaks Martha Speaks and speaks Martha Speaks and speaks Martha Speaks and speaks Martha Speaks and speaks Martha Speaks and speaksMartha Speaks and speaks Martha Speaks and speaks Martha Speaks and speaks Martha Speaks and speaks Martha Speaks and speaks Martha Speaks and speaks Martha Speaks and speaks
JOE MAMA
I can destroy all your arguments. is a cartoon
In b4 100k views
Did also keeps on saying more of a speak and speak he said it 1 billion cuz she only 999 katrillion 100 90 billion quadrillion 999 shilling in times
Hah hayeeeeeee
bro is replecating sin animations
Whoever made this is probably disappointed in what the internet turned their song into
Ayo why Martha panting like u should've added more sins😐
btw I always use to watch this show when I was younger
The furries are aroused by the panting noises .
I get this is a joke but
Sin counter for this video
It says speaks about its a kids show, 10
Grammar, 30
Among us joke, 37476446374746478447737484646383374774648384474748337648494768348474646363838475373836458338646483374
Total sins:
A fucking large amount
Rating:
What the fuck
This is for once, actually funny. A video that is actually good
better then cinema sins... -10000 sins
message: and sppeaks
message: and sppeaksmessage: and sppeaksmessage: and sppeaksmessage: and sppeaksmessage: and sppeaksmessage: and sppeaksmessage: and sppeaks
♾sins