I'm thinking Clawbringer with Graveborn would be awesome. You'll be unkillable. Spells heal you for 30% and you have 35% dmg reduction from your demi-lich pet. If you manage to drop to 1hp your demi-lich will be sacrificed and you'll be healed to 75% health. Plus a constant 18% dmg increase for having your wyvern and demi-lich companion.
I feel like the stabomancer is a decent jack of all trades. He can use guns, melee quite effectively and spells to a lesser degree, plus he's got decent survivability with the evade chance and extra movement speed. After my grave born ill probably choose stabomancer just for versatility
My build will be full Brr-zerker with a few points left over for Stabbomancer melee attack speed. Ice, melee, Enrage, slam action skill... Can't wait 😀🤯❄️
Brrzerker full... If 40 is not level max. Your game very hard. Like brrzerker because have melee type. But stabbomancer skill are better...for melee.... Change critical hits 60%. 40 point.....
brrzerker with clawbringer for my co-op file. just seems like a solid combo. ice, fire and lightning basically all the time. use with dark magic weapon or spells for more health regen. seems like a good time. plus as i know my friend is going spellborn, the bonus elemental boosts from bringer will help them out a lot too.
There are 3 things I'm really excited to try: mele builds (AND WEAPONS OMFG), multiple versions of the spellborn builds (one focused on spellshot spells and spellweaving and another one focused on using spells to trigger kill skills) and a companion build based on the Graveborn talen tree with the hydras and demi-lich
Stabo is the safest first character pick since it multiclasses good with everything but doesn't feel like it has much identity and is more of an add-on imo. I think its best to find a class that resonates so one will have the full suite of multiclass options to improve it even if less of the options make sense than would with stabo.
Agreed, why I picking Brrzerker. All the general damage increases, add frost element to all damage, HP Regen, action cooldown/duration capstone match up with basically all the other classes.
Clawbringer is like a combo of Lilith and Athena with pets and hammers, I love it. If I could combine it with anything it'd be Graveborn or Stabbomancer.
Stabzerker gonna go crazy with the movement damage from stab and the movement speed buffs from zerker, plus the extra status duration to make the freeze build longer for survivability as well😳🔥
Stabo... Brrzerker after... (brrzerker melee character) With stabo skill.. Is better for melee.. Change crit... And damage melee.... Super stabo 75%melee damage Brrzerker tornado (melee super). Great start with brrzerker
They keep saying melee damage is a secondary damage source and I keep thinking why would I pick a class that mains melee then? I really hope melee is viable on launch cause from what I’ve seen a lot of the melee weapons have absolute dogwater stats and if it’s gonna be all gimmicky to get decent damage out of it then I’ll just play a spell or gun class that directly buffs my main damage. I have high hopes and it might be fine but personally I don’t want to play a melee class if the game is gonna force me to be shooting half the time with the guns I don’t spec into when I can just play spellshot or something that directly buffs that crap out of already powerful spells.
stabo makes sense in spite of how powerful melee is since it has a great toolkit to help all of the rest but yeah. Kinda looks like melee better be good or the zerker isn't going to be.
Vulkan, TY for not being one of these crybaby content creators that just want to bitch about how hard games are. It's those individuals that ruin games for the rest of us. Stay genuine my dude. As for the video and classes I'm rolling Zerker main stabby off. I'm seeing some legit synergy with those 2. Same goes for CB and stabby.
I'm looking for a character with a class feat that I have to actively engage with that isn't just a passive to be ignored like the stabbos crit buff or a pet. From what I can tell, I think Brr-zerker and Maybe the Spell-Shot are what I'm leaning towards. My question is, for the Brr-Zeeker, does the Enrage timer have a cap? Like if it's at 99%, should I wait before using another action skill? Or is enrage uncapped and you can basically use your skills on cooldown without being too concerned about timing? To be clear, I want to be concerned with timing and punished for sequencing abilities poorly. I hope it has a cap, unlike the spellshot's stacks, which I think you can pretty much ignore to just use abilities in CD
Engage will add to the timer when you activate the an action skill and pause the timer while the action skill is active. So using your action skills when their available shouldn't be an issue for keeping enrage active. Plus the kill skill that adds enrage duration and the capstone for kills speed up action cooldown or increase duration of action skill all aid with increased enrage up time.
@Mann Sama Sorry that doesn't quite answer my question. Is there a maximum ammount of enrage time that you can have at one time? Like a limit that you can't go over no matter how many action skills you fire off
@@timmackinnon I don't know. No one has played the Brrzerker yet on stream. We should know soon when the streamers can talk about full early access. Though why does a max cap timer matter to you, if you can still have near 100% uptime with an good end game build?
@@marcoalbertofranken well, brrzerker might pair better with spore warden me thinks, stack up ability and frost damage for blizzard or spin-2-win. as for stabby x claw is just a sole status melee build, since stabby has a perk that can grant a random status effect on melee crit-hits for 10% of damage dealt, and claw can increase elemental damage, may well see if double or triple dipping is possible on that front. as for level cap, its 40 for now, but future DLCs may increase it, also curious as to what 7th class will bring to the table.
I'm leaning towards the Clawzerker with Brr-Zerker main. May try stabbo as secondary at some point also. My son who will be 10 is planning Spore-Stabbo with Spore as his main.
I love how everyone is so hyped for multi classing yet none of you relise that there aren't enough skill points to properly speck into BOTH skill trees. You'll be able to nearly max out your primary skill tree but you might only have 5 maybe 6 skill points to speck into your secondary skill tree. So yeah, have fun with that
Well, to get 1 tree to capstone seems to take 26 points, so that leaves us with 14 points to dump at secondary tree which lets us to the middle capstome of the secondary tree, which should give us enough to play around and still require some tactical planning on how to divide points
@@LarGist but you also have to take into account that most people will probably spend more than 26 skill points and want to take more perks from the primary skill tree. Sporewarden for example has ALOT of good skills to speck into. Using the skill tree calculator after I was done specking into all the skills I wanted I was left with about 5 skill points. My point is it might be very difficult for alot of people to decide where they want to speck most of their points.
That’s true, but still too many options is better than too few options. And also creating a ”pseudo single class” with only benefitting secondary classes class feat is really viable option. For example combining that sporewarden primary only with stabbomancers +30% crit chance fee feat could be gamechamger, and if you still have those 5 points left then maybe also getting +15% passive gun, spell and melee damage from stabbos first tier tree won’t hurt
And also the fact that the points are limited makes them more valuable and figuring out best combinations with these limited resources is half of the fun of these games. With too many points to spend the skill trees become pointless since it would be close to just have fixed perks on level ups
Tiny Tina is the character creating the wonderlands you are exploring, but I admit it's a really bad title for people who aren't familiar with the borderlands series and the characters in it
The sheer quality of your content is incredible. I love the style. The on-screen explanations and the division in the video.
I'm thinking Clawbringer with Graveborn would be awesome. You'll be unkillable. Spells heal you for 30% and you have 35% dmg reduction from your demi-lich pet. If you manage to drop to 1hp your demi-lich will be sacrificed and you'll be healed to 75% health. Plus a constant 18% dmg increase for having your wyvern and demi-lich companion.
I feel like the stabomancer is a decent jack of all trades. He can use guns, melee quite effectively and spells to a lesser degree, plus he's got decent survivability with the evade chance and extra movement speed. After my grave born ill probably choose stabomancer just for versatility
My build will be full Brr-zerker with a few points left over for Stabbomancer melee attack speed. Ice, melee, Enrage, slam action skill... Can't wait 😀🤯❄️
Brrzerker full... If 40 is not level max.
Your game very hard.
Like brrzerker because have melee type.
But stabbomancer skill are better...for melee....
Change critical hits 60%.
40 point.....
Just started with the Clawbringer, loving it!
brrzerker with clawbringer for my co-op file. just seems like a solid combo. ice, fire and lightning basically all the time. use with dark magic weapon or spells for more health regen. seems like a good time. plus as i know my friend is going spellborn, the bonus elemental boosts from bringer will help them out a lot too.
Appreciate the video! Definitely with you gonna Start with the Clawbringer!! Idk who will be my 2nd tho
Clawzerker! Already got my build figured out lol minus legendaries and stuff lol
There are 3 things I'm really excited to try: mele builds (AND WEAPONS OMFG), multiple versions of the spellborn builds (one focused on spellshot spells and spellweaving and another one focused on using spells to trigger kill skills) and a companion build based on the Graveborn talen tree with the hydras and demi-lich
Stabo is the safest first character pick since it multiclasses good with everything but doesn't feel like it has much identity and is more of an add-on imo. I think its best to find a class that resonates so one will have the full suite of multiclass options to improve it even if less of the options make sense than would with stabo.
Stabo and brrzerker after. Roid shield. Super Zero
Only 40 Lv...... U all right
Agreed, why I picking Brrzerker. All the general damage increases, add frost element to all damage, HP Regen, action cooldown/duration capstone match up with basically all the other classes.
Clawbringer is like a combo of Lilith and Athena with pets and hammers, I love it. If I could combine it with anything it'd be Graveborn or Stabbomancer.
Stabzerker gonna go crazy with the movement damage from stab and the movement speed buffs from zerker, plus the extra status duration to make the freeze build longer for survivability as well😳🔥
Spore Warden and Stab-o-Mancer are going to be insane. All that gun damage power maxed with crit bonuses? Unreal.
Yeah, I'm planning to do the Clawzerker for my first run. Melee, action skill cooldown, elemental damage, and Enrage sound like a fun synergy.
I was thinking spell born
@@dogomage9003 ward=action skill cool down? Throwing hammers all over?
Plan currently for Brrzerker as my primary class. I see so many different combos with it and other classes. So it should make a solid first character.
I’m really thinking brrzerker and then spore warden and use the spore wardens cryo tornados as my main action skill. Sounds really good
@@stevensheppard3183 yeah could work well with the dam increase when slowed
Already deciding to run Brr-Zerker and Stabbomancer. Going all in on Melee!
.
Stabo... Brrzerker after... (brrzerker melee character)
With stabo skill.. Is better for melee.. Change crit... And damage melee....
Super stabo 75%melee damage
Brrzerker tornado (melee super).
Great start with brrzerker
Contagion...oh my. I see potential for some nasty builds with that.
I was thinking of going brrzerker then stabbomancer as a secondary but now I’m thinking of going stabbo as the primary.
Clawbringer or Brr-Zerker sound fun as hell. Make my wyvern do heavy shield damage and go burn 'em down!
Use a lightning weapon with oath of fire, you should be able to proc both the vrit chance and damage assuming they don't cancel out
I feel like Clawbringer is one of those classes that doesn't need to be multiclassed. It's so strong as it is.
I’m doing the classic mage/grave warden or stabomancer, I’m trying to go for a chaos build
Clawbringer definitely
They keep saying melee damage is a secondary damage source and I keep thinking why would I pick a class that mains melee then? I really hope melee is viable on launch cause from what I’ve seen a lot of the melee weapons have absolute dogwater stats and if it’s gonna be all gimmicky to get decent damage out of it then I’ll just play a spell or gun class that directly buffs my main damage.
I have high hopes and it might be fine but personally I don’t want to play a melee class if the game is gonna force me to be shooting half the time with the guns I don’t spec into when I can just play spellshot or something that directly buffs that crap out of already powerful spells.
I'm a bit nervous. Reeeaaaaally hoping melee characters are worth it
stabo makes sense in spite of how powerful melee is since it has a great toolkit to help all of the rest but yeah. Kinda looks like melee better be good or the zerker isn't going to be.
They might add a melee class that pulls out two sword and go berserk lool like krieg 🤣
Definitely a Stabbomancer for me to run first.
Vulkan, TY for not being one of these crybaby content creators that just want to bitch about how hard games are. It's those individuals that ruin games for the rest of us. Stay genuine my dude. As for the video and classes I'm rolling Zerker main stabby off. I'm seeing some legit synergy with those 2. Same goes for CB and stabby.
Does Executioner's blade count as a melee attack for passives and for triggering skills?
I'm looking for a character with a class feat that I have to actively engage with that isn't just a passive to be ignored like the stabbos crit buff or a pet. From what I can tell, I think Brr-zerker and Maybe the Spell-Shot are what I'm leaning towards. My question is, for the Brr-Zeeker, does the Enrage timer have a cap? Like if it's at 99%, should I wait before using another action skill? Or is enrage uncapped and you can basically use your skills on cooldown without being too concerned about timing? To be clear, I want to be concerned with timing and punished for sequencing abilities poorly. I hope it has a cap, unlike the spellshot's stacks, which I think you can pretty much ignore to just use abilities in CD
Engage will add to the timer when you activate the an action skill and pause the timer while the action skill is active.
So using your action skills when their available shouldn't be an issue for keeping enrage active.
Plus the kill skill that adds enrage duration and the capstone for kills speed up action cooldown or increase duration of action skill all aid with increased enrage up time.
@Mann Sama Sorry that doesn't quite answer my question. Is there a maximum ammount of enrage time that you can have at one time? Like a limit that you can't go over no matter how many action skills you fire off
@@timmackinnon
I don't know. No one has played the Brrzerker yet on stream. We should know soon when the streamers can talk about full early access.
Though why does a max cap timer matter to you, if you can still have near 100% uptime with an good end game build?
@@mannsama7084 Okay thanks
I'm getting divinity build vibes from this ....... Necro warfare it is then hahahha
I'm gonna try a Graveborn Brrzerker
Stabbozerker. Free melee crit on kill, if you can kill in 1 shot with that free melee crit you get an infinite chain of crits.
I'm going to be the berserker it's my kind of build
I dont really understand how being two classes work. do we get all 4 abilites?
I think so
Yes but you can only use 1 action skill
You have access to all four but pick one to use actively.
was thinking stabbomancer x clawbringer, lots of melee elemental damage with that combo.
True. But brrzerker have rage... And ice sinergy. And we stop at 40...... Ghost blade e tornado..... Ice. :)
@@marcoalbertofranken well, brrzerker might pair better with spore warden me thinks, stack up ability and frost damage for blizzard or spin-2-win.
as for stabby x claw is just a sole status melee build, since stabby has a perk that can grant a random status effect on melee crit-hits for 10% of damage dealt, and claw can increase elemental damage, may well see if double or triple dipping is possible on that front.
as for level cap, its 40 for now, but future DLCs may increase it, also curious as to what 7th class will bring to the table.
Can't wait!
Spellborn
Spellomancer
What's everyone going to dual class? I'm going Gravebourne and Clawbringer
I'm leaning towards the Clawzerker with Brr-Zerker main. May try stabbo as secondary at some point also. My son who will be 10 is planning Spore-Stabbo with Spore as his main.
On steam??
Clawbringer all the way !
Stabbomancer & after brrzerker.. Only 40 Lv.
Change critical must Hight. 60%
Blade super +75%melee + tornado super.... And cryo.
Goodbye weapons
You can only choose one active "super" at a time.
Just don’t do Tier 15
I love how everyone is so hyped for multi classing yet none of you relise that there aren't enough skill points to properly speck into BOTH skill trees. You'll be able to nearly max out your primary skill tree but you might only have 5 maybe 6 skill points to speck into your secondary skill tree. So yeah, have fun with that
Well, to get 1 tree to capstone seems to take 26 points, so that leaves us with 14 points to dump at secondary tree which lets us to the middle capstome of the secondary tree, which should give us enough to play around and still require some tactical planning on how to divide points
@@LarGist but you also have to take into account that most people will probably spend more than 26 skill points and want to take more perks from the primary skill tree. Sporewarden for example has ALOT of good skills to speck into. Using the skill tree calculator after I was done specking into all the skills I wanted I was left with about 5 skill points. My point is it might be very difficult for alot of people to decide where they want to speck most of their points.
That’s true, but still too many options is better than too few options. And also creating a ”pseudo single class” with only benefitting secondary classes class feat is really viable option. For example combining that sporewarden primary only with stabbomancers +30% crit chance fee feat could be gamechamger, and if you still have those 5 points left then maybe also getting +15% passive gun, spell and melee damage from stabbos first tier tree won’t hurt
And also the fact that the points are limited makes them more valuable and figuring out best combinations with these limited resources is half of the fun of these games. With too many points to spend the skill trees become pointless since it would be close to just have fixed perks on level ups
At some point they'll start raising the level cap though.
why'd they name it Tiny Tina's Wonderlands? seems so random to me
Bc tiny Tina is the DM just like she was in tiny Tina assault on dragonkeep…
Tiny Tina is the character creating the wonderlands you are exploring, but I admit it's a really bad title for people who aren't familiar with the borderlands series and the characters in it
@@isaac3252 i used to be a big bl fan but somehow overlooked this lol, thanks
@@Angelvanberghen naw you just a casual fanboy bandwagoner
@@rickdiculous5655 🤓
60 dollars for borderlands with tweaks, no ty.
That was bl3 too. tho at least this has some interesting stuff to it lol
Your loss lmfao
@@mikeg5039 BL3 was pure shit. Hopefully this is better
@@kindred3147 your wrong
@@zero3644 definetly not loosing anything here