EPIC Laser Fragment Shader | Godot Engine Tutorial
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- Опубликовано: 8 сен 2024
- Every game needs lasers! The fragment shader we show you in this video is very customizable and create many different cool effects.
Download the demo project on our GitHub Repository:
github.com/Pla...
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Feel free to comment if you have any questions about the shader, and don't forget to subscribe to the channel!
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and 7ichu: / 7ichu
Wow you guys together are the sensation, this is amazing, you are very good creating shaders, I'm already losing my fear, in playing with that demon cat hehe, I like this combination of male and female, you guys are great instructors. Keep it up, I'm sure your channel will get the audience it deserves in the future.
Thank you soo much, that's really sweet of you! Glad you are slowly getting along with our demon cat! :)
I just discovered your tutorials on VFX in Godot and I think I have fallen in love with you guys
I watched this video, but I never left a comment because I didn't have anything to really say. I've learned that leaving comments helps content creators, and since I want channels I like to keep making videos I enjoy, I came back here and left this. Thanks for making and sharing this video.
You two are the bomb. You are helping me change my game from zero to hero. I can't thank you enough. Also, it is nice to know I am not the only one who thinks camelCase variables are easier to read then under_score.
Thats great! What kind of game are you working on? :D
@@PlayWithFurcifer A 2D Space Shooter, I will send you a free copy when I have a decent beta version.
@@auroraRealms Sounds great! :)
Nice! You can never have too many lasers. :)
That's the spirit :D
Thanks
I'm totally Grateful I watched this video. I was thinking of how I could make a stream of lava in my game with shaders and you guys just gave me an answer. Thanks 5k
That's great to hear! Hope you add an awesome lava stream to your game
@@PlayWithFurcifer sure
Pink and green laser was best :P :D...late but its here! thx for this vid!
Make sure the seeds in the noise textures are different! :)
Thanks for the tip!
Estimated great team, I wanted to mention to you about some shaders that I would like to know how they are made. These are content proposals. A shader that looks like moving water and can reflect objects. A shader that can be used to make the portal effect, (that classic portal that wizards use, and I think that demon cat knows how to do it hehe). As always, very grateful for what you are doing, I think you are from England, that place has always caught my attention, I hope one day to visit it
These are really cool ideas, thank you! Reflections are a bit complicated right now, because camera layers are not released yet - we will cover that as soon as they're available. I think we will do some portals soon.
We are actually from Germany, which is also worth a visit! :) where are you from?
@@PlayWithFurcifer Wow, you are from Germany, how great, your accent has a similarity to how the British speak, you speak the English language very well. I congratulate you. I'm from Chile
Would you do an updated version for godot 4?
Some stuff are different, my laser doesn't play while editing like yours does and the results are really different.
Try to add " :repeat_enable"
uniform sampler2D NOISE_PATTERN_1:repeat_enable;
uniform sampler2D NOISE_PATTERN_2:repeat_enable;
@@FrancoisMathey thx A LOT mate
Question will this shader work in 3d as well as it does in 2d?
It needs a few adaptations, someone did this on our discord i think
With Godot 4, the TIME variable brake the effect after a few seconds... WHY?
fixed using uniform sampler2D NOISE_PATTERN1 : repeat_enable;
@it didn't help(
@@mr_krabs_channel but you also need to update all other things. What I mentioned is an addition, not a change.
So... I've downloaded your project from github and converted it to Godot 4 and everything is strange.
Does this not work anymore on Godot 4? I don't know what's going on.
It works sloppy in the beginning, but then it starts to "move" and the animation slowly stops.
a little late but change your noisepatterns to be "uniform sampler2D NOISE_PATTERN_1 : repeat_enable;"