Yu-Gi-Oh! How To Beat Infernoble Knight | Overhyped Bye?!

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  • Опубликовано: 20 янв 2025

Комментарии • 46

  • @carlosmiguel1105
    @carlosmiguel1105 Год назад +9

    Nibiru and droll will stop their brick hands. You're gonna hand loop yourself if you're only running the greedy hand traps. It takes a combination of hand traps to stop them. Imperm or veiler on isolde, ash on the museum, crow on ricardeto or renaud or joyuese. If they open museum, they can put up a full board through droll AND nibiru.

    • @Ca-qu7jy
      @Ca-qu7jy Год назад

      Absolute wrong infos. I can make i want with 3 cards easy my comboline nibiru and else proof. And when i then bring 2 effect of isolde on board its absolute Stainless

  • @peterusmc20
    @peterusmc20 Год назад +21

    So here's my opinion on how to beat infernoble as someone who has been mainly playing infernoble for the past while.
    The deck really really struggles with floodgates, summon limit, skill drain but also monsters like winda in tear. The deck only has monster based removal. Outside of harpies or fenrir coming out the side there is no out to a summon limit in most games. Also has no out to anti-spell.
    Keep them from having a body on board. Most of the extenders require a warrior on field or an equip on field. The equips need targets. The grave effects need targets. If you have 2 or 3 interactions that just remove a body you've won. Do it as soon as you can.
    Deck can play through nib, droll, d-barrier to still put up a number of interactions+follow up. It really struggles into dweller or shifter though. I would side droll through as droll + another handtrap can beat a lot of hands. If they have connector they'll generally do it first to get rid of droll and see if they need to do a nib line or not so if they search before doing that there is a decent chance they have no good normal summon so you should ash then. Goes back to keeping bodies off board, equips are dead without a normal summon.
    Crow generally isnt good against them as renaud, maguis, d.d.r and almace can all recycle banished cards. However getting rid of maguis kills the decks grind game in a major way. Its unlikely you can outgrind them if each turn they can keep shuffling cards back to draw especially since most decks are only running 1 of the cards that banish themselves.
    Don't ash the equips ash the field spell. The equip can be recycled and used again whereas the fieldspell being negated stops not only a search but the ss from equip eff being a 2 for 1.
    Spell board breakers are bad. You can easily end on angel ring and 2 charles so you'd just negate any spells your opponent uses first that are activated so that a droplet or super poly still gets negated. Esp if theyve dolphined and have the hand knowledge.
    Best board breakers are monsters like fenrir, ty-phon, preventer etc. Fenrir can often trade well as the pop effect by roland attaching crom gy as quick is a monster effect and so you cant get rid of fenrir before he attacks with it. Ty-phon will also turn off the entire end board except an s:p since they are all high attack.
    Frankly with a great hand infernoble going first is putting multiple interactions up through 3 or 4 hand traps and thats not really possible to stop but while infernoble has the ability to do that, the low amount of engine pieces most versions run like 1 or 2 of most monsters means that the chance of drawing extenders to play through multiple hand traps esp game 1 is not amazing.
    Infernoble boards are not unbreakable with really strong engine. Ive had rescue ace in particular brute force through 7 interaction boards with fenrir into preventer into little knight into turbe etc. Also the deck cant end on less than 2 cards really so lava golem is really good and so is sphere mode but a lot of normal board breaker cards or 1 for 1s arent good enough.
    The deck is amazing on the crackback, if you cant break it and set up a board/kill they can nearly always claw it back. Big thing that hurts follow up is droll. While they can play through it to make the board it does prevent searching follow up.
    Thats most of what comes to mind hope it helps. Well tbh i kinda hope it doesnt because i want to see infernoble to well but alas. Sorry for the long post.

    • @BossKyogre
      @BossKyogre Год назад +4

      with this comment
      u sent infernoble to gulag 😂

    • @biggestboi2923
      @biggestboi2923 Год назад

      Well kinda shows we should scream ban for this deck lol

    • @peterusmc20
      @peterusmc20 Год назад

      @@biggestboi2923 I think there is an arguement for banning isolde the cards insane and you're starting to see it in a lot of places it isn't meant to be. I don't think infernoble is broken though I don't think it's as good as purrely or rescue-ace in particular. Both are matchups it isn't great against which I think is the main thing holding the deck back. It is one of those decks that feels kinda mean against non-meta though.

    • @biggestboi2923
      @biggestboi2923 Год назад +1

      @peterusmc20 I will say it definitely very hard to interact against so in time probably more players will realise its kind of a problem since its a combo deck that 1 droll isn't always strong to stop it and you need like more than 1 hand trap unless they open weak. That's my 2 cents.

    • @shadowrabbitygo
      @shadowrabbitygo  Год назад +1

      Thank u for this comment!

  • @ThePheonixOfThe6
    @ThePheonixOfThe6 Год назад +1

    SInfernoble now has 3 main ways to go into anti nib lines. Connector+renaud or any search is apo on 6th summon with follow up past nib
    Wanted/diabellstar+sublimation or any search is baronne 3rd summon
    Ogier+renaud or any combo of searchers get gearfried 4th summon.
    You need to open more than just nib. At least 2 interuptions or just use lava or sphere mode

    • @shadowrabbitygo
      @shadowrabbitygo  Год назад

      I assume u meant Apollousa on 5th summon? But yeah, u def need to pair 2 things

    • @ThePheonixOfThe6
      @ThePheonixOfThe6 Год назад +2

      @shadowrabbitygo no the idea is you place your op in a situation to nib you on your 5th summon being isolde, ogier and renaud on board. At this point, you'll have ddr in hand and ricci banished. They're screwed either way. Cuz if they nib, you get full combo anyway, if not, you get apo with 3 mats on your 6th summon

  • @roanallen1382
    @roanallen1382 Год назад +1

    Thanks for this I needed this

  • @daivdormaza1987
    @daivdormaza1987 10 месяцев назад +1

    The fact Angelica’s ring negates super poly is crazy, the card says it can’t be negated -_- I hate infernoble

  • @anthonysanutelli9893
    @anthonysanutelli9893 Год назад +1

    Does lancia hurt the deck?

    • @shadowrabbitygo
      @shadowrabbitygo  Год назад +1

      Hm it’s not bad against it, it just feels weird teching it cause it’s not that great against most of the meta

  • @joshuageul6083
    @joshuageul6083 Год назад +2

    A great way to stop Infernobles is by playing Artifact Lancea so they can 't use Divine Sword - Phoenix Blade in the GY to extend. Also stops Angelica from banishing which is also a good chokepoint. Mudragon of the Swamp is also really great, if you call fire they can't equip anything on their FIRE warriors because equipping counts as targeting. Imperming the link 1 Charles is also not a bad idea because it won't be able to copy the effects of the original synchro Charles.
    Hope this helps!

  • @deanoor9391
    @deanoor9391 Год назад

    As a rikka player i can assure u they're not difficult to beat 😂 droll, imperm, and nibiru slows them down if not stop them (even lancea so they cant banish) but what do I know? 😅😅 kaijus help as well with board removal going second....silent graveyard shuts their graveyard down so they cant extend with the grave

  • @Dr.AbdoFlaha
    @Dr.AbdoFlaha Год назад +3

    The thing I like about this format is that today people are preparing for Infernoble but tomorrow no one will play it 🤣🤣.
    I'm playing zombies (Underrated BTW) right now and I love this format you can literally play whatever you want😍😍.

  • @DavidRodriguez-vz7mv
    @DavidRodriguez-vz7mv Год назад

    Quick hint they can choose when to use the ring 😂 and there is an equip that prevents Tributes.

    • @shadowrabbitygo
      @shadowrabbitygo  Год назад

      They cannot choose

    • @DavidRodriguez-vz7mv
      @DavidRodriguez-vz7mv Год назад

      @@shadowrabbitygo Charles negates the activation of a spell, so if they choose to allow then ring will resolve the spell negated.

    • @shadowrabbitygo
      @shadowrabbitygo  Год назад +1

      @@DavidRodriguez-vz7mv of course, that interaction is really cool, thought u were talking about just the ring itself:)

  • @ThatkidSquid
    @ThatkidSquid Год назад +2

    You always wait for the second effect of isolde its an absolute mistake to hit the first effect.

    • @vmox7453
      @vmox7453 Год назад

      unless you negate him with imperm right?

    • @ThatkidSquid
      @ThatkidSquid Год назад

      @@vmox7453 doesn't matter, if you imperm, veiler, or moonlit chill the first effect they make the second Isolde and proceed to combo off

    • @shadowrabbitygo
      @shadowrabbitygo  Год назад +1

      Yup I agree it’s much safer to wait

    • @RaikaSTi
      @RaikaSTi Год назад

      Why wait? The second effect, they can still send for cost but effect is still negated (if you Imperm/Veiler on Isolde during summoning). Both effects are HOPT as well

    • @ThatkidSquid
      @ThatkidSquid Год назад

      @@RaikaSTi if you imperm or veiler the first effect they make a second Isolde and use the second effect. If you imperm or veiler on the second effect you stop them from continuing.

  • @TheMarcosvsp
    @TheMarcosvsp Год назад +1

    Nice

  • @poisonedyoyo
    @poisonedyoyo Год назад +3

    Why would Infernoble players want others to know how to beat it?

    • @daivdormaza1987
      @daivdormaza1987 10 месяцев назад

      Cause we feel bad decimating everyone lol 😆

  • @jumpiestaman100
    @jumpiestaman100 Год назад +3

    I hate this format. Way too many decks to prepare against, and makes regionals/YCS awful in a way, to play in.
    Like how am I gonna prepare for Infernobles, and then suddenly lose to Dinosaurs or some FTK deck?

    • @kyokusanagi8208
      @kyokusanagi8208 11 месяцев назад

      Well, that's what happens when you play a game with 10.000+ cards available to be used.

    • @daivdormaza1987
      @daivdormaza1987 10 месяцев назад

      Sad reality but yeah it’s pretty much just luck at these point 😅

  • @Messier900
    @Messier900 Год назад +1

    thats incorrect they dont really search that much.droll doesnt stop this deck

    • @shadowrabbitygo
      @shadowrabbitygo  Год назад

      If paired up, it definitely helps and there are lines to play around it but they’re much harder to execute

    • @deanoor9391
      @deanoor9391 Год назад

      Droll does alot more than most of those other hand traps

    • @kennethhernandez6707
      @kennethhernandez6707 Год назад

      Opp ss Fenrir, searched ariseheart, I drilled him, he normales ariseheart with eff, banished, then he passed, it does hurt them