primal magick came with one of the modpacks i was trying out with friends. it's fun but also rlly confusing. i was struggling just now grasping everything so thank you for this. tried to go on as long as i could without knowing what's important and unimportant but the nerd in me needed a bit of a guide lol. i'm surprised there are barely any vids or wikis about this so this helps a lot.
This looks like a thorough reincarnation of Thaumcraft, my favorite mod that I started Minecraft with. It looks super fun and now I'm starting to play around with it.
I'm both surprised and not something like this didn't seem to exist before I made one - it's a complex mod, and should have *something*, but it's still not as known as many other magic mods out there. In any case, I hope this thing helped you in some way
Hello, I don't know if you'll see this, but if you do, could you help explain to me how the enchantment and rune stuff works? I have no idea how it functions and what it enchants. I have not used the runescribing altar even once so far.
Tip (in case its not in the video): When you're starting out and haven't unlocked almost any crafting recipes, but want to master the 5 main power things, craft the dusted arrows to spend mana (you have no spells yet)
You need the necessary researches to be able to work with spells; even creative can't bypass that. There's commands to grant yourself research though, but I forget exactly what - they should all be under /primalmagick though.
@@adamsedits928 If you don't have the required research you won't be able to do that. You need to research alchemy. Alternatively, if you Do have the needed research, then if you have the visual workbench mod, remove that; there's a conflict.
You might have a mod installed that conflicts with primal magick, but I don't know what. I know Visual Workbench messes with the creation of arcane workbenches but I'm unsure if it also touches furnaces
@@Gronglegrowth I am having the same issue, I can covert other things, but not the furnace. I don't have any mods that really affect the furnace that I can tell. Are there any major ones to look for. The main ones I have are Hephaestus, Create, and some storage mods.
Use shift. Almost all mods that require interaction with blocks that you normally interact with by right clicking use shift to interact with the block without “opening” it.
If you have any mod that changes the crafting table, such as Visual Workbench, there's a conflict with it currently, and you'll have to remove that mod for it to work
@@nour789romdhani7 Yes; I'd also suggest you report the issue to the modpack author, as it prevents progressing into the mod at all without either modifying the pack or using commands to force progress
Runescribing can take quite some time to figure out, but every valid combination must have a Source, a Noun, and a Verb rune, and the process is basically the same for every item. Not every possible combination will net a result. It's one of the most confusing parts of the mod to be sure, up there with the endgame knowledge,,,, Try playing around with Earth (source), Project (verb), and Item (noun), this goes on weapons.
@@Gronglegrowth Thanks! I switched to a creative world and realize i just didn't know that there was a rock salt block, now i just gotta figure out where it spawns n how to find it
@@leelippincott5990 Spawns in the world as an ore, I don't remember the exact heights but it tends to be quite common. Check around sea level probably It spawns in stone, caves are a good place
I wish I could play this properly :( I had to cheat in the grimoire and the arcane workbench because the wand crafting wasn't working at all, and ALL of the shrines in my world are moon ones, making it impossible to get different essence. checked over 3000 blocks and more than 10 shrines, all moon
Some modpacks include mods that conflict with this one, I've got no idea why they do, it's as if they don't play test their packs or something? And, yeah that's unlucky! Shrines are biome type based, so I presume your world is extremely forested,,,,
@@Gronglegrowth I had no idea they were biome based! thinking of it, yeah, there's pretty much only forests on my map. there's a worldgen mod that sorts biome by temperature, I think. I'm going to try to find the other biomes, thanks so much for the tip and for the good tutorial!
@@dorothymorris6536 Here's a little list that might help your search Moon = forests Sun = deserts Earth = plains Sea = rivers, I think icy biomes may also count Sky = mountains
I'd say it's a straight amalgam of - Thaumcraft 4: early research, wands, nodes, aesthetic, trades with wandering mobs in forests - Thaumcraft 6: advanced research - Astral Sorcery: marble, starting by finding a simple shrine with a magic "node" and digging underneath, magic that changes with time of day, transparent trees - Mana and Artifice: manaweaving, spell inscription, runescribing, enchanting via applying runes I'm honestly having trouble seeing anything that isn't derivative. It just seems so... directly copied. I'll probably give it a play at some point and see if it differentiates itself in the lategame.
@@No_Name_Provided Node is from thaumcraft 4 as well. He is literally using a wand to suck aspects out of it. The trees look like they are from another mod as well but I'm not sure which. Creating the guide book for the mod is just like thaumcraft 4 as well.
@@LoathsomeMayonnaise I mentioned nodes and wands. The trees seem inspired by the astral sorcery tree beacon effect. Their dependence on time of day also seems inspired by astral sorcery, though I acknowledge some creative departure in their specifics. It's fine to borrow ideas from other mods (and even reimplement features that have been abandoned), but I do hope the dev managed to tie things together and put their own spin on 'em. The best mods have something distinct that sets them apart.
primal magick came with one of the modpacks i was trying out with friends. it's fun but also rlly confusing. i was struggling just now grasping everything so thank you for this. tried to go on as long as i could without knowing what's important and unimportant but the nerd in me needed a bit of a guide lol. i'm surprised there are barely any vids or wikis about this so this helps a lot.
It's a shame that this mod seems to be so confusing, it's wonderful imo. Glad this helped you!
@@Gronglegrowth right? some things are confusing and some things aren't explained in a way that i prefer but it's still interesting and fun.
@@GronglegrowthI love this mod but I don't KNOW how tò Discover the Blood source of mana, you KNOW how?
@@francescorossi9013 Kill pillagers, witches, or villagers, there will be a new drop you can use (or eat, depending on the mob you killed)
@@Gronglegrowth THANKS SO MUCH, YOU KNOW IF EXISTS ALSO AN HALLOWED DUST AND IF YES HOW YOU OBTAIN IT?
This looks like a thorough reincarnation of Thaumcraft, my favorite mod that I started Minecraft with. It looks super fun and now I'm starting to play around with it.
HOW THE FUCK DO YOU DIND A GOSH DARN SKY SHRINE AND THE BLOOD ONE
Your giving a whole tutorial to the game up in here amazing vid fyre I wish I could play this but I don't have a computer
man i was searching for this for awhile , thanks.
I'm both surprised and not something like this didn't seem to exist before I made one - it's a complex mod, and should have *something*, but it's still not as known as many other magic mods out there. In any case, I hope this thing helped you in some way
@@Gronglegrowth it helps me alot , and also yeah-
Nice video! Thank you, now I know how to finally use this mod
Hello, I don't know if you'll see this, but if you do, could you help explain to me how the enchantment and rune stuff works? I have no idea how it functions and what it enchants. I have not used the runescribing altar even once so far.
Tip (in case its not in the video): When you're starting out and haven't unlocked almost any crafting recipes, but want to master the 5 main power things, craft the dusted arrows to spend mana (you have no spells yet)
FOR THE LOVE OF GOD PLEASE TELL ME HOW TO FIND THE SKY SHRINE AND BLOOD SHRINE I WALKED A GOOD FAUCKING 20000 BLOCKS AND I CANNOT FIND THEM
no idea :/@@adamsedits928
PLEASS AWNSER ME PLEASE
i dont know how to find stuff i play it in creative mode@@adamsedits928
@@adamsedits928 sky shrine is on any kind of mountain, blood shrine doesn't exist
Unfortunately, I can't progress because "Craft a Spell" is bugged, and won't unlock so I can craft the inscription table.
so i have solar craft and this mod installed
i followed the steps
with the wrong mod
and then i started wondering where i was going wrong...
I'm currently enjoying the mod a ton, great video. I just got stuck on runescribing items, how would I go about doing that?
I am pressing the arrows in the Spellcrafting Altar with everything and it just won’t work, can you help me?
I can't make a custom spell, it won't let me change the values in the spellcrafting altar.
Is it because I'm in a flat world in creative? Please help
You need the necessary researches to be able to work with spells; even creative can't bypass that. There's commands to grant yourself research though, but I forget exactly what - they should all be under /primalmagick though.
@@Gronglegrowththe furnace wouldn't turn into the other thing help please
@@adamsedits928 If you don't have the required research you won't be able to do that. You need to research alchemy.
Alternatively, if you Do have the needed research, then if you have the visual workbench mod, remove that; there's a conflict.
@@Gronglegrowth thanks but I figured it out
How do I use my wand on the furnace without opening the furnace?
You might have a mod installed that conflicts with primal magick, but I don't know what. I know Visual Workbench messes with the creation of arcane workbenches but I'm unsure if it also touches furnaces
@@Gronglegrowth I am having the same issue, I can covert other things, but not the furnace. I don't have any mods that really affect the furnace that I can tell. Are there any major ones to look for. The main ones I have are Hephaestus, Create, and some storage mods.
Use shift. Almost all mods that require interaction with blocks that you normally interact with by right clicking use shift to interact with the block without “opening” it.
When I try to change the crafting table to arcane workbesnh it opens the crafting table what do I do
If you have any mod that changes the crafting table, such as Visual Workbench, there's a conflict with it currently, and you'll have to remove that mod for it to work
@@Gronglegrowth I'm playing in a modpack so do I have to see which one will do the trick???
@@nour789romdhani7 Yes; I'd also suggest you report the issue to the modpack author, as it prevents progressing into the mod at all without either modifying the pack or using commands to force progress
@@Gronglegrowth thank you
How do I runescribe a weapon?
Runescribing can take quite some time to figure out, but every valid combination must have a Source, a Noun, and a Verb rune, and the process is basically the same for every item. Not every possible combination will net a result. It's one of the most confusing parts of the mod to be sure, up there with the endgame knowledge,,,,
Try playing around with Earth (source), Project (verb), and Item (noun), this goes on weapons.
How do i make refined salt, i cant for the life of me figure it out
Should just be smelting it in a furnace, unless your modpack changed it to something else, in which case look it up in JEI
@@Gronglegrowth Thanks! I switched to a creative world and realize i just didn't know that there was a rock salt block, now i just gotta figure out where it spawns n how to find it
@@leelippincott5990 Spawns in the world as an ore, I don't remember the exact heights but it tends to be quite common. Check around sea level probably
It spawns in stone, caves are a good place
@@Gronglegrowth Thanks!
I wish I could play this properly :( I had to cheat in the grimoire and the arcane workbench because the wand crafting wasn't working at all, and ALL of the shrines in my world are moon ones, making it impossible to get different essence. checked over 3000 blocks and more than 10 shrines, all moon
Some modpacks include mods that conflict with this one, I've got no idea why they do, it's as if they don't play test their packs or something?
And, yeah that's unlucky! Shrines are biome type based, so I presume your world is extremely forested,,,,
@@Gronglegrowth I had no idea they were biome based! thinking of it, yeah, there's pretty much only forests on my map. there's a worldgen mod that sorts biome by temperature, I think. I'm going to try to find the other biomes, thanks so much for the tip and for the good tutorial!
@@dorothymorris6536 Here's a little list that might help your search
Moon = forests
Sun = deserts
Earth = plains
Sea = rivers, I think icy biomes may also count
Sky = mountains
i need morw bcs i need how to somthing of the uneverse
Its like Thaumcraft but worse
I'd say it's a straight amalgam of
- Thaumcraft 4: early research, wands, nodes, aesthetic, trades with wandering mobs in forests
- Thaumcraft 6: advanced research
- Astral Sorcery: marble, starting by finding a simple shrine with a magic "node" and digging underneath, magic that changes with time of day, transparent trees
- Mana and Artifice: manaweaving, spell inscription, runescribing, enchanting via applying runes
I'm honestly having trouble seeing anything that isn't derivative. It just seems so... directly copied. I'll probably give it a play at some point and see if it differentiates itself in the lategame.
@@No_Name_Provided Node is from thaumcraft 4 as well. He is literally using a wand to suck aspects out of it. The trees look like they are from another mod as well but I'm not sure which. Creating the guide book for the mod is just like thaumcraft 4 as well.
@@LoathsomeMayonnaise I mentioned nodes and wands. The trees seem inspired by the astral sorcery tree beacon effect. Their dependence on time of day also seems inspired by astral sorcery, though I acknowledge some creative departure in their specifics.
It's fine to borrow ideas from other mods (and even reimplement features that have been abandoned), but I do hope the dev managed to tie things together and put their own spin on 'em. The best mods have something distinct that sets them apart.