Consistent Fractional Step Placement (Glitch Technique) -

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  • Опубликовано: 2 окт 2024
  • We have another fractional glitch placement guide! We're learning more every time and we now have a way to help consistently place modules at fractional steps off the primary grid and form brand new grids.
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    If you found this video guide helpful, please support with a like and subscribe.
    Watch me live on Twitch here: / jramosworks
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Комментарии • 14

  • @Rikhammer
    @Rikhammer 4 месяца назад +1

    I was wondering when you were going to mention the SA engine that’s was one of the first thing I sent you.
    Oh btw the your RUclips is blowing up on Reddit I shared a video one time and now almost every post that uses this method is sharing your RUclips with new curious ship builders. 😂 revan chicken square people you’ve mention here before are all using this method.

    • @JRamosWorksGaming
      @JRamosWorksGaming  4 месяца назад +1

      I know, right?!? The funny part about it was that when I got the horizon weapon mount method going, I didn't want to go through the process of bringing SA engines over for a build since a horizon weapon mount was so convenient, but that was until it finally dawned on me that the SA engine's actually create a perfect half step.
      And thank you so much for sharing! Glad these videos are getting out there and are helpful.

    • @Rikhammer
      @Rikhammer 4 месяца назад

      @@JRamosWorksGaming no problem

  • @krigorian
    @krigorian 4 месяца назад +1

    Is it possible to use something like a Comspike, Conduction Grid or a Scan Jammer to bridge pieces instead of a weapon?
    Really love this concept though, I used to do a lot of crazy things like this for base building in Ark survival evolved.

    • @sadyr5575
      @sadyr5575 4 месяца назад +1

      In some cases, yes. But they have a smaller footprint than weapons and don't work as well.

    • @JRamosWorksGaming
      @JRamosWorksGaming  4 месяца назад

      Thanks for the comment and question. Interestingly, I haven't been able to get it to work for this concept, but I defer to Sadyr's comment.

  • @Kubakpsv
    @Kubakpsv 4 месяца назад +1

    Glitching feels to me like making ricer ship.

    • @JRamosWorksGaming
      @JRamosWorksGaming  4 месяца назад

      Hahah...yes it can totally feel like you're tricking your ride. Thank you so much for the comment!

  • @sadyr5575
    @sadyr5575 4 месяца назад +1

    That was a quick turnaround, glad you're enjoying it and was able to show it off. I do documents not videos, lol. 🙂

    • @JRamosWorksGaming
      @JRamosWorksGaming  4 месяца назад

      Thanks so much for sharing! Definitely inspired several ideas. Hope my findings prove to be helpful as well.

    • @sadyr5575
      @sadyr5575 4 месяца назад

      @@JRamosWorksGaming they did. I did not even think about the fact that flipping would keep the piece from shifting 🙂

  • @High_Key
    @High_Key 4 месяца назад +1

    Appreciate you man!

    • @High_Key
      @High_Key 4 месяца назад +1

      Oh wow 9:55 has no idea about the lighting either. I stopped working on a build last night cause I thought my game was getting buggy 😂

    • @JRamosWorksGaming
      @JRamosWorksGaming  4 месяца назад

      I think my game was getting buggy at that moment, as the lighting is supposed to happen above the horizon but it was somehow showing below it.