FTL: Faster Than Light - SHIP TIER LIST - Which ship is the best?
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- Опубликовано: 10 сен 2024
- Hey guys, someone suggested a tier list for the FTL ships, so I recorded this objectively correct tier list for the best and worst ships in the game. Which ships you should use for your runs and which you should avoid! Let me know if you agree!
I found a really fun trick on the lanius cruiser B. Basically, you drain the entire ship of o2 (except the pilot room) and you mind control an enemy. Then, you teleport the mind controlled enemy back quickly, and a really funny bug kicks in. The mind controlled enemy on your ship thinks it's a crewmember, which is normal, but then, because there is low o2 in the ship, the mind controlled enemy runs to fix o2, even though it isn't broken. This prompts it to stand still as it withers away and dies. It's probably not practical, but it's fun as HECK to do, and I think more people ought to know about it.
Lmao ima try that
Very nicely found mate
Even though it isn't a practical way to kill them, it seems like a really funny way to kill them
this is a pretty well known strat. Lanius B is typically considered S or A tier.
It's useful to use mind control and teleport to abduct rebel flagship crew at the first and second stage of a fight
Not having an airlock is a problem that the enemy is eager to fix for you. Just wait until you get a breach in an empty sideroom and just never fix it. BAM, makeshift airlock. Works just as well, too.
That’s very creative
Makeshift airlock, haha, I like it! :D
Way slower than opening all the doors though
But you have to buy the doors system
lanius exist too
Kestrel B is my favorite ship, in part because it's fun to one by one replace each lazer with a better weapon.
And it starts the game kicking serious ass.
My first and only run with that ship, I got I heavy laser and a halberd beam, kept the other 2 lasers
The majority of my wins I used that ship
Dude... lanius B is the best ship in the game
Lanius are the best borders, because they don't suffocate. Unlike every other boarding ship in the game this thing has no trouble with automated ships in fact it thrives on them. Your lanius can disable the scouts weapons with no resistance then destroy the other systems for free combat xp. This more than makes up for the occasional xp loss when a crew member dies.
So that alone makes this the best boarding ship in the game, but guess what? For some reason this ship also comes with the best weapon in the game that's only obtainable by picking lanius B, like wtf. So even if boarding somehow fails this thing can fall back on being a gun ship, which the mind control can also help with since you can mind control an enemy pilot to greatly reduce enemy evade.
Lanius B and Engi C are my top 2
@@sawyerwelden7929 Yeah hacking automaticly bumps a ship up to A at least. Dual lasers are great too. I don't think it's on Lanius B's level though.
@@qwerty3.147 for me they're the two S tier. I prefer Hack/Cloak/MC but neither one can get all 3 interestingly
I love how most of the comments are only focusing on the fact that he rates lanius B low, but sleeping HARD on the *actual* best ship in the game crystal B. You think lanius are the best boarders in the game? Bro, just WAIT until you see what crystals can do with boarding. All of the difficulties and problems with boarding strategies vanish INSTANTLY when using crystals to board (properly) because lockdown is too good when boarding. Medbay/clonebay? TP into it and lockdown, nothing the enemy can do. Problematic weapons? TP into weapons room and lockdown repeatedly until ded. He has a leto/artemis and you hate life because of it? jus stealth the first volley. Oh did I mention that? THIS SHIP HAS FUCKING STEALTH. It would *already* be good without it because of the aforementioned crew, but with stealth it rockets this ship into it's own tier (other tier lists often have this ship as S tier *at the least*, and some put it in it's own tier due to how broken it is). Don't get me wrong, lanius B is phenomenal as well, but they still have a harder time dealing with things like weapons systems and medbays (though still notably easier than most ships) on top of adv. flak having no right to exist because it's so broken. I beat hard difficulty FIRST TRY using crystal B having never played hard or even normal before, it's just too good.
@@hdckighfkvhvgmk there's an argument for crystal B as best, and it's in most people's top 5, but I see most top players (so for sure not Spearmintz :/ ) put Lanius B or Engi C first. It really doesn't matter because nobody loses with any of the 3.
I respectfully disagree with your rating of Lanius B. If Lanius crews are used as mantis, there would be a bit of issue health-wise when boarding. But the art of Lanius B is to use mind control to let enemies fight each other, while letting the boarding team vent and destroy key positions (e.g. medbay, clone bay, weapon) in the ship, then finally fight weakened enemy crew in a vented room. I do agree that this ship is the hardest to learn, as it requires some kiting cheese, boarder placement and shuffling, manipulating enemy crew AI etc. But it is not D tier. It should be at least A tier, if not S tier.
%100
Also the flack by itself trivializes combat for the first couple of sector’s
I was always partial to break the oxygen first to stop them from repairing it as it was already vented and the crew was weak
I still do not consider it S tier because it is still a risky ship. If you try to accomplish win streaks with this ship you will sooner or later have a run where A: You get unlucky and take lots of damage during your boarding atempts, eating missiles, unlucky bombs ect. forcing your engie to fix stuff, reducing evasion. B: You just dont get Cloak or Drone Room + Defensive drone being unlucky with shops or too poor, leading to that down spiral of repairing/ skipping fights. Thats why all the offensive power and Crew Kill potential it has, can not outweigh the true factors for long win streaks: Default Cloak or Drone Room, so basicly missile defense. The Lanius B also starts with 0 missiles and 0 drones, limiting trade options a lot early on. So i can agree with A tier, just not S tier.
Since weapons are the main win condition for lots of ships the order of operations for boarding + mind control ships isn't very well known, but essentially you can lure all the enemies into a 2x2 room with your boarders, mind control 1 of the enemies in that room, and then move your boarders to whatever room you want to break, and in most scenarios the mind controlled crew member will distract all of the other people in the room long enough for your boarders to take out whatever you need.
Generally you lure the enemies into the shield room which lets you then get extra crew damage via your weapons since that's usually the main system you're damaging, meanwhile your boarders have moves out of the mind controlled shield room and are able to freely destroy the weapons system without being interrupted.
Lanius B in anything other than S tier is sheer madness
advanced flak is great
Same with Slug C
I’m pretty sure lanius B is the reason that the emancipation augment exists on auto ships in the multiverse mod cuz you could just send lanius into an auto ship to obliterate it with NO RESISTANCE
Wrong, Lanius B is still a risky ship. Any missile intensive run can be your doom (forced to get cloak or drone room) Offense can not outweigh the risk of missile punishment, if win rate is the goal and not score or fun, then Lanius can not be S-tier.
@@nyoodmono4681 "if win rate is the goal and not score or fun, then Lanius can not be S-tier." then why does nearly every hard win streaker in the communiuty rate it as the best ship in the game?
Stealth A has to be my favourite ship since not only is it strong but the unique earlygame makes it more fun for me.
Basically there are two different FTL camps:
- Boarding fanatics who can manipulate AI, crew aggro and system priority to board with ease (especially when the enemy has a medbay) and get more scrap
- Beam preparation folks who either have a Glaive or a Halbert Beam and their entire arsenal consist of ways to decrease the enemies' shields to let the beam do all their work.
and then there is hard mode... whatever it takes to survive
As an avid fire user i feel left out
Both good, actually, but I like cutting people in fashion of DevilMayCry series
@@mosconisadepto6172 man i can't make the fire work in this game. any tips and tricks?
@@ozanalkan137 Rockmen are your nemesis, that said ion the shields then use fire lasers or drones, you need to time them to not waste the laser. If you are lucky fire bombs are easier to use, i prefer to focus on shields room then weapons/crew. Even better breach boms, with 45 crew dmg are a bliss, tho fire can spread to other rooms and destroy a ship even after they have surrendered. Bombs cost missiles so save them for difficult enemies.
idk if it's just me, but for some reason most of my favorite ships are the terrible ones (pretty much just stealth C and zoltan C). Also this guy highly, *highly, HIGHLY* underrates boarding/crew killing in general.
No he doesnt, he just dont like the play style and he is also right, because boarding ships are always risky, no matter how rewarding they are, they need transition later on and they are weak to missile damage, which is the most important factor, which will make you lose.
@@nyoodmono4681 "they are weak to missile damage" that means you have a skill issue with boarding. The ships he underrates have more than enough tools to shut down missile weapons (or any weapons for that matter). Like, who tf teleports onto the enemy ship with crystals and DOESN'T use lockdown? OR the incredibly convenient stealth the ship they're on just so happens to have for some reason. Lanius B has adv flak, literally the most OP weapon in the game BY FAR and mind control to draw crew out from weapons. Mantis B LITERALLY HAS A DEFENSE DRONE. All 3 of these ships are considered some of the best if the THE best in the whole game. Are there bad boarding ships? Yes ofc there are (slug B and fed C) but those are because they're gimmicky with almost no defenses period. As for boarding being risky? Not really *if you know what you're doing,* which may take a few runs to get the hang of. "But they could hit the clonebay!" that's nearly the exact same fucking thing as saying "but they could hit weapons!" especially in the late game.
P.S. I don't particularly like boarding either, I think it's really boring. But I *can't* deny it's still really OP given the right ships/crew.
@@hdckighfkvhvgmk I think i dont miss any "boarding skills" or lockdowns or fear my clone bay being hit. All Boarding ships force you to make a transition sooner or later, you will need drone defense or cloak unless the run just goes along smoothly.
The Mantis B is too risky despite a defensive drone, because it eventually will need to find or buy weapons desperatly. Lanius B is the best among these boarding ships but thats more because of default Mindcontrol and no oxygen problems vs autos, the flak is just a nice basic. Most boarding by the enemy will force you to delay your own teleporting early, any zoltan shield, unlucky bomb, unlucky hack, will delay it either, so if you are unlucky you will eat damage, burning from suns, reparing with your only engie, leaving cockpit while your crew is still busy on the enemy ship. i do not have these problems with Engie A or Stealth A. Flak is not op, it is just a nice weapon, the ion blaster is better. If you worry about weapons you might aswell go for Federation Cruiser Endgame Beam. Engie A can deal with 3 Shields easy right from default with its offense drone, where the Flak would already be too weak on its own.
@@nyoodmono4681 "Flak is not OP, the ion blaster is better." This is how I can tell you're not as experienced with the game. The reason *adv* flak is the best weapon in the game, is that it has by far the best DPS per power in the game. 3 simultaneous projectiles for 8 secs charge on 1 power is completely ridiculous when you look at the best weapons you can buy, notably burst laser mk2, heralded as the best purchasable weapon in the game. That one fires 3 consecutive shots for 2 power and 11 second cooldown, compare that to adv flak and the difference is by literal miles. You talk about Ion being better, but Ion cannot even do system/hull damage, and while ion 2 gets down any number of shields (provided the enemy ship's evasion is not too high) but it takes *forever* to do so with higher shield barriers, meanwhile BL2, flak 1, and adv flak all take up to 3 shield barriers down both faster, and with less power than ion2. "Engie A can deal with 3 Shields easy right from default with its offense drone, where the Flak would already be too weak on its own." Multiple problems with this.
1. How the fuck are you finding 3 shield barrier ships in sector 1?
2. ion2 vs a 3 shield barrier ship: it takes way too long for it to down those shields on it's own, and the drone can't guarantee you'll hit weapons, you're going to take a beating if you try this without other/better weapons.
3. The only advantage it has over just boarding them is that it can deal with autos (not well because they have very high evasion, which counters ion2) and zoltan shields (these are really uncommon outside of zoltan sectors, and *why would you go there* on a boarding ship?).
Now for another massively flawed argument: "The Mantis B is too risky despite a defensive drone, because it eventually will need to find or buy weapons desperatly."
Nearly every ship in the game has to do this, as you won't be able to kill ships with a certain number of shield barriers if you don't (depends on the ship, but for most of them it would be 3). Finding/buying a weapon is *not* hard, especially with boarding. In fact, crew killing has a *higher* chance to award a weapon than just blowing up ships, as well as (usually) more scap rewards, which offsets the occasional auto and lets you buy weapons if you need it. I don't know what kind of "transition" you're even talking about, because I've never found myself suddenly in a particularly difficult spot for many boarding ships, outside of slug b but that's a gimmick ship. In fact, most weapon setups, in order to be sufficient for where they are in the game, need *more* scrap investment than boarding ships do. Besides, you don't *instantly* die if you find an auto/zoltan shield if you're boarding, you can just run away with some damage and missing out on a bit of scrap, big deal. *Not* a run killer. Any boarding ship can deal with autos so long as they upgrade teleporter to lv 2 (or just have a clonebay), letting them board and teleport back without dying. Sure you technically still can't kill it, but you can disable it's weapons making it harmless until you jump away. "Most boarding by the enemy will force you to delay your own teleporting early, any zoltan shield, unlucky bomb, unlucky hack, will delay it either." Upgrade doors, enemy boarder problem solved. You have the scrap to do so as well, because *you're running a boarding setup.* I;ve already mentioned that zoltan shields are rare, and you have more scrap to get better defenses earlier with boarding so running isn't a problem. Unlucky bomb *preventing* boarding their ship is unheard of (what bomb charges instantly?) and is, like you said, *unlucky.* Same with hacking, unlucky, but that also implies *unlikely,* especially in early sectors. "burning from suns, repairing with your only engie, leaving cockpit while your crew is still busy on the enemy ship." Again, use doors for suns, it's not hard, and just repair after the fight. Most systems don't matter while you're boarders are on the enemy ship. If you have to teleport back often, you're boarding is inadequate. "I do not have these problems with Engie A or Stealth A." That's funny, I'm pretty sure I remember those ships getting shut down to weapons hacks, stealth hacks, sun damage (without shields sun damage is much worse), any """unlucky""" weapons system targeting by the enemy, etc. Yeah engi A and stealth A are good, but they have their own host of problems to deal with. Is boarding always super OP and wins you the game? No. Are some of the best ships in the game still boarding ships? Yes.
@@nyoodmono4681 dont most ships desperately need weapons? Your argument kinda sucks.
Mantis B is easy S tier for me.
It starts with a defense drone and 2 shields, meaning almost nothing is going to be able to touch the ship early game.
On top of that, it's an amazing boarding ship as it starts with 2 mantis and has a 4 man teleporter. And if that isn't enough, you can also throw in your boarding drone.
Since you'll do a lot of boarding early on and will barely need any repairs, you'll end up with enough scrap to get some decent weapons quite early on.
My previous highscore was ~4500, my average score after completing the game is ~4100.
I recently played this ship for the first time and the playtrough was an absolute breeze. I ended up with a score of ~5500 (1000 more than my previous high score) and at the moment of defeating the flagship, I managed to get so much scrap together that every system was fully upgraded except the drone system which needed 1 more upgrade.
Without any doubt mantis b is the best ship in the game. It's so clutch. I agree it's S tier for sure. My first win with this ship I had a Pegasus but ran out of missles on the second flagship fight, so my only option was to destroy the boss by Breaking rooms. I fully expected to loose, but somehow I beat the last fight without ammo. Amazing. When I play this ship I go mantis only so you can have 8 mantis with gold combat for the final battle. Clone bays so you can just shoot them to get them back on the ship. Zoltan bypass and stealth. Unstoppable.
@@MYPSYAI Mantis B is good for getting a win on, but it can die pretty easily to a fire in oxygen with its poor repair crew in sector 1, which unfortunately makes it pretty low tier for winrate
@@MYPSYAI I've just completed "destruction-from-inside" run (no weapons and attacking drones) on Mantis B and it was amazing. Seriously, weapons are overrated. Found 4 mantis + 1 human crew before the end of sector one (thanks to slave ships). And found the essential Zoltan Bypass in the last shop of sector 7. Unfortunately had to sacrifice 3 members for the boss fight instead of 1, because all of my drone parts got destroyed by the stupid hacking mechanic, but it was still a great win. Not to mention it was done on hard.
I highly recommend to try it, if you haven't already, it is really fun.
It's certainly my favorite but the starting crew is a disadvantage that is hard to ignore in a tier list even if it is easy to forget late into a good run. It's addicting though, one you have a four man teleporter it's hard to imagine picking another ship, and if you aren't much for luck then the benefit of the increased scrap returns and the potential of the boarding strategy for the Rebel flagship is a really good selling point.
But I'm willing to bet that anyone so in love with boarding as me also just doesn't trust weapons enough to learn about the best one's you can find, but not start with.
it's b tier at best@@MYPSYAI
Maybe it’s just me, but all my Crystal B runs have been like triple S tier. Starting with 3 crystal boarding is so damn satisfying.
Over the years there's been decent debate on whether Crystal B or Lanius B is the best ship, and you can make a case for either.
@@TheMelnTeam Lanius B makes me cry every game. It looks so good on paper, but every run I've had in it turns to shit. I've had easier times with bottom tier trash ships than Lanius B, and I don't know why. It's probably the mind control + teleport that's screwing me. You can only put 1 of the 3 good defensive systems on your ship, so if you come up against the wrong things too often you can just get blown up. Oh right, the other issue is you can't dump lanius out the airlock to recover their hp before the jump in the clonebay.
@@ddshocktrooper5604 Yeah a lot comes down to how strong the boarding micro is, because it truly makes that ship top tier rather than just good.
@@TheMelnTeam I dunno, I don't have any issue with the other boarding ships including slug meme ship. They all tend to transition into strong lategame, while Lanius B keeps getting rekt by missiles.
@@ddshocktrooper5604 Should be fine if you pick up any of cloaking, hacking, or dd1. Boarding rewards + 4 weapon slots mean it's often feasible to shoot out weapons while you board too.
I don't run the strong ships too often, but here's an example setup with tp/mc/drones, which IMO is the weakest 3 system combo: i.imgur.com/TmHcctw.png
Or if you prefer an example w/o hull repair and an even worse system setup: i.imgur.com/guoRkOQ.jpg. Neither of these are outliers in terms of resources available (both well under 1900 scrap collected).
IMO the best pickup for Lanius B is hacking, but cloaking or drones should get you to the finish too.
Great to see someone make FTL content in 2021. Feel like I should share my thoughts as I have been active in the community since AE came out and have around 800 hours.
Federation A - While bl2 is amazing and the artillery beam gives you an additional win condition late game, it can struggle in sector 3 if you can't get more firepower online as bl2 can struggle to consistently break through 2 shield layers and artillery beam takes too long to charge to be relevant in most fights. Still a good ship but imo not S tier, would probably say B tier
Crystal A - Crystal weapons are kind of meh, they take longer to charge and aren't very reactor efficient for the shots fired. While the pierce is amazing early on it doesn't really synergize with other weapons later ( for beam weapons or heavy lasers you need to take down shields anyway), would probably put it B or C tier.
Stealth A - This ship is criminally underrated by the community imo. It's weapons are 2 of the best weapons in the game. Dual laser is ridiculous providing 2 shots for 1 power and mini beam for 1 power can deal 3-4 damage and take down multiple systems, combine this with the fact that these weapons charge faster than a lot of ships can even fire and you can take the opponents weapons down without cloaking. Add to that that the ship comes with titanium system casing (aka 40 free scrap) and long range scanners, I would say minimum A borderline S tier.
Crystal B - To me the crystal B is the second best ship in the game. It is the only ship in the game to start with shields + cloaking which basically allow you to avoid taking damage for the majority of the game. Adding to that, the ship comes a 4 man teleporter and the crystal crew ability which so powerful for boarding as it prevents people from running to their med-bay and can lock people out from saving their weapons room as your crystals tear it apart. Oh yeah and crystal vengeance is also 40 free scrap, definitely S tier.
Zoltan C - Ship starts with no reactor and has to rely on battery. This wouldn't be a problem if it's damage didn't rely on your ion weapon hitting and beam drone aiming in the right spots. This means if you can't kill a ship by the time your battery runs out you then have to de-power your shield and engines to deal damage, with your Zoltan shields probably already down it really opens you up to damage. To make matters worse as upgrading your reactor early on is super expensive (30 scrap). I personally wouldn't put this ship any higher than E tier.
Stealth B - This ship completely changes ratings as you increase the difficulty. On hard enemy ships are stronger and are more likely to target your systems, this is really bad for the Stealth B as the glaive beam takes an absurd time to charge so much so that against a lot of ships early you will be hit (especially from drones) no matter what due to lack of shields. If they hit your weapons you immediately lose all charge on the glaive beam, have to repair it and have no stealth. This makes the first two sectors for this ship a living hell where your run can end at any moment. I understand this list isn't necessarily for hard mode so I think the rating is fine maybe a little too high, but in hard mode this is imo the worst ship in the game.
Federation C - This ship is garbage. It is a boarding ship that starts with absolutely no boarding tools, a two man teleporter, and a useless artillery flak that takes way to long to charge in the early game. At least the slug B has a healing burst and a missile weapon fed c has nothing. Similar to Zoltan C wouldn't put this higher then E tier.
Slug C - Another ship I think is super underrated. Chain laser is a pretty mediocre weapon especially early game but who cares when you start with hacking and mind control (and doors 2 for some reason, also 30 free scrap from repair gel). Hacking and MC allow you to get early crew kills against sector 2 ships that can't break through 2 shield layers by either mind controlling the opposing crew to fight each other and then finishing them off with the laser or hacking the med bay or by hacking their O2 (provided they don't have level 2 O2 (you can use chain laser to find out)). Then come late game when you have more weapons online you basically have the run in the bag as hacking, mind control make sure the opponents ship is in constant chaos.
Slug A - This is a wonky ship but actually pretty good. Dual lasers give your run strong late game as the weapon is super efficient and the extra scrap from crew kills you get from anti-bio beam are really nice early on (also 30 free scrap gel), does need some extra fire power by sector 3 which can make it a little inconsistent. Would probably put it B tier.
Engi B - This ship is just bad. Heavy ion is imo the worst non-missile weapon in the game (two power to take down 1 shield). To damage 1 shield ships you need to wait for heavy ion to charge and hit both weapons shots. You also only have 1 crew member, a bunch of useless drones and no sensors for some reason (like why?). Minimum E tier.
Lanius B - This is one the hardest ships to play perfectly as it requires you to use the de-oxygenation (is that a word?) from the lanius and mind-control to manipulate the enemy AI, if done properly you can basically take no damage on your boarding lanius while crew killing every ship. Beyond that this ship has the best starting systems and weapons of any ship, I did a challenge run on easy mode where I could not use any weapon, augment, crew or system that does not start on the ship (would sell free augments when i got to a shop). I could still upgrade the starting systems. Despite the restrictions I managed to make it to the 3rd phase of the flagship, only losing because the adv flak is not strong enough to take down the zoltan shield before it resets. I mean compare this ship to Fed A, you start with adv flak which has the same projectile count as bl2 and charges faster while costing 1 less reactor, you then trade the artillery beam and better crew for mind-control, boarding and emergency respirators (25 free scrap). This ship is imo the best in the game.
Slug B - A lot of people hate this ship but after playing a fair chunk of hard mode runs with it I feel that it has a few more things going for it than some of the other garbage ships in the game. I think probably D tier but could see it being E tier.
I know this was a long post and might come off as elitist but I genuinely love discussing this game and hearing what other peoples opinions of stuff is so I hope this was useful. Keep up the good content.
Couldn’t agree more with your Stealth A rank.
mhm
Stealth B on hard mode? Dude I play on normal mode and I instantly restart if I see a drone that isn't fire beam, and drones are still very common in early sectors on normal mode. Also, enemy ships often hit my weapon system, on normal mode.
Stealth B might be good, but it's just the most frustrating ship I've ever played just because while you need to take every opportunity to get scrap in order to have enough to get shields and an extra weapon bar to protect glaive beam, you rely more on RNG than skill to even survive early sectors
Lanius B is a free win. Despite seeming built to be a boarding ship, its actually the best gunship in the game as it starts with the best weapon in all of FTL, the advanced flak. The fact its crewed by the best crew and has the best systems is just the cherry on top.
I’m not sure why, but I just can’t vibe with the engi A at all. I always have the worst luck with it, to the point that I perform better with even the slug A and rock A
Fair enough, it's not for everyone since it relies on RNG so heavily early on.
Engi A is the first ship I ever beat the Flagship with lol. Glad to find these videos because I love it but I’m very very bad at this game
Yeah same but I like rock a
Aim IB2 on weapons, power/depower drone so that it's firing while shields are down. Its reputation as an RNG ship isn't accurate, due to rate of fire on IB2 and engi repair speed it's less dependent on luck than most other ships, and doesn't need much help to scale into handling sector 3 encounters with 2 shield layers.
Engi B, on the other hand, is more RNG than anything but stealth B (on hard difficulty).
the trick is to use the ion to shut down their shields, but aim for the pilot. This way, if the shields are down, nothing will miss once the pilot is ioned. one missile defence drone is enough, then spam attack drones.
View the ship as a DRONE attack ship, with guns that support, and you'll fair very well.
Get some crew that can fight off boarders whilst you're at it.
There's a theme for each layer of ships:
A Ships: A core concept of play with a single flaw, or two minor flaws. Kestrel A: Balance, no specialization. Mantis A: Boarding, few weapons. Engi A: Drone Focus. Etc.
B Ships: The ship/species play style as a specialty, bordering on crippling overspecialization.
C Ships: A new variation on the original theme, showcasing the new content, sometimes to crippling overspecialization.
My personal favorites? Kestrel A and B.
Thats why I love all the B ships really makes you try new play styles, although my least favorite ship in the game is the Rock B, no airlocks is a deal breaker
@@samthompson4624 Did you know you can target you own ship with the fire bomb? Since rocks are immune to fire, it can be a handy way to deal with borders.
i dont think this is true, too many exceptions
@@Leo.23232 it's not 100% true, but I'd say it's 60 to 70% true at least.
@@hariman7727 the only ones i think really qualify are engi, stealth and mantis, and engi idk if it really does, you can argue a variant is even more reliant on drones than b is, b just has more weaknesses anyway
i also kinda disagree with kestrel being balanced, it specialises in powerful weapons imo, one of the strongest starting loadouts in the game, its weakness is a lack of extra starting systems and augments
Love that your making ftl content as im getting back into it lmao
Someones gotta do it!
Having played a shitload of FTL, I strongly recommend you to at least try out the "Captain's Edition" mod pack, even if you don't use the infinite mod. It's way too fun
@@KirillTheBeast will try it out. I've got like 13-14 hours in this game and only like 4-5 wins. This shits hard as fuck lmao. Playing on easy and just getting clapped by some random super ship out of the blue.
I enjoyed the video but Lanius B in D is bonkers bro, it is either the best or second best in the game
"The dual lasers are kinda shit" You did not just say that
Fed A as S tier, while Lanius A is C, and Lanius B is D tier? In what world does that make sense?
Also, the Crystal B should have its own S+ tier
Also also, Fed C is hot garbage, and can't even be mentioned on the same page as the Lanius A or even the Rock B.
What a silly tierlist this one is.
Damn bro that's crazy
I think you need to come back to this tier list after another 100 hours.
your “another” assumes there’s nearly 100 hours of experience in this hot mess to begin with.
I've been watching several of your videos lately, and it's become painfully clear that a lot of your judgment is clouded by the fact you don't know how to board.
It's totally understandable that you don't prefer that style of play, but there's a big difference between not liking something and not understanding it. Crystal B and Lanius B are the two most broken ships in the game and probably deserve their own "S+" tier. Putting them any lower than A tier is telling.
All boarding ships are risky. As powerfull as they may seem to be to you, there are more reliable ships that have drone room or cloak per default. So if winning is the ultimate goal, Crystal ships and Lanius ships are not S-tier, sooner or later you will have a run where missiles are your doom.
@@nyoodmono4681 It's not a matter of how it seems to me, it's a matter of playing the game and knowing the strats.
What makes missiles a counter to Crystal B and Lanius B? Especially Crystal B which _also has_ cloaking *and* a shield!?
Actually, Crystal B is one of only 3 ships that starts with cloaking. What's better than it? Certainly not Stealth B. Stealth A? It's pretty good, but not nearly as game breaking as Crystal B.
As for drones, what drone ships are better? The thing about drones is that they're automatic and thus easy to use. So they have a shallow learning curve, but also a much lower skill ceiling. If you mean defensive drones, I think the only one that starts with one is Mantis B. _Another_ OP boarding ship.
@@WWLinkMasterX Missiles are generaly the damage dealers and the number one thing to make you lose. So thats why all ships without drones or cloak, including Lanius B, will have a problem here on an unlucky run. You have a good point with the cloak of Chrystal, however the Chrystal weapons get really weak, so you desperatly need better weapons. The Stealth A is so much more reliable because the fast minibeam will always hit, while the Chrsytal is slower and more likely to get damage despite cloak, early on. Mantis B is a hard ship, boarding is not op, it is very risky. Try to get a win streak with Mantis B and you will see how a not so good run will end up in less and less boarding successes, ending in a down spiral if offense weaponary has not been installed. The best drone ship is Engie A, the ion Blaster with offense drone gets through 3 shields easy right from the start, a defense drone is easy to find. Drones are not about "skill", they are about missile defense and then about way cheaper offense power, when weapon slots get super expensive and about the op repair drone.
@@WWLinkMasterX pretty much all his comments are like that. He massively overemphasizes starting with drones or stealth (there is such a thing as a Shop in game; you WILL find stealth or drones at some point. It’s not RNG to dice roll a 6 when you roll it 300 times…) and also the threat of missiles or how “risky” boarding is and that it scales badly, because weapons and…It’s just… no…
It just sounds like a massive lack of experience with the game (no offense).
These ships scale so well, and have a set of things that no other ships have and you can’t just Buy. You can’t nitpick a single thing you don’t like and ignore the big picture.
They are clearly S-tier, I.e. actually overpowered.
@@nyoodmono4681 Boarding is only risky in terms of player mistakes, if you don't make mistakes you don't lose crew. But we don't make tier lists assuming people are bad, generally. When you get used to crew control boarding becomes very low risk, and very very strong. The modal number of crewmembers I lose playing a boarding ship on hard is zero. And in the uncommon situation that I do lose a crewmember, well, luckily crew-killing provides a steady stream of them, so that is typically a recoverable situation
(One exception, sometimes you do have to gamble on clone bay ships, on not getting your clonebay hit by a bomb/missile while crew are dead. You can minimize this risk by upgrading clonebay at the times you can fit it in and by timing your crew's deaths right after the weapon fires, as well as by getting a defense drone or upgrading crew teleporter to make the loss of crew less likely be necessary, and of course by playing well in general so that crew doesn't need to be cloned midfight as often)
Crystal B makes the entire game a hilarious cake walk.
Board whatever manned ships you run into in the 1st few jumps, murder everyone, and get weapons later.
Ditch CV for scrap for weapons + upgrades.
Pick up some Mantis drinking buddies.
Maul the flagship.
The End.
Wow... this tierlist is complete garbage xD
I have put hundreds of hours into the game and easily can beat hard mode now. And there is so many things wrong with this tierlist it is laughable.
There is a bunch I would put up or down 1 tier, but I'll just list the ones that are 2 positions or more off from where they should be.
Carnelian (Crystal B): This ship is godlike due to the 3 crystal crew start, it does fall problem to early auto-ships, but once you get it going this thing will dominate due to the overpowered nature of crystal boarding. S tier without a doubt.
The shike (Lanius B): Wow... just wow, I am shocked you placed this down in D tier. Honestly it has the best weapon in the game at the very start. The advanced flak. Essentially a flak with better aim and 2 seconds less cooldown. Not to mention the great crew, decent ship layout and lanius + clonebay + teleporter to start the game. Easy S tier ship, perhaps best ship in the game.
The Nessassio (Stealth A): My personal favourite ship in the game, it has honestly great starting weapons with the dual laser and mini-beam, 4 engine power for a massive start in evasion. Starts with Stealth (the best system) and has the 40 scrap augment to start the game. With proper cutting with the mini beam you can hit 4 rooms on a ship and output so much damage quickly. Not starting with shields is not even a problem since you will often get them before the start of sector 2. S tier for me with how easy it makes the game.
The Vortex (Engi B): This ship is god awful, one engi crew to start the game meaning you can never take any risks with events, bad weapons to start due to the limited damage output. One hit shields and a bad fire and this ship is immediately losing 5-10 hp in a single fight if not more. Not to mention if you get a bad hack, mind controlled, destroyed drone bay or a bad boarding event. Just a terrible ship that is very hard to win with, F tier.
The Cerenkov (Zoltan C): Honestly a truly bad ship, relying on drones for damage, let alone a beam drone which can't go through shields on its own, weak reactor to start the game which cripples your early game economy on normal/hard mode. This is not even to mention how poorly the ship plays with a clonebay, poor combination of zoltans low hp and clonebays will lead to them dying often and this makes the ai's code target the clonebay (The weights for the enemy shooting a system increase for different things, for the clonebay it's when someone is being revived... making it pretty god damn bad.) F tier ship, not worth the pain of playing it.
DA-SR 12 (Stealth B): Really this is just a meme of a ship, you either get a weapon pre-ignitor in the first few sectors or you die to the enemy repeatedly hitting weapons due to the low system count and the high weight added to them hitting weapons bay since a weapon is charging there. Ever wonder why this ship always seems to get hit in weapons? That's why. E tier.
The Fregatidae (Federation C): Flying hot garbage that fires hot garbage on a long cooldown. Relying on artillery is never good and this ship has it the worst of the 3 federation cruisers. It struggles early due to relying on that piece of crap to charge for so long early game and the boarding with mantis is the only other way it can beat ships until you find a weapon and upgrade the weapons bay. Terrible ship, E tier.
The Ariolimax (Slug C): A much better ship than most give it credit for, it starts off really well with hacking, mind control, a crew that is immune to mind control, door upgrades to counter boarding, good layout. The weapons could be better with it having only a chain burst laser for damage, but it does good enough when combined with hacking and lets you get through sector 1-2 smoothly. Not the best ship in the game but a very good one that makes getting to sector 8 relatively easy. A tier
I'll save mentioning the other two federation ships since they clearly seem to like using them, but honestly the layout of them is what kills them the most. Long ships meaning super long walk times to get across the ship. Bad weapons and reliance on artillery, at least they have diverse crews which is somewhat of an upside giving them blue events throughout the run.
Also the swallow is pretty bad too, but I could be persuaded to put it in C tier instead of D tier since it has some potential with a good ship layout.
I agree with all of your points, except the part about Fed ships.
As a Hard mode player, I understand you not valuing them as much, but early on, when you play Easy / Normal, Fed A is probably the best sip you can play. It has Burst Laser II, granted it doesn't have any value point buffer on weapons unlike Kestrel A, but it also has diverse crew for blue options, and an artillery that makes sure you can damage any ship in the game, if you survive long enough.
Personally I don't like Fed ships either, but the gameplay is so massively different for Hard mode players and beginners, that I'd say Fed A is probably more favorable to a beginner than any other ship.
There's a reason so many people seem to love it.
You make a show-off how (supposedly) good you are in this game, still you don’t differentiate between augments and systems, LOL.
@@Gr3gorius I have no idea what you point is; but you probably neither.
His list and his points are correct, nonetheless.
You forgot about Engi C, which is basically best ship in the game.
I think you got Lanius B off. The Lanius o2 sucking and mind control combined make it an extremely effective boarding regardless of their health. SUPER easy money to make. Clone Bay makes it so you can just toss your crew onto any ship without worrying, and the skill reduction for combat is only 1 per revive. I've found myself intentionally killing my Lanius crew just so that they're full health next time, its that good.
I had the same opinion as Spearmintz about Clone Bay up until I actually tried playing with one on a boarding ship. It doesn't freaking matter at all that your boarders get damaged, you just always kill them off by venting a room before jumping. The skill penalty is really not singnificant, I've almost always managed to have my boarders at almost exactly 2 lvl even with them constantly getting killed off throughout the run. I will just say that having Backup DNA Bank is pretty good, and also upgrading Clone Bay at least to lvl 2, so that your non-boarders can get healed up slightly better in between fights. If you can manage to get Reconstructive Teleport, then you're just laughing
Glad to see more content on this game after so long!
Single handedly bringing it back!
I have over 1000 hours in the FTL, love the game. My tier list would have the Mantis B and Crystal B in S-tier for normal mode then add the Lanius B for advanced mode. Crystal B is the single best ship in the game as long as you don't get really bad RNG with autoscouts at the start. Even if you do, you can disable the weapons systems with Crystal boarders due to their tolerance for zero oxygen (plenty of time to beam them out again) but if you get lots of autoscouts then you miss out on the scrap because you can't finish them off. After the start, the ability to kill crews quickly regardless of medbay / cloning means that you can steamroller the rest of the game, including the flagship.
Of the rest, the quality of the starting weapons and augments is a big factor, so anything with a burst laser MK11, Halberd beam, Glaive Beam, Zoltan shield, which loosely correlates with your list.
It's worth mentioning that the Weak Reactor of the Zoltan C is 30 scrap each (reactor events are a *godsend* on this ship).
I thought they got rid of the rename trick. Although it IS true that you can luck into the Crystal Sector by blindly finding it in Rock Homeworlds and using the blue option for the portal event. That's actually how I got the Crystal ship, I could never line up all three events.
I think my biggest actual beef with the list is Lanius B below Federation C. In a way they're similar with minimal weapons, cloning, and going almost all in on the boarding strategy, but I think Adv Flak blows Flak Artillery out of the water.
All in all it's a nice list and I think it's a great resource for beginners, or even people breaking into Hard.
definitely, Lanius B should be S tier.
Fed C should be D tier honestly although I recently won for the first time using fire beam.
The flak artillery is useful when used with powerful beam weapons, but it only works well into mid/late game. Otherwise this ship is fragile af.
could you give me the name i should rename my crewman to skip a step?
@@Feryp99 I *think* it was Ruwen, but again, I think they patched that out with AE. Rock C can still get you there though by selecting the Crystal Crew blue option...you just won't have the Quest Icon to tell you where it is.
Zoltan Shield easily makes any ship S+ imo. It's the most busted thing in the game next to pre-igniter. I agree with Fed A, but I think Kestrel A is also an S Tier. It really is one of the best ships in Vanilla with essentially the most efficient laser in Vanilla. I also think Red Tail is an A. It shreds early game but is very RNG dependent on getting a good primary weapon, it's also a ship that forces a pretty energy efficient playstyle because it promotes low power weapons en masse by it's default load out. And just a bunch of lasers is easily the most OP thing in this game. The rest I can give or take. I really only like 5 or so vanilla ships.
I mostly agree, Kestrel A is very high A tier for me, just being held back by its "vanilla" starting setup other than BL2, no extra systems or crew.
Zoltan C can be a bit of a pain in the ass with power early game, and it has pretty bad weapons compared to its sister ships. I'd take it over Engi B any day, but it's not as good as Zoltan A and B.
The one thing I dislike about the Kestrel A is the subtly terrible room layout. Somehow each crew member is isolated, the O2 is one of the longest distances from the med-bay and it is in an air pocket between the engines and the weapons, making it harder to vent against fires. And it's one of the ship long enough that defense drones sometimes just fail against missiles from the wrong directions.
Regardless of tier, just here to give my personal thoughts on my favorite ship in the game. Slug C.
The weapon may be a bit underwhelming, but the combination of mind control AND hacking is insane! Hacking is hacking, it disables so much and allows for numerous strategies, but I think a lot of people forget that mind control has good utility too. Mind controlling the pilot will give you a boost to accuracy. You can use it to soften up targets for boarding operations, or even slow down enemy repairs! Those two systems allow for a lot of chance for differing options. It's essentially an Electronic Warfare ship.
agree, super reliant ship. S tier along with stealth A and engie A
@@nyoodmono4681 Engi A kinda bad though drones < crew
@@nyoodmono4681 stealth not that good though, if there’s more than one volley you need to dodge you are dead.
@@NoOne-yv2ei By now i accept it: The Engie A is not that great, still underestimated, but not because of the crew, the ion blaster is great, just needs too much power and it is expensive to add weapons.
Stealth A however stays great. You should try it, i have the longest winstreaks with it. The clue is the mini beam that never misses plus the default long ranged scanner.
I feel like Red Tail should be s tier it make early game so easy. You start with 4 weapon bars and 4 crew. The layout is kind of wonky though
It is S tier.
@@TheWeapon33 it is not S tier, it doesn't scale well! Basic lasers synergize terribly with other weapons, leading to a terrible midgame
@@tsawy6 Exactly what I would say too. It's brilliant early, but if you do not get better weapons fast it will fall off.
@@jarokier whilst I agree with what you say, I'm not sure there's any ship that doesn't need new weapons by sector 4. Lanius B maybe since it can board anything.
@@MegaLickitung Yeah, you are probably right there. In my mind there's only 1 or 2 ships that don't need better weapons before sector 4 and that's the Noether (zoltan B) and potentially the Tektite (Rock C). But they both will benefit from them, although not needing to go for better weapons means they can prioritize more on shields/stealth/augments/engines/utility. Realistically though for all ships they will benefit from better weapons before sector 4.
I think the slug B is slightly better than the stealth C. How often do you see a minibeam in sector 1? Well, if you do you are dead, that minibeam will shred your stealth C to bits and you cannot stop it. Slug B's offensive strategy does suck, but at least it will survive sector 1 using it, allowing you at least a chance at a better layout later.
I had to keep restarting in sector 1 with stealth C until I got a run without mini-beams lmao... it took a good few tries but at least the hard part of the run a is at the beginning so you don’t need to replay much when RNG fucks you over
My counterargument against your view on the Crystal B is the following:
Yes, while it does not come with 2 layers of shields or defense drones, Crystals allow you to seperate hostile crew into your killchamber making the fights extremely unfair. The ship also comes with Cloaking, which you did not mention and probably overlooked, and comes with 40 free scrap in Crystal Vengeance :) (you will be attempting to not take damage anyway, I always sold it). Yes, the room layout is bad, but that is managable. Then yet again, having the 4tile TP right next to the medbay is very useful for such slow boarding crew
Edit: literally 3s later you mention cloaking my bad
Then yet again, who am I to judge. I mainly play Stealth C lol
The Crystal B's complete inability to gain scrap from autoships holds it back from being god-tier, honestly.
@@Casper1123 isnt stealth C the worst out of the 3? I find stealth B best suited for my playstyle.
If anything, the Crystal B should be SSS -- a class all in itself. By a very far far margin, my highest score in FTL has been the Crystal B (6700+ points). I played on Hard, and it was so easy that I think I didn't buy repairs or fuel even once throughout the entire game. I'm pretty decent at the game but I wouldn't say I'm amazing. The ship is just that OP.
I had to ditch at 4 crew members because I was full up, literally bought every single upgrade for the ship, and still had 150 scrap sitting around at the end of the game. I think the Flagship managed to do 3 whole points of damage to me in all 3 phases.
@@ThePaciorr Stealth C is much better than B on hard (assuming you're rating ships by winrate, that is).
5 minutes into the video I went "If he put Fed A and Zoltan A in S tier, where's he going to put Lanius B and Crystal B?" Turns out for some reason you don't like them that much. Go fig. Got quite a few comments:
Crystal A's starting weapons charge slower than the standard lasers the enemies carry, allowing them to fire a free volley at you, and if you decide to sell them off later they don't net you much scrap. Its main strength is having two Crystals and being able to turn itself into a boarding/hybrid ship. Crystal Vengeance is terrible, sell it in the first shop.
Lanius B is arguably the best ship in the game because of its ability to mitigate RNG. Great foundation for any type of setup (including gunship, boarding or hybrid), starts with the best weapon in the game, comes with free scrap in the form of its augment, gets an Engi right off the bat along with the Lanius. Crystal B is the only other ship that has a claim to the title.
With Stealth B you rush Cloak level 3, cloak immediately when combat starts, with weapons manned this gives your enemy 7.5 seconds of weapon charge before the Glaive goes off, which isn't enough for anything other than charge weapons. If you can't kill with one shot, you just draw a beeline from the shields to the weapons and cloak/charge again. However, Stealth B is bottom tier because of the number of hoops you have to jump through. Any shot that gets through hits your weapons, you're done. You can't get hacking or extra weapons before enemies upgrade their shields, you're done. Most unreliable ship in the game, though it's one of my favorites because of the difficulty and fun factor.
Rock B was king of vanilla, behind only Crystal B, but in Advanced it's much worse because it needs a teleporter or insane luck with weapon drops to really get started. It's mostly best to turn it into a gunship these days. However, it's still my favorite ship because nothing beats the sheer enjoyment of plonking two Rocks into a burning weapons room and watching the enemy burn.
Crystal B is OP, just teleport into weapons, lockdown, beat down the single guy in there, cloak to avoid the enemy volley, lockdown again, break weapons and cruise to victory. Pretty much the only pure boarding ship that still works in Hard mode because it's so good at quickly breaking enemy weapons while reliably avoiding damage. The flagship is a bit harder than it was in vanilla but it's still a pushover with three lockdowns, provided you have some weapon or drone support.
Engi C has the Defense Scrambler-Hacking combo which guarantees that you can hack whatever you want without fail, which gives you a chance to hack and aim your damage with Dual Lasers from the beginning where Engi A has to shuffle Ion Blast II targets (and any miss resets your progress completely). Engi C is clearly better.
Flak Artillery is horrid, its charge time is way too long until you can get it to Level 4 and it needs support from weapons which you aren't guaranteed to get. Fed C objectively is bottom 5 for sure, and it's my personal least favorite in the game.
You don't need to rename your Crystal crew on the Rock C, you can just go directly to the Ancient Device in the Rock Homeworlds regardless.
Slug C's main disadvantage is that it only has 1 free system slot at the beginning, and you're likely not going to use it on a teleporter (need Cloak or Drones to have some form of reliable defense against projectiles), which makes Mind Control seem like dead weight.
I watched this video and immediately got my first win, and then 2 other wins in that day and the next day. And I wasn't even using the top rated ships. After playing for 6 years. It's magic.
It took you six years to get one win? You might wanna read some stratgey guides...
@@everythingsalright1121 don't worry, I've now won with half the ships in the game
Imagine putting Stealth B over Lanius B
Stealth B is not that good anyway I always prefer type a and yes lanius b is the best of the boarding ships
@@rayriflepie397
Stealth B is literally the worst ship in the game for consistency, and Lanius B is one of the best in the game
@@blunderbus2695 stealth B is so fucking horrendous its not even funny. a 22 seconds charge on a ship without shields is just asking to reset over and over again until you are actually allowed to reach sector 3 lol
@@axelbrackeniers5488
It's one of those ships where you either die horribly right at the start, or steamroll through to the end easily
Honestly, just found your channel and I've been enjoying this game for years, glad to find a creator still playing it. Couldn't agree much more with your ratings here, other than personally finding that the slug ship and Stealth C loop back around for me because I enjoy the challenge. You're absolutely right about them not being good though, I just enjoy playing them.
His rankings are absolutely wrong, especially lanius B and fed A. Please learn from an actuall good player, twitch.tv/holoshideim or rand 118 on yt, even mike hopley, actuall good players, And not this joke
Kestrel B is definitely S tier. It is so strong early, you save a bunch of scrap from repairs, and once you get one good weapon to replace one of the lasers you are good for a while.
Bruh, I requested this vid like 2 hours ago and here it is - damn youre dedicated lol
Best FTL channel out there;)
@@spearmintz1 no doubt about that
BRUH THIS TIERLIST IS VERY BAD
@@ArmageddonChess thanks:)
@@spearmintz1 you can learn from other tierlists, learn from the holoshidiem one or the rand118 one,
I actually really like the Rock B for a boarding play, as the combo of being able to field an all-rock boarding team with a fire bomb consistently is just hilariously fun, and can be really damn powerful. But of course, you have to hope for the chance to get a crew teleporter early, and will struggle against unmanned ships in the mid-game if you neglect other aspects of your offense too much, since boarding and fire are both obviously horrible against them. It's not so much that I feel it deserves a higher ranking, more just that I often have so much FUN playing with it :D
You must be on crack to rank Artillery C a C. It is the hardest ship to win by on hard mode by far. At least with slug B you have a lot of stuff to sell to get decent weapons at the beginning. With Artillery C you have no weapons, a terrible boarding party and one item to sell for 30 scrap. I had to grind for over a week to get a win with it on hard mode.
Slug A is probably my favorite, but I'm a boarding/capture guy. The bio beam, lasers, and bomb synergize really well together, but are versatile enough to be useful even if you don't go for capture. Also: I hate spiders.
Kestrel (Kestrel A): variable playstyle, BL Mk. II, Human crew (“uninteresting”).
Torus (Engi A): drones (drone
Honestly, I just despise Engi B. Godawful crew setup, bad weapons that WILL leave you taking guaranteed damage on 80% of early game encounters (especially if you roll a miss on your first heavy ion, have fun getting shot by two more rockets) and just general inability to succeed despite your run's RNG. Wanna quickly get a few more crew so you can have non-awful evasion/weapon charge time? Enjoy not having enough scrap for actually good weapons/augments/modules/system upgrades. Do it the other way around? Well, then you don't actually have any crew to staff all those beefed up systems. The ONE very niche thing that makes the Engi B start work is getting a mk. 1 defense drone very early on to prevent yourself from getting constantly screwed over by missiles. Otherwise you're just going to be bled dry on scrap through a bad start position combined with heavy attrition. Of course, once your run gets rolling, it's fine - but that's if you can get your run rolling, and literally every ship is good once you get a good run rolling. I would honestly put Engi B into E, if not outright F, just because of how helpless it is against the game's RNG, which is a problem that all the A or S tier ships don't have, because they have actually good starting layouts.
Couldn't agree more. Engi B is one of the most susceptible to bad luck at the beginning of a run, along with any ships that start without any shields or weapons.
Yeah the Engie B is kind of gimmick. This rule "The ONE very niche thing that makes the Engi B start work is getting a mk. 1" is the general rule for FTL, that is why the true best ships have cloak or a drone room per default. Except the Basilisks, it is still too risky due to forced boarding play style.
My favourite is when I lose with engi B on my second jump because i get 2 boarders and my pathetic one engi and one drone are helpless and die in like 20 seconds.
Engi B seems like a fun gimmick but it deserves better weapons.
On hard, stealth B is terrible. Worse than stealth C, even worse than Engi B and Fed C. 100% raw, unadulterated garbage. If you're playing for winrate on hard, no ship is worse than stealth B. Too many systems that can get hit and set off damage cascade, too many fights to get out of that risk reliably. It also takes the sector 3 transition really hard...just not enough scrap to add 2nd weapon + shields by then. Putting it ahead of ships people can run 90% winrates on hard with is wild lol. Below hard, Rock A is probably more RNG since you get scrap/upgrades faster, but have a small chance to not get weapons and just lose.
Lanius A starts with the best system in FTL and passable weapons, no way is that a C tier ship! Hands down better than every federation variant, at least on hard. Engi C similarly starts with hacking and some damage available, instantly high tier. Same for lanius B, it doesn't just start with boarding, it also has mind control...two systems immediately is an incredible advantage.
For boarding ships, slug B can self target, so you can guaranteed heal between fights. It is objectively better for winrate than stealth B and fed C, but no ship strains your boarding micro more than this one (Mantis C is also high-finesse but good). Crystal B is easily the best boarding ship.
Stealth B is the first ship I beat the game with, and I hate it with a burning passion. I have had my weapons hit WHILE CLOAKED one too many times.
Could you explain what you mean that Crystal B is the best boarding ship? I like all the boarding ships, but I find Mantis B to be like the pinnacle of consistency. Not having to worry about missiles in the early game is great, and its biggest downside is just that fighting drones takes a very long time if you haven't got weapons yet. But once you've got your first weapon, that ship seems primed to get you through the early game no sweat.
IMO the main thing that Crystal B has over Mantis B is lockdown- which, yeah, is really good, but I don't know that that'd put it over the mantis for me. I like starting with 2 shields + defense I more than I like 1 shield + cloaking. Or maybe I'm just not as good at using cloaking
@@nicholaswomack9027 Mantis B is a fine ship too, but it's not quite as good for a few reasons:
1. Cloaking is better than drones. Especially on ships sized like the Mantis, where the edge-of-screen bug lets missiles hit the ship more frequently. Hacking is the best system in vanilla, but cloaking is a close 2nd.
2. Crystal lockdown used repeatedly is a busted ability. Not only can you cloak 1st hostile weapon volley that would otherwise hit you, the crystals + anything as 4th crew can trivially break weapons well into the game...but this is also available in sector 1.
3. Both ships have unwinnable matchups early, but both have systems that compensate having to flee a few battles. Mantis, however, needs *slightly* more help to be viable as the game goes on, ships with medbays require heavy micro and more time with them firing at you to defeat until you get weapons that beat their shields.
Either ship used to its potential should win nearly every game on hard, but crystal is a bit more reliable at it and scales a bit better. While we're on the subject, some very good players put Mantis C above B, but those are the types that have practiced enough to micro-stun hostile crew but not their own and abuse ai pathing/room defense priority to win fights. I'm not quite that high on it, but C actually is a good ship despite the learning curve.
Zoltan B and Red-Tail are massively underrated here! ;)
Fun list dude! Thanks for making FTL comtent!
Great vid! Offhand, Crystal B, Kestral B, and Engi are too low imo
Rock A, Federation A, and most ships that can only teleport 2 are rated too high. Keep it up, brother.
The only thing they forgot to put in FTL is an option to design your own "perfect ship" once all ships are unlocked. You pick the the base design, a paint job, room layout, systems, crew, starting augment and weapons. Maybe with a point system so you can't design a ship ready that's completely game breaking.
Oh man, you sound like vanguard if valor.... I'm getting flashbacks. It's awesome
I have every ship but Slug C because you need to get to sector 8 with Slug B.
There are some good boarding guides out there. This is a very nuanced ship to play. For example if you move between rooms AI will shift crew out of piloting briefly, temporarily lowering evasion and allowing heal bomb to hit more reliably. You can also heal bomb your own ship, and it's possible to micro move all 8 crew members into a room (4 in it, 4 passing through) to heal all 8 if you need. If you're willing to pause buffer you can even fire missile into weapons and time crew moving out so it hits AI crew for damage (but not yours) + damages that system, but this usually isn't necessary.
Once you have extra tools like mind control or especially hacking (blocks doors, helps limit damage, etc) slug B operates fine as a boarding ship. You will pick up better crew, get more scrap/rewards, and and build based on those rewards. Dumping slug gel + heal bomb for medbay or clone bay leaves you with a more normal/viable boarding ship without too much money loss, so you can scale this into a sector 3 viable ship even on hard pretty reliably. It's miles below stuff like the lanius ships, engi A/C, crystal B, etc but it's a middle of the pack ship with expert play...nowhere near as RNG crippled as stealth B/Engi B/Fed C on hard and more reliable against bad shop luck than Rock A. I have it around Kestrel C in terms of estimating how likely I'd be to win with it, but it's obviously a very different playstyle from that.
The heal bomb boarding strategy is pretty solid. Unfortunately it won't last forever as you will run out of missiles eventually. And if it ever misses earlygame it's basically a restart as your crew is now dead. Don't waste missiles on unmanned drones and just flee. Try to buy a clone/medbay ASAP, and do everything in your power to get some mantis. The one redeeming quality of this ship is it has a transporter, and transporters are very RNG reliable at getting a good lategame mantis boarding setup going.
Crystal B in B-tier? What? That ship is the best one in the game, it's blatantly overpowered. Just the fact that it starts with cloaking AND shields, which makes it effectively impossible to take any serious damage in the first few sectors, makes it overpowered, and then you factor in the 4-man teleporter and the 3 crystal crewmembers (who are the best boarders in the game because of the lockdown ability) which make it the best boarding ship in the game. I think you're heavily biased against boarding so you gave it a bad ranking since it looks like a dedicated boarding ship. You should watch a video of someone that can play the boarding game properly to see just what Crystal B can do
Also Stealth C not being F-tier? The worst ship in the game not being F? Have you ever actually tried playing with that thing? It's next to impossible to kill the worst ship in the run without taking significant damage, it's only possible if they only rely on drones of if it's a glitched ship that only has ion weapons or something. And if the first ship has a beam weapon you'll probably lose half your hull and have to flee. It is not unheard of to literally lose the game to the first ship of the run as Stealth C (if the enemy ship destroys your engines)
Slug B has a worthless strategy and relies heavily on RNG to get through the run; Stealth C has a worthless strategy and relies on RNG to survive the first sector
Honestly people overrate the crystal B sure it's good but it's so inconsistent because it has not a single way to do hull damage outside of destroying systems with boarders
Bit of advice for the slug b that I figured out. You start with 30 scrap and the heal bomb sells for 20 scrap. A clone bay is sold at 50 scrap which enables you to throw your slugs onto the enemy ships with reckless abandon. If you are lucky enough to get the slave ship event you could luck out and swap one of the slugs for a rock or a mantis.
Unlocked Fed C today. Tried a few runs and always die in the first sector lol.
Running into an unmanned drone: "My time has come"
Unmanned ships are rough for boarders, but with a level 2 teleporter (which you should prioritize getting for just this reason) you can send crew in and pull them back out just before they die, whittling the enemy ship's systems down. With the Mantis B that still won't help unless you have one actual weapon (or a boarding drone) to deliver the kill, but with the Fed C you can either use the Clone Bay or just wait for your Artillery Flak.
Watch out for Cloaking, though! Turns out, you can't teleport troops back from a ship while it's cloaked, and there is nothing more painful than watching that happen.
@@elliotreid7401 Fed C has clone bay and starts with respirators, so auto ships are some of its easiest matchups. Break weapons, let crew suffocate, repeat until the thing has no HP from breaking systems or flak arty.
It's all the OTHER ships that give Fed C hell. Especially ships that have a med bay early on + can get through your shields are awful. It is possible to bait AI into fighting in shields while you break medbay...if you over-load crew on enemy ship and trash your limited evasion. Flak arty is slow. You have no other weapons. This is one of the ships where it's hard to mitigate early damage, and yet you need more help than usual to scale into viability. Not the lowest ship, but bottom 5 on most lists.
Fed C's description: "only the most suicidal of infantry chooses to fly on this ship."
aand there are two zoltans, which can deal area damage when they die.
In other words: "GREAT EYE AKBAR!!!"
I would bump the Fed A down one because the artillery weapon takes up a subsystem slot and thus gives you one less subsystem to install.
yes it itself IS a subsystem but it isn't always that useful.
For me, stealth b is one of the most frustrating ships early on. You HAVE to upgrade the weapon slot ASAP cause having glaive beam go down is so detrimental. But it’s also my favorite.
Starting with Glaive is amazing once you get far enough though. I had a victory with 2 Glaive beams, hacking, and Weapon Pre-igniter. Sliced the Flagship into a million pieces in a matter of seconds.
Backup DNA should save the skills each sector jump, and use that as the minimum a cloned crew can have for that sector, and bump up the price on it, that way the disadvantage of dying is mitigated (but you should still have a death limit for each fight, so you do not flood the enemy ship with mindless clones all the time.)
S-tier ships
2:28 Federation A
3:39 Zoltan A
9:51 Cristal A
Love me some FTL content! RUclips could definitely use more. I like the points you make and not liking the boarding strat is fair. I definitely think you showed the rock A too much mercy though 😆
Rock a isn’t that bad
I think the Lanius ship can be REALLY good for boarding, you just have to buy the teleporter, kill the O2 and medbay or cloning bay, then just walk around the ship and watch them suffer.
I've only done two Mantis runs.
The first went well until the 6th sector, I beamed my boys over, I guess a fire started and spread to some systems, and the ship managed to be completely destroyed before my teleporter had recharged.
The second, I had a chance to tag out for a cloning bay, went for it, and immediately regretted my decicion.
Good to know my first successful clear was with a d tier ship.
Which ship did you use! I love that even though some ships are objectively worse starting out, they can be shaped into successful run-winning builds by the end.
@@spearmintz1 rock a. I ended up with a flak II, glaive beam, and artimus. Also had cloaking and weapon preloading. It was wild. Can you make a video on how to unlock the crystal ship?
@@ripsterhipster5948 Not a bad setup! I will definitely consider making a video, it's pretty straight forward to unlock if you look it up, its just heavily RNG dependant.
It was a while ago, so I don't remember exactly what the build wound up being, but Stealth A was the first one I could beat the game with.
it's your opinion but this might be the wackiest ship tier list I've seen. Here's mine:
S: Zoltan A, Lanius B, Crystal B - the absolute top tiers, very hard to lose with
A: Stealth A, Slug C, Kestrel B, Federation A - very very strong, some small issues keep the from top tier
B: Engi C, Kestrel A, Engi A, Mantis B, Rock C- strong starts but theyhave issues
C: Lanius A, Crystal A, Zoltan B, Federation B, Slug A - middle of the pack, not great not terrible
D: Slug B (it's not that bad cmon), Zoltan C, Rock B, Kestrel C, Mantic C - weak ships but still capable of winning without having insane luck
E: Rock A, Mantis A, Engi B, Stealth C - very tough to get off ground, then you're stuck with a mediocre ship
F: Stealth B, Federation C - absolute garbage, unless you have insane luck
Mantis A belongs 1-2 spots higher. I'd straight up trade positions for Lanius A vs Fed A, too. Hacking is a big deal and makes scaling the ship's offense/defense into later sectors pretty easy. Much, much better than arty beam.
Engi C is best 'gun" ship in the game. Federation A is highly overrated. its is very mediocre ship. the major issues are limited offense early game, artillery wastes a system slot and poor layout against bordering. Lanius B is the best boarding ship in the game. All you need is DNA bank augment and your golden.
The Engi B is the last ship I beat the game with. The way I found to play that is to vent the entire ship and get lvl 2 doors. The ship is immue to fire and boarding. I had one extra crew member to hang out in the bridge, a rock guy, to help put out fires and to fight when enimies teleport to the bridge. The healing bay is 3 squares away which helps when my pilot needs to heal. It's not a bad ship. It's gun focused, done maintained.
My tier list:
S tier: Lanius B, Engi C
A tier: Stealth A, Crystal B, Lanius A, Crystal A, Zoltan A, Slug C, Kestrel A
B tier: Rock C, Kestrel B, Mantis A, Zoltan B
C tier: Kestrel C, Rock B, Mantis C, Engi A
D tier: Mantis B, Slug B, Federation C, Federation B, Federation A
E tier: Stealth C, Zoltan C, Engi B
F tier: Rock A
Shadow realm: Stealth B
Looks like very similar to holoshideim tier list XD
@@noavailablenamesatall lol great minds think alike
Most forgettable Ship: Slug A
Having less experience in boarding really underestimate some of the ship here.
To say Lanius is not as good at boarding as Mantis or Rockmen is also an understatement.
I used Lanius B and beat most boarding battle with a pair of Lanius while my other crew stay in my ship. They make the room no oxygen which does extra damage. Enemy crew will just run away when they low health. You mind control some to make them even more confuse. And some how if your hacking lock their escape door, they got stab in the back by those they are running away from.
Mind control also makes you immune with enemy mind control as well which help a lot during the boss 3rd phase. Just simply put one energy bar on mind control than mind control the mind controlled.
There’s also a nasty move that is mind control then teleport them to your ship. And when they snap out of it, you beat them hard.
Lanius B is easily S tier. It’s is probably sit at top 3 of best ship out there.
I think the loads of layouts in this game kinda has the effect sometimes of making layout soup. I.e. the meta is pretty well established, so the gimmicky/unique ships exist for those frustrated with meta. Speaking from extensive personal experience, the game is challenging enough to the point where you can enjoy playing the way most people play, but the nonmeta ships still have a place in my heart as being more rewarding and fun for someone that's played enough of the game straight-up.
Engi type B is terrible. Two bad weapons, no crew and with 0 upside.
But Stealth ship type B is actually a challenge run, 80% dodge while stealthed is basically 0% you can't trust it. Run into an enemy with a beam weapon? You will get hit. An enemy with any drone? You will die. If you don't rush level 3 cloack some ships can get 2 lasers off before the glance beam charges. One shot in the weapons or the cockpit and it's GG until shields. Sector 1 is very hard. Sector 3 with lvl 1 shields or no weapon upgrades , just as bad.
I think the Advanced Edition dlc added more drone based enemies, which in turn nerfed Stealth B. And the heavy laser on Engi B is actually pretty good. But heavy ion is terrible, so it brings down the whole loadout.
Lanius B is an easy S tier for me.
Advanced flak is the best weapon in the game and Lanius are amazing boarders (they can even board automated rebel ships)
Crystal B comes with stealth too which has to push it up to A-tier for me.
Zoltan B deserves S tier. It's possible to do the flagship just by keeping the default weapons and dumping all your scrap into only engines and shields. Cloaking and all that is an added bonus ofc
Lanius are literally the best race in the game for boarding. They have the best kill time out of all the races and take 0 damage from lack of oxygen making them impossible to stopped by your own ship being boarded and heaps of opportunities to take advantage of lucky o2 damage and breaches on board enemy ships.
Clone bay in Lanius B also allows for you to RISK your crew at EVERY random event encounter consequence FREE. Thus you get the highest chance of acquiring most scrap out of any ship in the game and the highest possible chance of winning the run.
Lanius B isn't just the EASIEST S tier in the whole game but, would beat every other ship you have put on S tier in combat.
Mantis A and B are both S tier, in my opinion. The boarding parties can easily destroy the early game, allowing for a massive stock of scrap and you can then make your ship really badass.
Yes but if the run goes bad you come to a point where boarding is less eficent and you are forced to transition to weapons, thats why they are not S tier to me.
Nicely done. Gave it a like. Don't agree. But, that's what's so great about FTL.
Would you guys feel vindicated if I said I won Hard Mode with the Stormwalker?
Calling stealth C better than slug B is mind blowing.
Man, I love the Slug C.
Keep up the good work mister, you gained a subscriber
Thanks!:)
mantis B just getting crubstomped by auto drones in the early game is so obnoxious
My best hard-adv runs are fed-b and crystal B.
Best normal-adv runs are slug a, stealth b and lanius b.
the mantis are the best if boarding isn’t integrated with other strategies. Rockmen will beat them thump for thump if used alongside a fire based weapon, and labours beat both of used alongside a breaching strategy
Again with a lot of other's i'd have to disagree with Lanius B, but I also think you might have overlooked the power of clone bay/boarding with the existence of Reconstructive Teleport - it is quite expensive, however if you do manage to grab it your medbay problems are completely solved, forever. The Teleporter heals your boarding crew and what minor damage your other crew would take (they're HOPEFULLY not on the front line... hope is the key word here) would be healed by the passive heal the clone bay gives you per jump.
I only have maybe 20 or so hours in FTL but I have always loved watching gameplays of it and I am proud to say I unlocked the Zoltan, Lanius and Federation cruiser in one run with the Engi Ship type B.
So hyyped!!
Edit: Just this morning, I did a run with the Zolton ship and got extremely lucky with weapons (2 flaks and a halberd beam) and even got the stasis pod crystal ship quest... So I unlocked the mantis and crystal cruiser in the very next run!!!
Super hyyped!!!
Im so glad someone shares my hatred of Slug B
The only thing I disagree with you on is the crystal b should have been ranked slightly higher because in the early game you can use the lockdown ability to quarantine the medbay and destroy it before the enemy can react we're with the Mantis b if the enemy has a medbay you have to use weapons to destroy it
Didn't listen to the whole video but dude, duuuuuude, Crystal Ship B IS hands down the best ship in the game. Note I have beaten FTL with every ship on hard mode. I don't think people talking about Lanius and such understand the stupid power of a four man teleporter with three crystal dudes...
1. Teleporting 3 crystal means you can instantly lockdown any room (really you want weapons disabled as you kill the crew), and then rotate the lockdown cooldowns so no one ever gets in or more so out to heal. If you time it right you can even catch them as they try to run and they will stop fighting.
2. Teleporting and taking a ship intact always grants more metal than destroying it.
3. While you cannot kill a drone until you get a weapon (unless you have a clone bay) you CAN teleport you crystal guys over to them because they have reduced suffocation. The only ships you have to worry about are drones that might cloak or ones that generate super shields that might keep you from beaming your guys back but by the time you encounter them you should have weapons to back up your boarders.
The problem with Lanius boarders is they will continually have to fight crews if they have a med bay keeping them from destroying systems. Crystal with lockdown does not.
For me personally Kestral B (RedTail) is the best ship. You basically start with a superior burst laser Mk3, except it only takes 10 seconds to charge and not 19, If systems are damaged you'll only lose a portion of your weapons rather than 100%, firing 4 lasers at once means you're weapons operator will be max-skilled by sector 2 and in general starting with 4 points in weapons is extremely generous. As soon as you get 70 minerals upgrade to shields 2 and you're pretty much untouchable for the first 3 sectors.
Mantis B is great too, starting with 2 shields (only ship which does) and defense drone again makes you pretty indestructible for the first 2 to 3 sectors, but the effectiveness of boarding drops off very quickly in the later sectors and you usually find yourself just reverting to standard lasers and stealth.
My thoughts on how they were ranked:
Fed A - Should b d tier, bl2 isn’t good on its own
Zoltan A - Right on the money
Crystal A - maybe a tier but s tier arguments also hold
Kestrel A - Right on the money
Mantis A - Right on the money
Kestrel B - Right on the money
Fed b - no way that deserves a tier, bad layout and weak offense. D tier for me
Zoltan b - Probably better than kestrel a but a tier is good enough for me
Mantis B - good for winning, but can suck in s1.
Engi A - probably a tier lower
Stealth a - horribly underrated by most, even without shields, its has very good offense and decent defense
Crystal b - should be in S tier or high a tier
Kestrel c - about correct
Engi c - one of the best ships if not the best
Zoltan c - how did it get that high? You need so much scrap early on. Definitely E tier
Rock c - probably low a tier for me
Lanius a - deserves s tier
Stealth b - only f tier for me srsly every ship in s1 has a decent shot at killing you
Rock B - right on the money
Fed c - d tier for me
Slug c - high a or s tier, pretty strong once you can get another weapon
Rock a - e tier for me but better if you don’t care about winning on any given run
Slug a - very underrated - high a tier for me
Engi b - a tier lower but more or less accurate
Lanius b - probably the best ship in ths game, no way its d tier
Mantis c - good once you get the ball rolling, high d or low c for me
Stealth c - accurate
Slug b - underrated, id put it in d tier above fed c
All stealth ships (because they are supposed to be specialised military flaker ships) should have +10% dodge even without engines, should have 25% chance to negate ion damage , and should have the automated reloader effect built in also , and the advanced navigation and FTL charge booster built in, not taking away any augment slots.
Flanker/interceptor ships
Engi C and Slug C are some of the best ships in the game! Engi has hacking and dual laser with 25 drone parts so you can hack every fight! Slug c has hacking and MC!
I would rank Slug A at least a b
B tier. With one additional weapons upgrade anti-bio beam becomes very easy to utilize however the ship comes with the most resources in the game, transitioning to better weapons becomes easy once something becomes available.
Also Crystal B might be the best ship in the game.
Also Rock A is bottom 3 for sure.
The Stealth B is my favorite ship. Yeah, it's kind of a mad dash to get a shield ASAP, but starting with the glaive is just an instant delete button. And being able to stealth to charge it up unhampered negates its biggest drawback.
I honestly think Mantis B belongs quite a bit lower. It has many consistency problems and certain encounters are straight up run ruining. I honestly prefer Federation C over it because at least if you run into a medbay or an AI ship you can just suicide dive your crew into the ship over and over keeping its weapons disabled until your flak arty kills it. Mantis B forces you to forgo so many fights and the scrap hurdle to be able to even theoretically kill the problem ships is immense. Since you're not getting scrap from the fights you HAVE to run from its a compounding problem. The amount of times I've had my Mantis B run ruined by shieldless autoscouts with burst laser MK IIs or enemy ships with level 3 medbays in sector 2 or zoltan pirate ships is enough to make my eyes roll out of their sockets.
When your ship is finally in a stable position to kill anything the 4 man teleporter feels amazing to use but until then this ship has so many problems that its infuriating to play.
I don't feel like engi C is worse than engi A. While the engi A has to rely on their drone to take out enemy ships, the engi C gets the dual laser, one of the best guns in the game.
Drones don't often target the rooms you want them to target, which can be painful if the enemy has a missile weapon. Meanwhile, the engi C can just choose which rooms to target.
Do you upgrade the beam on the federation A or do you just leave it at base stats?
Upgrading it is definitely the easiest way to win as the beam annihilates the final boss and most ships. However if you plan on boarding (since you get a mantis and rock to start with so its viable) then dont bother.
My favorite is mantis B. THe amount of scrap I get is ridiculous. If I get reconstructive teleport it kicks ass every time.
Do weapons!
My personal Tier S List: Mantis B, Stealth A, Zoltan B.
Funny how everyone says unlocking crystal cruiser is hard but I got it in like 1 day, 3rd try.
The problem I have, is killing 10 rock ships achievement (going for 100%), literally impossible.
I will say anti bio beam sorta shines if you find 2 of them. Instant delete anything but rocks, finish them off with the bomb. But if you don't find 2x it's worthless
I always assumed Healing Burst would be hot garbage, but now after watching your video I'm playing Slug B with the prescribed strategy, having fun and actually doing pretty well! As a big fan of boarding, I'm really feeling the benefit of being able to heal my guys while they're on the enemy ship.
Time will tell if this run continues to go well, but so far, not so bad!
Got click-baited with the thumbnail showing Slug B in S-tier.
Bro, you had me itching.
holy shit the FTL fandom is alive again
Mate while i agree with most of this list and disagree with some due to everyone having a difernet playstyle... puttinng Zoltan C in B tier is the one thing i fully disagree on this.
Zoltan C has 2-3 major problems.:
- Its damage comes from Drones and Ion - and while this is similar to Engi A, this one is alot slower in terms of shots (if your trying to charge all of 3 of them) and while the beam wont miss it wont target important systems (weapons, shields, piloting, drones).
- While rare to see, some ships have a weak system that needs a hefty cost to upgrade (Zoltan B needs 120 to get 1 layer of shields); Zoltan C requires 90 scrap total to have 5 base energy. Even with Zoltan your only gonna have 3-2 energy on your system from them, since one has to pilot and one might need to fix an important system.
- The 3rd comes when the Zoltan shield gos offline and is part of the above problem... if you losse one important system your likely gonna losse the run or youll be very weaken or worse.: losse a zoltan crew member and 1 energy point.
Zoltan C from what ive seen is consider the Hardest ship to run in FTL (Even on Easy) due to having to many downsides... Hacking, Defense Drones II, Missile weapons and Bombs will ruin it, and the SuperShiled willd only keep it safe for 3-4 volleys minimun. And while i understand that C Types are meant to be chalenging, Zoltan C is the worse of them all.
This is an extremly hard and frustating ship that should be near the bottom of most lists if not at the bottom.