I don't think times are changing. Been following the project since 2015 and went back to listen to some podcasts from back in like 2016-2017 and the complaints from the community back then were basically the exact same as they are now. Nothing has really changed.
@@dcshoes841 can you give an example? Because I remember playing at 5 fps back then and only having fighter sweep contracts. Everyone was just theory crafting back then more than anything else.
"The community" isn't a hive mind, and not every complaint is automatically valid or reasonable 🤷🏿♂️ Also, he was talking about a shift to focus on noncombat. Did you even START the video before commenting?
@@WhiskeyTangoFoxtrot_YT Any of the podcasts from Redacted or the Captain's Table from 2016 to 2018 and you'll probably find something. I don't have a specific example off hand. Sure there was a lot of theory crafting, but that doesn't matter. The point is the game is going in a direction that the dev team wants and not the direction the players think it should go and there-in lies the conflict. It doesn't help that the developers supposed priorities are constantly shifting, raising the question if those things were every priorities at all.
@ They've said plenty of times before they were going to make a shift to non-combat, only to release combat ships and combat events. If you're going to continue to be condescending, I will not respond to you.
@ I know, that is why I asked about an example because I started following the game around that time and vociferously consumed a lot of redacted pod content. All we could do back then was dream about the future and guess what the game was going to be like because we did not have a game at the time, more of a tech demo. We did not even have the ability to save loot that we found in the wild let alone a working profession that you could take part in other than combat. But today, the game is beyond what I thought it would achieve. Even back then I thought the game was a pipe dream and would not even get close to what we see today. But I keep coming back and being pleasantly surprised with what they add. And on top of that, most of what they add is nearly 1 to 1 with their early design documentation. Like with mining for example. The issue is that they have been adding but not actually keeping up with major issues that keep it from being an actual game. When the problems take away from the fun then it stops being a game and starts being more of an exercise in tedium.
Just so you know, the Vulture does in fact have VTOL thrusters. When you hit VTOL mode a couple panels slide open on the arms to feed the underside thrusters.
I second this, VTOL is not only for the Fortune, the Vulture has it too. The only benefit is the automated ejection system. Not worth the 2x longer scrape time for me. I like playing the Tetris minigame, it only takes a minute.
the fortune is a sign that they are 100% ditching munching. Its frustrating that they didn't focus on a true differentiator and just went for a cargo feature that should be a function of all the salvage dispensers. Missed opportunity to give the game loop some needed depth.
I actually like the difference, there's not usually multiple "differentiator" of the same technology, just different style to it. It fits perfectly with the lore for Drake to be barebones, you work for it with it's usual cheap, no safety, frontier approach. Meanwhile MISC is more refined, safer, but slower.
I don't think anyone would ever think the fortune is better than the vulture; it's slower for scraping, holds less SCU (when we include the very commonly used non-cargo grid extra space the Vulture uses) and is actually easier to unload both into a warehouse and offloading in space to a cargo ship (all out the back versus both sides plus interior if you move stuff to the inside) ... however .... individual wants are different between players so I understand this has its own reason to exist and also I do see it as a solid alternative in verse competitor, having more choice in same sized ships is not a bad thing for players really! To me the fortune is an easy way for CIG to have a ship sale money boost without putting the effort of a new ship design in so just kinda makes sense.
Salvaging is my chill time. The Fortune leans heavily into facilitating that. I went into my subscriber test flight fully expecting to hate the Fortune and absolutely loved it. Vulture melted with no regrets.
I have the vulture but upgraded my storm tank to the fortune. For me they dont need to be the same if i want to min max ill use the vulture when I want to just relax I use the fortune as its box production is automatic I dont have to get out go down print a box move it and repeat.
8:30 I was under the impression that those desintegration fields were a temporal solution. But since the Fortune seems to have nothing on it that could do the physical manipulation I'm affraid that idea is dead and vibrating ships to fairy dust is the permanent implementation of what once was called hull munching :(
@@ThomasD66 what game Doesn't use magic beams? NMS does. Mince craft you literally punch trees. I don't think it's 💯 dead but there's no way they even approach hull munching till malestrom is in game and working performantly.
Easy fix is to have an implementation that involves both with an appreciable loss of material occurring when disintegrating. Considering if you were physically breaking down a ship and digesting it within some system, that material would already be stored within the ship, as opposed to disintegrating the "dust" would scatter after and much of the ship material could be lost. I think SC short-term has more important functions to work on. At least phase one of the salvaging is already implemented and work fairly well. Let's get some stability and other important features implemented.
This new cargo “conveyor” (I hope they make boxes actually move rather than just snap into position) is also a nice step towards the Arrastra with its external processed ore cargo grid. And maybe the Railen too? Would be nice with a system that helps you get cargo onto/off the grid.
@LucidStrike 100 bug fixes... bugs still persist... honestly the bugs are the only game "feature" that does persist. I guess wanting what is advertised as playable to actually be playable... is petulant??? Or perhaps wanting to do basic things like... log in... maybe that is petulant??? Or possibly being able to get out of a hanger... or into an elevator... these must be the desires of petulant gamers. Imagine...
@@AlbertoMartinez765 they don't advertise it that way.... they don't defend lawsuits that way... they advertise it as playable. they defend lawsuits saying it's a released live service. yet we in the community are supposed to accept game dev is hard...i dont care if you spent 60,00 for a starter ship, or 50,000 for all the ships. if we are advertised a playable game... we should have it.
I have the prospector and the vulture as my industiral ships. I love the look of the vulture, so i will be keeping it. In my eyes thier is not enough of a difference to change to the new Fortune.
I love the silent cutaways you give some videos to add more personality to them (But I love the straight-laced fact videos too!). "....Whatever that means..." had me rolling. As an Aquila owner since 2017 I felt that in my BONES. Deep Space scanning when, CIG!?
I, for one, am super happy we have an alternative to the vulture. I do love my vulture, but my wife hates it. She, however, loves the fortune. Now we can both enjoy the flavor of ship we like. We need more diversity for industry ships. This is a huge win for flavor.
I'm not mad the fortune is soloable, I'm mad that this tech was promised to the vulture, and it didn't get it, and even if it wasn't it could easily benefit from it and there's no reason it shouldn't be able to.
but there is. its for a distinction between them. salvaging the vulture is almost twice as fast but you have to get out of your seat and play stack the cube. This makes them the same but different to me the vulture is a min max ship while the fortune is a i just want to relax and salvage ship. two very different approaches Id expect the other companies ships to be the same some will focus on max profit others a more slow paced style. Non combat ships have to have their trade offs applied in different ways.
8:40 Now those mechanics would make a good one person salvaging ship. One that focus on siphoning fuel and air. As well as grabbing/storing weapons and components.
Since I didn't have a Prospector, I bought the bundle with LTI... Salvaging and Mining in one purchase. I just need the base builder and I think I can be good, though the Starlancer is calling me for that. lol.
I got the fortune for the LTI but i do really like the never leave your seat to go and move the blocked boxes. Then after the buffer is full, you go home and drop of your 24 SCU of RMC. Do like it.
While it is understandable (for now) to offer more opportunities to the player, I'd rather see those non-immersive salvage flashlights being replaced by siphoning pipes in the future. The Fortune could thus really differentiate itself from the Vulture and be like the Starfarer's little brother.
My favourite sort of tomato is the sort you find in space. I hope there will be some development of "proper" industrial ships - refineries or manufacturies.
What does this change? It's even lazier beam citizen. Need to move something? Beam. Need to heal yourself? Beam. Need to heal a friend? Beam. Need to Mine? Beam. Need to salvage? Beam. Need to fix something? Beam. And they'll sell you all kinds of slightly different version of those beams for real $$ of course.
I believe the strongest use case for the fortune is deploying from a larger ship. It comfortably fits in the 890j amd the polaris, and it likely any other larger ship.
I really like the fortune’s interior and that cockpit view is UNMATCHED but I wouldn’t change my vulture for ANYTHING, I really love that ship it has such an important place in my heart, never ditching on the vulture, it’s my little boy
Nothing is changing, they are making already sold ships obsolete by releasing ships with better functionalities at the same price. Wait, I lie, one thing changed, I'd rather spend 400 euros in a GPU that can play final fantasy rebirth than a dime more in star citizen. A new larian game? Why is not for sale already?
The MISC platform infers coming modular trade platforms. So this already better than my beloved Vulture. BUT (in the current state of game) the Fortune is a grinder: Make money be bored get phat loots go shoot peeps. The Vulture is a profession simulator. One big issue is so many SC ships can't ride the changes into the game's promised future. My C1 feels old already. It's waiting for bolt-on mining or scavenging gear (not to mention a front door and working weapon rack.)
Foxyloxy already did a pretty in depth side-by-side comparison of the two ships. And surprisingly, the Vulture is the better ship imo. The Fortune has a few perks, like hull hp and more quantum fuel, but by all other metrics, id rather have the Vulture, especially if im going stealth-salvaging.
I was looking at the Fortunes auto storage rack feature the other day and thinking, wow that looks alot like the floor of the Reclaimers Salvaging Processing level. Are we finally going to see autoloading on the Reclaimer and will the cargo finally auto load onto the rails on the outside at the back?
Design ''quirks'' are all part of why we have different manufactureres I feel. You have choices. Do you want to do it this way, or that way? Do you want it easier at the cost of it taking longer? Etc. The more options we have the better imo, as long as it all works. Stability still needs to be the number 1 priority for now I think. Once we get that, then we can work on other aspects of game play, features additions etc.
It really should have been based on the freelancer, we need medium sized salvager, not a smaller one. It is nice to have variety though. need some more manufacturers getting on the industrial ship design
Gonna be honest, I'd rather have the Vulture with its ladder and manual moving than need to count on anything automated in SC right now. It is all done server side to prevent abuse so if your server is flaky, so is your entire ship.
Your Box cargo isn't "safer" in any way or form ( its just an animation to a cargo grid not any different then the Boxes getting spit out INSIDE the Vulture its the same thing) as people who boxes disappear thru the floor of the world or from the cargo elevator will tell you.
While th Fortune has VTOL engines, so does the Vulture. They're not as prominent, because they don't rotate (even though the thrusters do look as if they should) but right next to the control room on the arms you have small flaps that open up if you engage the VTOL engines, revealing the VTOL thrusters underneath.
I'm really hoping they manage to stabilize things. Once that happens, plus base building, the only REAL thing left to complain about is the mile kong catalogue of things left to be developee
No, WHY Because the game isn't finished and eveytime they add new things and systems it breaks the old stuff that's Just How Programming works period. You can't Have stable in a half finished project.
“Even exploration ships - whatever that means.” That line hurts. There literally is zero exploration and peobably never will be. Even so, the entire game will be broadcast and documented in preview videos before players have a chance to ever “explore.”
Nothing's changing ... at all. This is a 'cheap' ship, just copying an existing ship and repurposing for SHIP SALES! If we needed another salvager we need something between a Vulture and Reclaimer. Not that much easier to solo and slower to salvage. Waste of time. VTOL engines really, you're really struggling to up sell this ship, good grief.
Even though I really want a mid size salvage ship there needs to be more options for salvage and mining ships. Even though I am not a fan I welcome this ship and hope 2 or 3 more salvagers appear that are as different to each other like the Fortune and Vulture
What we NEED is a refining ship, which would be the FIRST & ONLY ship of its kind, which is why I've been begging for the Arrastra to be put into the RSI queue, preferably in front of all the other ships. But instead, CIG STOLE the queue spot for the Galaxy, which also would have been the first refining ship along with doing cargo and providing the first tier one medical ship. But since CIG are lazy cowards, they stole the queue spot for the Galaxy and gave it to the Perseus, another bloody combat ship which we don't need and can't even use because it's specifically a capital killing ship and we don't have any capital ships. I also think CIG was just being cowards and putting off tackling the first properly modular ship as well.
Don't forget about the Expanse, MISC's solo refinery ship. My guess on what happened is one they wanted to get more combat ships and having a refinery might have some complications with its implementations. Such as how do you handle a refinery queue when the refinery doesn't exist anymore.
@@xplosion6852 That's not the LMAO you think it is. By technical definition, the 890 Jump is a capital ship. But the Perseus wasn't designed to blow up 890 Jump's or even Polaris's. It was designed to take out Idris/Javelin/Kraken's, etc. And if you knew SC, you'd know that instead of sounding stupid.
@@Zeoran By what technical definition? 2 searches tell you that the Polaris is a capital while the 890 isn’t. They gave a good enough reason for changing the galaxy with the Perseus and maybe you don’t need it but others want it just like you want your Arrastra.
It’s just how they covered the cost of reworking the mole . Now can we get a mining reclaimer so they can update the reclaimer its layout so dumb . Glitching boxes to get them out of the ship is dumb.
It really isn't a sign of changing times. Combat was, is, and will continue to be a focus of SC going forward, and combat is easy to develop because it is natively supported by the engine (since the CryEngine and Lumberyard engines were designed with FPS and vehicular combat in mind). Combat also makes for more snappy cinematic content and draws in younger players. Industrial loops have been getting steady attention from the beginning, it's just always been slow. The Fortune is no exception. They've done a couple of novel things with it that are nice to see, like the automatic conveyors, but beyond that, the Fortune is largely a repurposed Prospector hull. Repurposing ship hulls, reusing assets, is a thing that CIG does with regularity and is proud of. In short, while it is nice to see another salvage ship, this is not an indicator of shifting times or focus, for better or worse.
Star Citizen is nearly dead. If you are here hoping a new ship is changing the game you are tone deaf. They are riding out the last of the fund's before closing the doors. Good luck.
@SpaceTomato To warn people. Don't waste your money on this tech demo. It's not something that can be realized any longer. If you really cared about the game you would not review ships , but rather demand they address everything that's wrong with the game. That's if you cared.
I think saying that combat was the sole focus is a very silly thing to say i mean if thats the case why was the mining , salvaging and cargo gameplay so focused down we have tier 1 and 2 of that before tier 1 of Bh we still dont have handcuffs and soft death was just added and that helps cargo mostly idk who thinks SC is combat focused but there are so many flushed out loops outside of needing to "pew pew"
I haven't bought a new ship in SC for a long time, but I'm considering the Fortune as an option. The design appeals to me and I'm trying to explore other career options. Pew pew has never really been my thing and I play solo most of the time, so this ship ticks most of the boxes for me.
Star Citizen WILL NEVER be a stable or playable game, but keep throwing money at the developer... for 14 years.... People born at the beginning will graduate soon, they are Freshmen now.
They went from everything being physicalized to magic outside snappy grid. Along with the “everything is a beam” approach, this game only continues to provide compromise and mediocrity.
I was in the middle of hull scraping some panels at an asteroid cluster in Pyro in a Fortune the other day when I saw a player fast approaching me. I assumed they weren't just checking me out, they were probably going to attack, so I got out of there fast. I had about 4 RMC in the buffer + 12 on the cargo grids at that point; if I'd been using a Vulture instead, I might've been able to fully fill it up before the other player found me.
Ah, but if you were in a Vulture, they also could have shown up while you were in the back unloading boxes, and you may not have made it out at all. Generally I lament that the Fortune is so slow to scrape because MISC is my jam and I was looking forward to it. But being in hostile space is actually the one scenario I see where a salvager you don't have to get out of your seat, and away from your radar, is a huge boon.
I love this ship. The one thing I’ll say is, to justify the price and the lack of a second salvage arm, I think that the cargo should be doubled on the exterior. The hull A for example has two layers of cargo, I think this would be possible without blocking anything on the fortune. It would give it 24 scu 13 in the filler. 37 would make it about equal to the vulture and would make it to where you wouldn’t have to get out at all and allow use of the elevator for your own cargo and salvaged parts and weapons. Not sure they’ll do this and if not, I feel $135 would be where it should be priced. I’ve tried stacking and you can fit 45 but it’s not fun haha 😆 Otherwise I love it and have chosen it over the vulture.
The sign is clear. CIG is lazy. What ship will be copy cloned next? We got the Mk II's. Old ships are be cut a paste with a few small changes. Just another lazy cash grab.
Imo nothing is changing and instead the game is actually degrading into a mediocre CoD-clone in space. Everything is about combat and even non-combat ships are given weapons in a forward-facing offensive configuration. Non-combat ships are nothing but prey. No speed, no agility, no armor, no shields, massive signature to make you more viisible to combat ships ... AND NO DEFENSIVE WEAPONRY! These non-combat ships need an automated defense turret; not forward-facing weaponry which are completely useless when all you can do in a non-combat ship is run away.
Low effort in every way imo. Fortune is a sign of bad times ahead, abandoned physics (cuz it can’t be done with the current engine) etc. I get it, try to justify where you can, but majority know :/ Hopefully CIG get their shit together because feeling not negative is hard lately, especially with all the moves/decisions/etc and I am the majority. Here’s to hoping 🫡
There's a lot to like here. I love it when form follows function, & I find the automated external cargo storage not only intuitive, but flexible; being able to use those same racks for conventional cargo like a Hull-A lends Fortune to other gameplay. Long live the Space Airstreams!
The end of combat, huh? I dont see it will all events being geared towards comabt. Where the event for top 3 salvagers? Or exploration? There are non and does not look like there will ever be at this point. The new misc ship is just another marketing ploy.
I'm going to check out the Fortune. The Prospector just didn't grab me, but I haven't really gotten into mining beyond hand-mining or with a ROC. But I _like_ the look of the Fortune in a way that I didn't with the Vulture or Prospector. For single runs, and for well-practiced salvagers, it looks like the Vulture is still more efficient. But I''m thinking I could stash a Fortune at some out-of-the way, non-meta Lagrange Station, fly over in my Starlancer, do a few quick runs, the load it all up for one run to my Home TDD. With the combo of the self extracting and external storage, that could speed things up if I'm just loading to the 25 SCU capacity of the hopper+grid (which is the same for both the Fortune and the Vulture). Anyone else wondering what's up with the Concierge Paint for the Fortune? The Sunspot paint's black with industrial orange is nice, and I could see it being the expensive "always available to everyone paint" but if the Reserve was black and gold instead of black and tan, it'd be the usual Concierge Paint. Then there's my current favourite, the Windfall, which is also a better Concierge Paint than the Sunspot. I also grabbed an Auspicious Red Snake paint to match my Freelancer MIS.
I honestly love my fortune and I know there are some people who don’t, like you said the min/max folks. I find myself often having to remind people that what they are seeing is the same thing that they’ve been seeing with many other ships in different fields of the game. Every ship can do its function, but everything does things differently, and comes down to player preference. Some people like having two salvage heads and having to manually do the work, and some people don’t mind having a slower roll, sipping some tea, listening to an audiobook while everything loads itself, and they casually scrap. What I don’t understand is why people continue to give people who want to have a casual and leisurely time in a game such a grief about it because they don’t play the way that others want them to.
Fortune suits my in game lifestyle. I’ve managed two successful salvage sorties, it took a couple of hours each and making around a quarter million. Not quick but relaxing, which I why I have SC.
How come? I see so many people hating on it so I’m curious to hear from someone who likes it. I have one but solely for friends to use because I love my vulture so much
@@ProjectGnome1961 because im tired of glitching ladders. The ladder in the vulture ruins it. also its a 2 person ship, unlike the fortune, which is a true 1 player ship. I love not having to get out of my seat, and if I do, I dont have to worry about the ladder inside of my tiny ship slowing me down even more. Its about Quality Of Life for me.
@ I completely understand that. The ladder in the vulture is rather annoying. I wouldn’t mind a caged in elevator instead of a ladder because you’d still get that industrial look. I agree with you that the Vulture is almost a 2 person ship; I’ve considered putting an alt by the processor just so that I don’t need to get up every time my buffer is full
I found an abandoned and soft dead Fortune out in the asteroid belt of Yela with 12 external SCUs of CM attached. WOW I thought and snatched the loot. CM per SCU is about 2K aUEC which netted 24K. I doubt I'd get this ship. Considering the time taken to scrap or munch, the extra space, moving SCUs around to the back, for me the Fortune isn't really lucrative.
I don't think times are changing. Been following the project since 2015 and went back to listen to some podcasts from back in like 2016-2017 and the complaints from the community back then were basically the exact same as they are now. Nothing has really changed.
@@dcshoes841 can you give an example? Because I remember playing at 5 fps back then and only having fighter sweep contracts. Everyone was just theory crafting back then more than anything else.
"The community" isn't a hive mind, and not every complaint is automatically valid or reasonable 🤷🏿♂️
Also, he was talking about a shift to focus on noncombat. Did you even START the video before commenting?
@@WhiskeyTangoFoxtrot_YT Any of the podcasts from Redacted or the Captain's Table from 2016 to 2018 and you'll probably find something. I don't have a specific example off hand.
Sure there was a lot of theory crafting, but that doesn't matter. The point is the game is going in a direction that the dev team wants and not the direction the players think it should go and there-in lies the conflict. It doesn't help that the developers supposed priorities are constantly shifting, raising the question if those things were every priorities at all.
@ They've said plenty of times before they were going to make a shift to non-combat, only to release combat ships and combat events. If you're going to continue to be condescending, I will not respond to you.
@ I know, that is why I asked about an example because I started following the game around that time and vociferously consumed a lot of redacted pod content. All we could do back then was dream about the future and guess what the game was going to be like because we did not have a game at the time, more of a tech demo. We did not even have the ability to save loot that we found in the wild let alone a working profession that you could take part in other than combat.
But today, the game is beyond what I thought it would achieve. Even back then I thought the game was a pipe dream and would not even get close to what we see today. But I keep coming back and being pleasantly surprised with what they add. And on top of that, most of what they add is nearly 1 to 1 with their early design documentation. Like with mining for example.
The issue is that they have been adding but not actually keeping up with major issues that keep it from being an actual game. When the problems take away from the fun then it stops being a game and starts being more of an exercise in tedium.
Just so you know, the Vulture does in fact have VTOL thrusters. When you hit VTOL mode a couple panels slide open on the arms to feed the underside thrusters.
I second this, VTOL is not only for the Fortune, the Vulture has it too. The only benefit is the automated ejection system. Not worth the 2x longer scrape time for me. I like playing the Tetris minigame, it only takes a minute.
Amazing! That's good to hear, I wish I had known that before.
the fortune is a sign that they are 100% ditching munching. Its frustrating that they didn't focus on a true differentiator and just went for a cargo feature that should be a function of all the salvage dispensers. Missed opportunity to give the game loop some needed depth.
If it stays that way I will melt my reclaimer Andy buy something other instead
It is not that way at all my guy
It can still be in the game mechanically. It just won’t be shown as a physical action in game.
the claw was dead the moment they decided to make a mmo, mp synced physicalized hull destruction was never going to work any time soon.
I actually like the difference, there's not usually multiple "differentiator" of the same technology, just different style to it. It fits perfectly with the lore for Drake to be barebones, you work for it with it's usual cheap, no safety, frontier approach. Meanwhile MISC is more refined, safer, but slower.
I don't think anyone would ever think the fortune is better than the vulture; it's slower for scraping, holds less SCU (when we include the very commonly used non-cargo grid extra space the Vulture uses) and is actually easier to unload both into a warehouse and offloading in space to a cargo ship (all out the back versus both sides plus interior if you move stuff to the inside) ... however .... individual wants are different between players so I understand this has its own reason to exist and also I do see it as a solid alternative in verse competitor, having more choice in same sized ships is not a bad thing for players really! To me the fortune is an easy way for CIG to have a ship sale money boost without putting the effort of a new ship design in so just kinda makes sense.
The part I like the most about it is it hint that we might get a salvager based off the MOLE and a miner based off the vulture
While i love this design i hope not every single industrial hull will be repurposed for every other role. but some would be nice
I would LOVE That the Vulture design is soo cool and would like to see it used more options.
Salvaging is my chill time. The Fortune leans heavily into facilitating that. I went into my subscriber test flight fully expecting to hate the Fortune and absolutely loved it. Vulture melted with no regrets.
I have the vulture but upgraded my storm tank to the fortune. For me they dont need to be the same if i want to min max ill use the vulture when I want to just relax I use the fortune as its box production is automatic I dont have to get out go down print a box move it and repeat.
8:30 I was under the impression that those desintegration fields were a temporal solution. But since the Fortune seems to have nothing on it that could do the physical manipulation I'm affraid that idea is dead and vibrating ships to fairy dust is the permanent implementation of what once was called hull munching :(
Magical beams are all that the (lack of) physics of this game will allow.
@@ThomasD66 what game Doesn't use magic beams?
NMS does.
Mince craft you literally punch trees.
I don't think it's 💯 dead but there's no way they even approach hull munching till malestrom is in game and working performantly.
Now it's osmosis
That was to shut up the people who wanted the CLAW to work on the Reclaimer.
Easy fix is to have an implementation that involves both with an appreciable loss of material occurring when disintegrating. Considering if you were physically breaking down a ship and digesting it within some system, that material would already be stored within the ship, as opposed to disintegrating the "dust" would scatter after and much of the ship material could be lost. I think SC short-term has more important functions to work on. At least phase one of the salvaging is already implemented and work fairly well. Let's get some stability and other important features implemented.
This new cargo “conveyor” (I hope they make boxes actually move rather than just snap into position) is also a nice step towards the Arrastra with its external processed ore cargo grid. And maybe the Railen too? Would be nice with a system that helps you get cargo onto/off the grid.
Sure would be nice if they put the same attention to detail into playability as they do ship sales...
How tf is over 100 bugfixes NOT attentive? Y'all are so petulant. 🤦🏿♂️
@LucidStrike 100 bug fixes... bugs still persist... honestly the bugs are the only game "feature" that does persist.
I guess wanting what is advertised as playable to actually be playable... is petulant??? Or perhaps wanting to do basic things like... log in... maybe that is petulant??? Or possibly being able to get out of a hanger... or into an elevator... these must be the desires of petulant gamers.
Imagine...
@@LucidStrike xD *rofl
Programming is hard shrugs. Go play something else that isn't a Early access alpha/unfinished project for a while seems you need a break.
@@AlbertoMartinez765 they don't advertise it that way.... they don't defend lawsuits that way... they advertise it as playable. they defend lawsuits saying it's a released live service. yet we in the community are supposed to accept game dev is hard...i dont care if you spent 60,00 for a starter ship, or 50,000 for all the ships. if we are advertised a playable game... we should have it.
I have the prospector and the vulture as my industiral ships. I love the look of the vulture, so i will be keeping it. In my eyes thier is not enough of a difference to change to the new Fortune.
Very Reasonable takes! Awesome Video!
The convenience Reasons and smaller footprint fitting an ironclad makes the fortune for me.
I love the silent cutaways you give some videos to add more personality to them (But I love the straight-laced fact videos too!). "....Whatever that means..." had me rolling. As an Aquila owner since 2017 I felt that in my BONES. Deep Space scanning when, CIG!?
I, for one, am super happy we have an alternative to the vulture. I do love my vulture, but my wife hates it. She, however, loves the fortune. Now we can both enjoy the flavor of ship we like. We need more diversity for industry ships. This is a huge win for flavor.
Don't get complaining about CIG giving you Options vs just 1 ship. Now Give us a DRAKE solo Miner as well! Pref reusing the Vulture chassis.
I'm not mad the fortune is soloable, I'm mad that this tech was promised to the vulture, and it didn't get it, and even if it wasn't it could easily benefit from it and there's no reason it shouldn't be able to.
but there is. its for a distinction between them. salvaging the vulture is almost twice as fast but you have to get out of your seat and play stack the cube. This makes them the same but different to me the vulture is a min max ship while the fortune is a i just want to relax and salvage ship. two very different approaches Id expect the other companies ships to be the same some will focus on max profit others a more slow paced style. Non combat ships have to have their trade offs applied in different ways.
I love the cadence and flow of your video essays. When SQ42 blows up your channel will skyrocket one day. Keep at it 👊🏻
Thank you for taking the time to check em out 👊🏾
I’ve been watching your videos heavy for the last few months and today I have finally subscribed. Thanks for the awesome info and videos man
Thank you for tuning in :)
ooo c'mon tomato...how can you still think "positive" about this garbage.
8:40 Now those mechanics would make a good one person salvaging ship. One that focus on siphoning fuel and air. As well as grabbing/storing weapons and components.
Since I didn't have a Prospector, I bought the bundle with LTI... Salvaging and Mining in one purchase. I just need the base builder and I think I can be good, though the Starlancer is calling me for that. lol.
I got the fortune for the LTI but i do really like the never leave your seat to go and move the blocked boxes. Then after the buffer is full, you go home and drop of your 24 SCU of RMC. Do like it.
While it is understandable (for now) to offer more opportunities to the player, I'd rather see those non-immersive salvage flashlights being replaced by siphoning pipes in the future. The Fortune could thus really differentiate itself from the Vulture and be like the Starfarer's little brother.
My favourite sort of tomato is the sort you find in space.
I hope there will be some development of "proper" industrial ships - refineries or manufacturies.
I'm still chuckling about the tongue-in-cheek name of "MISC Fortune". 😊
What does this change? It's even lazier beam citizen. Need to move something? Beam. Need to heal yourself? Beam. Need to heal a friend? Beam. Need to Mine? Beam. Need to salvage? Beam. Need to fix something? Beam. And they'll sell you all kinds of slightly different version of those beams for real $$ of course.
@@brianlevine249 I have a chillax beam you might like
I believe the strongest use case for the fortune is deploying from a larger ship. It comfortably fits in the 890j amd the polaris, and it likely any other larger ship.
I really like the fortune’s interior and that cockpit view is UNMATCHED but I wouldn’t change my vulture for ANYTHING, I really love that ship it has such an important place in my heart, never ditching on the vulture, it’s my little boy
"...[T]he age of combat being the sole focus of Star Citizen is kind of over."
_Looks at CZs and locked components; laughs maniacally_
its so funny watching all this time. your videos are just cig ads, they always are wrong.
Since I keep hearing people talk about the VTOL on the Fortune, I want to point out the Vulture Q&A states it does have VTOL thrusters.
Nothing is changing, they are making already sold ships obsolete by releasing ships with better functionalities at the same price.
Wait, I lie, one thing changed, I'd rather spend 400 euros in a GPU that can play final fantasy rebirth than a dime more in star citizen. A new larian game? Why is not for sale already?
On that hopium that maelstrom will make salvage fracturing great
The MISC platform infers coming modular trade platforms. So this already better than my beloved Vulture. BUT (in the current state of game) the Fortune is a grinder: Make money be bored get phat loots go shoot peeps. The Vulture is a profession simulator. One big issue is so many SC ships can't ride the changes into the game's promised future. My C1 feels old already. It's waiting for bolt-on mining or scavenging gear (not to mention a front door and working weapon rack.)
ive found the Fortune is great for salvaging around stations, would normally do it in the vulture but cant use a tractor beam to move boxes around
both vulture and fortune do get a tractor beam.
Foxyloxy already did a pretty in depth side-by-side comparison of the two ships. And surprisingly, the Vulture is the better ship imo. The Fortune has a few perks, like hull hp and more quantum fuel, but by all other metrics, id rather have the Vulture, especially if im going stealth-salvaging.
I was looking at the Fortunes auto storage rack feature the other day and thinking, wow that looks alot like the floor of the Reclaimers Salvaging Processing level. Are we finally going to see autoloading on the Reclaimer and will the cargo finally auto load onto the rails on the outside at the back?
Design ''quirks'' are all part of why we have different manufactureres I feel. You have choices. Do you want to do it this way, or that way? Do you want it easier at the cost of it taking longer? Etc. The more options we have the better imo, as long as it all works. Stability still needs to be the number 1 priority for now I think. Once we get that, then we can work on other aspects of game play, features additions etc.
thanks for the video bro, always the hearty sauce here with Tomato Talk
It really should have been based on the freelancer, we need medium sized salvager, not a smaller one. It is nice to have variety though. need some more manufacturers getting on the industrial ship design
I could have been a Starter Ship with the Vulture as future "upgrade" for single Player salvaging.
Gonna be honest, I'd rather have the Vulture with its ladder and manual moving than need to count on anything automated in SC right now. It is all done server side to prevent abuse so if your server is flaky, so is your entire ship.
Your Box cargo isn't "safer" in any way or form ( its just an animation to a cargo grid not any different then the Boxes getting spit out INSIDE the Vulture its the same thing) as people who boxes disappear thru the floor of the world or from the cargo elevator will tell you.
While th Fortune has VTOL engines, so does the Vulture.
They're not as prominent, because they don't rotate (even though the thrusters do look as if they should) but right next to the control room on the arms you have small flaps that open up if you engage the VTOL engines, revealing the VTOL thrusters underneath.
I'm really hoping they manage to stabilize things. Once that happens, plus base building, the only REAL thing left to complain about is the mile kong catalogue of things left to be developee
No, WHY Because the game isn't finished and eveytime they add new things and systems it breaks the old stuff that's Just How Programming works period. You can't Have stable in a half finished project.
@AlbertoMartinez765 So your saying it would be better to finish adding things, then stabilize?
Ah Vulture has VTOL too , just sayin.
“Even exploration ships - whatever that means.”
That line hurts. There literally is zero exploration and peobably never will be. Even so, the entire game will be broadcast and documented in preview videos before players have a chance to ever “explore.”
The Vulture is the better ship
Since she is larger, I think she'll be a bit more expensive then the Prospector... Why would a MISC ship ever be cheaper then her DRAKE counterpart?
Nothing's changing ... at all. This is a 'cheap' ship, just copying an existing ship and repurposing for SHIP SALES! If we needed another salvager we need something between a Vulture and Reclaimer. Not that much easier to solo and slower to salvage. Waste of time. VTOL engines really, you're really struggling to up sell this ship, good grief.
Exploration, voted the 2nd most desired role (combat took #1). The exploration in game: not yet defined.
Even though I really want a mid size salvage ship there needs to be more options for salvage and mining ships. Even though I am not a fan I welcome this ship and hope 2 or 3 more salvagers appear that are as different to each other like the Fortune and Vulture
Thanks Tomato! Great Info Here!
Do you think the prospector with get the back room with elevator like the fortune has?
I really hope so, but I don't think so :(
@ they should make modules for the prospector. So that way, you can choose whether you’re mining or salvaging.
sure hope they bring this interior and exterior to transfer to the freelancer series
What we NEED is a refining ship, which would be the FIRST & ONLY ship of its kind, which is why I've been begging for the Arrastra to be put into the RSI queue, preferably in front of all the other ships.
But instead, CIG STOLE the queue spot for the Galaxy, which also would have been the first refining ship along with doing cargo and providing the first tier one medical ship. But since CIG are lazy cowards, they stole the queue spot for the Galaxy and gave it to the Perseus, another bloody combat ship which we don't need and can't even use because it's specifically a capital killing ship and we don't have any capital ships. I also think CIG was just being cowards and putting off tackling the first properly modular ship as well.
Polaris is a capital lmao
Don't forget about the Expanse, MISC's solo refinery ship. My guess on what happened is one they wanted to get more combat ships and having a refinery might have some complications with its implementations. Such as how do you handle a refinery queue when the refinery doesn't exist anymore.
@@xplosion6852 That's not the LMAO you think it is. By technical definition, the 890 Jump is a capital ship. But the Perseus wasn't designed to blow up 890 Jump's or even Polaris's. It was designed to take out Idris/Javelin/Kraken's, etc. And if you knew SC, you'd know that instead of sounding stupid.
@@Zeoran By what technical definition? 2 searches tell you that the Polaris is a capital while the 890 isn’t. They gave a good enough reason for changing the galaxy with the Perseus and maybe you don’t need it but others want it just like you want your Arrastra.
It’s just how they covered the cost of reworking the mole . Now can we get a mining reclaimer so they can update the reclaimer its layout so dumb . Glitching boxes to get them out of the ship is dumb.
Only problem I have with fortune is its seemingly bugged flight. At 0ms sometimes its still moving around instead of staying still.
It really isn't a sign of changing times. Combat was, is, and will continue to be a focus of SC going forward, and combat is easy to develop because it is natively supported by the engine (since the CryEngine and Lumberyard engines were designed with FPS and vehicular combat in mind). Combat also makes for more snappy cinematic content and draws in younger players. Industrial loops have been getting steady attention from the beginning, it's just always been slow. The Fortune is no exception. They've done a couple of novel things with it that are nice to see, like the automatic conveyors, but beyond that, the Fortune is largely a repurposed Prospector hull. Repurposing ship hulls, reusing assets, is a thing that CIG does with regularity and is proud of.
In short, while it is nice to see another salvage ship, this is not an indicator of shifting times or focus, for better or worse.
It is sad that they are rolling features back and not expanding them.
I bet we must forget about engineering and all the things they said were coming with 4.0
Please retrofit the vulture with the conveyor belts of the misc.
2 sslvage ships? Sad Reclaimer noises
Great, now make a vulture mining varient so i can ditch misc entirely.
Star Citizen is nearly dead. If you are here hoping a new ship is changing the game you are tone deaf. They are riding out the last of the fund's before closing the doors. Good luck.
I'm here to have fun playing space games! I don't know where you got that a new ship is changing the game.
Why are you here?
@SpaceTomato To warn people. Don't waste your money on this tech demo. It's not something that can be realized any longer. If you really cared about the game you would not review ships , but rather demand they address everything that's wrong with the game. That's if you cared.
I think saying that combat was the sole focus is a very silly thing to say i mean if thats the case why was the mining , salvaging and cargo gameplay so focused down we have tier 1 and 2 of that before tier 1 of Bh we still dont have handcuffs and soft death was just added and that helps cargo mostly idk who thinks SC is combat focused but there are so many flushed out loops outside of needing to "pew pew"
TLDR it’s just another ship guys
Can't wait to buy the misc fortune ingame. Awesome video!
I haven't bought a new ship in SC for a long time, but I'm considering the Fortune as an option. The design appeals to me and I'm trying to explore other career options. Pew pew has never really been my thing and I play solo most of the time, so this ship ticks most of the boxes for me.
don't buy it, it's a ripoff.
dont buy, they fucked the game the last months and this patch its unplayable, they dont get more money untill fix all stuff
You like the phallic shaped ships huh....well, I'll stick with my vulture. If I'm salvaging, efficiency comes first.
@@phoenixa-3127game works better for me than 3.24 did
An other salvage ship, I hope it to be like the size of 600i or at least starlancer, not like this.
At this point Tomato is just a CIG Marketing Dude…
Ok now this ships exists lets get some consensus the vulture needs an extended cargo bay to store the box inside.
It's the age of varients for quick cash. Not industry.
Star Citizen WILL NEVER be a stable or playable game, but keep throwing money at the developer... for 14 years.... People born at the beginning will graduate soon, they are Freshmen now.
This ship is called the Misfortune not Misc fortune. This ship is a joke.
They went from everything being physicalized to magic outside snappy grid. Along with the “everything is a beam” approach, this game only continues to provide compromise and mediocrity.
Last night, I tried using a gear locker.
It spit my weapons and gear all over the ground at A18 .
This game is awesome.
I was in the middle of hull scraping some panels at an asteroid cluster in Pyro in a Fortune the other day when I saw a player fast approaching me. I assumed they weren't just checking me out, they were probably going to attack, so I got out of there fast. I had about 4 RMC in the buffer + 12 on the cargo grids at that point; if I'd been using a Vulture instead, I might've been able to fully fill it up before the other player found me.
That's a great point!
Or you could of been in the hold of your vulture sorting your boxes unable to escape.
Ah, but if you were in a Vulture, they also could have shown up while you were in the back unloading boxes, and you may not have made it out at all.
Generally I lament that the Fortune is so slow to scrape because MISC is my jam and I was looking forward to it. But being in hostile space is actually the one scenario I see where a salvager you don't have to get out of your seat, and away from your radar, is a huge boon.
I love this ship. The one thing I’ll say is, to justify the price and the lack of a second salvage arm, I think that the cargo should be doubled on the exterior. The hull A for example has two layers of cargo, I think this would be possible without blocking anything on the fortune. It would give it 24 scu 13 in the filler. 37 would make it about equal to the vulture and would make it to where you wouldn’t have to get out at all and allow use of the elevator for your own cargo and salvaged parts and weapons. Not sure they’ll do this and if not, I feel $135 would be where it should be priced. I’ve tried stacking and you can fit 45 but it’s not fun haha 😆
Otherwise I love it and have chosen it over the vulture.
Hey when my daily commute is 4+ hours a few seconds saved is enough
The sign is clear. CIG is lazy. What ship will be copy cloned next? We got the Mk II's. Old ships are be cut a paste with a few small changes. Just another lazy cash grab.
Imo nothing is changing and instead the game is actually degrading into a mediocre CoD-clone in space. Everything is about combat and even non-combat ships are given weapons in a forward-facing offensive configuration.
Non-combat ships are nothing but prey. No speed, no agility, no armor, no shields, massive signature to make you more viisible to combat ships ... AND NO DEFENSIVE WEAPONRY! These non-combat ships need an automated defense turret; not forward-facing weaponry which are completely useless when all you can do in a non-combat ship is run away.
BMM MKII will be sold before the first hits the PU.
Lol
Calling it now....
I'm just waiting on bounty 2.0
Low effort in every way imo. Fortune is a sign of bad times ahead, abandoned physics (cuz it can’t be done with the current engine) etc. I get it, try to justify where you can, but majority know :/ Hopefully CIG get their shit together because feeling not negative is hard lately, especially with all the moves/decisions/etc and I am the majority. Here’s to hoping 🫡
There's a lot to like here. I love it when form follows function, & I find the automated external cargo storage not only intuitive, but flexible; being able to use those same racks for conventional cargo like a Hull-A lends Fortune to other gameplay. Long live the Space Airstreams!
I think it's a solid choice for a ship!
The end of combat, huh? I dont see it will all events being geared towards comabt. Where the event for top 3 salvagers? Or exploration? There are non and does not look like there will ever be at this point. The new misc ship is just another marketing ploy.
Wear and tear on manuivering thrusters....
You are high if you think the fortune can unofficially carry more than the vulture 😂😂😂🤦♂️
ya, combat is over . Seems like star citizen is as well.....funny that.
I'm going to check out the Fortune. The Prospector just didn't grab me, but I haven't really gotten into mining beyond hand-mining or with a ROC. But I _like_ the look of the Fortune in a way that I didn't with the Vulture or Prospector. For single runs, and for well-practiced salvagers, it looks like the Vulture is still more efficient. But I''m thinking I could stash a Fortune at some out-of-the way, non-meta Lagrange Station, fly over in my Starlancer, do a few quick runs, the load it all up for one run to my Home TDD. With the combo of the self extracting and external storage, that could speed things up if I'm just loading to the 25 SCU capacity of the hopper+grid (which is the same for both the Fortune and the Vulture).
Anyone else wondering what's up with the Concierge Paint for the Fortune? The Sunspot paint's black with industrial orange is nice, and I could see it being the expensive "always available to everyone paint" but if the Reserve was black and gold instead of black and tan, it'd be the usual Concierge Paint. Then there's my current favourite, the Windfall, which is also a better Concierge Paint than the Sunspot. I also grabbed an Auspicious Red Snake paint to match my Freelancer MIS.
The game is unplayable. WHO CARES
They’ll probably drop the ability to much for this ship
Why do you think?
I think they'll drop the ability to fracture, or lower the max size. But I think it'll still be able to disintegrate.
The internal ladder in the vulture makes it too annoying to use for me. SC ladders remind me of early dayz ladders. I just dont trust them at all.
I honestly love my fortune and I know there are some people who don’t, like you said the min/max folks. I find myself often having to remind people that what they are seeing is the same thing that they’ve been seeing with many other ships in different fields of the game. Every ship can do its function, but everything does things differently, and comes down to player preference. Some people like having two salvage heads and having to manually do the work, and some people don’t mind having a slower roll, sipping some tea, listening to an audiobook while everything loads itself, and they casually scrap. What I don’t understand is why people continue to give people who want to have a casual and leisurely time in a game such a grief about it because they don’t play the way that others want them to.
It's cool to have some choice!
@@SpaceTomato right?!
'Clear" and "Future" how much they pay this channel:)) .Wish I could refund the years of bad investments.
Fortune suits my in game lifestyle. I’ve managed two successful salvage sorties, it took a couple of hours each and making around a quarter million. Not quick but relaxing, which I why I have SC.
cheap in development to keep the sales going.
I never considered the VTOL angle, but yeah. That's going to be a benefit for sure.
The vulture has VTOL thrusters as well
I am loving my fortune so much better than the vulture.
How come? I see so many people hating on it so I’m curious to hear from someone who likes it. I have one but solely for friends to use because I love my vulture so much
@@ProjectGnome1961 because im tired of glitching ladders. The ladder in the vulture ruins it. also its a 2 person ship, unlike the fortune, which is a true 1 player ship. I love not having to get out of my seat, and if I do, I dont have to worry about the ladder inside of my tiny ship slowing me down even more. Its about Quality Of Life for me.
@ I completely understand that. The ladder in the vulture is rather annoying. I wouldn’t mind a caged in elevator instead of a ladder because you’d still get that industrial look. I agree with you that the Vulture is almost a 2 person ship; I’ve considered putting an alt by the processor just so that I don’t need to get up every time my buffer is full
YOU WILL NEVER STOP ME FROM OWNING ALL THE SALVAGE SHIPS FOR MY SCRAP EMPIRE. NEEEEVEEEEERRRR!?!!
It seems the ship is way better, as it is say d to be😮
I found an abandoned and soft dead Fortune out in the asteroid belt of Yela with 12 external SCUs of CM attached. WOW I thought and snatched the loot. CM per SCU is about 2K aUEC which netted 24K. I doubt I'd get this ship. Considering the time taken to scrap or munch, the extra space, moving SCUs around to the back, for me the Fortune isn't really lucrative.
@@quarkedupphoton236 RMC would have been more than 120k
@@CKO_807 Yeah I was hoped for that lol