Making a custom inspector using UI Builder (Easy) | Unity Tutorial

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  • Опубликовано: 5 июн 2024
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    --
    Editor scripting is FINALLY in a much, much nicer state thanks to UI Toolkit. Creating custom inspectors requires a lot less code and can be done visually now via the UI Builder that UI Toolkit provides.
    This tutorial will teach you how to build a custom inspector from scratch, with a few key things in mind:
    1 - It will be well styled and MUCH prettier than the default inspector
    2 - It will have buttons
    3 - Certain inspector elements will either be hidden or shown based on a BOOL value.
    If you've ever wondered about Editor scripting, but been too intimidated with the old IMGui way, then I think you'll really love this video!
    Hope you guys enjoy, cheers!
    --
    Timestamps:
    00:00 - What this video covers
    00:47 - Creating the editor script
    02:20 - Hooking up UI Builder to our editor script
    04:07 - Adding variables into UI Builder
    05:06 - Text styling options
    05:34 - Adding animated buttons
    06:49 - Adding different columns/rows
    08:00 - Add functions to buttons
    10:00 - Rich text in the editor
    10:46 - Hiding variables based on bool
    13:38 - Adding Data keys to unbound UIElements
    --
    UI Toolkit sample project (QuizU)
    assetstore.unity.com/packages...
    UI Toolkit E-book
    unity.com/resources/user-inte...
    UI Toolkit Pseudo-classes
    docs.unity3d.com/Manual/UIE-U...
    Old vs new UI System comparison:
    docs.unity.cn/2022.3/Document...
    UI Toolkit support rich text tags
    docs.unity3d.com/Manual/UIE-s...
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Комментарии • 14

  • @MarcWithaC-BlenderAndGameDev
    @MarcWithaC-BlenderAndGameDev 2 месяца назад +2

    Great tutorial. I just bookmarked this one next to several of your other tutorials and I'm looking back on some of your older ones. Organized, easy to follow, and professional.

  • @DrSeal
    @DrSeal 2 месяца назад

    Another amazing video, thank you so much!

  • @beatrageGameSalad
    @beatrageGameSalad 2 месяца назад +1

    That's a really nice tool!
    We could create a grid/button system for a match 3 game and mount the levels and obstacles on the inspector! 😎
    With less code now! 😅

  • @BornToTroll-it5ju
    @BornToTroll-it5ju 2 месяца назад

    wowzers...well I'm converted. Thankyou very much.

  • @Dragoncro0wn
    @Dragoncro0wn 2 месяца назад

    I recently extended the default unity button to include callbacks for hover exit etc.. and was annoyed that I had to add the #EDITOR tag in the code. Turns out all I had to do was make a folder called Editor to avoid this. I learned something completely new today :D

  • @iiropeltonen
    @iiropeltonen 2 месяца назад +1

    I have a question. It's great to have someone make a tutorial for this new tool. Where did you teach yourself how UI toolkit works?

  • @ArcanePengi
    @ArcanePengi 2 месяца назад +1

    Very nice and complete tutorial ⭐ I've been using Odin for the past few months, is this comparable to it?

  • @TheKr0ckeR
    @TheKr0ckeR 22 дня назад

    Incredible resource, Thanks for your effort! I really love tool-development and i like to show them good as visually. I am creating my own event system with Unity Events! What type of structure should i choose for listener section? The section where we drag and drop methods, Unity's invoke responses. How can i actually customize how Unity Event serialization looks?

  • @TheArghnono
    @TheArghnono 2 месяца назад +2

    Great video!
    I just can't understand Unity's choice of accessing UI elements through string values. It is incredibly prone to error.
    If you are in the UI Toolkit documentation business, I'd love to see a video on how to make in game UI Toolkit menus work with keyboard and controller. I tested a bit, and I just couldn't get it to work: Navigation worked out of the box, actual selection just didn't. I did, however, encounter many undocumented error messages when I tried to mess with the input and event systems.

  • @hyunwonchang1380
    @hyunwonchang1380 2 месяца назад

    Is there a way to bind ScriptableObject to a field? cause none seems to be working when i try them with either binding path or bindproperty().
    Edit: like how we just drag a ScriptableObject instance into the script, but made with custom inspector.

  • @sreerajkc7978
    @sreerajkc7978 2 месяца назад

    third. (Great tutorial by the way)

  • @Joop55-Joop55
    @Joop55-Joop55 2 месяца назад

    kiss 😊

  • @rootbindev
    @rootbindev 2 месяца назад

    Second

  • @Coco-gg5vp
    @Coco-gg5vp 2 месяца назад

    First