Bevy 0.10 Release!! New Schedule Overview and First Thoughts

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  • Опубликовано: 22 окт 2024

Комментарии • 24

  • @jacques-dev
    @jacques-dev Год назад +14

    A more in-depth tutorial on schedules would be a great topic for more seasoned users of Bevy :)

  • @makraiz
    @makraiz Год назад

    Oh, awesome! I've been eagerly awaiting this Stageless update.

  • @jacques-dev
    @jacques-dev Год назад +5

    Great job bevy team on the release!

  • @spy1948
    @spy1948 Год назад

    glad you are back!

  • @beemstream
    @beemstream Год назад

    Some serious hard work by the team, I'm so excited at the evolution of this engine. Amazing work by the bevy team and contributors!

  • @sergantms
    @sergantms Год назад +3

    Thank you for the video!

    • @logicprojects
      @logicprojects  Год назад +1

      You're welcome! Glad to see you're still around :)

  • @HutchesApprentice
    @HutchesApprentice Год назад +4

    Awesome stuff

  • @danielgriffin4624
    @danielgriffin4624 Год назад +1

    I cant wait for the more general ECS design videos :)

  • @VitorLuizC
    @VitorLuizC Год назад +1

    Awesome content!

  • @Serveny
    @Serveny Год назад

    Nice video! Can't wait to test the new version :)

  • @DristusFalchion
    @DristusFalchion Год назад

    Awesome stuff. Thanks for the video. Think this finally pushes Bevy to the top of the list of engines I was considering for the game I'm developing.

    • @logicprojects
      @logicprojects  Год назад

      It's rapidly getting better and better, give it a chance one weekend

  • @TAINCER_
    @TAINCER_ Год назад +5

    Really liked the video, even faster coverage than GamesFromScratch :D Im using Rust for about 2 years now, and I tinkered with bevy a fair bit, but the biggest downside for me - someone who want to create 3d games - is not having a editor to create a scene in. Yes, I can define every Object in code... But for me that is not the solution. I saw that a editor is the one the next big things for the next release, so really looking forward to this.
    Also very much looking forward to more videos from you on the new improvements, really like your style of presentation.

    • @logicprojects
      @logicprojects  Год назад +1

      Thank you! I think he just got his video out but I was excited to be the first. bevy_editor_pls might be a solution to 3d scene design but it's an early prototype still

  • @maugre316
    @maugre316 Год назад

    Good video, thanks. Will you be updating the tower defence series?

    • @logicprojects
      @logicprojects  Год назад

      I might spend some time getting the git repo updated but the videos will just start to rot overtime

  • @kech-agmaio8620
    @kech-agmaio8620 Год назад +1

    awesome

  • @cubbucca
    @cubbucca Год назад +1

    ECS, yes please.

  • @jeffg4686
    @jeffg4686 Год назад

    A lot of performance stuff in this release for sure. Seems like they are really getting the API nailed down at this point. Now's probably the perfect time for people to be diving in. Any idea when the python interface will be added? That's what will bring people here, then they'll learn Rust in time. Tease 'em with the python, then say "oh, compute shaders - you need Rust for that" hehe

  • @CXCubeHD
    @CXCubeHD Год назад

    I hope they add things like light baking and global illumination probes and reflection probes. I want to make high performance games for platforms with little gpu performance like mobile and this is necessary in order to make games with good looking graphics

  • @principleshipcoleoid8095
    @principleshipcoleoid8095 Год назад

    Huh. So the main port task will be using the next stage resource?

    • @logicprojects
      @logicprojects  Год назад

      They have a long migration guide in the release notes. From what I've heard people aren't having a hard time and the guide is well made

  • @frittex
    @frittex Год назад

    yooo