I own SpaceCorp and enjoy it a lot. Was looking at the other two, but have decided I can do without them. I also own Leaving Earth and Space Explorers, so I think I have the Build A Space Program covered. Thanks for the video.
The 4th edition of High Frontier has a very accessible introductory game (which is, by a couple of early reports, actually fun to play). This may prove to be very important in bringing people into the complexities of the standard game. You can download the rules from the Ion/Sierra Madre Games download page (ionsmg.com/pages/downloads), titled 'Space Diamonds'.
Thanks for the video! SpaceCorp is a good gaming value, especially, with the expansion (incidentally, I think Corp is clearly short for corporation and the p should be pronounced). I've played High Frontier and covet it for its highest fidelity to science. No experience with Stellar Horizons so I appreciate the look.
I enjoyed your video. You were comparing 2nd edition High Frontier to two newer games, 3rd ed has been around for quite a while and 4th edition is due to ship probably in September of this year (delayed due to COVID). I don't have 2nd edition, but 3rd edition is supposed to be written much better (though the rules are more complex) and they're easier to read, but still hard to learn due to their number and complexity. The components for 3rd are much better, the board is more complex, and there are more rules "annexes" to navigate. When you have a great rocket and you're running wild over the map, there is nothing like this game, but getting there is a journey. You didn't mention "Leaving Earth" which is quite a good game with a pretty high math content but which is like a slightly more technical, lower level version of Stellar Horizons (or so it seems to be looking at SH videos). The Stations expansion makes it even better. Outer Planets adds the outer planets. If the "Interstellar" book is any indication of the quality of the 2nd edition rules (supposedly it was not rewritten for 3rd) I gave up on learning it so that tends to support your evaluation of the quality of the 2nd edition rules. 3rd and 4th (hopefully) are worth pursuing but only if you are willing and able to put in a lot of effort to learn them. Leaving Earth is much easier to learn and also very good.
I favor Stellar Horizons and SpaceCorp over High Frontier. HF attacks the idea of a space program through random draws of technology from a deck, which IMO is an unrealistic way of building a space program. SpaceCorp is great if you have 3 hours or less. Stellar Horizons (and its sequel, Stellar Horizons 2, soon to come from Compass Games) is much more of a nuts-and-bolts approach to exploration of the Solar System, with a plausible technology tree. I can easily rate Stellar Horizons over both of the others, if you want a completely immersive, solar system exploration experience. HF has an obtuse set of rules, written by a university professor who doesn't understand people who don't think like he does. Yeah, HF has a cool-looking map, but it suffers from the game's underlying principle of "drawing for tech". There have been some pretty cool space exploration games that didn't come out in the last few years. Check out Starfall, Liftoff!, and Leaving Earth. As to which has the most dramatic map, I think that all the planet, moon and asteroid tiles splayed out on a big table make Stellar Horizons a much more breathtaking venue than the board for HF.
bonjour je suis Français et j'avais une question concernant hight frontier savez-vous si les règles de l'édition 3 ont été mieux écrite ou pas? merci pour cette vidéo qui m'a permis de conforté mon choix sur spacecorp, bonne journée...
@@tomasbilek4991 In a nutshell, High Frontier is too technical and unapproachable and Space Corp is too abstract. Stella Horizons is a more playable and appealing mix.
I own SpaceCorp and enjoy it a lot. Was looking at the other two, but have decided I can do without them. I also own Leaving Earth and Space Explorers, so I think I have the Build A Space Program covered. Thanks for the video.
The 4th edition of High Frontier has a very accessible introductory game (which is, by a couple of early reports, actually fun to play). This may prove to be very important in bringing people into the complexities of the standard game. You can download the rules from the Ion/Sierra Madre Games download page (ionsmg.com/pages/downloads), titled 'Space Diamonds'.
Thanks for the video! SpaceCorp is a good gaming value, especially, with the expansion (incidentally, I think Corp is clearly short for corporation and the p should be pronounced). I've played High Frontier and covet it for its highest fidelity to science. No experience with Stellar Horizons so I appreciate the look.
I have all three also and I believe you are pretty much on the ball with each of them, I have had a similar experience with all of them.
I enjoyed your video. You were comparing 2nd edition High Frontier to two newer games, 3rd ed has been around for quite a while and 4th edition is due to ship probably in September of this year (delayed due to COVID). I don't have 2nd edition, but 3rd edition is supposed to be written much better (though the rules are more complex) and they're easier to read, but still hard to learn due to their number and complexity. The components for 3rd are much better, the board is more complex, and there are more rules "annexes" to navigate. When you have a great rocket and you're running wild over the map, there is nothing like this game, but getting there is a journey. You didn't mention "Leaving Earth" which is quite a good game with a pretty high math content but which is like a slightly more technical, lower level version of Stellar Horizons (or so it seems to be looking at SH videos). The Stations expansion makes it even better. Outer Planets adds the outer planets. If the "Interstellar" book is any indication of the quality of the 2nd edition rules (supposedly it was not rewritten for 3rd) I gave up on learning it so that tends to support your evaluation of the quality of the 2nd edition rules. 3rd and 4th (hopefully) are worth pursuing but only if you are willing and able to put in a lot of effort to learn them. Leaving Earth is much easier to learn and also very good.
Hey thanks this was great to watch!
Whaaat? 20 minutes to read the SpaceCorp rulebook? I took us 3 days to understand it and we still have tons of questions!
I favor Stellar Horizons and SpaceCorp over High Frontier. HF attacks the idea of a space program through random draws of technology from a deck, which IMO is an unrealistic way of building a space program. SpaceCorp is great if you have 3 hours or less. Stellar Horizons (and its sequel, Stellar Horizons 2, soon to come from Compass Games) is much more of a nuts-and-bolts approach to exploration of the Solar System, with a plausible technology tree.
I can easily rate Stellar Horizons over both of the others, if you want a completely immersive, solar system exploration experience. HF has an obtuse set of rules, written by a university professor who doesn't understand people who don't think like he does.
Yeah, HF has a cool-looking map, but it suffers from the game's underlying principle of "drawing for tech".
There have been some pretty cool space exploration games that didn't come out in the last few years. Check out Starfall, Liftoff!, and Leaving Earth.
As to which has the most dramatic map, I think that all the planet, moon and asteroid tiles splayed out on a big table make Stellar Horizons a much more breathtaking venue than the board for HF.
Thanks for the review. Have you looked over High Frontier 4's final rules? boardgamegeek.com/filepage/203638/hf4-all-core-rules-final
bonjour je suis Français et j'avais une question concernant hight frontier savez-vous si les règles de l'édition 3 ont été mieux écrite ou pas? merci pour cette vidéo qui m'a permis de conforté mon choix sur spacecorp, bonne journée...
J'ai tapé ceci dans le traducteur, donc j'espère que cela a du sens. Je suis désolé mais je ne sais pas si la 3e édition a été mieux écrite.
@@SapperTV1 thank you for the answer ... very good the translator
L'édition 4 contient 3 tutos
Stellar horizons dumps on the other two from an immense height.
Why?
@@tomasbilek4991 In a nutshell, High Frontier is too technical and unapproachable and Space Corp is too abstract. Stella Horizons is a more playable and appealing mix.
HighFrontier4 all is very good. With modules its a very deep and good game. But steep learning curve.
Agree that it dumps on HF, but SpaceCorp is pretty good too since it's not a slog to actually play.
@@vaele723 Im currently looking into Stellar Horizons but from what ive read it takes an obscene amount of time to play.