Getting Paragon Characters to Attack in Unreal Engine 5 UE5

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  • Опубликовано: 30 сен 2024
  • There are TONS of really high quality animations included in the free Paragon Characters from Epic Games. Unfortunately, they were built for Unreal Engine 4 and have not been updated for Unreal Engine 5, which means a lot of the functionality is broken. This is a short tutorial showing how to quickly get some functionality back in UE5 with these fabulous creations. This shows the quick way to make some things work, not the way to fix all of the character animations, or even the best practices to do so. This tutorial was also built in 5.0.3, so it was before the Enhanced Input change, so there may be some additional differences if you are using the newer versions of UE5. I'll be back with a more indepth look at how to set up these characters in the new builds of the UE5 engine in the near future.

Комментарии • 15

  • @igotthis.fitllc1585
    @igotthis.fitllc1585 2 месяца назад +2

    Hey ProfMoto - have you tried updating the Paragon Character Blueprints with UE 5.4.3? It seems more events have changed since this video. For example the mouse turn and mouse lookup.

    • @iamprofmoto
      @iamprofmoto  День назад

      @igotthis.fitllc1585 Thank you for letting me know. I'm just getting back from a break (8 months) and sounds like I need to see what has changed in 5.4.3. I should be back with some updates (and new tutorials) in the next few weeks. Figuring out your issue on this is close to top of my Unreal to do list.

  • @williamsrabenjamina
    @williamsrabenjamina Месяц назад +2

    Hello, Thank you for your tutorial, Actually I'm trying to have a paragon character play as an AI and somehow it refuses to attack... Can you help sir

    • @iamprofmoto
      @iamprofmoto  День назад

      thanks for letting me know, @williamsrabenjamina . Sounds like @igotthis.fitllc1585 thinks it has to do with 5.4.3. Please let me know if you are using the same version. I'll dig into the issue soon.

  • @mishthasaxena1371
    @mishthasaxena1371 10 дней назад

    Amazing series! It was so simple to follow!!! This helped me so much!
    I was wondering if there's a way to develop a combat system between two paragon characters as a player/ enemy interaction. Would love to see a tutorial on that!!

    • @iamprofmoto
      @iamprofmoto  День назад

      @mishthasaxena1371 Yes, I'd love to make a tutorial on that! There are some major changes with characters/AI since I published this and I'm hoping to cover the new (and more powerful) ways to control characters in the near future. Hopefully, I can extend that series to fulfill your request!

  • @NATHANAELGAMING007
    @NATHANAELGAMING007 9 месяцев назад +2

    hello profmoto thank u for valuable info with the game mechanics it helped me a lot ....am trying to make a game with only help of youtube videos ...my game title is Sun Wukong The Last Path .......if i make the game and publish i want u to play and give some suggestions for me... thank u for the videos

    • @iamprofmoto
      @iamprofmoto  8 месяцев назад

      That sounds exciting @nathanaelgaming007 There is a rich history to tap into for Sun Wukong, and it seems that there are a number of games popping up these days! Best of luck with your build and I hope these tutorials continue to be helpful!

  • @indianastone1028
    @indianastone1028 7 месяцев назад

    When i get to the stage where i am fixing the mouse inputs, i look for "InputAxis turn right / left mouse button" and same with "InputAxis look up / down mouse" however i can not find them. Have i done something wrong or has it changed? I am using Unreal Engine 5.3.2.

    • @iamprofmoto
      @iamprofmoto  7 месяцев назад +4

      @indianastone1028 Sorry for the delay in my response! Yes, there was another major change in the inputs and many of the things I show in this video have been depreciated. Instead of InputAxis turn right you can use the Event Mouse X and for InputAxis look up you can use Mouse Y. That should get it working for you. You might still get an warning from InputAxis MoveForward and InputAxis MoveRight, but it will still let you compile and it should work properly.
      A better way to handle all this would be to create Input Bindings in the Project Settings, which I'll tackle in a future video for 5.3.2 as I am personally still using the deprecated Input and 5.3.2 now has Enhanced Input.

    • @swiff
      @swiff 3 месяца назад

      @@iamprofmoto ty