Missiles just received a pretty nasty nerf, in update 3.2.5: Missiles now lose a lot of manœuvrability, speed and damage the more and more they're damaged. That should make the BlackCurrent's missiles less lethal if you have missile defense
Losing maneuverability makes perfect sense. Losing a little bit of speed makes sense. Losing damage though? Except for thumper heads, which depend on speed for damage, it doesn't really make sense for a missile to lose some damage upon taking damage. If a HE warhead is damaged, it's going to be either detonated or rendered inert by disarming it. Though I agree missiles shouldn't have to be fully destroyed to affect them, I think a more realistic alternative would be to not affect damage at all, but rather cause their flight patterns to become more erratic as they take damage, adding additional randomness to their ballistics so that they're more likely to miss. To be more specific, I'm guessing the current change just makes them turn slower when damaged. I'm talking about turbulence, a fluctuating random torque applied that can cause a missile to spiral off-course if too heavily damaged, though it might by dumb luck still damage something.
I remember this one. Had to build an under water railgun-holder sub cause I didn't have anything that could kill a sub, at least not one as large as that.
Do remember that those huge missiles will likely still be fired by the time you "kill" the currant. They may be explosive, but they are huge explosive. A dedicated anti munition craft can be your friend here, or take a page out of the twin guards book and use some floating armor shields with decoys in them. Or piston armor layers so they detonate farther away(forget not the decoys)
As much as it's fundamentally a brute force solution, I've found something on the order of a hundred medium missile torpedo interceptors (and a nice forest of missile interceptors too) can no-sell its missile spam hard enough that even the smallest torpedo armament (in one test's case, a single six-pack torpedo launcher turret) can wear it down eventually. It's about as far from efficient as one can get, but it's still a lot more efficient than trying to tank those torps and missiles it has.
'Deacon's hell' is a reasonably G-rated swear I picked up from the PC RTS game Ground Control 2. A deacon is a kind of church official, so when you say 'deacon's hell' it's basically like saying 'this is the worst situation for a holy lad'. 😛
@@comet.x Well apparently it didn't get the memo, because it seems to think it's a boat as soon as its engines lose the ability to force it underwater.
You know it happens that I built a sub literally made to counter this a couple days ago, it costs 200,000 and 3 of them can complete stop every single missile it threw at us, for defeating it though I used 3 of said subs and 2 100,000 subs that have some large torpedos.
Actually this shows why HEAT HESH i dont use them over thump sand blaster or pendepth. With auto targeting, hitting weakpoints matter, and even with manual you have to know where to shoot. Thump is realiable since it grinds armor and always reduces HP by a chunk per hit. Pendepth is also reliable since it still compromises armor on the way in, even if the payload doesnt hit a vulnerable point.
Hmm. It looks a bit trimmed back from when I first encountered a couple campaigns ago. Back then it carried nuclear drones in those tubes on its back. This one looks like it's replaced the one shot drones with standard missiles
I've never really tested CRAM depth charges, but I don't think that it would work well against the Black Current because it dives so deep. The shells would mostly miss completely.
Missiles just received a pretty nasty nerf, in update 3.2.5: Missiles now lose a lot of manœuvrability, speed and damage the more and more they're damaged. That should make the BlackCurrent's missiles less lethal if you have missile defense
Wooooooo!
So thumper missiles don’t really thump if you shoot them a lot? That’s fantastic!
Nooooo
Losing maneuverability makes perfect sense. Losing a little bit of speed makes sense. Losing damage though? Except for thumper heads, which depend on speed for damage, it doesn't really make sense for a missile to lose some damage upon taking damage. If a HE warhead is damaged, it's going to be either detonated or rendered inert by disarming it.
Though I agree missiles shouldn't have to be fully destroyed to affect them, I think a more realistic alternative would be to not affect damage at all, but rather cause their flight patterns to become more erratic as they take damage, adding additional randomness to their ballistics so that they're more likely to miss.
To be more specific, I'm guessing the current change just makes them turn slower when damaged. I'm talking about turbulence, a fluctuating random torque applied that can cause a missile to spiral off-course if too heavily damaged, though it might by dumb luck still damage something.
@@Argonwolfproject yes why damage reduced no sense
These ships LOVE to mess with your point. I think the Flying Squirrel has started bribing them...
I love your national geographic moments : OH WOW she comes up like a whale from the ground!“ ;)
Ah yes, the faction that has taught me everything about subs.
I remember this one. Had to build an under water railgun-holder sub cause I didn't have anything that could kill a sub, at least not one as large as that.
Nice problem-solving!
Do remember that those huge missiles will likely still be fired by the time you "kill" the currant. They may be explosive, but they are huge explosive. A dedicated anti munition craft can be your friend here, or take a page out of the twin guards book and use some floating armor shields with decoys in them. Or piston armor layers so they detonate farther away(forget not the decoys)
Heh. Now I know what I build that supercavitation railgun for. Thnx!
singularity overhaul finally hit the live versions and we all know what that means, pain time ;) (btw love the videos)
Cheers! I've just checked the new Singularity, she's looking good!
@@BorderWise12 Wait there's a ship called the singularity? I named one of my subs Singularity T_T
@@Murasame13 It's a Scarlet Dawn thruster craft, and it may be the scariest machine in the game.
Ahhhh, another metal brick for an unreasonably large and overclocked PAC to peel like a banana. Good stuff!
Hmm, wonder if a bomber dropping depth charges on it could be a good method.
that involves flying over the missile spewing submarine which is generally considered to be "not good"
As much as it's fundamentally a brute force solution, I've found something on the order of a hundred medium missile torpedo interceptors (and a nice forest of missile interceptors too) can no-sell its missile spam hard enough that even the smallest torpedo armament (in one test's case, a single six-pack torpedo launcher turret) can wear it down eventually. It's about as far from efficient as one can get, but it's still a lot more efficient than trying to tank those torps and missiles it has.
Depth charges engage, also I've been watching for a few months and I have a question. What does deacons hell mean?
'Deacon's hell' is a reasonably G-rated swear I picked up from the PC RTS game Ground Control 2.
A deacon is a kind of church official, so when you say 'deacon's hell' it's basically like saying 'this is the worst situation for a holy lad'. 😛
@@BorderWise12 also thankyou for the reply it's really dope that you reply to your viewers
@@wetdog3753 Yer welcome! Glad to hear it.😁
Breaking news: CRAM explosion can damage missiles now! CRAM CWIS is officially a thing.
How to counter this thing: Have a godly LAMS
Did somebody say delicious, juicy, nerdy detail??
geeze, how does that giant armored brick even float
Probably the seven layers of alloy between the outer shell and the inner systems.
Metal also isnt hard to float in this game. A single alloy beam can help float 18 or so metal beams.
it doesn't. it's a sub
@@comet.x Well apparently it didn't get the memo, because it seems to think it's a boat as soon as its engines lose the ability to force it underwater.
@@Argonwolfproject if I worked in a sub I'd feel alot safer if I knew the engines blowing up would make us rise to the surface
You know it happens that I built a sub literally made to counter this a couple days ago, it costs 200,000 and 3 of them can complete stop every single missile it threw at us, for defeating it though I used 3 of said subs and 2 100,000 subs that have some large torpedos.
Actually this shows why HEAT HESH i dont use them over thump sand blaster or pendepth.
With auto targeting, hitting weakpoints matter, and even with manual you have to know where to shoot.
Thump is realiable since it grinds armor and always reduces HP by a chunk per hit. Pendepth is also reliable since it still compromises armor on the way in, even if the payload doesnt hit a vulnerable point.
Great analysis, as always. Keep the videos comming Borderwise. :)
Thank you! I will. :D
Hmm. It looks a bit trimmed back from when I first encountered a couple campaigns ago. Back then it carried nuclear drones in those tubes on its back. This one looks like it's replaced the one shot drones with standard missiles
It replaced the ICBMs with Huge Missiles instead.
Yeah i have been wondering how to defend myself against those hige missiles
Inb4 someone decide a solution by harpooning Black Current *from the depths* onto their crafts' fire.
So how about HEAT Torpedos and Thumper Torpedos? :) I'm going to go test this now.
HEAT torps are pretty good. Thumpers, not so much: they're too slow. :)
I still think that the old black current is better in terms of pure dps but I absolutely love the way the new one looks
I actually just beat this thing with a 313k cost submarine. I can make it a blueprint on the workshop if anybody wants it
So CRAM Depth-charges are not a thing? Even CRAM-mortars?
Also: Black Current Halls throat lozenges.
I've never really tested CRAM depth charges, but I don't think that it would work well against the Black Current because it dives so deep. The shells would mostly miss completely.
Wasn´t it an ICBM craft before?
the icbms were replaced with huge missiles a while back
BLaCkCuRrEnT
Are pacs good against it
It would be easier to make a list of things the PAC _isn't_ good against.
Yeah