The membership card is actually better late because the downside affects you less and you actually gain the benefit when the rerolls cost way more and don't lose money early.
Yeah, the membership card is just essentially giving you two rerolls discounted to $10/each per round. That's already cheaper than the base reroll price by wave 8, making it pure profit from there.
If people are still questioning you about the Shackles/Handcuffs thing, maybe there's no helping the repeat questioners but a way that might help make it make sense to them is the difference between a stat being "capped" and being "locked". Shackles and Handcuffs "cap" a stat, meaning it cannot go above that value but can be anything below it. Chunky's -100% speed modifiers effectively "locks" his speed at 0 due to increases and decreases having no effect. No base game item "locks" a stat.
Renegade has always been my favorite character in the game, and I always drop my luck to - since I want tier I items. But I frequently get 1 or 2 tier IV items and weapons out of 5 rolls, which is very weird for - luck.
I’m unsure if you’ve heard of this idea before, but a character who’s shop is more likely to give them anything but what they want. (A reverse version of the current shop). I don’t know how the game is coded, but if it’s weight-based, this seems like an easy to create replayable character. To balance the character, maybe -15% prices waves 1-10, -10% waves 11-infinite. Something like that. Character name: esreveR(Reverse)
I loved this run and I would love to see this character again but with thief’s dagger just to see how broken the Econ will be An another note you could break it even more with GMO this character and loud because the amount of money you get is tied to the amount of enemies there is a bit
For a GMO run it would be cool to see this with the fisherman. SUPER scary at first but if you want ridiculous econ, it scales better into endless in my experience
So basically stronger Agent with less downside. btw, when you play through a content mod, do you keep other mod packages turned off as to not dilute the pool of items?
Because Reto 'cheated' the system and unlocked everything. Even things he should not have, something with editing the data files (notepad). I have no idea how. I do know why; as that is because he wants to show the characters off and entertain us, and not do chance based runs in the hope of unlocking a character to show off.
@@Lodit24 Really? Oh I did not know that. I heard Reto talk about doing some editing possibly to unlock everything and I assumed he did that. So thank you for clarifying.
It's not anecdotal... I've seen many of your runs have better pick up/items when you're luck is negative I've experienced it myself where my luck focused runs ruin me
End wave 15: forgot the purple scalpel. Fail. ;)
Thanks for my daily Brotato!
The membership card is actually better late because the downside affects you less and you actually gain the benefit when the rerolls cost way more and don't lose money early.
yeah and since he got 2 bunny before that, it is even better.
Yeah, the membership card is just essentially giving you two rerolls discounted to $10/each per round. That's already cheaper than the base reroll price by wave 8, making it pure profit from there.
HE WONT BOTHER TO WRITE OR TO PHONE YOU.
HE'LL JUST RIP THE STILL-BEATING HEART FROM YOUR CHEST!
If people are still questioning you about the Shackles/Handcuffs thing, maybe there's no helping the repeat questioners but a way that might help make it make sense to them is the difference between a stat being "capped" and being "locked". Shackles and Handcuffs "cap" a stat, meaning it cannot go above that value but can be anything below it. Chunky's -100% speed modifiers effectively "locks" his speed at 0 due to increases and decreases having no effect. No base game item "locks" a stat.
Renegade has always been my favorite character in the game, and I always drop my luck to - since I want tier I items. But I frequently get 1 or 2 tier IV items and weapons out of 5 rolls, which is very weird for - luck.
I’m unsure if you’ve heard of this idea before, but a character who’s shop is more likely to give them anything but what they want. (A reverse version of the current shop). I don’t know how the game is coded, but if it’s weight-based, this seems like an easy to create replayable character. To balance the character, maybe -15% prices waves 1-10, -10% waves 11-infinite. Something like that. Character name: esreveR(Reverse)
Also, have an amazing day and I hope you never stub your toe ever again. Thank you for the amazing content ❤🎉
You could have am effect that works one way every even wave, and another way on odd waves
It not decrees your level but make your experience goes to under zero, so if you just level up then got -140 harvesting. it mean your experience -139
I loved this run and I would love to see this character again but with thief’s dagger just to see how broken the Econ will be
An another note you could break it even more with GMO this character and loud because the amount of money you get is tied to the amount of enemies there is a bit
For a GMO run it would be cool to see this with the fisherman. SUPER scary at first but if you want ridiculous econ, it scales better into endless in my experience
That was pretty funny to watch. 😊
Didn’t take pre-wave 9 crown.
mIsPlAyEd!!!!
LOL surely nobody will actually comment that seriously… I hope.
How to get poor faster
Perfect timing 😂
So basically stronger Agent with less downside.
btw, when you play through a content mod, do you keep other mod packages turned off as to not dilute the pool of items?
from what i have seen historically, he only has one mod "on" with exception of the start with any weapon mod or some special GMO mash-up.
It's a thankless job, but somebody's gotta do it... ☠️
cement
I got the game and the mod why i cant see any of the new modded in weapons?
Because Reto 'cheated' the system and unlocked everything. Even things he should not have, something with editing the data files (notepad).
I have no idea how. I do know why; as that is because he wants to show the characters off and entertain us, and not do chance based runs in the hope of unlocking a character to show off.
There is an Unlock All Mod for this mod@@NEEEEEEEEEEEEEEJ
@@Lodit24 Really? Oh I did not know that. I heard Reto talk about doing some editing possibly to unlock everything and I assumed he did that. So thank you for clarifying.
It's not anecdotal... I've seen many of your runs have better pick up/items when you're luck is negative
I've experienced it myself where my luck focused runs ruin me
I mean that is by definition anecdotal though lol, it does _feel_ reliable though