@@andrewprahst2529 You're right, feels way longer. Time dilates when doing agility so badly that it feels like it takes months to get between the later levels. The rates suck and everyone knows it.
@@XistenceX1amen. If I do Agility for an hour I feel like I'm going insane. I have to break up single levels into like 4+ sessions with weeks in between. 😂
@@dommyboysmith It's bad when woodcutting, a skill about standing in one place and cutting 2 different trees is more entertaining than a skill based around parkour. Like bruh, give us something. Sepulchre should be BiS XP for every floor it has because it's involved.
The mining changes don't seem like they'd make grinding mining at lvl 80+ any less miserable. The only good way to train mining right now is if you're fortunate enough to be able to mine stars at work all day.
theres some apparent "logic" that decides that some skills should just take 3 or 4 times longer than other skills, but it always seems to be the ones that are the most useless that also take the longest.
I'm baffled that "we won't increase agility rates" and cap them at 70k outside HS, while increasing the xp rates of mid and high tier thieving for no reason except to benefit ironmen. So pointless.
@@TheEdMonix barely even beneficial to us irons. getting 99 via ardy knights is still way better. The thieving skill is so fast that you can just knock it out pretty much right away after account creation.
make agility f2p. skill is old asf. agility is the last skill that should be behind a pay wall. it'll give those chumps in f2p draynor village willows something to do besides be racist.
you missed the part that said they didn't plan on making agility faster, they only wanted each course to be possibly relevant not that it's the right choice
I wish slayer would come out with a few more exciting features in updates. Bringing back a psuedo-partner grind, more slayer mons to add diversity (especially before gargs and after hydras because there's no difference between 95-99 slayer), and lastly adding more superiors. Love those.
They should make a agility outfit that gives you like 5k-8k exp a hour by running around in it just passive exp i know its silly but its running around
They did that in RS3, with silverhawk boots. But if everyone can "train Agility" by running around, why even have the skill at all? They might as well just link run energy regain to how long you've been playing the character.
@@razorednightAgility sucks soo hard man. Only hardcore nerds would get mad if they make the skill fun. They should add the *rest* option. Running out of energy and wait like 3-5mim to full regen is soo outdated and boring.
There should be some passive xp for agility if they don’t make the rates comparable to other high level skills. They should give like .5 xp per step you take or something, would also encourage people to run places more rather than tele 99.9% of the time
I actually quested agility mostly on my new account to 66, did a couple hours at canifis and that is is it, you can pretty much quest it to 70if you do all quests and that is enough not touching it more lol, for a couple of shortcuts
I just hate when bots are used as counter argument for gameplay changes. I understand why but it just sucks that im punished because Jagex cant deal with the flood of bots.
Feels weird that Sepulchre which is a godawful nightmare more difficult than most early game *bosses* that *REQUIRES* true tile plugins to even attempt gives like 700 xp/hr more than just running in circles. It'd be different if the lower level floors also gave a chance at the good loot.
The XP rates aren't the problem, it's there's no reason to train agility past 76 and even that's only useful if you want to kill Zulruh. Almost all of the shortcuts are trash. You spend 7 hours to save 3 seconds on a shortcut that you might use 1000 times if you are exceptionally lucky. Even the Zulruh shortcut which is the best shortcut only gets used like 120 times if you really like Zulruh. It saves about a minute, so over you save 2 hours of time, but you grided an extra 20 hours to use it
Did you know that the zulrah shortcut,which still takes about 20 seconds to get to zulrah,is actually worse than using zul'andra tele? even though it costs money if you have atleast bowfa and high ranged you make more money by saving 15-20 seconds using the teleport which is pretty funny (fuck agi)
@@satrontr1379Yeah and in my experience you profit zul'andra tele scrolls anyway. As long as you're doing a couple kills per trip at least, not sure what exactly the breakeven point is, but I do 2-3 and have only gained scrolls overall. (Of course it could be possible that I've just gotten very lucky).
Stall XP rates are for camping that stall. It is now much more worth to just steal something on your way past than it was before, in addition to some decent rates using multiple stalls with the new respawn rates
so they'll adjust the falador hard diary to req one piece of the outfit but lumby elite still requires quest cape despite YEARS of added quests? okie dokie then
Daganoth kings being 85 is insane when zulrah shortcut is 76. Do they not realize daganoth kings are for med levels… 85 is harsh for a boss that is mainly farmed by med level Ironmen.
I don't think it's because the hardness of the bosses but rather the time it will save making it have such high req (anyway why noone is talking about alch hydra's shortcut? 💀)
bots are such a big issue at zolcano because they crash groups of 4, this makes it a 5 man kill and the loot 25% of what it was suppose to be. Thats why they are proposing the instanced area
You can get solid rates on fishing with tick manipulation like 120k, rc is pretty abysmal because you can do bloods and get profit 📈 for little effort. Sepulcher is dope but I'd easily trade in the profit you can get for better exp.
agility has the potential to be one of the most fun skill there is. If 'few' of the courses had a bit of a challenge. Were you have to be more active instead of clicking the same obstacle every time. Things that force the player to focus more on the game and interact with other people for better xp.
**An Idea** If we can't have higher overall XP rates for agility at least put an afk option into the game sorta like a Stationary Bike/Treadmill with AFK mechanics and XP rates similar to Star Mining(20-40k xp/hr, click every 10min). Built in POH (additional construction lvl req.) or create an OSRS Gym on top of Camelot locked behind diaries (Get creative with it lol) Because nobody is trying to run hundreds of laps for hours on end at full attention. That's no longer a game that's torture lmao
I think an idea for the stalls could be to make the loot scale with the relevant the skill lvl so fish scales with fishing or cooking, crossbow scales with ranged etc. Also, they should give all those pickpocket targets a new loot table that makes training thieving more profitable in meaningful way. I agree agility xp should be buffed more at the end game courses. I like settled's idea of reworking some of the slayer monsters to make them better to train at but that maybe out of the scope of Project rebalance. Also, the reason they want to remove those slayer tasks is to make it easier for new players to find the tasks so why not add a dialog option to ask where the monster is located and maybe another option to ask for strategy advice for killing the monster that tells things like weaknesses and the equipment you need etc. I still think they should remove some of the tasks regardless.
I hit 92 mining and went straight to amethyst. Now im 700k xp past 99 and still here going for pet and with these changes i kinda hope im here a little longer.
Agility was my first 99 in 2020. These changes make me sad thinking about how much time I would have saved. Happy for everyone who doesn't have to suffer like I did.
They should add weapons/armor when your thieving tzhaa, heros, and paladins. Some rune and dragon etc but Not worth as much as elves or vampires per hour but enough to make them doable if you dont have quests done.
Jagex wont rebalance agility properly because theres a few thousand people who got 99 agility the insanely slow and painful way ( or botted most or all of it ) & find it unfair to those with current agility capes. Imo drastically buff agility courses/make an entire new agility minigame & give all those with current agility capes some sort of reward/prize/anything to keep them from feeling they got cheated from a much needed agility buff that should have been done from day1
@ilikewoodenclogs that's tru, you could probably only do a few runs with it at 1k anyways. Hope that you can recharge it with some currency from harpies or even upgrade it using a rare drop from some other obscure slayer monster 👻
Removing the diary requirements for the wildy shortcuts removes the advantage from accounts that have grinded them out over pk'ing pures and further devalues the achievement diary rewards. Lowering the rewards for any of them without adding any to the higher diaries just makes them more pointless.
they dont fix they just jumble around, agility just 2-3k xp more and in some cases less like nerfing seers village. For a skill that gives 65k xp an hour at priffindas it's hella trash, yes we got sepulchure but thats not a rebalance is it.
If you're doing end-game content (80+ for skills) you should be getting at LEAST 150k per hour for the most click intensive skills. Agility, runecrafting, mining, smithing etc. There's a reason these skills are revered for being awful
"We're changing agility xp rates to improve viability of underused courses" Oh fuck yeah xp rate buffs incoming, right? ... Right? Actually just fucking nerf Seers so you have no choice but to go to the other dogshit courses LOL thanks Jamflex
I realize it’s a joke, however, PVP brings far more people to this game (new players aka players who quit ages ago) than anything else. The streams, the RUclips videos, the views…. Says everything that needs to be said on this particular topic.
Was there ever a reason for them to not have brought the option to "rest" to get your run energy back.. it was on rs3.. they have brought like 748937 other things from rs3, and would be a huge quality of life update lol.
People shitting on RS3 for better xp rates not realizing that osrs would be so much more fun with better xp rates is funny to me. I get some of the eoc complaints, but the rush of gaining tons of xp is awesome!
Can't believe they want to nerf Seers. They're so close to figuring out a solution we'd find acceptable (nowhere near a fix but still acceptable at least) but don't nerf one of the most common training spots.
agility can't be fixed at the current state no matter what you do. the changes are nice to newcomer low-mid game players but the skill will always stay cancer to anyone post 60-ish no matter what jagex does. it either needs a whole overhaul or a minigame that completely trivializes it (WT equivalent of agility), not sure which is better, though. id personally go with some minigame like sepulchre that makes it a bit more accessible to newer players with decentish rates
i kinda like lower level slayer masters assign hard monsters such as dragons. i think its important to have new players understand that even tho those dragons combat level is high, you can do it!! as long as you are equipped! dont dismiss too much! love you bro, gotta can open with your name on it!
I guess with the early agility changes, maybe that means I would actually train agility and use quest lamps on other skills? Idk still feels underwhelming. Rellekka being competitive with Prif if you do your diaries is big tho
Anything that requires movement gives agility xp not as much as actually training it but what if u get agility xp for shooting a bow or hitting things with weapons ,mining ,catching creatures in Hunter
If they want prospector for a hard diary task, make it just the one piece of the outfit, if they want the whole outfit for a diary task, make it the elite task. Idk that might just be me tho.
They need to adjust the Zalcano seed drop somehow. I've done hundreds of hours of that boss including many solo kills (because I couldn't be bothered hopping around or doing a 15 person mass world kill) and never even seen a seed drop let alone received one. Making it 1/200 and then randomly distributed to one person is ass. I like the boss well enough but you could cut that in half and it would still take forever (in 4 man teams it's ~800 kc to the current drop rate assuming equal damage/non-MVP). The main issue that always arises with these dogshit drop rates is the economy but (1) you can nerf the rest of the drop table to compensate and (2) for the value it provides it shouldn't be as expensive as it is on the GE anyway imo. There's a lot of cushion --- it's 16M currently. And there's always going to be a natural floor on drops that can be traded for shards.
lol bro they changed 14 laps, nerfed the 1k laps, kept most shit the same, didnt fix the problems of agility, then acted like they did something. Bro a 2k exp nerf an hour isn’t a skill rebalance that “most players needed us to breathe some life into agility”
that agility is actually a nerf end game lmao. as for the thieving IDK if that blues guy understands ardy knights, you lure them so they cant roam around allowing faster xp, It took me like 30 hours for 99 not long at all just watched the mission impossible series and the Reacher series and I was done. The slayer is alright for early game. The bonus golden nugget seems lame to me at 85 I have literally everything unlocked + shooting star done. Only thing I don't have is the volcanic mine. Really the only end game content that I see buffed in this pole would be the amethyst mining.
If you dont want to do a certain grind, why dont you simply...not do it? These skills aren't meant for everybody to 99 them, you have to actually want it. I wanted 99 mining so badly i pulled 400k+ xp a day in MLM for weeks and got it fairly quickly. I dont want to do the agility grind, so I wont. I dont want the game to be made easier and basically devalue the achievement. Agility and mining should be left alone. If you hate the grind, nobody is forcing you to play. Move on
I mean, everyone wants super high xp rates, but every skill cant have 100k+ rates If you can get 150-200k xp/hr in all the skills, maxing loses its value. That sense of achievement, especially for those who have already maxed is just obliterated. Everyone wants to play easy scape but then complain about how the game has nothing to offer in the same breath.
I do mining when i want to chill in game. After 200 Vorkath kills i am sick of constant attention, so i chill a few days at Motherlode with youtube half screen half screen OSRS. Maybe this tactics helps some of ya.
I wish there was some way for sepulcher to give amylase... I am married to rooftops for marks/stams the lvl doesn't matter as much as those potions. Going anywhere else feels like a waste of clicks
They better do something... It shouldn't take 1000s of hours to get to the game thats fun ... And thats coming from some one who loves osrs at its core butt the new age of mmmos is bossing with friends or social activities and that isnt happening when ur grind to 99 unless you already have a social group
"We are going to make Agility Courses more balanced!" >Jagex proceeds to make them worse Jagex really are hell bent on catering to the whiney autists who gatekeep difficult and boring ass grinds because "they had too".
I disagree, late game agility is more managable than the med lvls. Ardy is afk enough with its layout where you can watch series during it. But med game was way worse in my opinion. So it's kinda funny that they nerfed the worst part. Also when I was doing Rellekka rooftop (1 def acc) the guides on youtube also said 55 k exp/hr. But I was getting like 42-45 k exp/hr. So I'm not sure if they calculated this by bots or tick perfect wannabies....but it's just a lie. I do like the low lvl adjustments though.
I got 99 using a mixture of ardy and sepulcher. I would have loved 70k xp per hour from ardy. Idc about higher rates, people who wernt doing agility before arent going to do it now for extra few k per hour.
Oh wow it will take 499 hours instead of 500hours for agility.
"Omg guys this is eoc rs3 chargescape weapon scape skillscape, we need a new old school osrs server"
It doesn't feel like that long
@@andrewprahst2529 You're right, feels way longer. Time dilates when doing agility so badly that it feels like it takes months to get between the later levels. The rates suck and everyone knows it.
@@XistenceX1amen. If I do Agility for an hour I feel like I'm going insane. I have to break up single levels into like 4+ sessions with weeks in between. 😂
@@dommyboysmith It's bad when woodcutting, a skill about standing in one place and cutting 2 different trees is more entertaining than a skill based around parkour. Like bruh, give us something. Sepulchre should be BiS XP for every floor it has because it's involved.
Agility exp rates are just too slow for the amount of clicking and attention you need.
It's the same with RC I hate that skill as well it's so dumb
Same, they should just double rates and deal with the hate for a bit, agility sucks because it's so god damn slow and there's no afk options
We need a grind but it should be enjoyable
@@HeyAndrooSkyjust auto click the spot by the nightmare zone. Easy 99
Reckon for all who put in the effort to lvl these on the old rates get the xp we mised If this was already in place 😂 would be nice
The mining changes don't seem like they'd make grinding mining at lvl 80+ any less miserable. The only good way to train mining right now is if you're fortunate enough to be able to mine stars at work all day.
not true, best method is Volcanic Mine with team
If they take away hours of the grind, how are you gonna spend money on membership?
I think MLM is already pretty cozy, the new hopper will be a great QOL improvement
I did mlm for 99
Lol I'm 98 rn made BANK since 92 doing amethyst and Zolcano haha
Why is 70k xp/hr acceptable for endgame agility grinding when we have content like wintertodt and giants foundry that give over 3x that rate?
theres some apparent "logic" that decides that some skills should just take 3 or 4 times longer than other skills, but it always seems to be the ones that are the most useless that also take the longest.
I'm baffled that "we won't increase agility rates" and cap them at 70k outside HS, while increasing the xp rates of mid and high tier thieving for no reason except to benefit ironmen. So pointless.
yeah agility needs a 25-50% increase in XP rates to make it viable.
They like seeing us suffer complain repeat.
@@TheEdMonix barely even beneficial to us irons. getting 99 via ardy knights is still way better. The thieving skill is so fast that you can just knock it out pretty much right away after account creation.
make agility f2p. skill is old asf. agility is the last skill that should be behind a pay wall. it'll give those chumps in f2p draynor village willows something to do besides be racist.
New rates are still depressing
Id like to at least see 100k xp per hr by like 70 or 80 agility.. i mean, c'mon, wtf is this 😂
Make hallowed sep give much more, the amount of clicking and tick perfect shit you have to do it there is akin to 3t'ing
@@hctim1 Seriously though. They want to anchor everything around not exceeding Sepulchre when they could obviously raise the rates there as well.
longer you have to play longer you buy membership
Consider the feelings of us maxed agility players, if you get better agility exp it devalues my achievement. I'll cry on reddit 😢
you missed the part that said they didn't plan on making agility faster, they only wanted each course to be possibly relevant
not that it's the right choice
The only thing in osrs that matters is highest exp and hour(unless tick manipulation or very afk are involved)
Nothing will be changed.
@@jacobjones1849Agility will be a skill with more variety and better rewards, but the time investment doesn't change. This is perfect imo.
@@jacobjones1849What about gp/hour
I wish slayer would come out with a few more exciting features in updates. Bringing back a psuedo-partner grind, more slayer mons to add diversity (especially before gargs and after hydras because there's no difference between 95-99 slayer), and lastly adding more superiors. Love those.
Buddy tasks would be neat to do with friends, it'd be really fun for my gim
Love to see people who support filling the game up more instead of just making it faster
They should make a agility outfit that gives you like 5k-8k exp a hour by running around in it just passive exp i know its silly but its running around
They did that in RS3, with silverhawk boots. But if everyone can "train Agility" by running around, why even have the skill at all? They might as well just link run energy regain to how long you've been playing the character.
go play rs3 noob
@@razorednightAgility sucks soo hard man. Only hardcore nerds would get mad if they make the skill fun. They should add the *rest* option. Running out of energy and wait like 3-5mim to full regen is soo outdated and boring.
It’s genius but we have an army of autistic clowns on this game that think agility is a flex.
Here come the merry go round bots if that happens
There should be some passive xp for agility if they don’t make the rates comparable to other high level skills. They should give like .5 xp per step you take or something, would also encourage people to run places more rather than tele 99.9% of the time
Yessss
What, add silverhawk boots to osrs?
@@koenrad oh yeah that would be sweet, would piss a lot of people off too haha
Please don't make osrs another version of rs3
Dks shortcut is the easily best part of the agility updates
yeah but getting 85 is wack still
Depends on the actual shortcut, might be 5 sec quicker, might be 1 min quicker.
@@soolve1 ya im hoping it can just skip the axe throw and setting the pet rock at leastt
I did 1 hour agility today and went back to bossing. Its just too slow and not fun.
It's absolutely titties
I always do agility with alchs. It makes it more engaging for me
Y’all saying ez scape in comments, they legit did nothing basically to agility.
Just lowered the grind by 10 hours total.
I actually quested agility mostly on my new account to 66, did a couple hours at canifis and that is is it, you can pretty much quest it to 70if you do all quests and that is enough not touching it more lol, for a couple of shortcuts
I agree. Hallowed sepulchre and some other things can be fun if you want, but there's no urgent reason to go to 99. It's completely optional
they need to speed up the godwars shortcut too and I hope they add a new insulated boot with real stats if they add more zappy bois.
RELLEKA STALLS ARE THE BEST WAY TO GET THE PET, THIS MAKES ME WANT TO ACTUALLY GRIND THIS NOW
By the look of it, they're not buffing any courses just balancing them to give us more courses to use. The grind will still be shit.
I knew if I waited long enough, it would be worth it.
Haha see you at amethyst
yeah when i saw the seers village one i thought it was a typo. glad i literally just got 80 and im outta that dump
I just hate when bots are used as counter argument for gameplay changes. I understand why but it just sucks that im punished because Jagex cant deal with the flood of bots.
Feels weird that Sepulchre which is a godawful nightmare more difficult than most early game *bosses* that *REQUIRES* true tile plugins to even attempt gives like 700 xp/hr more than just running in circles. It'd be different if the lower level floors also gave a chance at the good loot.
I wish they would just make those slayer mobs more rewarding or fun instead of removing them
Tbh with seers being as popular as it is this should be considered a nerf to agl
Fully agree, sat at 76 agility now, and would love some faster rates at the courses now
I've been 80 for years now 😂😂😂
The XP rates aren't the problem, it's there's no reason to train agility past 76 and even that's only useful if you want to kill Zulruh. Almost all of the shortcuts are trash. You spend 7 hours to save 3 seconds on a shortcut that you might use 1000 times if you are exceptionally lucky. Even the Zulruh shortcut which is the best shortcut only gets used like 120 times if you really like Zulruh. It saves about a minute, so over you save 2 hours of time, but you grided an extra 20 hours to use it
@@__Brandon__ blood rune short cut to
Did you know that the zulrah shortcut,which still takes about 20 seconds to get to zulrah,is actually worse than using zul'andra tele? even though it costs money if you have atleast bowfa and high ranged you make more money by saving 15-20 seconds using the teleport which is pretty funny (fuck agi)
@@satrontr1379Yeah and in my experience you profit zul'andra tele scrolls anyway. As long as you're doing a couple kills per trip at least, not sure what exactly the breakeven point is, but I do 2-3 and have only gained scrolls overall. (Of course it could be possible that I've just gotten very lucky).
Stall XP rates are for camping that stall. It is now much more worth to just steal something on your way past than it was before, in addition to some decent rates using multiple stalls with the new respawn rates
That's cool, I've always liked stealing things on your way past. Pickpocketing between stall thieves too
so they'll adjust the falador hard diary to req one piece of the outfit but lumby elite still requires quest cape despite YEARS of added quests?
okie dokie then
Daganoth kings being 85 is insane when zulrah shortcut is 76. Do they not realize daganoth kings are for med levels… 85 is harsh for a boss that is mainly farmed by med level Ironmen.
There are 3bosses some people do all 3.
Nah they could make the req 99 and i'd get it purely to skip at least part of waterbirth lmfao i despise that place
I don't think it's because the hardness of the bosses but rather the time it will save making it have such high req (anyway why noone is talking about alch hydra's shortcut? 💀)
bots are such a big issue at zolcano because they crash groups of 4, this makes it a 5 man kill and the loot 25% of what it was suppose to be. Thats why they are proposing the instanced area
i would love to see 150k best skilling method for agi rc wc mining fishing
Lmao
I'd love to start an account with 99 agility and lewd pics of Mod Ash
you can already hit 150k+ an hr on wc
You can get solid rates on fishing with tick manipulation like 120k, rc is pretty abysmal because you can do bloods and get profit 📈 for little effort. Sepulcher is dope but I'd easily trade in the profit you can get for better exp.
Go play rs3 or a private server then
yeah idk who thought buffing only low level exp and nerfing seers was a good idea for agility lol
agility has the potential to be one of the most fun skill there is.
If 'few' of the courses had a bit of a challenge.
Were you have to be more active instead of clicking the same obstacle every time.
Things that force the player to focus more on the game and interact with other people for better xp.
**An Idea** If we can't have higher overall XP rates for agility at least put an afk option into the game sorta like a Stationary Bike/Treadmill with AFK mechanics and XP rates similar to Star Mining(20-40k xp/hr, click every 10min).
Built in POH (additional construction lvl req.) or create an OSRS Gym on top of Camelot locked behind diaries (Get creative with it lol)
Because nobody is trying to run hundreds of laps for hours on end at full attention. That's no longer a game that's torture lmao
We should get an agility training boss. Only logical choice.
Agilitodt would be the highest poll pass rate in the game's history.
I think an idea for the stalls could be to make the loot scale with the relevant the skill lvl so fish scales with fishing or cooking, crossbow scales with ranged etc. Also, they should give all those pickpocket targets a new loot table that makes training thieving more profitable in meaningful way. I agree agility xp should be buffed more at the end game courses. I like settled's idea of reworking some of the slayer monsters to make them better to train at but that maybe out of the scope of Project rebalance. Also, the reason they want to remove those slayer tasks is to make it easier for new players to find the tasks so why not add a dialog option to ask where the monster is located and maybe another option to ask for strategy advice for killing the monster that tells things like weaknesses and the equipment you need etc. I still think they should remove some of the tasks regardless.
Who is Al Gore and why is everyone talking about his rhythm
I hit 92 mining and went straight to amethyst. Now im 700k xp past 99 and still here going for pet and with these changes i kinda hope im here a little longer.
Agility was my first 99 in 2020. These changes make me sad thinking about how much time I would have saved. Happy for everyone who doesn't have to suffer like I did.
I'm about to hit 99 slayer on my 1 def no overhead account and now they decide to remove the garbage from chaedlar 😃
never seen your vids but you got my sub in like the first min and a half. lol this dude is funny
this game is a decade old now. it’s time to rework or revamp some things. but these changes neeeeeeed to keep the soul of old school runescape.
They should add weapons/armor when your thieving tzhaa, heros, and paladins. Some rune and dragon etc but Not worth as much as elves or vampires per hour but enough to make them doable if you dont have quests done.
Jagex wont rebalance agility properly because theres a few thousand people who got 99 agility the insanely slow and painful way ( or botted most or all of it ) & find it unfair to those with current agility capes.
Imo drastically buff agility courses/make an entire new agility minigame & give all those with current agility capes some sort of reward/prize/anything to keep them from feeling they got cheated from a much needed agility buff that should have been done from day1
So agility is still fucking dogshit got it good rebalance ideas jagex 👍
good shit, I'm aleady maxxed but still like yeh man QoL is my shit especially when achieves somewhat better balance or incentive to try diff methods
BUG BASHER ON NYLOS, BUG BASHER ON NYLOS, BUG BASHER ON NYLOS.
@ilikewoodenclogs that's tru, you could probably only do a few runs with it at 1k anyways. Hope that you can recharge it with some currency from harpies or even upgrade it using a rare drop from some other obscure slayer monster 👻
Removing the diary requirements for the wildy shortcuts removes the advantage from accounts that have grinded them out over pk'ing pures and further devalues the achievement diary rewards. Lowering the rewards for any of them without adding any to the higher diaries just makes them more pointless.
U need to be the president of runescape.... Your words are true af
Could make it so higher agility the faster you can shoot your bow /running around the game gives agility xp
they dont fix they just jumble around, agility just 2-3k xp more and in some cases less like nerfing seers village. For a skill that gives 65k xp an hour at priffindas it's hella trash, yes we got sepulchure but thats not a rebalance is it.
Not to mention you have to get 92 agi to see the xp rates most other skills get by 70.
If you're doing end-game content (80+ for skills) you should be getting at LEAST 150k per hour for the most click intensive skills. Agility, runecrafting, mining, smithing etc. There's a reason these skills are revered for being awful
"We're changing agility xp rates to improve viability of underused courses"
Oh fuck yeah xp rate buffs incoming, right? ... Right?
Actually just fucking nerf Seers so you have no choice but to go to the other dogshit courses LOL thanks Jamflex
Bit unrelated, but as a pvmer, i feel it's my duty to vote no on every pvp poll
Don't ruin a game mode because you suck at it... Some of us don't pvm
Should I vote to try and ruin ur game mode? Or ironman game modes... This is what's wrong with the world of Gielinor
@Lowbottomsteez its sarcasm mate, take a chill pill
I realize it’s a joke, however, PVP brings far more people to this game (new players aka players who quit ages ago) than anything else. The streams, the RUclips videos, the views…. Says everything that needs to be said on this particular topic.
Was there ever a reason for them to not have brought the option to "rest" to get your run energy back.. it was on rs3.. they have brought like 748937 other things from rs3, and would be a huge quality of life update lol.
Carry and axe or bow if uve learned barbarian firemaking. Chop 2 logs and rest at the campfire. Don't call me gey.
May the force be with us all
I got 99 agility and that was painful.. def needs an increase in xp rates especially in the higher level.
People shitting on RS3 for better xp rates not realizing that osrs would be so much more fun with better xp rates is funny to me. I get some of the eoc complaints, but the rush of gaining tons of xp is awesome!
Thieving is already super chill why are they massively buffing it but afraid to give agility a significant boost?
Can't believe they want to nerf Seers. They're so close to figuring out a solution we'd find acceptable (nowhere near a fix but still acceptable at least) but don't nerf one of the most common training spots.
agility can't be fixed at the current state no matter what you do. the changes are nice to newcomer low-mid game players but the skill will always stay cancer to anyone post 60-ish no matter what jagex does. it either needs a whole overhaul or a minigame that completely trivializes it (WT equivalent of agility), not sure which is better, though. id personally go with some minigame like sepulchre that makes it a bit more accessible to newer players with decentish rates
i kinda like lower level slayer masters assign hard monsters such as dragons. i think its important to have new players understand that even tho those dragons combat level is high, you can do it!! as long as you are equipped! dont dismiss too much! love you bro, gotta can open with your name on it!
I guess with the early agility changes, maybe that means I would actually train agility and use quest lamps on other skills? Idk still feels underwhelming. Rellekka being competitive with Prif if you do your diaries is big tho
Anything that requires movement gives agility xp not as much as actually training it but what if u get agility xp for shooting a bow or hitting things with weapons ,mining ,catching creatures in Hunter
volcanic mine is so fucking fun and underappreciated
Yeah if they add coins to werewolf, nobody will go to seers anymore. And honestly i have fun doing werewolf course
Why is there no Chill.Afk Construction Training yet? I don't understand why - I cant train it for more than 10 minutes.
I started doing diaries because of seers rooftop course and chose that course because its great for alching aswell. Still hate the low rates tho
If you train Thieving outside of Pyramid Plunder, you're a glutton for punishment. Pointless update.
If they want prospector for a hard diary task, make it just the one piece of the outfit, if they want the whole outfit for a diary task, make it the elite task.
Idk that might just be me tho.
They need to adjust the Zalcano seed drop somehow. I've done hundreds of hours of that boss including many solo kills (because I couldn't be bothered hopping around or doing a 15 person mass world kill) and never even seen a seed drop let alone received one. Making it 1/200 and then randomly distributed to one person is ass. I like the boss well enough but you could cut that in half and it would still take forever (in 4 man teams it's ~800 kc to the current drop rate assuming equal damage/non-MVP). The main issue that always arises with these dogshit drop rates is the economy but (1) you can nerf the rest of the drop table to compensate and (2) for the value it provides it shouldn't be as expensive as it is on the GE anyway imo. There's a lot of cushion --- it's 16M currently. And there's always going to be a natural floor on drops that can be traded for shards.
no mention of runecrafting I'm expecting it to get it's own dedicated blog post.
Would do this when I’m about to hit 97 agility
Agility is a terrible skill and they did nothing for it. Getting 40k exp an hour at 66 agility seers village is BS.
Make it easier so the cape is less of an accomplishment. Great idea.
Welp, another 3 year wait for an agility update.
Why would they be fucking nerfing any xp for agility. Dude its a dogshit skill that no one likes buff the damn xp.
i would hate to go out of our way to do a diary
lol bro they changed 14 laps, nerfed the 1k laps, kept most shit the same, didnt fix the problems of agility, then acted like they did something.
Bro a 2k exp nerf an hour isn’t a skill rebalance that “most players needed us to breathe some life into agility”
Stoked to see kings take on the zalcano potential buff
vyres are great for sure, got to 3300 pickpockets and got 2 bloodshards, 100 later got another 2, u was wtf-ing so much
Should just add more click intensive agility methods that don’t give u 10k xp an hour
imagine asking "why are they nerfing seers village"
that agility is actually a nerf end game lmao. as for the thieving IDK if that blues guy understands ardy knights, you lure them so they cant roam around allowing faster xp, It took me like 30 hours for 99 not long at all just watched the mission impossible series and the Reacher series and I was done. The slayer is alright for early game. The bonus golden nugget seems lame to me at 85 I have literally everything unlocked + shooting star done. Only thing I don't have is the volcanic mine. Really the only end game content that I see buffed in this pole would be the amethyst mining.
If you dont want to do a certain grind, why dont you simply...not do it? These skills aren't meant for everybody to 99 them, you have to actually want it. I wanted 99 mining so badly i pulled 400k+ xp a day in MLM for weeks and got it fairly quickly. I dont want to do the agility grind, so I wont. I dont want the game to be made easier and basically devalue the achievement. Agility and mining should be left alone. If you hate the grind, nobody is forcing you to play. Move on
Werewolf being very comparable to Ardougne despite the huge requirement difference? Am I missing something
I mean, everyone wants super high xp rates, but every skill cant have 100k+ rates
If you can get 150-200k xp/hr in all the skills, maxing loses its value. That sense of achievement, especially for those who have already maxed is just obliterated. Everyone wants to play easy scape but then complain about how the game has nothing to offer in the same breath.
How are killerwats the only electrical mob? What about Hydra?
I do mining when i want to chill in game. After 200 Vorkath kills i am sick of constant attention, so i chill a few days at Motherlode with youtube half screen half screen OSRS. Maybe this tactics helps some of ya.
I wish there was some way for sepulcher to give amylase... I am married to rooftops for marks/stams the lvl doesn't matter as much as those potions. Going anywhere else feels like a waste of clicks
What stage of the account are you in? I’m 90 agility and I have over 3k 4 dose staminas. Getting 99 from ardy would probably set me good for a while
@Real-Ruby-Red 77 agility right now have probably made close to 300-350 stams but kee-Ara ate into those pretty well lol
@@ragyrag2493 does killing armadyl require staminas for a new method or did you mean zilyana (Sara bitch)
@@ragyrag2493 Do you mean Kril? I didn't know there was a method for Kree'Arra that uses stam pots
Mining agility and thieving are simple as fuckk!! Just do them on mobile. If it wasn't for mobile I would never 99'd them
Mate I just finished hard kandarin diary to wake up to seer’s village agility xp getting nerfed. Awful.
When is this going to be implemented
Still needs to be voted on, worked and released. This is July content for sure
LOL 70 mining with MLM and have full set + gem + coal bag. That would be a beautiful world
They better do something... It shouldn't take 1000s of hours to get to the game thats fun ... And thats coming from some one who loves osrs at its core butt the new age of mmmos is bossing with friends or social activities and that isnt happening when ur grind to 99 unless you already have a social group
Late game agility is the worst… they should have increased the higher lvls ones too… not just have HS as the only way to get 90-100kexp.
"We are going to make Agility Courses more balanced!"
>Jagex proceeds to make them worse
Jagex really are hell bent on catering to the whiney autists who gatekeep difficult and boring ass grinds because "they had too".
I disagree, late game agility is more managable than the med lvls. Ardy is afk enough with its layout where you can watch series during it. But med game was way worse in my opinion. So it's kinda funny that they nerfed the worst part. Also when I was doing Rellekka rooftop (1 def acc) the guides on youtube also said 55 k exp/hr. But I was getting like 42-45 k exp/hr. So I'm not sure if they calculated this by bots or tick perfect wannabies....but it's just a lie.
I do like the low lvl adjustments though.
prospector outfit change needs to happen because mining is a garbage skill 👍
I got 99 using a mixture of ardy and sepulcher. I would have loved 70k xp per hour from ardy. Idc about higher rates, people who wernt doing agility before arent going to do it now for extra few k per hour.
Worst part of agility is endgame, i dhould know as i havent got there yet
rs3 players spotted whining about agility again. Go away