for open world specifically like 1v1? probably rapier/musket or lifetaker/musket if you're good at keeping your distance. rapier is one of the best pve weapons but it's a completely different setup. musket definitely not optimal for pve tho
none of the ranged weapons really are optimal, but they have uses. some ranged get slotted for the wurm trial, some solo stuff. just not very good in dungeons
relentless rush always armor never weapons. keen berserk always weapon, feral rush i won't play without perk on armor. cyclone and perforate whichever one im using on that build i take the armor perk for. fireball on weapon. reap on weapon. scream and blade armor. unbroken winds weapon, unending thaw armor. leaping strike armor, shield rush shield. clearout weapon. eruption preferably armor. think that's bout everything lul
1:34 Void Darkplate's effect doesn't have a limits table so afaik it applies after fortify/rend caps, meaning that at rend cap you'll have 50% of your armor left rather than 30% without it. Should be good specifically for that situation with armor having diminishing returns.
that's makes sense in theory but considering even a lotta mages, healers, and non-ranged players are running it on NA now I'm basically constantly at rend cap lol basically running around with the armor of a light player without the movement.. I honestly felt tankier with djinn
Just let you know. Djin and Vigor share same cap...So 4 vigor + djin is useless + also Sunrise share same duration reduction cap. Atleast it was so in S5. Also some effects is addative after reduction, like Butcher bleed duration extension. It will add flat duration after all reduction.
@@PJsurely Sadly, but no... you can see it in your own video. Perforate add 5 sec weaken by default. On your video it starts from 3 sec. In case if it was like you think, it should be 60+20=80% reduction. 5-(5*0,8)=1 sec
I'll check again but I wouldn't go by this vid, I'm wearing different pieces/artifacts in almost every clip. Last time I checked djinn you could get perforate -80% and runeglass wouldn't even proc.. im certain it at least used to work in addition to the 4 stacks for both vigor and invigorated so guess it's time for an updated test
it wasn't too bad when it was only a few people running it, but it's become like the default offhand for a lotta ranged players so you're constantly getting screamed, 30% rend for longer than the 8 secs that its supposed to be n it refreshes the timer any time they hit you, diseased, slowed, weakened.. without invigorated my debuff bar is just full red near clumps
brother I was in a different build in every single clip haha once I've nailed down what I'm gonna use and actually get some pieces I'll start doing guides again. gotta test new perks first tho
In many cases tumblers are just better BUT Djin full invig is very funny to run, vg tether lasting 2/3 sec is magic 😂 Also Disintegrated is reduced for both, vigor and invig, so it get reduced to nothing. There are some interesting interactions. But we'll see what "potency" means, because Distained Infliction will be a thing. (idk why they made this new perk, when vigor it's actually so bad already 🤷🏻).
the off meta goat! what's up cousin 👋 i ran tumblers for a long time but been lookin for an answer to the musket union lul everything else is pretty normal tho I switched to shirking emp amulet and fort toast earring so I feel pretty similar just no debuffs. that's actually good to know tho about disintegrate, that's my main issue. so it gets double hit from djinn?
@@PJsurely 👏😁 Yeah, disintegrate it's like Impairment (flail), these are debuffs-dots in the same effect, like u can't remove one without remove the other. With the Djin version I have a lot of fun was with spear/flail. Flail has another passive that adds an extra 10% invig/vigor, for a total of 90% invig + vigor. But with 80% is enough anyway, 90% for the memes of make things last 1 sec haha Tether same thing, the only thing with invig is that you can't run much freedom, so the slow will be there anyway. I was running 1 tho + medium to reduce slows at least 22%.
that's actually kinda huge, bastards hit u with every debuff there is hahah but ye i gotta figure out an answer for scream root. was thinkin stoneform but I love dark ascent, freedom pants with 4 invig was what I was gonna try next but ran outta time lul was tellin andvvv I berserked outta 1 scream, relentlessed outta another, and got hit by a 3rd scream... max emotional damage I just laid down haha
@@PJsurely 🤣 Oh I think my other comment was blocked for the link. But I was saying, I found the nwbuddy link in the video: Once in NWBuddy, in the gearset tab, just add this to the url. /share/ipfs/QmPZ6CsXkUDxR9zN8s3K5P8ZM5WXTcCzaVQEstji62Nm2g With flail u can reach up to 90% invig and u can run vortex for extra cc clean immunity or just trip to counter emotional dmg with more emotional dmg. Flail also increase max health based on armor, and being "immune" to rend is ez to stack shit ton of armor = max hp = more sh heals without suffer for disease. so it's a beautiful synergy. and 3 of the 4 shield perks applies to spear. But yeah u need give up hatchet for flail xD But to experience see all debuff go away in 1 or 2 sec, it's worth it and feels great. And I agree, nowadays everything applies a shit ton of debuffs. And next patch it will be worse haha.
Sorry about background fan :( didn't notice it until I was done with the vid.. rip
In your opinion what is the best pvp weapons especially for open world? And do these weapons perform well in pve?
for open world specifically like 1v1? probably rapier/musket or lifetaker/musket if you're good at keeping your distance. rapier is one of the best pve weapons but it's a completely different setup. musket definitely not optimal for pve tho
@@PJsurely is bow optimal for pve? Like rapier/bow?
none of the ranged weapons really are optimal, but they have uses. some ranged get slotted for the wurm trial, some solo stuff. just not very good in dungeons
What are the skill perks you put on armors?
relentless rush always armor never weapons. keen berserk always weapon, feral rush i won't play without perk on armor. cyclone and perforate whichever one im using on that build i take the armor perk for. fireball on weapon. reap on weapon. scream and blade armor. unbroken winds weapon, unending thaw armor. leaping strike armor, shield rush shield. clearout weapon. eruption preferably armor. think that's bout everything lul
1:34 Void Darkplate's effect doesn't have a limits table so afaik it applies after fortify/rend caps, meaning that at rend cap you'll have 50% of your armor left rather than 30% without it. Should be good specifically for that situation with armor having diminishing returns.
that's makes sense in theory but considering even a lotta mages, healers, and non-ranged players are running it on NA now I'm basically constantly at rend cap lol basically running around with the armor of a light player without the movement.. I honestly felt tankier with djinn
Just let you know. Djin and Vigor share same cap...So 4 vigor + djin is useless + also Sunrise share same duration reduction cap. Atleast it was so in S5. Also some effects is addative after reduction, like Butcher bleed duration extension. It will add flat duration after all reduction.
couldn't care less bout dot's brother. 4 invigorated let's you exceed the cap w/ djinn. that's the part I want
@@PJsurely Sadly, but no... you can see it in your own video. Perforate add 5 sec weaken by default. On your video it starts from 3 sec. In case if it was like you think, it should be 60+20=80% reduction. 5-(5*0,8)=1 sec
I'll check again but I wouldn't go by this vid, I'm wearing different pieces/artifacts in almost every clip. Last time I checked djinn you could get perforate -80% and runeglass wouldn't even proc.. im certain it at least used to work in addition to the 4 stacks for both vigor and invigorated so guess it's time for an updated test
Hey what did u mean when you said lifetaker has become a pain in the ass?
it wasn't too bad when it was only a few people running it, but it's become like the default offhand for a lotta ranged players so you're constantly getting screamed, 30% rend for longer than the 8 secs that its supposed to be n it refreshes the timer any time they hit you, diseased, slowed, weakened.. without invigorated my debuff bar is just full red near clumps
What about the builds ?
brother I was in a different build in every single clip haha once I've nailed down what I'm gonna use and actually get some pieces I'll start doing guides again. gotta test new perks first tho
In many cases tumblers are just better BUT Djin full invig is very funny to run, vg tether lasting 2/3 sec is magic 😂
Also Disintegrated is reduced for both, vigor and invig, so it get reduced to nothing. There are some interesting interactions.
But we'll see what "potency" means, because Distained Infliction will be a thing. (idk why they made this new perk, when vigor it's actually so bad already 🤷🏻).
the off meta goat! what's up cousin 👋 i ran tumblers for a long time but been lookin for an answer to the musket union lul everything else is pretty normal tho I switched to shirking emp amulet and fort toast earring so I feel pretty similar just no debuffs. that's actually good to know tho about disintegrate, that's my main issue. so it gets double hit from djinn?
@@PJsurely 👏😁 Yeah, disintegrate it's like Impairment (flail), these are debuffs-dots in the same effect, like u can't remove one without remove the other.
With the Djin version I have a lot of fun was with spear/flail. Flail has another passive that adds an extra 10% invig/vigor, for a total of 90% invig + vigor. But with 80% is enough anyway, 90% for the memes of make things last 1 sec haha
Tether same thing, the only thing with invig is that you can't run much freedom, so the slow will be there anyway. I was running 1 tho + medium to reduce slows at least 22%.
that's actually kinda huge, bastards hit u with every debuff there is hahah but ye i gotta figure out an answer for scream root. was thinkin stoneform but I love dark ascent, freedom pants with 4 invig was what I was gonna try next but ran outta time lul was tellin andvvv I berserked outta 1 scream, relentlessed outta another, and got hit by a 3rd scream... max emotional damage I just laid down haha
@@PJsurely 🤣
Oh I think my other comment was blocked for the link. But I was saying, I found the nwbuddy link in the video:
Once in NWBuddy, in the gearset tab, just add this to the url.
/share/ipfs/QmPZ6CsXkUDxR9zN8s3K5P8ZM5WXTcCzaVQEstji62Nm2g
With flail u can reach up to 90% invig and u can run vortex for extra cc clean immunity or just trip to counter emotional dmg with more emotional dmg. Flail also increase max health based on armor, and being "immune" to rend is ez to stack shit ton of armor = max hp = more sh heals without suffer for disease. so it's a beautiful synergy. and 3 of the 4 shield perks applies to spear. But yeah u need give up hatchet for flail xD
But to experience see all debuff go away in 1 or 2 sec, it's worth it and feels great.
And I agree, nowadays everything applies a shit ton of debuffs. And next patch it will be worse haha.
sadly but useless, same cap shared
I love djin, only reason I don't run it is because it would put me in med with sns...big rip
sup seagull 👋 it is really nice not constantly have a full red debuff bar lul and come to the medium darkside brother, water's fine