How to Use HDRI Lighting in Maya

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  • Опубликовано: 10 дек 2024

Комментарии • 141

  • @mathewmorgan7011
    @mathewmorgan7011 5 лет назад +5

    I have some tips to share. Firstly to remove reflections, or anything else (question below) you can use the render setup window, create a collection, and then a AOV. You can then exclude anything you want. Second, you can shift the horizon vertically (in maya you can only rotate the HDRI) by opening the HDRI in photoshop, moving the image down (or up, you only need to move it a tiny amount to get a noticable shift) then box select a portion of the top (or bottom, wherever you have made a gap) free transform and stretch to fill. Save it out as a new HDRI and voilla. Now your horizon line is where you want it. Very useful if you are looking out the window of a 2nd storey building, or something. x

  • @mayft7993
    @mayft7993 2 года назад

    As someone who is trying to reteach himself everything from scratch and push into the games industry, this tutorial is stupidly handy, you've explained how to use HDR effectively and quickly, thank you so much for making this!!!

  • @mosseater2572
    @mosseater2572 3 года назад +5

    your tutorials literally save my skin every quarter! thank you for your hard work in making these!

  • @EpisodeAnon27
    @EpisodeAnon27 2 года назад +2

    Your tutorials are saving me in my job. Well-explained, and detailed to boot. Thank you very much!

  • @rajarshiroy2267
    @rajarshiroy2267 Год назад +1

    Your channel saved me ❤

  • @walter_the_danger
    @walter_the_danger 3 года назад

    You can set the default color space for exr files in Settings -> Color Management

  • @tazzmann7272
    @tazzmann7272 5 лет назад +2

    Wow thanks for this tutorial...my scene looks 10 times better.

  • @followthroughwithmishael3565
    @followthroughwithmishael3565 Год назад

    yo thanks a lot for your insight it has really been helpful

  • @artist_me
    @artist_me 5 лет назад +1

    OMG....Thanku thanku thankkkkk uuuu Thank you sooooo much... u don't know but i was stuck with this sRGB problem from last two days and now u solve my problem thanks alot.... love u so muchhh monika....😘😘

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  5 лет назад +1

      Awesome! Glad it was helpful! the sRGB problem is always a good thing to know. :)

    • @artist_me
      @artist_me 5 лет назад

      @@AcademicPhoenixPlus yeah.. you are right.. thank you once again..😊

  • @khunpovsan7503
    @khunpovsan7503 4 года назад +1

    so easy to understand! love this

  • @williamcollis455
    @williamcollis455 4 года назад +2

    Great lesson! It was really useful, thank you.

  • @ernestoggg4873
    @ernestoggg4873 4 года назад +2

    As always you save my day, thank you lady 🤗

  • @josesanjuan1513
    @josesanjuan1513 Год назад

    Thank you great tutorial. Is there a way to blur in the parameters a bit the hdri image so the reflection is less sharp?

  • @JimONeill
    @JimONeill 4 года назад +1

    Great tutorial. This really helped. Thank you.

  • @amirmohammadi1780
    @amirmohammadi1780 3 года назад +1

    thanks

  • @mohamedalkhateeb2035
    @mohamedalkhateeb2035 5 лет назад +1

    Thank you so much , useful video for perfect renders

  • @roswarmth
    @roswarmth 4 года назад +1

    Amazing! helped a lot

  • @riccardocostantini6560
    @riccardocostantini6560 5 лет назад +1

    Thank you very much for your very helpful videos. I know there are a very lot work on it so... really thanks.

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  5 лет назад

      Thank you for your comment and support, Riccardo! I truly appreciate it.

  • @VelaProductionsDavid
    @VelaProductionsDavid 5 лет назад +2

    Nice video! I love to use HDRI lighting it is so powerful

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  5 лет назад +2

      I feel the same way, Vela! It's incredible how great our outdoor scenes can look with just a quick click. :)

  • @luizalexandre2204
    @luizalexandre2204 5 лет назад

    Really nice tutorials! very helpful

  • @contrastej
    @contrastej 4 года назад

    This really helped me!!! thanks!!!

  • @vemanjadhav
    @vemanjadhav 4 года назад

    Thanks a million! Another video used Phong which didn't act the same as StandardSurface, which is why I couldn't get that glassy effect.

  • @manohargraphicdesign-letsd265
    @manohargraphicdesign-letsd265 5 лет назад +1

    Thanks a lot for this. It's realy awesome

  • @robotpainter7159
    @robotpainter7159 2 года назад

    So you change a shading propery (diffuse, specularity) on a hdri dome attribute. And this is good .. Logical right? and not changing at the shading property of the object....

  • @Krentiles
    @Krentiles 5 лет назад

    I love your tutorials. Thanks

  • @thisisvarun_03
    @thisisvarun_03 2 года назад

    hey monica i have a question can we adjust the bluriness of the background?

  • @bikalpsinghdura
    @bikalpsinghdura 5 лет назад +4

    When I render my object after I load my HDRI image, all I can see see is my object in a black background. I already changed my file to RAW. Help!

    • @CallMeMrX
      @CallMeMrX 3 года назад

      @Henry Zaiden Nobody gives a damn.

  • @emilyhepple
    @emilyhepple 4 года назад

    I don't have the green tint on the last one like you do. All of the others looked exactly the same. Is there a setting or two I may have accidentally changed?

  • @kemexa
    @kemexa 4 года назад

    Thank you for such amazing Tutorials!

  • @nickfong7510
    @nickfong7510 4 года назад

    that's very helpful for me,thak u Monica!~

  • @chrisvalentin6644
    @chrisvalentin6644 5 лет назад +2

    Thank you so much.... also love the link to the great page with nice HDRI and -textures ;))))

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  5 лет назад +1

      Thanks Chris! I definitely want to support the ones who created these great HDRIs!

  • @ChaosWolfNinja
    @ChaosWolfNinja 5 лет назад +1

    Thanks again Monica!

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  5 лет назад +1

      You are very welcome, Domenico! How's your 3d work coming along?

    • @ChaosWolfNinja
      @ChaosWolfNinja 5 лет назад +1

      @@AcademicPhoenixPlus Its coming along fine thank you. I am just struggling to use texture maps created from Poliigon in my scene. I seem to be not connecting the correct texture to the correct section on the shader. Have you any pointers? Thanks again for these cool tutorials.

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  5 лет назад +1

      I've never used Poliigon before. You are going to get the same experience no matter what software. Substance makes some gorgeous textures... until you bring into Maya or Unreal. Not the same look, which is frustrating. But that's why they pay us the 'big bucks", so that we can resolve it. ;) I'll have to check out Poliigon! Hopefully we can figure out what the story is. :)

    • @ChaosWolfNinja
      @ChaosWolfNinja 5 лет назад

      Awesome! Thanks Monica. Poliigon has awesome texture to. You can get all the maps that you need. Maybe you can see something that I missed. Plus this could also be a nice tutorial too. Thanks again. You Rock!

  • @davidzenteno1240
    @davidzenteno1240 2 года назад

    is it possible to export HDRI as an object like fbx?

  • @sosoafel
    @sosoafel 4 года назад

    Really nice Video, but i have some question , i need to export object after rendering with alpha channel, i mean object have transparency to see thro it, after i made search, it can with exr and tif format but i can't get the result

  • @carlosmiret35
    @carlosmiret35 2 года назад +1

    Hey how can I disable the background image in the render? maya 2020.4

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  2 года назад +1

      Hi Carlos, select your light and scroll down to 'visibility'. You should see 'camera' and change the slider to a 0. That should do it!

    • @carlosmiret35
      @carlosmiret35 2 года назад

      @@AcademicPhoenixPlus yeah, in atributte editor. I forgot how it does. Thanks!

  • @PETEMOZAYSTUDIOS
    @PETEMOZAYSTUDIOS 4 года назад

    Hi Monica, I'm trying to use a shadow matt instead of a regular plane for compositing but when I turn the visibility of the skydome off, specular reflections in chrome sphere turn black, taking only shadows from the plane(shadow matt). Would you happen to know a solution that will let me turn the visibility of the skydome light off and have the reflections in the sphere at the same time?

  • @heyricksander
    @heyricksander 4 года назад

    The old part of town in Shanghai was a German trading outpost and the main street is called The Bund.!

  • @rachidayad9153
    @rachidayad9153 5 лет назад +1

    Hello there is a new node in Arnold Ailayer RGBA what is diffrent between ailayer RGBA and mix shader ?

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  5 лет назад +1

      That's a really good question, Rachid. At first glance, it appears you can connect more than one shader, so that's pretty cool. But I'll have to do more research. Thanks for pointing it out!

  • @christianmaciacure5529
    @christianmaciacure5529 2 года назад

    Top, thanks!

  • @SeianVision
    @SeianVision 4 года назад

    Thank you. Very usefull

  • @JRD12376
    @JRD12376 3 года назад

    Is it possible to have atmosphere volume with hdri skydome?

  • @Alexpap5
    @Alexpap5 3 года назад

    Sorry for the late question but, in which Arnold lightning can we add HDRI?

  • @BirdsAndWhales
    @BirdsAndWhales 4 года назад

    how do you add your own background after turing the camera visibiity off?

  • @quailrabbits3693
    @quailrabbits3693 3 года назад +2

    Everytime I import an HDRI and follow these settings my HDRI still renders as a blur. Why is this?

  • @naifox1
    @naifox1 5 лет назад +1

    Can you please make a video explaning how to use hypershade

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  5 лет назад +1

      Hi Nai, thank you for your comment. I think that's a great idea and I'll add it to my list! I do have a tutorial where we use the hypershade to connect nodes, but it doesn't go through each tab. I like the idea, and thank you for suggesting it!
      Here is the tutorial if you are curious: ruclips.net/video/vaimMpApKP0/видео.html :)

    • @naifox1
      @naifox1 5 лет назад +1

      @@AcademicPhoenixPlus thank you darlin

    • @siangeraghty4317
      @siangeraghty4317 5 лет назад

      @@AcademicPhoenixPlus How do you get your checkered aiStandardSurface plane to appear textured in your perspective view panel? I tried creating my own, and it looks fine rendered, but in the working window it just looks like a black hole. I have texture view set to on. Any ideas? Thanks!

  • @AtharvaShekatkar
    @AtharvaShekatkar 4 года назад

    Why doesn't your glass ball have any shadows?

  • @Quarther
    @Quarther 3 года назад

    thank you!

  • @rachidayad9153
    @rachidayad9153 5 лет назад +1

    Thanks for tutorial it is a great

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  5 лет назад

      I love how beautiful scenes become thanks to HDRI's. :) Glad it was helpful, Rachid! I appreciate it!

  • @hiteshm2124
    @hiteshm2124 5 лет назад +1

    thanks for share

  • @TheDanGoldstein
    @TheDanGoldstein 5 лет назад +1

    Great video! Does using this skydome method provide more realistic lighting than the physical sky would?

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  5 лет назад

      Thank you for your commend, Dan. Yes, the skydome will give you accurate shadows and reflections. Physical sky is more artistic with simple reflections. They both work, just depends what you need!

    • @TheDanGoldstein
      @TheDanGoldstein 5 лет назад +1

      @@AcademicPhoenixPlus Awesome, thank you! :)

  • @shrinivasbagul2939
    @shrinivasbagul2939 3 года назад

    you are amazing ; ) thank you
    god bless you

  • @ramonzzito
    @ramonzzito 5 лет назад +1

    Hey, great video! Is it possible to remove the image reflection of the objects and keep only the lighting? Thank you!

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  5 лет назад

      That's a really good question Ramon. Some HDRI provide a 'blurry' image so that it doesn't reflect as much. If you don't want reflections, then you might go to the shader and increase the roughness of the specularity. Hopefully that helps!

    • @ramonzzito
      @ramonzzito 5 лет назад +1

      @@AcademicPhoenixPlus thank you for the reply. The ideal scenario should be no image reflections, only lights, because if you have a material that has great specularity(e.g.: Chrome), changing the roughness should not be an option hahaha. But anyway, thank you again, love your videos!

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  5 лет назад +1

      Hi Ramon, I did some research and can't seem to find a way to get rid of the reflections and keep the light. Sorry! If you find out, please let me know! :)

    • @ramonzzito
      @ramonzzito 5 лет назад

      @@AcademicPhoenixPlus thank you very much, I'll let you know for sure!

  • @dronevideos1872
    @dronevideos1872 4 года назад

    The Shanghai Bund is a historic, 1500 meter long waterside promenade showcasing distinctive modern & colonial buildings. That's where that HDRI map is made.

  • @DREAMTEFO
    @DREAMTEFO 5 лет назад +1

    thanks monica

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  5 лет назад +1

      You are very welcome TEFO. Thank you for your continued support!

  • @rashawnbowen4684
    @rashawnbowen4684 3 года назад

    Does it matter if use a 4k HDR

  • @snakebebop
    @snakebebop 5 лет назад

    what do you think of marmoset toolbag?

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  5 лет назад

      Great renderer. I don't play with it too much since I usually render everything in Maya. It's great to see how things will render in a game engine, and it also has a great exporter to review 3d models. So helpful tool overall.

  • @haihoisua
    @haihoisua 4 года назад

    Your tutorials are always awesome!

  • @Sam-rz3rd
    @Sam-rz3rd 5 лет назад +2

    These are great! Straight forward and covers everything. Could you do one on aiStandardHair?
    Would love to see you explaining various Arnold nodes, etc in other videos.

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  5 лет назад +1

      Thank you for the suggestion, Sam. I do want to create a tutorial an AiHair. :)
      And I created several videos about various Arnold nodes. Take a look at my playlist! I hope it's helpful. :)
      ruclips.net/p/PLbxLlP-Vyt-9OtqGtD1JUsnqYabPSAWwO

    • @Sam-rz3rd
      @Sam-rz3rd 5 лет назад

      @@AcademicPhoenixPlus Oh yes, I've seen a few of them! That's why I said "these", haha. Forgive me if you got most of them, I'm still new to Arnold.

  • @svenvenohr6117
    @svenvenohr6117 5 лет назад +1

    11:13 best part :)

  • @ShawarmaBaby
    @ShawarmaBaby 5 лет назад +1

    I dont know why I cant change it from sRGB to RAW, its unclickable :/

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  5 лет назад

      That's weird. Did you try a different file? I hope you figured it out!

    • @MarkHawk
      @MarkHawk 5 лет назад +1

      I had the same issue. After some digging, I found this solution. Go to your preferences, go to color management, then "Enable Color Management". Now you can change your SRGB to RAW. forums.autodesk.com/t5/maya-shading-lighting-and/maya-2018-aistandardsurface-can-t-change-color-space-to-raw-for/m-p/8503672/highlight/true#M27517

  • @revo_uwu
    @revo_uwu 5 лет назад

    Hey thanks a bunch for the tutorial!
    Does Maya not support DNG files? I'm using a DNG file for the skydome but it's super overexposed and blurry for some reason. Any fix for this?

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  5 лет назад

      I'm not sure, Abhinav. I've only used HDRI. However, this is what I found in the Autodesk Support pages: forums.autodesk.com/t5/remake-forum/dng-support/td-p/6717209 I hope this helps!

  • @neatpolygons8500
    @neatpolygons8500 4 года назад

    hey, thank you.

  • @jayaseelanpalani2120
    @jayaseelanpalani2120 5 лет назад +1

    Love you

  • @nikhilnamdev4584
    @nikhilnamdev4584 5 лет назад +1

    Make a deaply video on Arnold HDRI lights plzzzz plzz mam request

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  5 лет назад

      I think this is as deeply as I'm going to go! I use lighting for a foundation and build from it. I hope you find someone that can meet your specific needs!

  • @naifox1
    @naifox1 5 лет назад

    How can I take the image HDR off from my Object ?

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  5 лет назад

      At this time, I believe you cannot that I'm aware of. Sorry! I hope you can find an HDR that works for your needs!

  • @gabbukaremore2952
    @gabbukaremore2952 4 года назад

    Thx

  • @artist_me
    @artist_me 5 лет назад +1

    can you do me a favour, can you pls make a tutorial on arnold render passes for compositing.. i really need to learn this topic.. pls help me to do this topic you are awsm and your method of explanation is superb.. pls plsss plsss plssssssss make a tutorial on that.. i'll very thankfull to you..😊

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  5 лет назад

      Thank you for the suggestion, Arjun. I do have a tutorial already for this, but it's more about compositing a cg object into a real life photo. ruclips.net/video/ddAqi9WxvJY/видео.html Is this what you are looking for?

    • @artist_me
      @artist_me 5 лет назад +2

      @@AcademicPhoenixPlus thanks to reply..and I've already watched this tutorial.. and you again solve my query.. thats why i am your one more subscriber..😊

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  5 лет назад

      Yey! Glad it helped!

  • @8neonlights837
    @8neonlights837 5 лет назад

    When I try to view the effect of the hdri everything is just white , there’s no background or objects

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  5 лет назад

      Hi 8 Neon Lights, try going to the file and change it to Raw (instead of default sRGB). That should help. :)

    • @connor6505
      @connor6505 4 года назад

      @@AcademicPhoenixPlus I have the same problem and I tried this, it didn't work.

    • @connor6505
      @connor6505 4 года назад

      @@AcademicPhoenixPlus Never mind. Looks like I just needed to delete everything and start again. Thank you!

  • @Dreamjourneyvfx
    @Dreamjourneyvfx 5 лет назад

    Nice

  • @AikauOliva
    @AikauOliva 5 лет назад

    Thank youuuuuuuuu!!!

  • @BrianLife
    @BrianLife 4 года назад

    Tears of Steel ! That does sound depressing! lol! Youre awesome!

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  4 года назад +1

      Thank you so much Brian! :)

    • @BrianLife
      @BrianLife 4 года назад

      @@AcademicPhoenixPlus Yay!!! Youre welcome! Hey, now that I have your attention. Im working with XGen and I am trying to figure out what scale to bring a base head mesh in from ZBrush, that works good with XGen.. do you know? (as for scale)

  • @abccba7301
    @abccba7301 3 года назад

    "Tears of steel bridge" that sounds really depressing :D

  • @patrickaherne9839
    @patrickaherne9839 4 года назад +1

    I love you

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  4 года назад

      Thank you Patrick! I'm glad you thought my tutorials were helpful. :)

  • @useresu301
    @useresu301 3 года назад

    the 4th ball is not pink. I'd expect an artist to know at least some popular colors.

  • @kings235
    @kings235 5 лет назад +1

    Hello Monica, I also recommend that you check this Render engine, it is very good. Also some textures that you can use
    renderman.pixar.com
    www.textures.com