Yes. I picked up somewhere the most people don't like or actually read the rules for games. They instead have a game taught to them. A problem can come up when the person doing the teaching hasn't read the rules either or was taught incorrectly. Monopoly is great example of this. Most people don't properly play Monopoly or have read the rules.
Geek Out Studio I have a lot of friends who like to be taught the game, play it a few times, then read the rules. Thus I am pretty well the only one who introduces new rules. Fun, as I get to pick out new games, but it does mean I lean toward games without a hidden hand or anything, as I want games that play decent solo. This way I can play and learn the game, then teach (and still mess it up) the game. This is that much more true as I live out of town, so don't get to game as consistantly. That said I find this method true for many things, from computer games to some machinery at work.
Relicblade !!! Atom, I was the Guy bugging you about demos at the con. Pleasure to meet you in person, and super stoked to see the Seekers handbook on the thumbnail. Shout out to my Relicblade people!!
I can still remember my first game of Warhammer, we had one "veteran" player in our group and the rest of us stumbled horribly, but had fun, reading the rule book later and the fourth time, we all learned new things that we missed earlier!I have since left that group, moved away, and now have no one to play with, so the wife and I just picked up the starter box for Malifaux, it looks like it will a fun game that we can both paly and maybe get some of our new friends and neighbors into (even if I do most/all the terrain and painting, lol!)
Big thumbs up for showing A Rhyfler’s Pocketbook at the beginning! The guys at Zombiesmith are a great bunch. Their grim-sical (grim/whimsical) worlds and figs are a definitely a unique slice of fun.
thank, you actually made a huge impact on me with this right now! I'm a game artist and sometimes I need to learn a new software very quickly, I use the pluralsight web site fo that usually, go through the whole course and feel very tentative, but after I try my first work with that, if I forget something ang go back to check on only that detail it comes to me much more quickly, now it makes sense, if I could find the time to just take the whole course again in higher speed maybe everything would be committed to my mind much better and faster... thank you man, this does make a lot of sense!
Most everyone starts with instructions, then goes and tries. The trick is to try for awhile and *then* to back to the instructions, which will make tons more sense now. Thanks for watching!
This video is so helpful! I hadn't thought about it, but it makes total sense. Read for the basic concept, try and fail to effectively apply it, go back and read with new context. Perfect! Also, you should definitely do a RelicBlade video! That is, hands down, my favorite miniatures game. I'm surprised you don't have one already!
Woo, A Rhyfler’s Pocketbook! And Relicblade! I do that. But I like playing through the game solo a few times to learn. Makes fumbling through with a friend a little less awkward. But I’m also alright with solo gaming in general. For rules questions, a lot of the indie games have very active Facebook groups. And the creators are usually in the groups as well.
This video had me smiling a lot. I've been buying so many board games and video games recently, that I forgot that the most important thing is that they should be fun. I look at them like a reviewer and not a player. Thanks for your inspiring words.
Perfect description of basic adult learning. Read, Practice and re-read. Really enjoyed your insights! As an older gamer with millions of rules sets rattling around my brain this was a perfect reminder of best practice for tackling a new game system! Cheers
Something I find helpful for both Miniature and Boardgames is to prepare a list for the game of things I frequently forget or stuff up. Surprising upon re-reading rules will add points to your list ! A quick read before your game is time well spent.
Yup! Learning for people like me and a lot of people is definitely a read; try playing; read again; play through to the end; Keep track of what went wrong or what seems fuzzy and then ready and verify; play a third game.
Happy that you are featuring Relicblade! Best gateway game into tabletop. especially for people who play rpgs. Would love if you try it and give us your opinion! Good video content, again as always keep it up uncle atom!
This remind me my first years in college and continuing studying after a year of working in that field. Everything makes more sense once you got real practice.
Yeah, i am one of them people that can pick up new rulesets really easily both from just reading or from a play through. I always put it down to a side effect of being a software engineer because i know one other person who takes new rules in instantly and he is a software guy too. That would be an interesting study in fact.
I do the same, I have been rather embarrassed by the skeptical 'Is this really your first time' from good natured people who were there for my first games of Warhammer Fantasy, Team Yankee, and Flames of War. I however am a cook, with college courses going toward a medical (Nursing) path. I do agree it would be an interesting study though.
Great Advice. I have been hooked on KickStarter board games for the past few years and have way too many games. I play a lot of solo games and use this exact process to learn the game. I do this many times. Wash , Rinse , Repeat
You're describing a well established education principle. Interleave learning theory and practical use. One reinforces the other. Think back to riding a bicycle (Very little theory to read there, just somebody - often dad - providing words of encouragement). I'll bet the technique "clicked" near the beginning of a session, not after 2 hours of "One more attempt and I'll get this balancing right". The brain actually orders your learning during downtime after the practice (Some refer to this as muscle memory - though that's slightly different), and that leaves new hooks where tomorrow's learning can attach. Rules don't require that physical agility, but the theory and practice layers provide the reinforcement to remember what you learned, and then understand how it works.
+LordVader1094 LOL! Atomic ASMR "In this video, I will treat YOU with ear breathing, mouth sounds, face brushing and hand motions. Will this trigger your tingles? Well, that depends!" :-)
I've collected Games Workshop games for a while and found having so many codexes makes learning to play that much harder. With Malifaux I read the books and rules first several times which made playing much easier.
When I was learning how to play Warcry just last month (my first tabletop war game!) I got my precious skaven painted and some wood elves that I later ended up using to get my mom into it, and made them fight each other. Good thing too since battle rounds took me four tries to get the hang of lmao
My bother and I played our first game of Necromunda using the new rules day after Boxing Day. It literally took HOURS, we had to keep referring back to the rule book. We had to take a break at 2am, and picked up again lunchtime the next day.
True. Although I would say that if the rules are long, you may not even need to bother reading them all before your first fumble through attempt. Although it may be better if you do that on your own, so you're not just annoying anyone. Also, my first game of Dropzone Commander was a demo at a tournament. My second game was in the tournament. I basically only get round to playing about twice a year, and only at tournaments, so I forget - or just never get round to properly learning - the rules between tournaments, so I always do badly. But they've always been very welcoming. There are usually a few players who are starting out, but everyone has been helpful, and it's fun when the new players start congregating around the bottom tables! I guess it might depend on the game and your local scene, but don't write off the idea of going to a tournament to learn a system. Probably better to have at least one game under your belt if possible, but don't rule it out.
Could not agree more I ran into this problem with twilight 2000 a role playing game from the 80s and seemed extremely intimidating until I ran through it made characters and ran again thank you uncle Adam
So true. I had bought a board game a couple months ago ( I am mainly a board gamer) and I read through the rules and it made no sense. In fact I read through 3 or 4 times and couldnt get a grasp of how to play which never happens. fast forward to a week ago. My brother and I said lets just try to play and fumble through and maybe it will make sense. So we did and it did make sense and then when I read the rules again it was like it was written entirely differently. Good advice!
Many miniatures game apply this kind of advice to their "Starter Set". As "Bolt action, Brother in arms" or "Infinity: incestorm/Red Veil. You got two army and you go through the basic rules during one or multiples game to learn the rules. Don't go through the all book first. Just try the basics first!
I like when games do this. I felt X-Wing Miniatures did a good job with laying out their rule book for that. First game just fly around in the X Wing vs the Tie Fighters with the base pilots and don't worry about focus etc just blow each other up. Learn the movement templates and such.
Always great content with your videos, and this one was particularly on point. My compliments and thanks for all the work you put into your vids! Great great content!
We call our first games after a read thru a practice game, so there is no pressure to win, it is just a learn the rules experience. We discuss the rules and strategies and role back when there is confusion.
Loved the video. I am getting Beyond the Gates of Antares and try to have a look to the rulebook after each game. Love the game regardless fluf and minis. Even if it is similar to Boltaction it is not the same...much more comprehensive. Thnaks for the video.
The hardest part for peaple learning new game seems to be staying after losing multiple times. The best way to learn i find is to play against someone who knows the rules but it is kimda normal that he wins allot over. you.
me and my brother bought first strike the tiny 40k stater and fumbled threw a few games after reading the tiny rule book. Each time we learn more and the game makes more sense and better each time
The hardest for me is going from what I will call "tournament rules" to "beer and pretzel rules". Last weekend I was trying to learn a pretty casual ruleset, kept asking lots of questions about cover and line of sight, only to have the veteran sitting across from me say: "We don't worry too much about the specifics of all that stuff." I like having different games for different moods, but sometimes that jump is jarring.
Well to this dilemma there are two things you gotta ask about it, is it that I am not getting it, or are the rules just written badly. In most cases, it is the former and I think we have all been there. But it seems like once you get tabletop gaming or war gaming or whatever some concepts becomes familiar to you and you just start to roll with it. The other case is just badly written or highly hard to understand rules. That was the case with one game when I was little kid in the 90's, "Gossebumps: Welcome to Horror Land" was the game.....and it will forever haunt me. It made almost never get into board gaming as a hobby since I was 8 and re-read the rules over 2 days and never got the hang of it. That was a case of badly written rules and after letting someone older look at them, they wrote me a cheat sheet and explained, the rules went back and fourth way too much, it never gave you room to pick up on stuff yourself.
With this in mind I ought to have another read of D&D 4e !!!
6 лет назад
I just bought Age of Sigmar Starter set and let my 6yo and his friend play a game and tried to read thru the rules at the same time. they hada great time! But I should have read thru the rules before :-P Going to try going thru a game by myself :-) Thanks for the tip! Love your videos!
I just realized buying all of the Necromunda rules books and gangs, all six, of them plus their extras was a huge mistake. I have teach everyone and I myself don't even want to learn anymore
I'm going to make some comments here with things that would be exceptions. If the game has an organized play component such as Magic or, even, 40K, the normal events they have are not things you should view as a tournament situation. Build your basic deck or force and go play, most of the time with those, unless specifically advertised as a tournament, are a lot more of a friendly gaming period for the game than what most would expect. They expect the new players to show up and you can learn to play there a lot more than just on your own. Now, yes a good read through of the rules is a good idea, but playing with people who know the rules is normally the best way to learn it.
Good stuff. I will just also add the obvious. Pretty much any game you can buy, you should be able to find some kind of run through for or breakdown on RUclips. I’ve never played Age of Sigmar, don’t own the rules or know anyone who plays but by watching a few batreps I feel like I get what’s going on now. After all, it’s how I found Tabletop Minions.
Thank you for calling me cool. Also this is how you can learn stuff easily for College/University. Read before and after the class. You don't have to read every sentence either. Just read the obviously important information.
Thanks for this sir! I have sat looking at Shadespire since Christmas thinking nope don't get it but I think I am going to bite the bullet and just play the damn thing lol 😁😁😁
Shadespire surprised me with how fun it is. My local GW had a copy out a week before the pre-orders shipped so a bunch of us were learning it on the fly. We screwed up so much and it's not a complex game. It was a blast.
I did like your video! But there is another hurdle and that is trying to get a couple people just to focus on that rule set for more than a couple weeks! We seem to have reached a point in the hobby when there is such a plethora of rule sets. Just getting someone to focus their attention on the rules to learn them well, is a task in itself. Most people move on to the next "ooh, shiney!" rules that comes along. If you watch Beasts of War, between rule/game releases and kickstarter announcements, its hard to keep up.... Respectfully, Gunny
Seriously, check your preconceptions at the door. Don't assume things are any particular way just because they're that way in some other game you're used to. I see constantly people used to figure-based rules (e.g. GW rules where each figure counts separately) struggle with the basic concept of element-based games. They just can't wrap their heads around the idea that the number of figures on the element base doesn't really matter.
Everyone has different ways of learning some can read and make sense of it, some can learn the best lrl0 from asking question and socialization, some through doing it, I personally learn by screwing up which I guess is a variation of the do it yourself method. I think the vast number of us use combination's of methods to learn. I think that's why I hated highschool so much they limit the ways students can learn.
Watch it played by other before reading threw. For a lot of game you can found good quality batrep. It's entertaining and it gice you some of the context. I think it's more fun than playing alone...I played my first WHFB game this eveing (v6...) and the number of things I understood this week reading the rule thanks to batrep I already watched (ex MWG even with their rule mistake) is astonising.
Ice skating? I can tell you, wargamers are not out ice skating. In fact, I have been ice skating once (with a friened and his family), it's not the easiest thing in the world but it's great.
My issue comes from weapon variants. For example, 40K, I start building the minis and then look at all the weapons. I’ve come to a halt many times, not even playing a game, because I’m confused what to take. For example, the Close Combat Terminators for Space Marines. When and why do I take thunder hammers and storm shields, when and why would I take lightning claws, and when and why would I take a variety of each? I get what they do, but the thought of, “is this even worth its points?” or “is it overpriced for what it does?” That’s what trips me up. I am someone who kind of just glued everything together and doesn’t like magnetizing much. I could save a lot of headache by magnetizing, you might say, but it doesn’t. I have magnetized normal troop choices and it’s awful. Arms moving here and there when I just want it to be stationary. It’s annoying. My only solution so far is to get multiple kits of each and just make a unit of each weapon variant.
I used to get tripped up by this for literally my first decade of gaming; I never picked up the rules quickly and I couldn't afford to buy many models. When I finally decided I'd build what I thought looked cool and fluffy and hang the consequences, I was able to make much better progress. Now when I play I often get tripped up by not having optimal loadouts or sometimes being completely unprepared for my opponent's list; sometimes I end up with one guy that earns MVP ten times over, but I always have built models to play with and I nearly always have a good time.
See, my good friend consumes rules like a starter, with victory as the entrée and his opponents' tears as a sweet dessert wine. He literally reads first, then builds an army list (NB: reasonably balanced between fluff and cheese), and only then buys, builds and paints. He's a goddamn wargaming Tyrannosaur!
About 5:15 in, you finally get to the point that you could have gotten to about 15 seconds into the video. Was this some type of meta reference to lousy rule books?
Greetings from Germany, Great video how to get started with a new game. How about using your tricks and insight to try 9th Age! 9th Age rules and armybooks are free for download. Try it out and get started. Keep up the good work.
From what I understand, 9th Age is a ‘rank and flank’ style game, along the same lines as the old Warhammer Fantasy. I’ve never personally enjoyed that play style, which is one of the main things that kept me from playing Fantasy. Thanks for watching!
Great vid Unc. - me and a mate of mine are just making our initial foray into the grim-darkness of deep space with GW Battlefleet Gothic over the past few weeks - everything you said rings totally true with our experiences so far - check out our posts on Yaktribe about the process of a pair of n00bs learning to play BFG (Eldar vs Orks) yaktribe.games/community/threads/the-battle-for-the-western-marches-tribemeet2018-bfg.6425/page-7#post-135437
I would say, even if you have played a game for a long time, go back and read the rules again. You'll be surprised by what all you've missed =)
WarGamerGirl it even happens with D&D, the original ruleset is less than 30 pages of crunch.
It's fun to read the white books every once in a while.
Going back and reading rules again is always a good idea. It was great to see you at LVO. Thanks for watching!
Yes. I picked up somewhere the most people don't like or actually read the rules for games. They instead have a game taught to them. A problem can come up when the person doing the teaching hasn't read the rules either or was taught incorrectly. Monopoly is great example of this. Most people don't properly play Monopoly or have read the rules.
Geek Out Studio I have a lot of friends who like to be taught the game, play it a few times, then read the rules. Thus I am pretty well the only one who introduces new rules. Fun, as I get to pick out new games, but it does mean I lean toward games without a hidden hand or anything, as I want games that play decent solo. This way I can play and learn the game, then teach (and still mess it up) the game. This is that much more true as I live out of town, so don't get to game as consistantly.
That said I find this method true for many things, from computer games to some machinery at work.
Is there a trick to afford them more quickly?
Yes, but it involves getting poor more quickly.
I mean...do you want them just quickly or both quickly *and* legally? :)
work 80 hours a week down the mines
How attached are you to your blood, sperm and/or kidneys?
@@fradinryth lol
Relicblade !!! Atom, I was the Guy bugging you about demos at the con. Pleasure to meet you in person, and super stoked to see the Seekers handbook on the thumbnail.
Shout out to my Relicblade people!!
I can still remember my first game of Warhammer, we had one "veteran" player in our group and the rest of us stumbled horribly, but had fun, reading the rule book later and the fourth time, we all learned new things that we missed earlier!I have since left that group, moved away, and now have no one to play with, so the wife and I just picked up the starter box for Malifaux, it looks like it will a fun game that we can both paly and maybe get some of our new friends and neighbors into (even if I do most/all the terrain and painting, lol!)
Big thumbs up for showing A Rhyfler’s Pocketbook at the beginning! The guys at Zombiesmith are a great bunch. Their grim-sical (grim/whimsical) worlds and figs are a definitely a unique slice of fun.
thank, you actually made a huge impact on me with this right now!
I'm a game artist and sometimes I need to learn a new software very quickly, I use the pluralsight web site fo that usually, go through the whole course and feel very tentative, but after I try my first work with that, if I forget something ang go back to check on only that detail it comes to me much more quickly, now it makes sense, if I could find the time to just take the whole course again in higher speed maybe everything would be committed to my mind much better and faster... thank you man, this does make a lot of sense!
Most everyone starts with instructions, then goes and tries. The trick is to try for awhile and *then* to back to the instructions, which will make tons more sense now. Thanks for watching!
Fumbling through things is the best way to progress and learn anything.
This video is so helpful! I hadn't thought about it, but it makes total sense. Read for the basic concept, try and fail to effectively apply it, go back and read with new context. Perfect!
Also, you should definitely do a RelicBlade video! That is, hands down, my favorite miniatures game. I'm surprised you don't have one already!
Woo, A Rhyfler’s Pocketbook! And Relicblade!
I do that. But I like playing through the game solo a few times to learn. Makes fumbling through with a friend a little less awkward. But I’m also alright with solo gaming in general.
For rules questions, a lot of the indie games have very active Facebook groups. And the creators are usually in the groups as well.
I’m looking forward to each, picked them both up at the Las Vegas Open last weekend. Thanks for watching!
This video had me smiling a lot. I've been buying so many board games and video games recently, that I forgot that the most important thing is that they should be fun. I look at them like a reviewer and not a player. Thanks for your inspiring words.
Another great video. This subject has been the bane of my hobby since I began wargaming, thanks for tackling it.
Quar and Relicblade are two of my favorite small-press games!
Perfect description of basic adult learning. Read, Practice and re-read. Really enjoyed your insights! As an older gamer with millions of rules sets rattling around my brain this was a perfect reminder of best practice for tackling a new game system! Cheers
Something I find helpful for both Miniature and Boardgames is to prepare a list for the game of things I frequently forget or stuff up. Surprising upon re-reading rules will add points to your list ! A quick read before your game is time well spent.
I always like playing a new game with someone who knows how to play and have them teach me how to play then read the rules.
Yup! Learning for people like me and a lot of people is definitely a read; try playing; read again; play through to the end; Keep track of what went wrong or what seems fuzzy and then ready and verify; play a third game.
A very timely video! I'm currently watching the post box for my 7TV2 Boxed set!
Happy that you are featuring Relicblade! Best gateway game into tabletop. especially for people who play rpgs.
Would love if you try it and give us your opinion!
Good video content, again as always keep it up uncle atom!
This remind me my first years in college and continuing studying after a year of working in that field. Everything makes more sense once you got real practice.
Yeah, i am one of them people that can pick up new rulesets really easily both from just reading or from a play through. I always put it down to a side effect of being a software engineer because i know one other person who takes new rules in instantly and he is a software guy too. That would be an interesting study in fact.
I do the same, I have been rather embarrassed by the skeptical 'Is this really your first time' from good natured people who were there for my first games of Warhammer Fantasy, Team Yankee, and Flames of War. I however am a cook, with college courses going toward a medical (Nursing) path. I do agree it would be an interesting study though.
Great Advice. I have been hooked on KickStarter board games for the past few years and have way too many games. I play a lot of solo games and use this exact process to learn the game. I do this many times. Wash , Rinse , Repeat
Good advice. One thing I do is literally go through setup as I read in an effort to make it more tangible.
You're describing a well established education principle. Interleave learning theory and practical use. One reinforces the other. Think back to riding a bicycle (Very little theory to read there, just somebody - often dad - providing words of encouragement). I'll bet the technique "clicked" near the beginning of a session, not after 2 hours of "One more attempt and I'll get this balancing right". The brain actually orders your learning during downtime after the practice (Some refer to this as muscle memory - though that's slightly different), and that leaves new hooks where tomorrow's learning can attach. Rules don't require that physical agility, but the theory and practice layers provide the reinforcement to remember what you learned, and then understand how it works.
Great advice, my way of learning exactly, and fortunately, so far all my new games have a play through somewhere.
This is how I've generally learned thinks and how I usually teach people, you learn best with the stuff in your hands
I just came back to this channel and I must say that Uncle Atom has a voice perfect for ASMR.
+LordVader1094
LOL! Atomic ASMR "In this video, I will treat YOU with ear breathing, mouth sounds, face brushing and hand motions. Will this trigger your tingles? Well, that depends!" :-)
Uncle Atom, this video was a bit fluffy with crunchy bits! :-)
Good call. Most of my videos are like that. Thanks for watching!
I've collected Games Workshop games for a while and found having so many codexes makes learning to play that much harder. With Malifaux I read the books and rules first several times which made playing much easier.
When I was learning how to play Warcry just last month (my first tabletop war game!) I got my precious skaven painted and some wood elves that I later ended up using to get my mom into it, and made them fight each other. Good thing too since battle rounds took me four tries to get the hang of lmao
My bother and I played our first game of Necromunda using the new rules day after Boxing Day. It literally took HOURS, we had to keep referring back to the rule book. We had to take a break at 2am, and picked up again lunchtime the next day.
True.
Although I would say that if the rules are long, you may not even need to bother reading them all before your first fumble through attempt. Although it may be better if you do that on your own, so you're not just annoying anyone.
Also, my first game of Dropzone Commander was a demo at a tournament. My second game was in the tournament. I basically only get round to playing about twice a year, and only at tournaments, so I forget - or just never get round to properly learning - the rules between tournaments, so I always do badly. But they've always been very welcoming. There are usually a few players who are starting out, but everyone has been helpful, and it's fun when the new players start congregating around the bottom tables!
I guess it might depend on the game and your local scene, but don't write off the idea of going to a tournament to learn a system. Probably better to have at least one game under your belt if possible, but don't rule it out.
Could not agree more I ran into this problem with twilight 2000 a role playing game from the 80s and seemed extremely intimidating until I ran through it made characters and ran again thank you uncle Adam
So true. I had bought a board game a couple months ago ( I am mainly a board gamer) and I read through the rules and it made no sense. In fact I read through 3 or 4 times and couldnt get a grasp of how to play which never happens.
fast forward to a week ago. My brother and I said lets just try to play and fumble through and maybe it will make sense. So we did and it did make sense and then when I read the rules again it was like it was written entirely differently.
Good advice!
Many miniatures game apply this kind of advice to their "Starter Set". As "Bolt action, Brother in arms" or "Infinity: incestorm/Red Veil.
You got two army and you go through the basic rules during one or multiples game to learn the rules.
Don't go through the all book first. Just try the basics first!
Yes, exactly. Learning by doing! That's how I got into Infinity. :-)
I like when games do this. I felt X-Wing Miniatures did a good job with laying out their rule book for that. First game just fly around in the X Wing vs the Tie Fighters with the base pilots and don't worry about focus etc just blow each other up. Learn the movement templates and such.
Frad in'Ryth yeah Xwing is a good example too! Totally agree!
Always great content with your videos, and this one was particularly on point. My compliments and thanks for all the work you put into your vids! Great great content!
We call our first games after a read thru a practice game, so there is no pressure to win, it is just a learn the rules experience. We discuss the rules and strategies and role back when there is confusion.
Loved the video. I am getting Beyond the Gates of Antares and try to have a look to the rulebook after each game. Love the game regardless fluf and minis. Even if it is similar to Boltaction it is not the same...much more comprehensive. Thnaks for the video.
Haha, that story about the game you wrote was funny, and a good lesson!
The hardest part for peaple learning new game seems to be staying after losing multiple times. The best way to learn i find is to play against someone who knows the rules but it is kimda normal that he wins allot over. you.
Really pertinent point at @10:13 - soooo many writers fall into this trap - they fill in the gaps because 'they' know what is meant to happen.
me and my brother bought first strike the tiny 40k stater and fumbled threw a few games after reading the tiny rule book. Each time we learn more and the game makes more sense and better each time
The hardest for me is going from what I will call "tournament rules" to "beer and pretzel rules". Last weekend I was trying to learn a pretty casual ruleset, kept asking lots of questions about cover and line of sight, only to have the veteran sitting across from me say:
"We don't worry too much about the specifics of all that stuff."
I like having different games for different moods, but sometimes that jump is jarring.
Very timely, as I was just going through the 40K rules for the first time last night.
Read the rules, then try playing a game, even just a small one. Then the rule book will make much more sense. Thanks for watching!
Played my first 40K game yesterday, mortgaging my house today to buy ALL 40K minis. ;)
Great instruction. Have to try it soon.
Shoutouts to relicblade!!!
Well to this dilemma there are two things you gotta ask about it, is it that I am not getting it, or are the rules just written badly. In most cases, it is the former and I think we have all been there. But it seems like once you get tabletop gaming or war gaming or whatever some concepts becomes familiar to you and you just start to roll with it. The other case is just badly written or highly hard to understand rules. That was the case with one game when I was little kid in the 90's, "Gossebumps: Welcome to Horror Land" was the game.....and it will forever haunt me. It made almost never get into board gaming as a hobby since I was 8 and re-read the rules over 2 days and never got the hang of it. That was a case of badly written rules and after letting someone older look at them, they wrote me a cheat sheet and explained, the rules went back and fourth way too much, it never gave you room to pick up on stuff yourself.
I found the original version of the board game “Tomb” to have really poorly written rules. Made it very difficult. Thanks for watching!
Education Psychologists call this 'scaffolding' and although it is not a term he would recognise himself originates from the work of Lev Vygotsky.
Alright, what is that song at the end of your videos? It’s lit.
I appreciate it, I made it myself. Thanks for watching!
"read the fluff and cry myself to sleep" Yup that's me.
With this in mind I ought to have another read of D&D 4e !!!
I just bought Age of Sigmar Starter set and let my 6yo and his friend play a game and tried to read thru the rules at the same time. they hada great time! But I should have read thru the rules before :-P Going to try going thru a game by myself :-) Thanks for the tip! Love your videos!
Another similar way. Read the rules. Watch a battlereport online then read the rules again. works wonders as well.
I just realized buying all of the Necromunda rules books and gangs, all six, of them plus their extras was a huge mistake. I have teach everyone and I myself don't even want to learn anymore
Sylvaneth fluff is amazing :,)
I had to do that with Shadespire. Now the game is much more enjoyable. Thanks.
Woo Relicblade! :)
I'm going to make some comments here with things that would be exceptions.
If the game has an organized play component such as Magic or, even, 40K, the normal events they have are not things you should view as a tournament situation. Build your basic deck or force and go play, most of the time with those, unless specifically advertised as a tournament, are a lot more of a friendly gaming period for the game than what most would expect. They expect the new players to show up and you can learn to play there a lot more than just on your own.
Now, yes a good read through of the rules is a good idea, but playing with people who know the rules is normally the best way to learn it.
ooo relicblade! such a great game
Good stuff. I will just also add the obvious. Pretty much any game you can buy, you should be able to find some kind of run through for or breakdown on RUclips. I’ve never played Age of Sigmar, don’t own the rules or know anyone who plays but by watching a few batreps I feel like I get what’s going on now. After all, it’s how I found Tabletop Minions.
Thank you for calling me cool. Also this is how you can learn stuff easily for College/University. Read before and after the class. You don't have to read every sentence either. Just read the obviously important information.
Thanks for this sir! I have sat looking at Shadespire since Christmas thinking nope don't get it but I think I am going to bite the bullet and just play the damn thing lol 😁😁😁
Go for it! It's very addictive to play. :-)
Shadespire surprised me with how fun it is. My local GW had a copy out a week before the pre-orders shipped so a bunch of us were learning it on the fly. We screwed up so much and it's not a complex game. It was a blast.
Spot on, learn by doing.
@7:08 - yep, that's me, right there ...
I solely watch Tabletop Minions for the diction. Thank you for sharpening my mind lol
but the warhammer vids are cool too
I did like your video! But there is another hurdle and that is trying to get a couple people just to focus on that rule set for more than a couple weeks! We seem to have reached a point in the hobby when there is such a plethora of rule sets. Just getting someone to focus their attention on the rules to learn them well, is a task in itself. Most people move on to the next "ooh, shiney!" rules that comes along. If you watch Beasts of War, between rule/game releases and kickstarter announcements, its hard to keep up....
Respectfully,
Gunny
Nice bible reference there with the, "the scales will fall from your eyes"
Excellent advice!
Seriously, check your preconceptions at the door.
Don't assume things are any particular way just because they're that way in some other game you're used to.
I see constantly people used to figure-based rules (e.g. GW rules where each figure counts separately) struggle with the basic concept of element-based games. They just can't wrap their heads around the idea that the number of figures on the element base doesn't really matter.
This is exactly how my friend and I got through Shadespire.
Everyone has different ways of learning some can read and make sense of it, some can learn the best lrl0 from asking question and socialization, some through doing it, I personally learn by screwing up which I guess is a variation of the do it yourself method. I think the vast number of us use combination's of methods to learn. I think that's why I hated highschool so much they limit the ways students can learn.
To learn gaslands I ended up reading the rulebook twice and a bit till I fully understood it
Watch it played by other before reading threw. For a lot of game you can found good quality batrep. It's entertaining and it gice you some of the context. I think it's more fun than playing alone...I played my first WHFB game this eveing (v6...) and the number of things I understood this week reading the rule thanks to batrep I already watched (ex MWG even with their rule mistake) is astonising.
Thank you
Oh I hear you.... with every new game I feel more stupid... and it takes me aaaaaages to get rules into my head...
Good video cheers
Thank you! :)
Oh no! All those kittens!!!
Ice skating? I can tell you, wargamers are not out ice skating. In fact, I have been ice skating once (with a friened and his family), it's not the easiest thing in the world but it's great.
Ah yes, my favorite unit in the French version space marine codex is cheese
Fluff the story of Fluffy the fluffing fluffin....
Heck yeah it's me too!
Sage advice
Another tip.....Watch a youtube playthrough with the rule book in front of you after reading it.
My issue comes from weapon variants. For example, 40K, I start building the minis and then look at all the weapons. I’ve come to a halt many times, not even playing a game, because I’m confused what to take. For example, the Close Combat Terminators for Space Marines. When and why do I take thunder hammers and storm shields, when and why would I take lightning claws, and when and why would I take a variety of each? I get what they do, but the thought of, “is this even worth its points?” or “is it overpriced for what it does?” That’s what trips me up. I am someone who kind of just glued everything together and doesn’t like magnetizing much. I could save a lot of headache by magnetizing, you might say, but it doesn’t. I have magnetized normal troop choices and it’s awful. Arms moving here and there when I just want it to be stationary. It’s annoying.
My only solution so far is to get multiple kits of each and just make a unit of each weapon variant.
I used to get tripped up by this for literally my first decade of gaming; I never picked up the rules quickly and I couldn't afford to buy many models. When I finally decided I'd build what I thought looked cool and fluffy and hang the consequences, I was able to make much better progress.
Now when I play I often get tripped up by not having optimal loadouts or sometimes being completely unprepared for my opponent's list; sometimes I end up with one guy that earns MVP ten times over, but I always have built models to play with and I nearly always have a good time.
Always build what you like more and use proxy like there is no tomorrow.
Ahah
+Mass
Until you go to a tournament. Haha.
See, my good friend consumes rules like a starter, with victory as the entrée and his opponents' tears as a sweet dessert wine. He literally reads first, then builds an army list (NB: reasonably balanced between fluff and cheese), and only then buys, builds and paints. He's a goddamn wargaming Tyrannosaur!
+Robert, Sounds like someone I wouldn't want to play against. Like ever lol.
sounds good to me
Mostly why I paint and don't play. Thanks!
About 5:15 in, you finally get to the point that you could have gotten to about 15 seconds into the video. Was this some type of meta reference to lousy rule books?
Greetings from Germany,
Great video how to get started with a new game. How about using your tricks and insight to try 9th Age!
9th Age rules and armybooks are free for download. Try it out and get started.
Keep up the good work.
From what I understand, 9th Age is a ‘rank and flank’ style game, along the same lines as the old Warhammer Fantasy. I’ve never personally enjoyed that play style, which is one of the main things that kept me from playing Fantasy. Thanks for watching!
Fluff is lore
Great advice that works.. sorry,,,, you have 3 .......... Will** on your t-shirt
Great vid Unc. - me and a mate of mine are just making our initial foray into the grim-darkness of deep space with GW Battlefleet Gothic over the past few weeks - everything you said rings totally true with our experiences so far - check out our posts on Yaktribe about the process of a pair of n00bs learning to play BFG (Eldar vs Orks) yaktribe.games/community/threads/the-battle-for-the-western-marches-tribemeet2018-bfg.6425/page-7#post-135437
fluffy fluff
You said ‘LORE’ wrong.
Those people are cool and I’m not one of them ! I’m still trying to understanding warhammer40k 🤦🏻♂️
Fluff Fluff Fluff fumble fumble Fluff fumble fumble Fluff xD
S1igity swooty
Ummm actually, the concept of ice skating was created by the Finnish about 4000 years ago. You did not "just make it up". XD
Fromage.
You're welcome.
Fluff
First I guess