Expand Horizon Worlds Capacity through Asset Spawning!

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  • Опубликовано: 19 сен 2024

Комментарии • 10

  • @metaversepaige
    @metaversepaige Год назад

    Bravo! This is so valuable, you’re taking us into the future!

  • @WhiteSword
    @WhiteSword Год назад +1

    wow thank you

  • @Vidyuu
    @Vidyuu  Год назад +3

    Quick correction, see updated script screenshot here: facebook.com/photo.php?fbid=578059021093027&set=pb.100066668027629.-2207520000.&type=3
    Delete Spawned Asset (CurrentAsset)
    //this variable is a different one and should have a unique name like (CurrentObjectVariable), it is also an Object Var, not an Asset Var.
    Instead of sending the NewAssetSpawnedEvent to self, use "Spawn Asset With Callback" which has "MyEvent" included, you just need to give it a different name, and it is received with an object var, as seen in the video. Also, this is the object that was spawned (which can then be used to set the CurrentObjectVariable (not the CurrentAsset var).
    *3:29, spawning is only visible at 0,0,0 in build mode (this bug may be fixed in the version you are editing your world in).
    If you have any trouble ask us in the #Scripting-General or #Creator-Support channels on our Discord: discord.gg/v6hcQ9DtDv

  • @MarkBusalachi
    @MarkBusalachi 6 месяцев назад

    I’m not really sure how this is coded. I tried to type this in a single script, but had no luck making it work. Can you send me something that shows the entire script and the name of the script or scripts and the triggers? I am just learning scripting so I think that this would be great for me to learn.

    • @Vidyuu
      @Vidyuu  6 месяцев назад

      Here's a video that should help:
      ruclips.net/video/cqGTiJWUjV8/видео.html
      Also in the asset library the Maze asset uses this feature...
      Consider joining our Discord for more help and promoting your work when you are done! :)
      discord.gg/v6hcQ9DtDv

  • @JosieQ.
    @JosieQ. 8 месяцев назад

    I do NOT understand the point of this video. The titles is about expanding capacity, but then you say capacity must still be within limits? So... what... is the point? If you're not expanding capacity?
    Or are you??
    I don't get it!

    • @AlexDChandler
      @AlexDChandler 8 месяцев назад +1

      Say you want to build a large dungeon, you can spawn in one section at a time and despawn the previous section-thus allowing infinite capacity.
      You can see a good example of this in Meta’s Dungeon game with all the different levels, monsters, etc :)

    • @JosieQ.
      @JosieQ. 8 месяцев назад

      @@AlexDChandler OHHH I SEE. I'm the asshole! XD
      Thanks a bunch for the reply!
      😁

    • @LooneyBalls
      @LooneyBalls 4 месяца назад

      @@AlexDChandler would it work for a multiplayer server?

    • @AlexDChandler
      @AlexDChandler 4 месяца назад +1

      @@LooneyBallsOnly if the group stays together, that’s why in a lot of the current dungeon crawling worlds the whole party has to reach the end or a timer counts down and teleports them