How do you propose we do this? | OW2 Suggestions Box #2

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  • Опубликовано: 23 сен 2024
  • The box is open. Put in your suggestions, tell us your ideas that OW2 needs.
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Комментарии • 331

  • @BrolysShadow_
    @BrolysShadow_ 3 месяца назад +175

    Suggestion: Put the NPCs from PVE into the workshop. If you aren't going to use them anymore, let us.

    • @SSADO-
      @SSADO- 3 месяца назад +9

      Blizzard: “And allow you to let players know how good PvE would’ve been???Haha! In your dreams.”

    • @lijahmadeitfoo5449
      @lijahmadeitfoo5449 3 месяца назад +4

      cmon now...this blizzard we are talking about here. they prolly just gon end up putting your "NPCs from pve" as an unlock in the battlepass

  • @AbdulazizOla
    @AbdulazizOla 3 месяца назад +52

    18:16
    "Come here if you need to heal"
    -my character after pinging the fking cart that is being backcaped by Sombra

    • @TrollGuyy
      @TrollGuyy 3 месяца назад +2

      theres a setting you can change to fix the sensitivity of pings if you dont want that to happen . you can edit it per hero or for all heroes

    • @AbdulazizOla
      @AbdulazizOla 3 месяца назад +3

      @@TrollGuyyok... this is a great news, thank you
      Troll? Username didn't check out

    • @THEpicND
      @THEpicND 3 месяца назад

      @@AbdulazizOla character development 😆

  • @beatriztneves
    @beatriztneves 3 месяца назад +21

    Suggestion: add a visual indicator for allies of where Moira is when she is fading. I had a Moira say "thanks" before fading in a game, and the thanks icon follows her around during fade, it was SO MUCH EASIER to follow up on her engages or heal her up after a defensive fade.

  • @JesseHallett
    @JesseHallett 3 месяца назад +35

    Swapping should require a mini-game where you complete a Mid-Action Personnel Reassignment Request form. It would add a little friction to counter-swapping.

  • @DaRealPielover1987
    @DaRealPielover1987 3 месяца назад +42

    Suggestion: Characters should get a different voice line if they use I need healing while at full health. "I'm fully healed" or something. Had a Pharah who spammed it and it was impossible to know if they actually needed it unless they were critical.

    • @Amy_399
      @Amy_399 3 месяца назад +7

      this is a really good one, while it might take some time to put in the game, it'd definitely be a great feature.

    • @caydz16
      @caydz16 3 месяца назад +1

      it was like this in overwatch 1, dont know why it was removed

    • @notsosaltygator
      @notsosaltygator 3 месяца назад +3

      Or use "I need help" when full hp

    • @Manic_Femme
      @Manic_Femme 3 месяца назад

      yes this would be so helpful!

    • @murilotheodoro5025
      @murilotheodoro5025 3 месяца назад +1

      people do this when they are about to engage or when engaging an enemy, so you have time to look for her and heal before she dies

  • @DEML91
    @DEML91 3 месяца назад +57

    Suggestion: LW should be able to old a charge of heal when he swaps to damage weapon, this would make him flow much better and not get "punished" for doing damage.

    • @monkeywiener
      @monkeywiener 3 месяца назад

      not a bad suggestion

    • @Benjamin.N.
      @Benjamin.N. 3 месяца назад +6

      Right. I charged the heal, switch to dmg means losing my heal. Why did i get punish?

    • @jrdnbly93
      @jrdnbly93 3 месяца назад +14

      ​@@Benjamin.N. because you had the audacity to try and do something other than heal. How dare you try and be a useful support

    • @PunchM3
      @PunchM3 3 месяца назад

      You should be able to get punished, removing the ability for counter play is stupid and should never be done.

    • @DEML91
      @DEML91 3 месяца назад +2

      @@PunchM3 In what way does have one heal saved makes the hero unable to be countered?
      No other hero has this type of punishment for using is main skill , he already has to charge it and is slowed when doing it, all other supports can swap between damage and heal instantly.

  • @taylor1403
    @taylor1403 3 месяца назад +17

    Insane bad idea, you don't lose ult charge to swap, you actually have to pay ult charge to swap. So it takes 100-50 ult charge in order to swap and adapt, so you have to be more strategic and confident in your choice.
    Could also have a new "swap meter" the tells you when you are able to swap if the ult cost is too unbearable, though idk how that would work

    • @e3vL1
      @e3vL1 3 месяца назад

      Seems complicated. Better to have a complex RNG QTE before swapping. The better you do the more ult charge you keep

  • @andrew-ue7xz
    @andrew-ue7xz 3 месяца назад +13

    Suggestion: upgrade the practice range. It is super outdated, I think if it were more like vaxta but still the practice range it would benefit casual players more.

  • @Das_Ungeheuer
    @Das_Ungeheuer 3 месяца назад +3

    I've got the feeling that we may be closer to a decently balanced game that we may have already noticed. The only BIG problem is Tank experience and its consequences in the game. That's why I have this 10 possible suggestions that may be kinda decent and help all roles directly or indirectly:
    - Retune Tank punisher abilities: Sombra's Hack (lasting less or requiring more time to set on Tanks), DPS passive (15% on Tanks), among others. Tank health pools may need some tuning with it.
    - Nerf Tank knockback resistance to 40%, don't adjust Zarya self knockback (for the lols) and let Reinhardt reach 50% (or even more) when shielding.
    - Reduce healthpool of "small + big punisher" characters: obligatory Soujorn, Kiriko, Tracer, Cassidy; potentially Hanzo, Sombra.
    - Mercy rework: high skill techs add bonuses in healing or damage buffing. Readjust her self healing and/or reduce total health accordingly.
    - Reaper rework: reduce shotgun spread and make Shadow Step less punishable.
    - Cassidy rework: efficient DAMAGE Ultimate and Magnetic Grenade not homing.
    - Add a fully charged healing for Lifeweaver whenever he switches back from using a certain amount of his thorns.
    - Retune Symmetra for a specific style of DPS (close-medium distance preferably).
    - Let Reinhardt Charge from behind his Shield or reduce its windup. Reduce pin damage in exchange.
    - Fix some more "Doomfist bugs".

  • @Spede667
    @Spede667 3 месяца назад +4

    Here's how you make the hero lock thing work: You lock onto 3 heroes and can swap only between those 3 heroes you locked into. You make your lock picks at the start of a game before knowing what the enemy has locked into.
    Now you still have the option to swap heroes based on your playstyle but you're not swapping explicitly to shut down the enemy tank's playstyle. Occasionally your pool of heroes will include a hero that counters the enemy tank but at least tha chances of that happening are less common. The chances of two DPS locking into separate heroes that both shut down an enemy tank is even rarer.
    Switching heroes is part of the game. Playing into counters is part of the game. Tanks getting permanently multi-countered every match doesn't have to be part of the game. You can the two without the third.

    • @Catbeans99
      @Catbeans99 2 месяца назад

      Lmfao, this is why I’m convinced most of you do not understand the concept of counter picking.

  • @OGEdger
    @OGEdger 3 месяца назад +4

    Supports heal A LOT but it's necessary when there's like a whole team's worth of damage coming in.
    I would suggest that supports should have more downtime that includes a much longer reload and/or way smaller clip size.

  • @spacerangerfromoverwatch
    @spacerangerfromoverwatch 3 месяца назад +11

    Suggestion: Give us some new edited maps for the arcade. I would love to play a deathmatch game on one of the Suravasa points or play a CTF game on Samoa. I understand that arcade will never be their priority but it sucks to see it get no new content outside of seasonal LTMs that very rarely return, and I don't think cropping existing maps for arcade would take an unreasonable amount of effort.

  • @59rustyninja95
    @59rustyninja95 3 месяца назад +4

    After you push the ult button for sym on console, it brings up a seperate button menu where you can only push L2, R2 or cancel. So the rotate option could easily be added to that menu on L1 & R1 or something

    • @Bean._.
      @Bean._. 3 месяца назад

      Isn't it easier to just tap triangle again. I don't play sim but I agree it's unintuitive. It's the same thing with Mei wall, but ultimately it's better to only have to use 2 buttons than 3 right?
      Edit: if you meant 360⁰ rotation on the bumpers, than yeah that's a great idea

    • @59rustyninja95
      @59rustyninja95 3 месяца назад

      @Bean._. yeah I meant for micro adjustments. I also don't play sym so I can't say what's best either. More just pointing out it could be possible

    • @Bean._.
      @Bean._. 3 месяца назад +1

      @@59rustyninja95 Yeah that went over my head at first, great QOL change

  • @Yoyo235th
    @Yoyo235th 3 месяца назад +10

    Suggestion: make kitsune rush's visual effects actually line up with how long it's effects are active.
    Currently the effects of kitsune rush run out before the visual effects of the path go away, making you think it's still active when it's not. Small gripe, but makes a big difference in a fight's moment to moment.

  • @adderti
    @adderti 3 месяца назад +14

    Suggestion: Add mirror/flipped variants of maps into the normal map pool. This could help maps feel more novel or interesting for people who’ve been playing the same maps for years. It would be like Mario Kart’s mirror mode.

    • @e3vL1
      @e3vL1 3 месяца назад +1

      Not good for drunk players playing qp

  • @Capn_Lyssa
    @Capn_Lyssa 3 месяца назад +71

    6 minutes and no joke about KarQ falling off. Commenters fell off

    • @deadpaul6587
      @deadpaul6587 3 месяца назад +7

      Bro who tf cares

    • @Capn_Lyssa
      @Capn_Lyssa 3 месяца назад +7

      @@deadpaul6587 It's a play on a common meme comment. It's not that deep

    • @zero13z34
      @zero13z34 3 месяца назад +7

      @@Capn_Lyssa it was good, ignore this person

    • @deathb1ossom
      @deathb1ossom 3 месяца назад +4

      @@deadpaul6587 Judging by the rage emitting from your comment you

    • @duvvly
      @duvvly 3 месяца назад +1

      ⁠@@deathb1ossomjudging by the rage emitting from your

  • @zarlus8
    @zarlus8 3 месяца назад +2

    Customizable death indicator sounds.
    Upon ally or enemy deaths a tone/chime sfx is played. It would be helpful to adjust the tone to different frequencies or volumes, say the role that was eliminated, or the character name.
    The current teammate death chime is uncomfortable to hear for me, so I play with it turned off. It's nice OW2 has settings for visual adjustment needs. Accomodating audio needs would be great too.

  • @125hapa
    @125hapa 3 месяца назад +2

    Suggestion: Role queue for mystery heroes. Mystery heroes changes the game by playing characters that might not be chosen otherwise. Adding the ability to queue for a specific role that then randomizes the hero that you play would be a good way to avoid a team with all tanks, no healers, etc. It could also be a good alternative to hero bans or counter swapping since you can only control what role you’re playing and not the hero itself.

    • @matthewquan9083
      @matthewquan9083 5 дней назад

      It looks like that's currently in the game, good news for you.

  • @Zerathulu
    @Zerathulu 3 месяца назад +2

    Two Suggestions
    Nr.1: I wish there was customizable UI, even if it was limited. as in, u have those 3 slots at the bottom of your screen (aka Health, Ult-Charge, Ammo) interchangeable.
    I usualy prefer my main UI in the bottom middle of the screen, and my Health bar is more important to me than my Ult charge, so i'd like to put that in the centre instead.
    Nr.2: Have an extended Kill-Feed when you look at stats (tab). Pretty simple, have them in the top right corner, but when you tab you can see the last 5-10 Kills in the Feed.
    Love the Series and Take it easy o/

  • @reezee4248
    @reezee4248 3 месяца назад +9

    Suggestion: Give hanzo his pre charge back, he cant one shot now.

    • @BrambleJam
      @BrambleJam 3 месяца назад

      Hero shooters should NEVER have one-shot capabilities, especially with crossplay mandatory. Even a two-shot boils down to who has a better rog and whether they are using a better input method.
      If you want to one shot, go tf to cod

    • @mateusz5872
      @mateusz5872 3 месяца назад +1

      ​@@BrambleJam say it to widow

    • @BrambleJam
      @BrambleJam 3 месяца назад

      @mateusz5872 yea, widow is the biggest contributing factor to that, but hanzo, kiriko, etc. are also a problem.

  • @runaway74
    @runaway74 3 месяца назад +2

    Suggestion:
    When Empowered, replace Doomfist's quick melee with a (low-damage) uppercut that expends Empowered status, allowing him to choose between Uppercut and Empowered Punch. This would appeal to his playerbase who want the old combo/utility back without giving it the absurd damage potential/uptime it had in OW1. Giving him another Empowered option also grants more indirect value to Power Block and his ult--two aspects of his kit many people feel could use some kind of glow-up. As a Doom otp my bias is probably showing, but I don't feel like it's too far-fetched considering Empowered status exists solely to invoke the same kind of power DPS Doom's Rocket Punch carried--though I do think the damage requirement for Power Block to empower Doom should increase slightly to compensate. I'd love to hear your thoughts

    • @corruptlogic8479
      @corruptlogic8479 3 месяца назад

      it seems like it would be a bit clunky and they would need to make a whole new animation too. Does doom get launched up with the target like old uppercut? What’s the air lock duration for doom and the target?

    • @runaway74
      @runaway74 3 месяца назад

      @@corruptlogic8479 Yep, he would get launched up too. The idea is that it sets up for a punch + slam combo or makes him deadlier on maps where getting environmentals would be harder due to barriers. I definitely think the lockout should only give Doom enough time to hit a punch with a slight charge, but I don't know how nicely it'd combo into slam if the punch isn't sending the opponent that far back. You're right in that it probably wouldn't be the most straightforward adjustment to his kit, and I appreciate you challenging the idea a bit

  • @Taexer
    @Taexer 3 месяца назад +4

    Suggestion, We need a hero progression leaderboard! I feel like a top 500 leaderboard for hero levels would be nice to compare and compete against other players who main your hero. Im a level 60 tracer and i NEVER see other tracer players so id like to see how many people are higher than me. Its always fun to see people high levels on their main heroes. It would also be more useful than the hero mastery and hero gauntlet leaderboard that tracks time trails and scores that no one looks at after the two days it comes out.

  • @digancreel6427
    @digancreel6427 3 месяца назад +5

    Suggestion: Lucio should stop being balanced like an accessible character. Devs should lean into rewarding hitting shots and wallriding instead of just building beat and having so much of your damage behind the boop. Imagine a momentum feature that ramps your damage/ headshot multiplier/ boop distance the faster you’re moving.

  • @hellfers16
    @hellfers16 3 месяца назад +1

    Suggestion: Customize indication of damage received.
    Now, very often, being at 30% health, I have no idea about it.
    I would really like to be able to 1. customize the display of injuries (redness along the edges of the screen) and 2. markers of received damage (stripes around the crosshair indicating the direction from which the damage came). For example, on a tank I don't need red pulsing only at 10% HP. I would like it on the screen at 60-70% HP when my armor drops.
    At the same time, I don’t need this on Genji, because... 50% HP on this character - working condition) Selecting values ​​for the hero individually.
    Same to the dmg recieved marks. I want to customize it :D Why rein's hit with 100dmg looks like a giant fat quadrant, Hanzo's arrow looks like a tiny pixel? :C
    I'm used to the display in OW1. During the OW2 alpha, I even made screenshot comparisons (because I couldn't understand why I was so uncomfortable) and the difference is huge.
    +
    Quite often, in the heat of battle, I don’t notice how half of my team dies behind my back.
    The volume of the sound notification about the death of an ally cannot be adjusted. The kill feed at the top right of the screen cannot be configured.
    Wouldn't it be cool?

  • @poortast
    @poortast 3 месяца назад +1

    Suggestion: Make flashpoint spawns closer to the active point, and reduce spawn time. It'll make games quicker and more intense, with less running to get back to the fight. As of now, each point is usually won with one or two short team fights, but with some changes to the overall speed of the action, it'll stand out as its own mode instead of just king of the hill with more hills.

  • @streamers3554
    @streamers3554 3 месяца назад +2

    Suggestion: What if you couldn’t take headshot dmg/reduced headshot dmg when you’re stunned or slept? stuns already get so much value, and they would still be super strong(stopping ults, stopping dive, interrupting important abilities, ez kill if you have a teammate) You rarely NEED the headshot dmg to secure a stunned kill but it’s bs that you’re rewarded for double dmg on a player that’s standing still. Leave headshot on hinder or else cass would suffer

  • @evankalis
    @evankalis 3 месяца назад +5

    Make specific hero stats customized kills. As doomfist, knowing final blows/solo kills is way more important than seismic slam elims for example

    • @CT--tm2zm
      @CT--tm2zm 3 месяца назад

      Something like how apex does it would be AWESOME

  • @eeveewithcoffee9554
    @eeveewithcoffee9554 3 месяца назад +1

    For Lifeweaver, my thought a bit after he came out was to have the flower’s charge stay for 5 or 8 or 10 seconds after switching to thorns. Also I have no idea why they decided to make him slow while he has flower charged. That’s just unnecessary and messes with how he moves around

  • @sneezebazooka6068
    @sneezebazooka6068 3 месяца назад +4

    Suggestion: Let there be a setting where instead of having the red/yellow effect thing when being damaged/healed, you just get the red effect when you have low health(

  • @mayo0006
    @mayo0006 3 месяца назад +2

    Suggestion: overwatch needs more social features, back in the day we had LFG but we also had discord servers like elo hell and I'm pretty sure they quit doing overwatch stuff about a year or two ago and the game feels lonely despite having millions of players

  • @zirconyx5892
    @zirconyx5892 3 месяца назад +1

    10:21 They actually sneakily added this to the game last patch. The "+" symbol has a thin yellow square around it when you're being healed.

  • @ccricers
    @ccricers 3 месяца назад +1

    Suggestion: Let us ping enemies through glass walls. It's a basic thing but not being able to do this is frustrating at times

  • @jtzshu4188
    @jtzshu4188 3 месяца назад +2

    Suggestion: Delete Sombra’s auto-locking hack, make her able to have up to two virus. Virus hacks when first applied, does damage when applied to hacked enemies. So it has more skill expression, play making potential(ult + double virus burst), decision making(hack two enemies/focus down one), counter play(can be dodged or mitigated), adjust cooldown and hack invulnerable duration to avoid perma hack.

  • @Majimba_Enjoyer
    @Majimba_Enjoyer 3 месяца назад +2

    Hero Bans should be a thing but it would also be neat if you could sacrifice your ban to unban one hero the enemy chose.
    if that was too complicated: enemy bans tracer, you unban tracer, you cant ban anything else.
    yes this could lead to simply nothing being banned if that happens too much we could change that to tanks only

  • @7soonal3bedan66
    @7soonal3bedan66 3 месяца назад +1

    Suggestion: make junks weapon explodes as soon as it touches anything like a wall or an enemy… and make his ultimate a rocket like its meant to be lol

    • @mateusz5872
      @mateusz5872 3 месяца назад

      Also lessen the arch of his bullets, give him ability to fly, superjump and boop with E

  • @czekskii
    @czekskii 3 месяца назад +3

    Suggestion: Week 2 of being dodge :( - Emotes should be easier to get in and out of. Emotes are essentially useless because of how long you are locked into them. You should be able to cancel them and continue combat near instantly. If I sleep a nano'd Genji I want to give him a pillow, and then take a nap with him and them help elim him. The fact you can't use emotes mid combat is a crime and losing blizzard money. Certain emotes may need time gates on exiting for various reasons (Like reaper voicelines) but the vast majority should be instant.

  • @CoalTanaka
    @CoalTanaka 3 месяца назад +2

    Suggestion/Hot take: Could be interesting to give genji some sort of bleed damage. I could see it working on any of his abilities, also works with his lore as a ninja kinda (idk). I just think genji feels so empty right now.

  • @swoopdeedoo_
    @swoopdeedoo_ 3 месяца назад +1

    Suggestion: I think LW should have a mechanic like Sojourn where he can build charge towards a heal blossom by doing damage with his thorns. That way he can be more proactive instead of reactive. He can then focus on damage and then shoot a flower at a teammate who needs healing instead of sitting way in the back holding a flower and waiting to heal someone. This change would put him more like other supports that have a damage/heal flow like Bap, Kiriko, and Moira. He can still heal bot if people want to play him like that, but he would get more value by doing damage in between. Rebalancing would be required.

  • @jakedanley9833
    @jakedanley9833 3 месяца назад

    Suggestion: the same way you can displace bob (pretty much any cc works but i’m talking specifically like hook or charge or coach gun, something that moves it) you should be able to do that to almost all deployables. i’m mostly talking about lamp here bc i think hooking away a lamp would be really funny

  • @RBNDSTUDIO
    @RBNDSTUDIO 3 месяца назад

    Suggestion: Since the majority of the PvE and Lore teams have been cut and we can't expect many more shorts, they should weave in lore to the patch notes.
    Imagine one week is like "Oh Orisa's tech is malfunctioning so her spin has a longer cooldown now" would be cool every now and then.

  • @DJBaphomet
    @DJBaphomet 3 месяца назад

    About the "I can't tell when I'm being healed or not" comment
    They did actually implement that in the mid-season patch. It's an extremely tiny change *but* the little + icon next to the dps passive notifier actually changes when you're actively gaining health
    I noticed it practically immediately but it's a pretty small change so I don't blame anyone for Not noticing it

  • @razzcb6299
    @razzcb6299 3 месяца назад +1

    Held items that boost some aspects of a kit and nerf others. For example the tanks could have an item that buffs their damage but they have less health. Or another item could be one that gives the tank more health and cc immunity but reduces their damage. You would be able to see the item each player is using on the scoreboard

  • @n8m8___
    @n8m8___ 3 месяца назад +1

    Suggestion: Mauga can't fire both guns unless he is ulting. Now he can't melt tanks, and his guns can be buffed so that they are usable against squishes

  • @Femboy_Grey
    @Femboy_Grey 3 месяца назад

    I think the problem with counter swapping for a tank is that there’s it’s never just 1 counter or the counter is just a really hard one to do anything around. It should be more levelled out like hog and ana that’s a fair middle ground. You can play around an ana cause her cool-downs are so long just have to be smart, but with rein and ball absolutely nothing you can do most of the time, if that ball is good you ain’t touching him unless you use shatter maybe get a swing on him on his escape but that’s it. And same with ball and sombra, if that sombra sits and waits for you, you ain’t diving in or even rolling through that team. Just because there cooldowns are so much shorter than ana’s it’s incredibly frustrating to feel that you have nothing you can do against those hero’s without help from the team instead of feeling pressured by there presence and knowing that you have to play cautiously instead of just being unable to play at all. That’s how I feel anyway when I play tank

  • @oshii666
    @oshii666 3 месяца назад +1

    Suggestion: Junker Queen should have an indicator on how much bleed she has generated

  • @mcolossus4607
    @mcolossus4607 3 месяца назад +3

    Suggestion:
    Add a Second Ultimate or Evolution Mode
    Like give a character second ultimate or expand their abilities as temporary buff if the player can reach 200% or make multiple kill or save
    For example if a Hanzo reach 200% of ultimate he can shot three dragons arrows in different direction, a different ideas can work for each hero.

  • @Alexandroid_
    @Alexandroid_ 3 месяца назад

    11:06 hearing is also important for knowing when you're getting healed and by whom

  • @zacman51201
    @zacman51201 3 месяца назад +1

    Suggestion: Make it so Ram has a resource meter for nemesis form instead of a cooldown to make switching between the modes more fluid. There are many times where you cancel it early for one reason or another and this allows you to switch back into it sooner if needed rather than waiting the full cooldown.

  • @INeed333Quid
    @INeed333Quid 3 месяца назад

    suggestion: When a hero is in Baptiste lamp their health should be able to fall to 0 while inside it. If the lamp breaks while they're at 0 health they die.

  • @simonioos
    @simonioos 3 месяца назад +1

    auggestion: variable tank health pool. I believe tank healthpoool should be a trap and that we should try to avoid a tank instead of killing it, howefver a tank alone shouldnt be almost impossible to kill so I suggest tank health pools that vary depends on how many teamates in a certain radius they have.

  • @tobi2960
    @tobi2960 3 месяца назад

    Suggestion: when you're being healed, your HP bar could look bigger or pulsate. Also add a small indicator when a friendly Moira is fading, Doom is ulting, or Tracer recalls to know where they are or where they'll end up

  • @cnnr_
    @cnnr_ 3 месяца назад

    lifeweaver should be able to shoot and retain the current charge. AS long as he's shooting the healing amount won't go down. There also shouldn't be any delay between the charge and shooting as no one else really has a delay, or at least not like life weaver. That, or let shooting charge the healing blossom.

  • @TheSwiftDJ105
    @TheSwiftDJ105 3 месяца назад

    near the end there with the realism with earth shatter. If we go for this change, venture should get shattered but stay underground which causes them to have a staggered respawn when they come up from the ground. That is, of course, if the venture doesn't get away.

  • @n8m8___
    @n8m8___ 3 месяца назад +2

    Suggestion: add some OW1 heroes (orisa, doom, bastion, brig, cass, maybe OG mercy, torb, symm, hanzo) in custom games. I just miss dps doom and it would be fun to play as him in custom game modes. They definitely still have some old code stored since we got a hanzo scatter gamemode

  • @forcekin1350
    @forcekin1350 3 месяца назад +1

    Suggestion: Can you make a 1 tip for each hero ally guide? Basically tips to help your team win, how to enable the tank, dps or help the supports.....uh, support.

  • @L-hargestam
    @L-hargestam 3 месяца назад +1

    Suggestion: Have preferred one or two heros to wanna play with before you Q and can show what you prefer to play for that game. For example if I want to play tracer and play with a Winston I can prefer to team with one. I feel this can enable more variety of comps and can be a nice quality of life change for people that solo q or duo.
    Also, an unrelated note if we continue with 5v5 all tanks should have a more of an even 1v1 vs other tanks for example if I'm rein going vs hog I could win the 1v1 somehow. I know his might mean heros have different dmg numbers for other heros, so it might get confusing.

  • @Thudd224
    @Thudd224 3 месяца назад

    Suggestions:
    General: ui issue
    Spacific; mercy, kiriko, reaper, pharah
    General: ui should be customizable. Allow us to move the health, ammo, and ability indicators wherever we players want. Having to glance to the corners for my crucial damage mid fight is unpleasant.
    Specific:
    Mercy: she just need her self healing. When using cadeus staff to heal allies adjusted. When the dps passive impacts the healing done, it also nerfs her survival ability indirectly.
    Kiriko: give her damage fall-off
    Reaper: secondary fire should fire a 70-85% of full spread damage slug. This would allow him to retain his tank buster personality in the new armor era. Would also give him a little bit of range game too
    Pharah: jet dive. Gimme

  • @ogdoge2669
    @ogdoge2669 3 месяца назад +1

    Suggestion: hero lock+ each team has 5 swaps per game/round that they can use at their discretion(example: tank swapping 5 times or each player swapping once)

  • @kevingriffith6011
    @kevingriffith6011 3 месяца назад +1

    Hot Take: I feel like the big problem with tanks and counterswapping is ultimately that only tanks are encouraged to do it. If the enemy team is so hard committed to countering the tank that they're running Bastion/Zenyatta, surely there's a way for a DPS player to punish them HARD for committing so hard to blowing up the tank, right? Where's the Sombra to hack the bastion any time he tries to do anything, or the Tracer to hunt that Zenyatta off of the face of the earth? Where's the Kiriko for Suzu, or the Baptiste with Immortality? The only reason counterswapping is a problem is because it's *only* the tank's problem, and if the tank even DARES to suggest someone swap to help him with the enemy Mei or Reaper then suddenly the tank is the bad guy.

  • @ShowMeYourPotato
    @ShowMeYourPotato 3 месяца назад

    With the Mei wall change, they could give the option to use 45° instead of 90 in the settings

  • @A_kh669
    @A_kh669 3 месяца назад +5

    Suggestion: Make illari's ult res any ally soul that it hits, would be a funny change for april fools

    • @heyyou9903
      @heyyou9903 3 месяца назад

      A projectile mercy rez? And aoe? That’s definitely not op.

  • @shoeshank112
    @shoeshank112 3 месяца назад

    I just want more amazing pixar-rivaling shorts

  • @BlazeWolf9511
    @BlazeWolf9511 3 месяца назад

    This is probably a minor concern but, one thing that I’m worried about regarding hero bands, is that if your aware of, or you yourself is known for playing a set hero, i feel like the thought process would be to ban that hero as much as possible whenever you see said person in your lobby. For example, if I ended up in a match against FitzyHere, who’s known for playing Sombra, wouldn’t the go to choice be obvious. It’d be really annoying to have someone constantly ban the character i want to play because they’re aware thats who I primarily play. (This probably wouldn’t apply to me very much cause Im not a streamer, but in some areas you verse the same people fairly often.

  • @caydz16
    @caydz16 3 месяца назад +1

    Suggestion: LW should be like kiri with damage and healing on left and right click WITHOUT cycling through modes. so both hands are out maybe?

  • @killa6tv931
    @killa6tv931 3 месяца назад

    To fix the counter swap problem they gotta make it to where u can only swap characters 3 to 5 times per game. Whichever works the best balance wise

  • @metallikalm4336
    @metallikalm4336 3 месяца назад

    Suggestions or hot take
    1. kill feeds option on objects (like Sym turrets, pig pen, and steel traps) should be added.
    I sometimes look for them even though my team has already destroyed them and I am often distracted by broken traps.

    • @metallikalm4336
      @metallikalm4336 3 месяца назад

      2. CC combo should be removed for every heroes.
      Like sleep + rock or hindered + hack
      I’m not sure how much CC invincibility time is appropriate, and not sure about slows and boops. Let me know your thoughts.

    • @metallikalm4336
      @metallikalm4336 3 месяца назад

      3. DPS passives should be triggered by specific damage or above.
      Triggered by chip damage from tracer is too strong.
      I think 100 damage to trigger and last 3 seconds should be OK. Let me know your thoughts.

  • @Bean._.
    @Bean._. 3 месяца назад

    All tanks should be given a specific amount of armor that blocks ALL cc with a very visible indication of when it breaks (like armor in battle royals). Shield would be recovered different from normal health

  • @kidmagic8
    @kidmagic8 3 месяца назад

    Suggestion: There should be a little UI element for Tank and DPS for when they're within LOS of their support. Maybe just a tiny little plus sign above their portrait? Or make the current dps passive indicator change color when they leave LOS of both supports. It would just be a little indicator of whether they should have any expectation of healing in their current position.

  • @TgPepper
    @TgPepper 3 месяца назад

    Suggestion: Lifeweaver lifegrip should be more like Hook 2.0. Shorter range, no immortality, but… I should be able to move my grip to cover. Also just… Make the interact key cancel grip.

  • @Link2855
    @Link2855 3 месяца назад

    They should put Rein's charge on a fuel gauge instead of a set cool down. Give it a 2-3 second lockout between uses, and maybe even have it's damage ramp up with the duration of the charge (min damage starting at at least 100).

  • @jeremyhorner9531
    @jeremyhorner9531 3 месяца назад +1

    Tbh i think life weavers pull having a cleanse is more healthy then suzu. Its single target and a longer CD. It would be healthier then kiris suzu atm

  • @santavgc5950
    @santavgc5950 3 месяца назад

    Suggestion: junker Queen should be able to wall climb. She has no vertical mobility and the idea of a wasteland scavenger being able to climb walls to get where she needs to go just makes sense

  • @Link2855
    @Link2855 3 месяца назад

    Ball shouldn't be forced into crab mode by stuns. Instead, he should be stunned in whatever configuration he was in at the time. This gives the ball a small amount of counter-play, and makes the interaction a bit more complex than simply "stun the ball whenever you see him".

  • @michaels3911
    @michaels3911 3 месяца назад

    The foot step volume needs to scale with character size in the workshop so we can make battle Royale maps

  • @NeoPaulitanShake
    @NeoPaulitanShake 3 месяца назад

    Suggestion: you can easily discourage frequent counterswapping by adding a longer spawn time for changing characters while keeping the ult charge retention

  • @huntermushero9362
    @huntermushero9362 3 месяца назад

    Suggestion: Tanks should have a stat that says how much CC cooldowns they get hit with. It wouldn’t have to be on the scoreboard but just something so I can see exactly how many times I got hacked out of ball form, or hindered out of a pin, etc.

  • @hoolly
    @hoolly 3 месяца назад

    change my mind - lifegrip is literally not overloaded - you can literally pull somebody and although he get pulled - he still get antied by queen ult during the whole animation - so life grip didnt actually make targets untargetable - and if you call life grip after that small buff overloaded - what do we call suzu? gigabusted overloaded?
    i dont think he mean "he want to lock in heroes" but we need another solution against the counterswapping/rock paper scissors problem
    interactions instead of souvenirs

  • @bianglegaming1127
    @bianglegaming1127 3 месяца назад

    I can't believe they made spiderhog real

  • @TheTipTop03
    @TheTipTop03 3 месяца назад

    Suggestion: I feel as if Meis ult should have a wide radius hinder effect rather than a hard freeze. Its already not great against most hyper mobile characters that can just instantly escape it and it punishes characters that already arent mobile by immobilizing them completely. The new hinder effect would be more in line with the reduced hard CC of OW2, allow for more utility in shutting down mobile characters while still giving nonmobile characters a chance to do something to save themselves rather than accepting death. I'm sure certain things such as duration would need to be tweaked to give it notable impact but itd be a great support ult

  • @Daniel-q9f8p
    @Daniel-q9f8p 3 месяца назад

    Suggestion: Junkrat's performance is still lackluster despite the latest adjustments and could do with a small buff to bring him back in line with the rest of the roster. Increasing his damage numbers again would only further encourage the spamrat play style at the expense of the few remaining tank players. What he needs is a buff to his mobility to make him viable in the 5v5 environment. Blizzard should give him another concussion mine.

  • @ElbasAli
    @ElbasAli 3 месяца назад +3

    Hot take - Having TOO MUCH sustain is bad for the game. Every character objective should be to kill/help to kill someone. Instead now its more whos sustain runs out first than pop ur dead. Ideally I want enough sustain (as in abilities and etc) to get u to kill the person instead of lasting forever

    • @nephi246
      @nephi246 3 месяца назад +1

      it would be a lot more like every other shooter then

    • @TheWayOfTheWott
      @TheWayOfTheWott 3 месяца назад +1

      2/3 of the roles are built around sustain, so removing it would make every role just become closer to DPS. and tbh, the game is already heading in that direction with the more recent changes.

  • @s1vako
    @s1vako 3 месяца назад

    Suggestion:
    Mercy’s single-target rez should be her ultimate, and Valk should be on a cooldown (granted it would probably have to be a pretty long cooldown).
    This would ease some frustration around rez in lower ranks, as well as potentially make her play-style more engaging. This also could be a buff for her that wouldn’t break her or make the mafia too mad (hopefully).

  • @FreshKreations
    @FreshKreations 3 месяца назад

    What if we could only swap once per game or comp round (depending on game mode)? It would make counter swaping a really big desicion…

  • @dadonkey2147
    @dadonkey2147 3 месяца назад

    sugg: Ball grapple should not be on cooldown when respawning, stalling is now a way smaller problem without 6v6 and 2cp and other charachters can just zoom out of spawn like doom, tracer triple blink and kiri tp trough walls. hope this wasnt suggested before

  • @filipesimoes1343
    @filipesimoes1343 3 месяца назад

    Suggestion: You cant fix tank counterswapping in 5v5 in the current format, but if you switch to a draft style game and ad a mechanic to change the match in game, like builds (league/paladins) or talent trees that are unlocked with currency you earn by contesting getting elims etc

  • @Mkenran
    @Mkenran 3 месяца назад

    the tank passive should give them ult charge on damage/cc taken. that would give tank players a reward for being actually doing their job and would help with the playing experience

  • @Dank_Ol12
    @Dank_Ol12 3 месяца назад

    Suggestion: Overwatch should (absolutely must at point of 8+ years of existence) add some compensation bonus if you have a leaver in your team.
    Something like additional ult charge, faster spawn rate, lowered character swap “punishments” and etc.
    In other competitive games like Valorant, Dota 2 and some more, if you have a leaver you at least have some chance to even the odds by adding additional credits/gold, in Overwatch, on the other side, you simply always in disadvantage and only option you are given to do is leave earlier😠

  • @psyjinx
    @psyjinx 3 месяца назад

    Suggestion: Let tank's choose to keep their ultimate or swap it for a utility ability from another tank. EG. Swap shatter for x2 Zarya bubbles on a timer. No added damage benefit, just raw protection to create space. Winston could DM instead of primal to protect. Doom can bubble. Used kind of like a fighting game assist to keep tempo or cover a weakness without adding an entire extra player. Completely uses ultimate charge, so it's a trade-off for certain maps.

  • @e3vL1
    @e3vL1 3 месяца назад

    Suggestions For Dva mains: why isn't there a "is this a skill issue" selectable voice line?

  • @jhsumatt
    @jhsumatt 3 месяца назад

    They need to limit swap pick to 1 per match. Still gives the option to counter pick if absolutely necessary but stops the endlessly boring counterswap chaining. Decisions to counterpick would actually have stakes instead of being the direct answer every single time.

  • @jandraw
    @jandraw 3 месяца назад

    For this new video series, since it looks like you would be using the same thumbnail, I think adding the episode number on the thumbnail would make it a bit more distinguishable.

  • @MusicIsLyph3
    @MusicIsLyph3 3 месяца назад

    Suggestion: When DPS damage an enemy and you hit your ping your character says "Focusing _____!" So your team knows which enemy has the DPS passive applied.

  • @corruptlogic8479
    @corruptlogic8479 3 месяца назад

    I think they should adjust the dps passive to 17 or 18% I feel these values will still allow dps damage to stick on their targets without completely oppressing tanks

  • @Ejziponken1
    @Ejziponken1 3 месяца назад

    To combat Counterswapping is a thought nut to crack. I haven't seen any good solution for this so far. Best would probably to make the heroes not so much as counters as they are today, but that's also hard and requires a lot of work.
    Maybe in the beginning of a match, you choose 3 tanks you will be able to play with, and the rest is excluded the whole game? I don't know, that's also dumb because without counterswapp you're just doomed to fail.

  • @overfall.
    @overfall. 3 месяца назад

    Suggestion: In ranked atleast, you should only be able to swap once midround so if you're countering someone, they have the chance to counter you by swapping once whereas you can't counter their new swap (Still allows counterplay and prevents the mystery heroes meta)

  • @protekt1Cloud
    @protekt1Cloud 3 месяца назад

    Suggestion: knock backs are annoying with not enough counterplay. I think more movement abilities should resist knockback and CC similar to Mauga, even on damage. For example, Sojourn slide could be knockback resistant just for the brief moment she is on the ground. Illari while she is rising. Pharah for a moment when she hits jets. There are a lot of small and large knockbacks that can be annoying for even nontanks to deal with.

  • @zemix_yt5326
    @zemix_yt5326 3 месяца назад

    suggestion: surrender/leaving tickets. ranked get 3 they refresh every 3-5 hours, quick play get 5 and 2 hour for refresh, if majority of team agrees on using the ticket winning side wins losing side surrenders, if you want a punishment next match you get less points into ranking up cut by 10% or 20% at final minutes and overtime it is disabled to use surrender/leave ticket

  • @cagxplays9602
    @cagxplays9602 3 месяца назад

    Cold take: The tank determines the team comp, everyone on his team should swap to fit his comp.

  • @phoenixcook1148
    @phoenixcook1148 3 месяца назад

    Suggestion: I think mauga should only be able to fire one gun at a time. (With some number changes of course) It would promote less brain dead shooting and a bit more skill and intention behind mauga. Maybe while in his ult he can shoot both weapons again.
    I also think he would have to have longer but slower ticking burn to get this critical shots off better.

  • @hobofett8584
    @hobofett8584 3 месяца назад

    Suggestion: they should add a “Mega Mystery Heroes” arcade mode where it randomizes heroes AND ALL abilities within their slot (picks a random ability 1 from ALL other hero’s ability 1 not ability 2 to keep key binds the same, then do ability 2, etc). I’m not sure how it would fully work with models and animations but it would be a really fun late night mode and hilarious to see ball blink around and have a brig shield instead of roll or grapple. I’ve always thought CactusPuppy’s (sry if credit is going to the wrong person) hero randomizer would be a funny addition to the public arcade.