Crimson at 6:10 was bad but jesmon didn't realise it. Jesmon X would still have boosted the others by 2k so ciel was out of range. The blanc could have decoyed for huckmon. The only digimon that should of been destroyed was blanc.
ah you're right, slipped my mind at the time edit, I forgot he did dp reduction shenanigans on the ciel, but the huck should've definitely stayed on board with decoy
No, Crimson Blaze was 100% good and would've won the game for me there if Jorel didn't follow up my Crimson Blaze with the Bt13 Jesmon Tuck from GX. I see that Jorel has already mentioned that Ciel was DP reduced, so I won't cover that, but I will point out that Decoy Blanc wouldn't have changed anything. I still set Jorel to 1 memory, he was still under the effects of Crimson Blaze, and I did indeed have ValkyriAce in Hand at that moment to punish him if he swung at me. All of this is to say that Jorel had no chance to benefit from Huckmon surviving because of Decoy, because it would've still died to ValkyriAce, or even worse for Jorel, would've spawned the ValkyriAce before he could've gone into GX. (If he tried to swing with the Huckmon)
Game 1, Jorel wanted to tuck Jesmon X-antibody under GX and play out a sistermon, but because of Crimson Blaze, he isn't able to play digimon by effect, so he instead opted for normal Jesmon to pop an 8k body or less. Also Jeremy playing the Training to choke to 1 but forgetting to actually do the search effect. Game 2, Jorel wish he had the Seiken Meppa in hand to go for the full OTK. XD
It's really funny that even after rewatching the match, I didn't notice that I forgot to reveal for training until I read your comment. I was just honed in on the ValkAce Play.
@@greycs7394 also just the nature of always trying to set your opponent to 1, especially since you know Jesmon players don't run mem setters. So its a lot of value if you're able to.
I don't know how I always seem to have my worst games be the ones on camera, but that's just what happens. I swear I can do more than just get 0-2'd, Shine can still work pretty well. (Provided that you actually draw/have what you need)
It did have more DP than Crimson Blaze could hit at first, which is why when I swung with Marcus that turn I used my stack's inherits to dp reduce Ciel into Crimson Blaze territory. There was no misplay, the Ciel was low enough dp at that point.
Since always, the 0 cost evo is just an alternative option, but you don't have to evo for 0 if you don't want to. Its your choice to evo the normal cost or the alternative cost if you meet the condition.
Crimson at 6:10 was bad but jesmon didn't realise it.
Jesmon X would still have boosted the others by 2k so ciel was out of range. The blanc could have decoyed for huckmon. The only digimon that should of been destroyed was blanc.
ah you're right, slipped my mind at the time
edit, I forgot he did dp reduction shenanigans on the ciel, but the huck should've definitely stayed on board with decoy
@PinOytaku ah apologies I didn't realise he dp reduced the ciel. That makes sense!
No, Crimson Blaze was 100% good and would've won the game for me there if Jorel didn't follow up my Crimson Blaze with the Bt13 Jesmon Tuck from GX.
I see that Jorel has already mentioned that Ciel was DP reduced, so I won't cover that, but I will point out that Decoy Blanc wouldn't have changed anything. I still set Jorel to 1 memory, he was still under the effects of Crimson Blaze, and I did indeed have ValkyriAce in Hand at that moment to punish him if he swung at me. All of this is to say that Jorel had no chance to benefit from Huckmon surviving because of Decoy, because it would've still died to ValkyriAce, or even worse for Jorel, would've spawned the ValkyriAce before he could've gone into GX. (If he tried to swing with the Huckmon)
Game 1, Jorel wanted to tuck Jesmon X-antibody under GX and play out a sistermon, but because of Crimson Blaze, he isn't able to play digimon by effect, so he instead opted for normal Jesmon to pop an 8k body or less. Also Jeremy playing the Training to choke to 1 but forgetting to actually do the search effect.
Game 2, Jorel wish he had the Seiken Meppa in hand to go for the full OTK. XD
It's really funny that even after rewatching the match, I didn't notice that I forgot to reveal for training until I read your comment. I was just honed in on the ValkAce Play.
@@greycs7394 also just the nature of always trying to set your opponent to 1, especially since you know Jesmon players don't run mem setters. So its a lot of value if you're able to.
I don't know how I always seem to have my worst games be the ones on camera, but that's just what happens.
I swear I can do more than just get 0-2'd, Shine can still work pretty well. (Provided that you actually draw/have what you need)
at 4:30, isn't jesmon X at 15k with Sistermon Ciel effect and it's own effect and crash?
I had the st baohuck underneath making jes x 16k
6:10 sistermon ciel stay in fiel cause have 7 dp because of jessmon x
It did have more DP than Crimson Blaze could hit at first, which is why when I swung with Marcus that turn I used my stack's inherits to dp reduce Ciel into Crimson Blaze territory. There was no misplay, the Ciel was low enough dp at that point.
Since when could you have the option to choose to evo for 1 onto koro as bt13 agumon
the grey box is an alternate evolution cost, so you could always evo for the 1 over a red or yellow egg if you wanted to
Since always, the 0 cost evo is just an alternative option, but you don't have to evo for 0 if you don't want to. Its your choice to evo the normal cost or the alternative cost if you meet the condition.
@@Vaeltis Crazzyy, didn’t think it was an option to choose either or. Thanks
Jorel and Jesmon my goats.
If I was jollibee I would have collaborated with yall and made the Hyper Joy Meal.
Shinegreymon has a really hard time right now :(