Tungsten superball: +Deals 100 damage -Costs 3 SP -It is so heavy when you throw it falls on your head Desc: attempts to throw a tungsten ball at the enemy, but it's so heavy it instantly falls on you instead.
Card:wheel chair 0 bp -puts you in a wheelchair -you can't jump -you can't attack -you can't dash -healing items fully heal you -increased movement speed
Stupid card idea: Name: Me hate you (passive) • Increase your damage by 2 • increase your size • disable ability to superguard • halved your speed • halved your jump power • enemy always target you • double take damage Cost: bp 2
Anti-down (more practical version) -1 attack 2x action command window Weapon's unique trait is buffed when action command is it Ball: 2nd hit does 2 damage Sword: pierces all defense Rpg: -2 defense for enemy Slingshot: bursts do 2 damage each, but half bursts
Erm this is just straight up a buff and slingshot gets a small chance to actually be meta. Think it'd cost 10 BP at least for this to be balanced just cuz of what it does to slingshot.
Idea: Perfectionist + 1 damage. + 1 defense. - only active if you're at full hp. - Cost 3 BP. Glass cannon + 2 damage. - 1 defense. - 3 maximum hp. - Cost 3 BP. Killing Spree + 1 attack when you killed an enemy. + Last for 3 turns, if you killed another enemy before the effect end, receive 4 extra turns. - Cost 6 BP
Tbh the caseoh card is quite genius. Has a good concept and should be made in the game in some form. Really cool. like an additional attack for every waffle in inventory is pretty sick. That would make some interesting gameplay, like ur low on health but the enemy is almost dead. If you don’t eat a waffle, you can defeat the enemy but you will die to it. But at the same time, eating it will save you, but the enemy won’t die yet. I guess thanks for reading?
Card idea Name:Attacker BP cost:3 BP Buff:Give +1 power for any attack weapons (basically ante up but doesn't lower your window and even if you fail you still attack with +1 power) Debuff:Lower your defense by -1 Basically the complete opposite of defender
Another stupid card idea : Do Or Die +Grants +3 attack on 3 or less HP -65% less action command thing -You immediately dies if you fail the action command Cost idk BP Another one: Terminally Ill +More xp -Your health slowly drains with each turn (2-3 hp and it cant kill you) -The hp drain is effected by anything that makes you receive more damage (Hard mode and other thing) Cost 0 bp
0:40 they wouldn’t be able to add caseoh. Not because he won’t fit in the next chapters or because he’s big but because they would need his permission to be added. Thanks for the title not being clickbait
Card: MINIGUN Equippable -has the same bar as dynamite -each 1% = 1 dmg to the enemy -full bar = 50dmg, thats enough to oneshot the Demo 2 Griefer -is in the ''Special'' Button -click to fill up the bar, recommend buying a autoclicker -you can combo this with the Gun to create 65 dmg -costs 10000 tix, also buyable using 100 bux
Card : Wallify Costs 1 bp +30 more hp +Synergizes with thorns +Immunity to all status effects - every enemy will target you - removes all your weapons you can attack by punching(only deals one damage) -10 less walkspeed -no jumping -no specials -no dynamite and rocket boots -once you equip this card you cant unequip it You get this for 5 bux
Attack card for rocket launcher Airstrike: +2 damage +weakens defense by two -no splash damage -costs 4 SP Different attack method: Throws a target moving forward into the enemy, than a target moving down into the enemy. Needs both to succeed to do damage.
Card idea: nuclear bomb 8 Bp, 25 Sp 99 damage, inflicts poison Like dynamite but 40% action command window, if you miss you kill everyone in your team and blows up pc irl
card: constructing! costs 18 bp costs 30 sp to use constructs a sentry which deals 10 damage per turn or constructs a dispenser which heals 5 damage every turn you can upgrade them by 1 level by spending 15 sp and the life of a teammate every level increases the damage by 5 and healing by 2
UNO reverse card . When an enemy hits you you don't take damage but the enemy does based how much damage the enemy does also the same thing goes to effects
Card: wooden sword 0 bp > returns back your wooden sword as a weapon + can be used alongside slingshot + sword toss does +1 extra damage when hitting the action command (+2 damage in total) - no passive +1 damage - doesnt pierce defense Your wooden sword has managed to have a use for itself, the wooden sword does extra damage when hitting the action command on sword toss and can be used along side slingshot, but lose the +1 damage from iron sword and remove the ability to pierce defense
IF YOU BALANCE THEM THESE ARE AMAZING!??! BP + - 1 attack + 3 bp 0 bp to equip UNTOUCHABLE + 2 attack 100x damage taken 2 bp to equip ANTE UP + + 2 attack Take the damage you would have dealt from the attack if the action command fails. So if you use dynamite for 6 damage, when you fail you take 6 damage. -25% timing window of action commands 4 bp to equip GLUTON + 1 attack if you have a full inventory 5 bp to equip ANTE DOWN + 10% timing window of action commands 1 bp to equip HEAVY BALL 10 sp to use dazes the enemy for 10 turns 2 bp to equip
Comments from every card :Ð 0:11 This would actually be good if it didnt cost 3 bp itself. 0:18 Is it really worth it? 0:28 Area of sword be like: ==========================|========================= 0:41 AYO MUSH BADGE FROM SUPERSTAR?!?!? 0:50 Area of sword be like 2: =[_____________________________________________________]= btw what about 2nd ball bounce? 0:57 You paint a pink ball into a black ball and it becomes a deadly weapon 1:05 BEST ONE EVER
idea: "tf2" (+) you gain random crits, each weapon you use has a crit rate (+) +10% chance for enemies to carry items/cards (+/-) enemies have different max HP (imagine a nooblet with 10 HP) (-) enemies can crit you (-) you may encounter the tf2 mercs (+/-) using a gamepad or mobile itself will hit you with a -2 defense penalty (+) keyboard and mouse=nothing (+) you get a taunt key (press g idiot) (++++++) you get a killbind (press k, you get free vbuck when pressing it) (-) rocket launcher will damage you when you miss attack command (you take 2 extra damage when ante up equipped)
I feel like rocket launcher should hurt you when you miss cuz the action is super easy anyway and it needs a small drawback. Mabe even applying defence down to you for 1 turn, but not applying splash to teammates cuz no trolling allowed.
also melee weapons will have greater chance of doing a crit/you get free cards when you just play/you can rocket jump AND buy rocket jumper card (common rocket jump is lower distance you go also you take damage but it can attack with rocket jumper you cant attack but u wont take damage from rocket jumper and jump higher)/people who use cure cards wil le calssified as medics and they will passively heal some HP every turn but cant heal themselves max 6 passive heal (3 heal for every cure card you have equipped) also forgot to add - cheezburger or double cheezburger heals you up to half or max (rng based) of your HP if u self feed also they renew over time (automatically if you arent in the battle in the battle every 5 turns) so they work like sandwich always refills half of teammate's health if u feed him and you cant have both at the same time in your inventory and you cant have more than one cheezburgeror its double variant/ you will get something from some achievements / high damage weapons dont have random crits yeah thats ''balance'' / hats for 500 tix each,why? cause why not Also with that card you will get friendly card you cant fight but enemies cant hurt you too you can taunt (buy taunts at the same shop where you bought TF 2 card) if you dont have any taunts if you press g you do the classic taunt (some can oneshot) and you get -100% expirience since you can kill with taunts doing a taunt with food will just eat it and get you its effects and yeah ''genius'' people you cant equip hard mode cards and if you will equip training wheels it will eat your EXP after a ''fight'' btw a good way to farm tix cause yo ustill get it Yes i did play TF2
Meta for traversing chapters you already finished for some collectible you missed. I actually like this idea but instead of no timing window (which would be too easy) it should maybe make you take 2x more damage while dealing 2x less.
If someone goes into a coma Then it will be even worse that you will pass out, but a basketball doesn't do much damage. This only happened when you were a child, you could be stupid.
Card: Ante Down 5.0 Attacks now instakill enemy when successfully super attacked but the frame is invisible and you have to guess where the green bar is.
stupid Idea I made up: Iron Ball Deals 15 Damage to the enemy, failing the action command causes you to drop the ball and stub it on your toe, dealing 10 damage to you. Costs: 10 SP 4 BP Obtainment: 2% chance to spawn from any mini boss, or boss
Custom card: Angel Grants you the ability to have fly. But disables your sword slot. -Grants you flying Attribute -Replaces Sword Slot -Melee enemies cannot hit you or target you Costs 6 BP Another One: Utilities Give 1+ attack for any weapon in the *Other* tab, but disables ball and sword slot. - +1 attack for any *Other* Tab Weapons - Disables Sword And Ball slots. Costs 4 BP Another: Reversal (Admin Card) If an enemy attacks you with any attack, the attack will reflect to them, and you will not be harmed -damage and effect applies to enemy thats attacks you instead. -can only be used once in a battle Costs 0 BP Last: Damage at all costs Gives you 1+ attack for every weapon, but their SP cost is double the price - 1+ attack -SP needed attack cards or support cards is 2x their normal price (ex. Dynamite now costs 10 SP when this card is active) Costs 5 BP
anyways here's a block tales concept: Subspace tripmine desc 1: your explosive now gives a +3ATK boost out of combat! on top of that, your explosive now gains more power! Subspace tripmine desc 2: you now have a subspace tripmine! this can give a +3ATK boost out of combat! How the concept works: you have to do an action command similar for the dynamite or slingshot, and it deals 7 base dmg to enemies and deals half of the damage you deal with subspace tripmine rounded up, to you and your allies! let me know if this is a good concept! omg i love spamming this concept everywhere
BP+ is entirely useless (gives you +3 bp but costs 3 bp to equip) Ante Down makes the game unbeatable Caseoh would actually be a really good addition, with the removal of the Caseoh reference of course If you really like training wheels 4.0 you might as well watch a RUclips playthrough rather than playing the game
Card:Brain rotted card. -Reduces hp every turn by 5. -Your chat is just gibberish to players who don't have the card also equipped. -Your stats are severely weakened
I'm not gonna lie BP+ isn't a bad card idea though even though its a troll card lol. They should make it so it permanently increases max BP by 3, costs 0 bp, but either lowers attack by 1, defense by 1, or makes it so you hold less tix / RECIEVE less tix.
Card: INSANITY CARD ANY ENEMY WILL HAVE ATLEAST 15+ HP ANY ATTACK FROM THE ENEMIES WILL ONESHOT YOU CANNOT RUN AWAY BOSSES/MAJOR BOSSES HAVE 50+ HP SOLO ONLY NO CARDS YOULL RESTART IF YOU DIE (+ New enemies and makes the map black and white) (+100x exp)
All fun and games until you realise BP+ literally costs 3 BP 😔
Great deal
As an npc that's a $1 for $1 ahh build
I hope they actually add that to the game as an award for finding a secret area.
Pointless ahh card if stacked
the seller of the card: thanks for the money boi
idea: balloon
your ball now dies to literally anythign you hit
Bubble would fit that better.
@@Demanteq nah bubble would pop when you even hold it
This is block takes logic (we could knock down mangos witha wooden stick ) we can di anything
Tungsten superball:
+Deals 100 damage
-Costs 3 SP
-It is so heavy when you throw it falls on your head
Desc: attempts to throw a tungsten ball at the enemy, but it's so heavy it instantly falls on you instead.
Gotcha
ante down would be -1 attack but you get a 50% more of a chance to do the action command
That’s not dumb anymore tho
THE BETTER TRAINING WHEELS
If you clipped anti-up an anti-down that would do the same damage as without ATF
Maybe you would need to hit it outside or else it does no damage
A failed action command for most weapons is -1 damage.
It would be the same as just not doing the action command.
Card:wheel chair
0 bp
-puts you in a wheelchair
-you can't jump
-you can't attack
-you can't dash
-healing items fully heal you
-increased movement speed
It's happened like shedletsky
trampolines:
This is actually extremely OP if it works outside of battle
shedletsky ahh card 😭
Gotcha
Stupid card idea:
Name: Me hate you (passive)
• Increase your damage by 2
• increase your size
• disable ability to superguard
• halved your speed
• halved your jump power
• enemy always target you
• double take damage
Cost: bp 2
bigfoot ahh card 😭
Card: skill issue
- disables all your weapons
-you will always counter enemies when blocking
people with 5 thorns and defender in floor 29:
-25% xp gain (since you always counter enemy attacks)
This + as many thorns as possible, defend every turn
It's all fun and games until you encounter a ranged enemy
@@Real_Potato_Man Notice the ALWAYS
*Walks up menacingly after dodging*
Card: Paper thin
125% XP gain
-makes HP 1
-makes SP 1
-Reduces guarding window by 75%
-Costs 30 BP
im an idiot
-125% xp gain 💀
@@smartflopper still using it, bubonic plant is easy anyways!!
is that a paper mario reference
Bros bout to use it on purple frog
Anti-down (more practical version)
-1 attack
2x action command window
Weapon's unique trait is buffed when action command is it
Ball: 2nd hit does 2 damage
Sword: pierces all defense
Rpg: -2 defense for enemy
Slingshot: bursts do 2 damage each, but half bursts
so, uh, ball is the same unless you miss (impossible unless ur not even trying)
and slingshot is overpowered. great card.
Erm this is just straight up a buff and slingshot gets a small chance to actually be meta. Think it'd cost 10 BP at least for this to be balanced just cuz of what it does to slingshot.
"attempt to put enemy into coma" made me laugh so hard
An Actual Coma unlike Comatose
idea thingy: self explosion
+Insta kills one enemy
-You also die
-Deletes save file
Costs: 10 bp
“Haha go boom boom”
0:33 i eat one ro bar and this only counts as a upside
0:13 whatever idea make it to BP so it’s good balanced
0:33 As a sling user and a mobile user, my device definitely won't explode unless i dont turn on FNF instincts.
Heres my card idea: Dropkick card. "Self explanatory.."
-2 BP costs 3 sp to use
Broken ribs effect. Makes other attacks deal more damage
0:43 you should change to "everytime u jump enemies around you get defeated" like overleveled
Also make it so it shakes everyones screen
Idea:
Perfectionist
+ 1 damage.
+ 1 defense.
- only active if you're at full hp.
- Cost 3 BP.
Glass cannon
+ 2 damage.
- 1 defense.
- 3 maximum hp.
- Cost 3 BP.
Killing Spree
+ 1 attack when you killed an enemy.
+ Last for 3 turns, if you killed another enemy before the effect end, receive 4 extra turns.
- Cost 6 BP
Card: Groove
Pick somebody, and that player you choose the player will hear jazz music for the entire game.
if you use rocket boots while having the caseoh card equiped,you will explode.
no, it just breaks the rocket boots in battle, aka you fall and cause an earthquake
outside of battle you can only fly for 0.5 seconds
Why couldnt you just de-equip the card outside of battle and right when a battle starts equip it?
@@second_shrodingers_cat What fun is it when you have to equip a card every single fight you go to
@@smartflopper what fun is it when you walk super slowly
LMAO
Tbh the caseoh card is quite genius. Has a good concept and should be made in the game in some form. Really cool. like an additional attack for every waffle in inventory is pretty sick. That would make some interesting gameplay, like ur low on health but the enemy is almost dead. If you don’t eat a waffle, you can defeat the enemy but you will die to it. But at the same time, eating it will save you, but the enemy won’t die yet. I guess thanks for reading?
0:59 "Attempt to put enemy in a coma"
That guy is NOT waking up
Card idea
Name:Attacker
BP cost:3 BP
Buff:Give +1 power for any attack weapons (basically ante up but doesn't lower your window and even if you fail you still attack with +1 power)
Debuff:Lower your defense by -1
Basically the complete opposite of defender
Or it could be named Offender y'know like Offense
0:57 i died when i heard heavy ball XD i am now in a coma, wait what?
Another stupid card idea :
Do Or Die
+Grants +3 attack on 3 or less HP
-65% less action command thing
-You immediately dies if you fail the action command
Cost idk BP
Another one:
Terminally Ill
+More xp
-Your health slowly drains with each turn (2-3 hp and it cant kill you)
-The hp drain is effected by anything that makes you receive more damage (Hard mode and other thing)
Cost 0 bp
Stupid card idea: Glass shard
- Replaces sword
- Decreases action command by 20%
- missing deals 4 damage
+ Deals 10 damage if action command is sucessfully performed
The heavy ball would be a good idea, if they made it do 1+ damage for 2 sp (like power stab, the ball has no power attacks yet)
0:19 actually great as some people really want to fight him with other stuff. (Also the damage doesn’t mean anything.)
0:40 they wouldn’t be able to add caseoh. Not because he won’t fit in the next chapters or because he’s big but because they would need his permission to be added. Thanks for the title not being clickbait
I don't think you can even scroll all the way through his model, or even the script
The ante up thing Made me remember a moment where I equipped it
I failed an attack and the Game froze in an instant, and got kicked for Bad internet
Lol
idea: sans mode
- 1 max hp at all times (even with hp+)
- doubled guarding windows
- -2 defense
Buff idea for BP+: instead of giving 3 BP it gives 6 instead!(very helpful!)
Heavy ball has the magical power to transform your enemy into vegetables! How wonderful
Stupid Card Idea:
Poison
(you lose 5 hp but poison everyone.... on your own team)
Card: MINIGUN
Equippable
-has the same bar as dynamite
-each 1% = 1 dmg to the enemy
-full bar = 50dmg, thats enough to oneshot the Demo 2 Griefer
-is in the ''Special'' Button
-click to fill up the bar, recommend buying a autoclicker
-you can combo this with the Gun to create 65 dmg
-costs 10000 tix, also buyable using 100 bux
100 bux will likely exist when the game is finished, overpowered
@@sanderhankel9098 if you cant get 100 bux, womp womp, but if you grind too much, you can buy the minigun, not a womp womp
@@RobloxPlayZSimulatorSyou can only get 999 tix
why do i have to buy and autoclicker😭
speedrunners getting on “its just a prank bro” rn
Card : Wallify
Costs 1 bp
+30 more hp
+Synergizes with thorns
+Immunity to all status effects
- every enemy will target you
- removes all your weapons you can attack by punching(only deals one damage)
-10 less walkspeed
-no jumping
-no specials
-no dynamite and rocket boots
-once you equip this card you cant unequip it
You get this for 5 bux
These idea would be meta fr. Best card suggestions
Attack card for rocket launcher
Airstrike:
+2 damage
+weakens defense by two
-no splash damage
-costs 4 SP
Different attack method:
Throws a target moving forward into the enemy, than a target moving down into the enemy. Needs both to succeed to do damage.
0:12 “bro im looking at your stream why u trying not to laugh?!?”
Heavy ball sounds like a great deal.
Card: Cane Cross
Abillity: For 4 BP, Use the cane tool to do 6 - 7 damage to enemies, but you get dizzy for a turn afterwards.
*Casually Throws lead ball at your main villain*
Make part 2, with viewer suggestions.
yrah!
Stupid card idea: Failure (0 bp, whenever you miss anything or gets 1 hp of damage, you die instantly)
Card idea: nuclear bomb
8 Bp, 25 Sp
99 damage, inflicts poison
Like dynamite but 40% action command window, if you miss you kill everyone in your team and blows up pc irl
card: constructing!
costs 18 bp
costs 30 sp to use
constructs a sentry which deals 10 damage per turn
or constructs a dispenser which heals 5 damage every turn
you can upgrade them by 1 level by spending 15 sp and the life of a teammate
every level increases the damage by 5 and healing by 2
Ante down could be an actual card of the game, it decreases your attack by 1 but increases the timing windown by 50%
UNO reverse card
.
When an enemy hits you
you don't take damage but the enemy does based how much damage the enemy does also the same thing goes to effects
the heavy ball is actually a good idea i kinda like it
0:40 passive: can cause an earthquake if you jump and it kills all enemies around you
Card: wooden sword
0 bp
> returns back your wooden sword as a weapon
+ can be used alongside slingshot
+ sword toss does +1 extra damage when hitting the action command (+2 damage in total)
- no passive +1 damage
- doesnt pierce defense
Your wooden sword has managed to have a use for itself, the wooden sword does extra damage when hitting the action command on sword toss and can be used along side slingshot, but lose the +1 damage from iron sword and remove the ability to pierce defense
Bp+ is literally like the wayward compass charm in hollow knight bossfights except its not 1 slot
Card: RAAAAAAAAAGHHHHH
+5 attack
-Can't do anything else other than Ball
-Your HP is has was been divided by 2
IF YOU BALANCE THEM THESE ARE AMAZING!??!
BP +
- 1 attack
+ 3 bp
0 bp to equip
UNTOUCHABLE
+ 2 attack
100x damage taken
2 bp to equip
ANTE UP +
+ 2 attack
Take the damage you would have dealt from the attack if the action command fails.
So if you use dynamite for 6 damage, when you fail you take 6 damage.
-25% timing window of action commands
4 bp to equip
GLUTON
+ 1 attack if you have a full inventory
5 bp to equip
ANTE DOWN
+ 10% timing window of action commands
1 bp to equip
HEAVY BALL
10 sp to use
dazes the enemy for 10 turns
2 bp to equip
card: drac
reverses the spots of you and the enemies, that's it
Ngl a bat would be cool
Comments from every card :Ð
0:11 This would actually be good if it didnt cost 3 bp itself.
0:18 Is it really worth it?
0:28 Area of sword be like: ==========================|=========================
0:41 AYO MUSH BADGE FROM SUPERSTAR?!?!?
0:50 Area of sword be like 2: =[_____________________________________________________]= btw what about 2nd ball bounce?
0:57 You paint a pink ball into a black ball and it becomes a deadly weapon
1:05 BEST ONE EVER
Yknow what would be nice? If they added a card that increases your inventory so you can use more items..
fun fact: from what i remember, there's something that costs 5 bp, but gives you 5 bp lol
Cannonball seems like it would’ve been a good idea if it weren’t in this video
idea:
"tf2"
(+) you gain random crits, each weapon you use has a crit rate
(+) +10% chance for enemies to carry items/cards
(+/-) enemies have different max HP (imagine a nooblet with 10 HP)
(-) enemies can crit you
(-) you may encounter the tf2 mercs
(+/-) using a gamepad or mobile itself will hit you with a -2 defense penalty
(+) keyboard and mouse=nothing
(+) you get a taunt key (press g idiot)
(++++++) you get a killbind (press k, you get free vbuck when pressing it)
(-) rocket launcher will damage you when you miss attack command (you take 2 extra damage when ante up equipped)
I feel like rocket launcher should hurt you when you miss cuz the action is super easy anyway and it needs a small drawback. Mabe even applying defence down to you for 1 turn, but not applying splash to teammates cuz no trolling allowed.
also melee weapons will have greater chance of doing a crit/you get free cards when you just play/you can rocket jump AND buy rocket jumper card (common rocket jump is lower distance you go also you take damage but it can attack with rocket jumper you cant attack but u wont take damage from rocket jumper and jump higher)/people who use cure cards wil le calssified as medics and they will passively heal some HP every turn but cant heal themselves max 6 passive heal (3 heal for every cure card you have equipped)
also forgot to add -
cheezburger or double cheezburger heals you up to half or max (rng based) of your HP if u self feed also they renew over time (automatically if you arent in the battle in the battle every 5 turns) so they work like sandwich
always refills half of teammate's health if u feed him and you cant have both at the same time in your inventory and you cant have more than one cheezburgeror its double variant/ you will get something from some achievements / high damage weapons dont have random crits yeah thats ''balance'' / hats for 500 tix each,why? cause why not
Also with that card you will get friendly card
you cant fight but enemies cant hurt you too
you can taunt (buy taunts at the same shop where you bought TF 2 card) if you dont have any taunts if you press g you do the classic taunt (some can oneshot)
and you get -100% expirience since you can kill with taunts
doing a taunt with food will just eat it and get you its effects
and yeah ''genius'' people you cant equip hard mode cards and if you will equip training wheels it will eat your EXP after a ''fight''
btw a good way to farm tix cause yo ustill get it
Yes i did play TF2
@@No_one33443 No self cure? Okay this instantly went from neat to detrimental.
@@sanderhankel9098 passive regen is like 3 per turn so still good also u get 3 regen for every cure card
@@No_one33443 18 health per enemy turn on solo without any SP cost? sure count me in
Card:speed coil
Become 100% faster
-100% less timing window
-your coil is too big to fit through small holes as it cannot shrink
4 bp
Meta for traversing chapters you already finished for some collectible you missed. I actually like this idea but instead of no timing window (which would be too easy) it should maybe make you take 2x more damage while dealing 2x less.
@@sanderhankel9098 yea
Ante down seems like something the devs would do
Ante down is actually a good idea if you just added some balancing.
0:57 heavy ball why not call it a bowling ball? Bro
Or disguise the bowling ball as a basket ball and play basket ball with them while putting them in the hospital
Yes but you're Stupid if you say it's a basketball You don't know how heavy they are like that
Then also look at a picture of a Bowling ball and look at the card Image ok
If someone goes into a coma Then it will be even worse that you will pass out, but a basketball doesn't do much damage. This only happened when you were a child, you could be stupid.
•Player use Heavy ball
Griefer: that's not a m- *peter Griffin death pose *
ante up 4.0 is actually pretty lenient
Now just make the enchant cards that will apply their respective effects on your weapon.
If you feel useless, just remember bp+ cost 3 bp and the same amount of the buff it give
Card idea:100000 Aura,theres a 70% chance that enemies who attempt to hit you with a meele attack will miss due to your aura.
Passive
+1 Attack Power
Triple Ante Uped
+%33 More damge
-Heals Enemis by 4 if failed
-30% Harvest window
-Sometimes randomly chooses a action
Cost 7 bp
Stupid card idea: Feel Poison (1 bp, inflicts Poison lvl 1 on urself)
Feel sick
-passive
-give you every negative effect
+1 xp
1:08 good deal
Card: Ante Down 5.0
Attacks now instakill enemy when successfully super attacked but the frame is invisible and you have to guess where the green bar is.
At this point with the training wheels 4.0, you lose xp instead of gaining xp
if ante down included guarding window it would make for an amazing healer build
Card: Call purple and Green
Green Dmg 13
Purple Dmg 12
- Costs 10 Sp
You Call Help
Ante down be like: Give -1 damage but 0 damage if action commands fail
BP+ Would help get the fully decked out achievement
card: reset character
- gives an action command that allows the user to die instantly
The prank card is perfect for parties 😈
BP+ could work if the downside was instead, like, -5 hp or something (SP isn't a mayor stat)
stupid Idea I made up:
Iron Ball
Deals 15 Damage to the enemy, failing the action command
causes you to drop the ball and stub it on your toe, dealing 10 damage to you.
Costs:
10 SP
4 BP
Obtainment:
2% chance to spawn from any mini boss, or boss
Heavy ball really got me
Extreme mode: makes the game really hard, 25% xp gain 5x damage taken all enemies has 2x the hp and if you miss you die
Heavy ball is actually a good idea
I want the heavy ball card to use it in floor 29
Custom card: Angel
Grants you the ability to have fly. But disables your sword slot.
-Grants you flying Attribute
-Replaces Sword Slot
-Melee enemies cannot hit you or target you
Costs 6 BP
Another One: Utilities
Give 1+ attack for any weapon in the *Other* tab, but disables ball and sword slot.
- +1 attack for any *Other* Tab Weapons
- Disables Sword And Ball slots.
Costs 4 BP
Another: Reversal (Admin Card)
If an enemy attacks you with any attack, the attack will reflect to them, and you will not be harmed
-damage and effect applies to enemy thats attacks you instead.
-can only be used once in a battle
Costs 0 BP
Last: Damage at all costs
Gives you 1+ attack for every weapon, but their SP cost is double the price
- 1+ attack
-SP needed attack cards or support cards is 2x their normal price (ex. Dynamite now costs 10 SP when this card is active)
Costs 5 BP
caseoh is super op, you can just unequip it while in the overworld!
anyways here's a
block tales concept:
Subspace tripmine desc 1: your explosive now gives a +3ATK boost out of combat! on top of that, your explosive now gains more power!
Subspace tripmine desc 2: you now have a subspace tripmine! this can give a +3ATK boost out of combat!
How the concept works: you have to do an action command similar for the dynamite or slingshot, and it deals 7 base dmg to enemies and deals half of the damage you deal with subspace tripmine rounded up, to you and your allies!
let me know if this is a good concept!
omg i love spamming this concept everywhere
BP+, Ante down, CaseOh and Training Wheels 4.0 are the only cards that are a good idea to be in the game
Bp+ is quite literally useless the 3 BP you get will be used to USE BP+
This is satire right?
BP+ is entirely useless (gives you +3 bp but costs 3 bp to equip)
Ante Down makes the game unbeatable
Caseoh would actually be a really good addition, with the removal of the Caseoh reference of course
If you really like training wheels 4.0 you might as well watch a RUclips playthrough rather than playing the game
0:57 I want to put Hatred into coma,he stole my tix 10 times >:(
0:57 genocide👀
badge card would be epic
ante up 4.0 when slingshot:
Card:Brain rotted card. -Reduces hp every turn by 5. -Your chat is just gibberish to players who don't have the card also equipped. -Your stats are severely weakened
I'd equip this and proceed to win anyway
bro the casoh card, allied npc in combat gonna be added in not sure but demo 3
he gonna take a step and cause an earthquake
can u makes vids lil longer cause I like it long
I'm not gonna lie BP+ isn't a bad card idea though even though its a troll card lol. They should make it so it permanently increases max BP by 3, costs 0 bp, but either lowers attack by 1, defense by 1, or makes it so you hold less tix / RECIEVE less tix.
Okay wait what happens when you have 6BP equip BP+ equip SP saver or any card that cost 6 BP then unequip BP+.
Card: INSANITY CARD
ANY ENEMY WILL HAVE ATLEAST 15+ HP
ANY ATTACK FROM THE ENEMIES WILL ONESHOT
YOU CANNOT RUN AWAY
BOSSES/MAJOR BOSSES HAVE 50+ HP
SOLO ONLY
NO CARDS
YOULL RESTART IF YOU DIE
(+ New enemies and makes the map black and white)
(+100x exp)