[C&C3: Kane's Wrath] Game Highliight - A Unique Twist (Nod vs Nod)

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  • Опубликовано: 5 сен 2024
  • If your force firing is good this strategy can be lethal against enemy tank spam.
    R21/R22 Patch Notes
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    First person video commentary.
    Game: Command & Conquer 3: Kane's Wrath
    Played on the 1.02+ R22 map pack which can be found here:
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Комментарии • 24

  • @Tequila628
    @Tequila628 Месяц назад +7

    Didn't lie. Absolutely unorthodox NOD mirror!

  • @KF1
    @KF1 Месяц назад +5

    Wicked use of combined arms. The EMP buggy avatar fight was cool stuff

  • @squishymusic9723
    @squishymusic9723 Месяц назад

    Dream fix would be the turrets on the Redeemer being actual turrets that can move/articulate etc 👀

  • @Coltkotkot
    @Coltkotkot Месяц назад +1

    Until you play NOD or any other sub faction i will watch videos! :D I remember when i was a kid i played this game, and i feel i wanna follow him doesn't matter what happen. :D MY fav. faction.

  • @aziouss2863
    @aziouss2863 Месяц назад +1

    I like how the changes you make are realisitc. Like the tail gunner for the vertigo.
    if there is something i would personally change is having the avatars and redeemer be able to shoot and move like the other equivalent units of GDI and SCRIN.
    But maybe that would make them OP because of the extra range they have.
    it just makes no sense to me than a "mecha" is less agile than a tank and cant 360 shoot on the move.

    • @masterleafcnc
      @masterleafcnc  Месяц назад +2

      There's no issue with that as everything else nod have is more mobile than the other factions, it's just how the faction is designed.

    • @aziouss2863
      @aziouss2863 Месяц назад

      @@masterleafcnc Yeh the balance is fine as is.
      It is the "realism" or just feel of the unit aspect of it that i don't like.
      I just look at the hexapod and tripods shooting while moving and wonder why the avatar and redeemer cant. simple as that.

    • @looinrims
      @looinrims Месяц назад

      Vertigo’s always had tail guns

    • @masterleafcnc
      @masterleafcnc  Месяц назад

      Yes but they didnt function as one, plus the turret was not visible nor face the target while shooting.

  • @sonyarapova
    @sonyarapova Месяц назад

    Damn

  • @comments_very_nice
    @comments_very_nice Месяц назад

    very nice

  • @mike16apha16
    @mike16apha16 Месяц назад +2

    have you ever tried seeing if the GDI armory can heal nod and scrin inf?
    might be a niche use in 2v2

    • @LeMonsieurCharlie
      @LeMonsieurCharlie Месяц назад

      Interesting question, I'd like to know if it can heal and replenish other faction units

    • @masterleafcnc
      @masterleafcnc  Месяц назад +6

      I tried to make it so allied infantry could enter, amusingly the game gave control of the armory to the owner of the infantry unit that entered.

    • @Thiccoman
      @Thiccoman Месяц назад

      ​@masterleafcnc lol that's weird

  • @Fireboltdark
    @Fireboltdark Месяц назад

    More games as non scrin against scrin!

  • @gozo1985
    @gozo1985 Месяц назад

    Vanilla Nod

  • @thelight786
    @thelight786 Месяц назад

    there is a bug: I chose MOK, and when i stealth my avatar, i can no longer attach bike to it

    • @masterleafcnc
      @masterleafcnc  Месяц назад +1

      If youre playing 1.02 vanilla the mok avatar cant commandeer a bike.

    • @thelight786
      @thelight786 Месяц назад

      @@masterleafcnc oooo.... K...

  • @sirlight-ljij
    @sirlight-ljij Месяц назад

    Shame the colours were so similar. On a mirror especially when watching armies of dark purple and light purple blend extremely well together

    • @masterleafcnc
      @masterleafcnc  Месяц назад

      The map lighting certainly plays a part in that. I could determine the units quite easily.

  • @patrikbede8950
    @patrikbede8950 Месяц назад

    Is this in Ukraine