For the Love of Grass | Ep.21 Let's Play on Middleburgh, NY

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  • Опубликовано: 15 окт 2024

Комментарии • 8

  • @DeepSkyFarms
    @DeepSkyFarms 4 месяца назад +1

    This is such an amazing map, both visually and from a gameplay point of view. The crazy thing is, there are four other farms that are as amazing as the start farm.

    • @gmngjoy
      @gmngjoy  4 месяца назад

      i agree 💯! this is my #1 map for fs22. it has a few things that needed fixing over time, but nothing game.breaking. this what a US american 4x map should be.

  • @MrGyyro
    @MrGyyro 4 месяца назад +1

    Yeah ever since the last dlc there seams to be more issues, I have notice a lot of maps and mods as of late have issues that should have been found if Giant was actually testing them.

    • @gmngjoy
      @gmngjoy  4 месяца назад +1

      I personally don't think it's just the last DLC - in my perception, Giants has had issues testing mods on and off since release the release of FS22. I'd agree that it has gotten worse in the past 6-9 months, probably because their focus is split working on the next version of the game.
      What they need in general is consistent testing practices, especially when testing maps - YT is full of great map & mod testers, and players who actually care about the game being playable for everyone who do map tours or extensively test new mods and will reliably find issues and problems with just released mods & maps that should have been found during what we as players expect from "Giants testing".
      For that matter... the map makers & modders themselves need to be diligently testing their own work. Test your own shit, folks, don't expect Giants to do it for you!

  • @eumesmo_oficial
    @eumesmo_oficial 4 месяца назад +2

    We can't demand much from the game, because some functions are done without the slightest quality of development, they seem to have been temporary fixes that have become permanent due to a lack of professional competence.
    Some "bushes" are trees that have been buried deeper in order to turn the top of the tree into a bush.
    (That's why some obstacles are invisible to AI).
    They say this was done to "save" data and space for the game...
    The unique sound effect of large trees being felled took only 7 years to implement and depended on a mod for fs19... otherwise it wouldn't exist.
    For the detail of leaves and the remains of a tree that has been felled to remain on the ground and be picked up...that must be mission impossible for Giants.
    They rely on mods to try and make a game...but they can't even do that.
    Anyway... after watching Giants' video about the "recap" of fs22, something in that sentence at the end tells me that there won't be an fs25 but an update of fs22.
    -"Let the good times grow".
    If we have to let the good times grow... I don't see much hope for a new game.
    but a new season pass scam...I see.

    • @gmngjoy
      @gmngjoy  4 месяца назад +1

      Something you said here I think is the root of the issue - "some functions are done without the slightest quality of development, they seem to have been temporary fixes that have become permanent due to a lack of professional competence." I think the core of the issue that some people don't realize is that Giants is a small company, not a big massive gaming company like Sony Interactive or Bethesda. In smaller companies they don't have the luxury of doing everything perfectly all the time - they do their best with what they have. But to your statement - I think what we see is what seems like a "lack of professional competence"... which if we're trying to think positive about it may just be understaffing... but without communication to the players explaining what is going on, it feels like incompetence.
      The best thing that we, as players can hope for is that Giants continues to listen to the players (assuming that they are...) and potentially spends a bit more time building the game the players want instead of always focusing on the money and sponsorship. I personally think the game would be a different game if there was a higher level of focus on the players over the sponsorship. I think the DLC's speak to the skew of that focus, as most players will skew to the love of mods from the modding community over the DLC's themselves.
      I agree that I don't have much "hope" for the next game... but as long as it progresses forwards, I'll keep playing.

    • @eumesmo_oficial
      @eumesmo_oficial 4 месяца назад +1

      @@gmngjoy
      I understand... but sometimes the size of the developer team is a detail.
      They are making this game since 2003.
      First game was fs2009.
      and still having some bugs since fs11...fs13... and are the same bugs.
      Years passing by...new games, new engines, but still carrying the same old bugs.
      more than 20 years of development...
      But the real Giants no longer exists.
      Since 2020, Giants isn`t giants anymore.
      It is sad.