I'm only a couple of episodes into this series and this is honestly amazing. I've seen so many roblox scripting tutorial youtubers try and do game development series like these, but never manage to execute it as well as you do. You go really into depth and explain thoroughly whenever you try to teach something, instead of just giving us the code, and telling us to copy it down.
I like how he doesnt just create tutorials and tell you how do do things... he teaches you as well and shows you common mistakes people do. thats awesome
with this in hand, we could use this to when we hover over an enemy it can display their health, as well as towers, we can see their level, range etc. This series is very helpful!
The Mouse Raycast Script is here: local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local Camera = workspace.CurrentCamera local Item = nil local function MouseRaycast() --[ONLY ENABLE THE PRINT FUNCTION TO GET RESULTS OF MOUSE LOCATION]-- local MousePosition = UserInputService:GetMouseLocation() --print(mousePosition) local MouseRay =Camera:ViewportPointToRay(MousePosition.X, MousePosition.Y) --print(mouseRay) local RaycastResult = workspace:Raycast(MouseRay.Origin, MouseRay.Direction * 100) --print(raycastResult)
return RaycastResult end UserInputService.InputBegan:Connect(function(input, processed) if processed then return end
if input.UserInputType == Enum.UserInputType.MouseButton1 then if Item:IsA("Basepart") then Item.Color = Color3.new(255, 0, 0) end end end) RunService.RenderStepped:Connect(function() local result = MouseRaycast() if result and result.Instance then Item = result.Instance end end) If the part doesn't change color, change Basepart into Part and it should work. Hope I was of any help. :)
Here's the script so you don't have to do it all and get stressed because you get an error! GameController: local RunService = game:GetService("RunService") local UserInputService = game:GetService("UserInputService") local camera = workspace.CurrentCamera local item = nil local function MouseRaycast() local mousePosition = UserInputService:GetMouseLocation() --print(mousePosition) local mouseRay = camera:ViewportPointToRay(mousePosition.X, mousePosition.Y) --print(mouseRay) local raycastResult = workspace:Raycast(mouseRay.Origin, mouseRay.Direction * 1000) --print(raycastResult) return raycastResult end UserInputService.InputBegan:Connect(function(input, processed) if processed then return end if input.UserInputType == Enum.UserInputType.MouseButton1 then if item:IsA("BasePart") then item.Color = Color3.new(1, 0, 0) end end end) RunService.RenderStepped:Connect(function() local result = MouseRaycast() if result and result.Instance then item = result.Instance end end)
I wouldn't just copy and paste this. I would advise trying to understand it and write it yourself. You aren't learning if you just paste it, and if you don't understand it you can't make updates and changes in the future.
What's your philosophy behind naming your variables? Which variables do you name using PascalCase, camelCase, snake case, etc. Also keep up the great content always look forward to your next video!
Gnome, please do this in episode 5: Make inventory system of towers Animations of tower (shooting, idle) ofc Saving system Lobby Special abilities of towers
Amazing tutorials! With this new feature, I'm wondering if we could do stuff like level up towers, view range, etc. looking forward to seeing where this tutorial goes. :)
Will you do things like a shop, unlocking towers with levels, tower upgrades, and animations, certain places where towers can be placed, or enemies attacking towers and cool stuff like that, or some of the basic stuff like things from Bloons TD? Either way, it's helping people who don't know much about scripting create a tower defense game
That's the problem. IMO people who are new to scripting should start with much simpler projects in which don't make you just copy scripts, like 89% are doing. I wish every person in the comments would know that you won't learn or make a good game if you ALWAYS use other's stuff and pollute the comment section with "Hi WiLl yOu mAkE a flYIng rObOT That SHooTs Cars?? Btw I'M haVinG proBLEms with The ScRipT i litEraLLy juSt CopIeD fRom YOu!!!1 whIch meAns tHe TuToRIAl wON't WoRK and it'S YOuR faULt!!!!1 "
@@sournois90 true but at the same time no. I learned ALOT from tutorials and now I can code stuff but nothing crazy. The problem with people is that they just copy and don't look into it.
@@lambarini yes, that's what i meant. i was referring to people that always ask for others to make stuff for you, without even trying anything. i had a friend like this and thankfully i didn't make anything for him. i also learned from "how to make a game" tutorials but their comment sections are filled with people that think scripting is just copying from a tutorial, which almost always end up in them saying "tutorial doesn't work". sure copying some stuff is ok who doesn't do it but it's like you said, they don't look into it and have absolutely no idea what they're doing my biggest problem with doing gigantic projects is that i tried to make one when i didn't know anything and i almost gave up forever, and i don't really want that to happen to other people... it sucks
Are u trying make a TDS game without know how script? The idea of these videos are learn and make urself, not copy and waiting for the next episode lol
This series is actually really helpful, I do have one question about line of sight. So basically, if there was a tower placed in the middle of the map and there was terrain between the tower and the enemy, the tower cannot shoot the enemy. So how would that be scripted
You could use raycasting for that if you wanted, though I don't think many games use line of sight for there towers. After all, it's more of an 'arcade' type game
Thanks for dropping by. I know some of the things shown here are a little advanced bit if you're looking to get into scripting I'd recommend Che king out my beginner series on making your first game
i have a question to GnomeCode and you guys: How did GnomeCode turned the animations back on? In last episode animations didn't work. Can someone tell me how? GnomeCode answer please.🤗
The GameController script is kind of working but also not. I can make my avatar red by clicking it but not the baseplate or anything else. It says (Players.Me.PlayerScripts.GameController:24: attempt to index nil with 'IsA'
Hey gnome I have a question could u show a tutorial on how to make a map voting system and when the map gets the higher votes it teleports u to that map with a timer when the game is done and a intermission so u can be ready to select that map
One thing: To make a TD game like TDS, you need to get a lobby with elevators teleporting you to the main game, telling you which wave your on, intermission for placing towers, and spaced out enemies.
I love your videos about scripting a TDS game, this series are the best so far. I have one question about animations. Well, we are making TDS game with my friend together, I made animation script from previous series, and it actually worked, I can see animations. But my friend can't see animations. And also when I run the game with "Run", not "Play", animations don't work. So how to fix it?
You won't be able to see any animations with "Run" as our animations are controlled by a local script, which can only run from the client. When you're in run mode, this is running only on the server. As for your animations being visible in game. If it's a group game, you will need to upload the animations to the group and NOT your individual profile.
based off of the beginning, you added a local script. does that mean that the game is gonna be solo/singleplayer? because you can only see the towers (by assumption, i havent continued the video)
hey GnomeCode! this video helped me alot but i cant seem to find a work around with a bug -.-" on realistic 1st person a headcam is inserted onto the player and made the subject but since its there on first person, the mouse ray detects only the headcam and not the otherparts
Hey Gnome Code thanks for the tutorials its so helpful. I have a question if it saying "ServerScriptService.Main:4: attempt to index nil with 'Spawn'" on part 2 what should i do?
Sounds like your mob variable isn't being recognised. Remember everything in coding is case sensitive, so if you made a variable called 'mob' and then tried to use 'Mob.Spawn' with a capital 'M' it won't be recognised.
How would I be able to use something similar to this to see if the players mouse is within a certain distance of a different players character that is on screen? I am trying to make an ability that you have to aim, but not super accurately.
Nice but wait if actually we use world raycast to the last checkpoint to the before last checkpoint for see if zombie, if not then we world raycast again to the before last checkpoint and if not zombie we continue right to the start and if result then we check if it s an enemy and if yes then we found the 1 enemy Tada, sorry for the long text x)
Will this be like TDS? Like there's multiple games, you have a main game where you buy towers and then maps where you will get teleported to with your towers from the main game?
I know i am a little late but was wondering what was happening because in the last video at the output it had it going every second but in this video i saw a 30 second gap between the waves is there a way I can fix this?
When you ended the last video the animations had stopped working when the tower was working. I noticed that you also had this issue when ending your last vid. And you didnt show how to fix it in this that video or this one. So im just asking how can i fix the animations? (Sorry for my bad english)
i thought you were making a tower defence not a paintball :D jk, really appritiate this tutorial, im not even making a towr defence, i watched this on random and it really helped me with my game, thnaks
hey gnomecode, the OnPlayerAdded local script from last video isn't working for me (the animation script). I uploaded the animations myself and I own them. Whenever a mob is spawned, it gives an error " attempt to call a nil value"
great video but im having troubles with my raycast script at the end when i click play i get an error for line 35 saying Expected , got 'end' how could i fix this
Can we all agree that these tower defense stuff get better and better the more we watch them
@Cayden lee Cox yep probably
eye candy
Yessir
Ya
I do
I'm only a couple of episodes into this series and this is honestly amazing. I've seen so many roblox scripting tutorial youtubers try and do game development series like these, but never manage to execute it as well as you do. You go really into depth and explain thoroughly whenever you try to teach something, instead of just giving us the code, and telling us to copy it down.
I like how he doesnt just create tutorials and tell you how do do things... he teaches you as well and shows you common mistakes people do. thats awesome
thats what tutorials are they teach you
yeah it's great I'm following the series to learn and test my scripting
It's great when the SAME PERSON (Or should I say bot) COMMENTS THE SAME MESSAGE
with this in hand, we could use this to when we hover over an enemy it can display their health, as well as towers, we can see their level, range etc. This series is very helpful!
you can use mouse.Target tho
@@LeoKhol thats what i was saying LMAO
@@LeoKhol mouse is superseded
@@inactive3772 but it’s not deprecated
@@pepperdayjackpac4521 its recommended to use other methods
Finaly another episode that i can spend 5 hours to do what he did in 15 minutes
true
what? it takes like 30 mins to follow his tutorials unlike any other ones that actually take 5 hours...
it takes me 14 minutes 👀
you’re complaining about that instead of commenting something like “your teaching me a lot, love the tutorials”
8:48
I love how you make tutorials from scratch instead of a “Kit”.
oh my gosh you are right. ive tried to make a fighting game but every tutorial said to use so many scripts
Geez man! You really banging these out. Love it!
love ur vids
didnt expect you here at all hoops, i love your channel!
BEE SWARM MAN!?
FINALLY YES I'VE BEEN WAITING THANK YOU FOR MAKING THESE TUTORIALS SO MUCH!
The Mouse Raycast Script is here:
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local Camera = workspace.CurrentCamera
local Item = nil
local function MouseRaycast() --[ONLY ENABLE THE PRINT FUNCTION TO GET RESULTS OF MOUSE LOCATION]--
local MousePosition = UserInputService:GetMouseLocation()
--print(mousePosition)
local MouseRay =Camera:ViewportPointToRay(MousePosition.X, MousePosition.Y)
--print(mouseRay)
local RaycastResult = workspace:Raycast(MouseRay.Origin, MouseRay.Direction * 100)
--print(raycastResult)
return RaycastResult
end
UserInputService.InputBegan:Connect(function(input, processed)
if processed then
return
end
if input.UserInputType == Enum.UserInputType.MouseButton1 then
if Item:IsA("Basepart") then
Item.Color = Color3.new(255, 0, 0)
end
end
end)
RunService.RenderStepped:Connect(function()
local result = MouseRaycast()
if result and result.Instance then
Item = result.Instance
end
end)
If the part doesn't change color, change Basepart into Part and it should work. Hope I was of any help. :)
what does the like on the print
thanks bro i was struggling cus of an error which it said: "attempted to index nil with "GetMouseLocation""
you dont need to change Basepart to Part you need to change Basepart to "BasePart" BasePart with an uppercased P
@@RobbyTheBall The roblox studio concept changes in further updates so it might be different between other people
we gotta make this top comment
Merry Christmas Gnome! Well done for this year and best of luck for the next!
Here's the script so you don't have to do it all and get stressed because you get an error! GameController: local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
local camera = workspace.CurrentCamera
local item = nil
local function MouseRaycast()
local mousePosition = UserInputService:GetMouseLocation()
--print(mousePosition)
local mouseRay = camera:ViewportPointToRay(mousePosition.X, mousePosition.Y)
--print(mouseRay)
local raycastResult = workspace:Raycast(mouseRay.Origin, mouseRay.Direction * 1000)
--print(raycastResult)
return raycastResult
end
UserInputService.InputBegan:Connect(function(input, processed)
if processed then
return
end
if input.UserInputType == Enum.UserInputType.MouseButton1 then
if item:IsA("BasePart") then
item.Color = Color3.new(1, 0, 0)
end
end
end)
RunService.RenderStepped:Connect(function()
local result = MouseRaycast()
if result and result.Instance then
item = result.Instance
end
end)
god bless you
@@Ego_to_ID You're welcome.
TYSM it saved a lot of time i think
I wouldn't just copy and paste this. I would advise trying to understand it and write it yourself. You aren't learning if you just paste it, and if you don't understand it you can't make updates and changes in the future.
w rizz
the outro is the best thing i've seen all week
its like each of these videos is a boss battles for me because at end i always do something wrong. *best roblox coding youtuber ever btw*
What's your philosophy behind naming your variables? Which variables do you name using PascalCase, camelCase, snake case, etc.
Also keep up the great content always look forward to your next video!
Good question. I always name services in PascalCase using their full name, then generally use camelCase for all other variables
@@GnomeCode what the difference??????
@@GnomeCode Thank you so much
@@GnomeCode GnomeCode everything is working but the raycasting doesn't work for mobile does anyone know a way to make it work on mobile also?
@@entityofanimations3952 he said in the video it won't work on mobile.
When is episode 6 coming out? I’ve always wanted to make a tds game for years but here it is!! Thanks so much GnomeCode!!
maybe
2 days least
probably 5 days max
bro it came out 3 hours ago dont rush
Gnome, please do this in episode 5:
Make inventory system of towers
Animations of tower (shooting, idle) ofc
Saving system
Lobby
Special abilities of towers
this is episode 5
too much for one episode.
Its basically one of those per ep but its too soon for that
idle animations for towers is just add a random animate script that loops forever
This episode is episode 5...
Thank you gnome, your tutorials are sooo amazing!!! Please keep up the great work!
Amazing tutorials!
With this new feature, I'm wondering if we could do stuff like level up towers, view range, etc. looking forward to seeing where this tutorial goes. :)
Will you do things like a shop, unlocking towers with levels, tower upgrades, and animations, certain places where towers can be placed, or enemies attacking towers and cool stuff like that, or some of the basic stuff like things from Bloons TD?
Either way, it's helping people who don't know much about scripting create a tower defense game
That's the problem. IMO people who are new to scripting should start with much simpler projects in which don't make you just copy scripts, like 89% are doing. I wish every person in the comments would know that you won't learn or make a good game if you ALWAYS use other's stuff and pollute the comment section with "Hi WiLl yOu mAkE a flYIng rObOT That SHooTs Cars?? Btw I'M haVinG proBLEms with The ScRipT i litEraLLy juSt CopIeD fRom YOu!!!1 whIch meAns tHe TuToRIAl wON't WoRK and it'S YOuR faULt!!!!1 "
@@sournois90 true but at the same time no. I learned ALOT from tutorials and now I can code stuff but nothing crazy. The problem with people is that they just copy and don't look into it.
@@lambarini yes, that's what i meant. i was referring to people that always ask for others to make stuff for you, without even trying anything. i had a friend like this and thankfully i didn't make anything for him. i also learned from "how to make a game" tutorials but their comment sections are filled with people that think scripting is just copying from a tutorial, which almost always end up in them saying "tutorial doesn't work". sure copying some stuff is ok who doesn't do it but it's like you said, they don't look into it and have absolutely no idea what they're doing
my biggest problem with doing gigantic projects is that i tried to make one when i didn't know anything and i almost gave up forever, and i don't really want that to happen to other people... it sucks
Are u trying make a TDS game without know how script? The idea of these videos are learn and make urself, not copy and waiting for the next episode lol
@@Crazy4Beyonce no, I know how to script and I'm not making a tower defense I'm making a platformer game
This series is actually really helpful, I do have one question about line of sight. So basically, if there was a tower placed in the middle of the map and there was terrain between the tower and the enemy, the tower cannot shoot the enemy. So how would that be scripted
You could use raycasting for that if you wanted, though I don't think many games use line of sight for there towers. After all, it's more of an 'arcade' type game
I don’t know how many parts he has anyway
I don’t understand very much of this but I still love watching it
Thanks for dropping by. I know some of the things shown here are a little advanced bit if you're looking to get into scripting I'd recommend Che king out my beginner series on making your first game
i have a question to GnomeCode and you guys: How did GnomeCode turned the animations back on? In last episode animations didn't work. Can someone tell me how? GnomeCode answer please.🤗
bro press play
Will we get to make difficulty buttons before round 1 starts? Like Easy, Normal, Hard modes?
The GameController script is kind of working but also not. I can make my avatar red by clicking it but not the baseplate or anything else. It says (Players.Me.PlayerScripts.GameController:24: attempt to index nil with 'IsA'
Try using a function
Hey gnome I have a question could u show a tutorial on how to make a map voting system and when the map gets the higher votes it teleports u to that map with a timer when the game is done and a intermission so u can be ready to select that map
This is just one word "AMAZING!"
I’ve always wanted to make a td game ever since below natural made one and now I can because you are making this!
0
Hey gnomecode. will you add different modes and a lobby and music that plays when the boss is there? Please reply ♥
Thank you this is an amazing tutorial this is the first GOOD one i have found in ages
Hello, GnomeCode!
Can I use Player:GetMouse() instead of mouse raycasting ?
i aint gnome but- no
@@lllllllll--8 I'm pretty sure you can.
@@Triploonic ye now that the darn code ain't working I think so too
You too can do:
Players = game:GetService("Players")
Mouse = Players.LocalPlayer:GetMouse()
task.wait(3)
print(Mouse.Hit.Position)
This one felt so short😂
Finally someone do tower defense tutorial which I wanna learn from a long time😥 thank u!!!
I bet you at the end of this tutorial 75k subscribers good work gnomecode
the best tutorial RUclipsr ever
You literally showed me all the things i needed to know, that other youtubers barely could make a tutorial on!
You're welcome, best of luck with your project!
@@GnomeCode Thanks!
ur videos are so good, I'm also trying to make a tower defense game and I want a main lobby in it. Can u make a video about how to do this plss?
AGREED
It’s not that hard you just make one
@@That_stupid_guy HOW?
Yes, but it probably won't be until near the end
Agree, Btw gnomecode u will make lobby tutorial and the shop thing (or others) right?
Is this video just for painting stuff different colors btw this is a question
no its setting up for the next episode so the next episode isn't an hour long :)
Okay thanks
i tried once... but failed. thanks for helping me see the light! you're the best!
One thing: To make a TD game like TDS, you need to get a lobby with elevators teleporting you to the main game, telling you which wave your on,
intermission for placing towers, and spaced out enemies.
yeah duh almost every TD game has that
I love your videos about scripting a TDS game, this series are the best so far. I have one question about animations. Well, we are making TDS game with my friend together, I made animation script from previous series, and it actually worked, I can see animations. But my friend can't see animations. And also when I run the game with "Run", not "Play", animations don't work. So how to fix it?
You won't be able to see any animations with "Run" as our animations are controlled by a local script, which can only run from the client. When you're in run mode, this is running only on the server. As for your animations being visible in game. If it's a group game, you will need to upload the animations to the group and NOT your individual profile.
@@GnomeCode sorry for being dumbo, but can you tell me step by step how to do that? I would really appreciate that
Can you make a lobby and shop at the end of the series
I'm trying to make my own tower defense game and I was just wondering so I can make my dream game
Sure, though we need to make all the main game mechanics first - much to do!
@@GnomeCode thank you
@@Name_thing it is gonna be star wars tower defense not the best graphics since im a solo developer but trying my best
@@GnomeCode im gonna add you as a tower youll be a jedi what color light saber you want
Tysm man! Best TD series ever!
i will probably never be abled to make a game like that but its fun to watch you make one ngl
based off of the beginning, you added a local script. does that mean that the game is gonna be solo/singleplayer? because you can only see the towers (by assumption, i havent continued the video)
Should I just disable first person, because it doesn't work in first person at least for me? But that was a really good video, good job!
im assuming you will be able to place rhe tower anywhere in the ground and not in a grid-lock?
May you do a reverse path tutorial for humvees or things that come from exit
For an episode could you show us how to make different enemies have different health values? + healthbar?
if you go to humanoid under your enemies you should be able to set health and maxhealth from there
im making a case game where you can build with a hammer and needed to get something to help me out, this was the perfect video 10/10
hey GnomeCode! this video helped me alot but i cant seem to find a work around with a bug -.-"
on realistic 1st person a headcam is inserted onto the player and made the subject but since its there on first person, the mouse ray detects only the headcam and not the otherparts
That's so simple to understand, thank u bro ;)
Always great to hear, thank you!
Gnome, I have a question
Can you release the finished product after all of the tutorials as a game lol
Sure, I'll make it open source too
Another Awesome Video
Wow! This is amazing!
How long do you think this series will be?
my computer died from your great knowledge
very good going to do this episode later my tower defense game is forming because of this series
Hey question on episode #4 the mobs didnt walk anymore and u wil be able to see that on ur screen how did u fix these?
GnomeCode everything is working but the raycasting doesn't work for mobile does anyone know a way to make it work on mobile also?
just keeps getting betterawwerrwe
yes i knew it came today
this is gonna be great
Oh also fun fact
all episodes put together (so far) are 1 hour, 20 minutes, and 28 seconds long
Much better broken down into individual episodes!
@@GnomeCode yep
love this, hope to see part 6, cant wait to brag to my friends i made a tower defense game from scratch
you should not brag it will come back to you
Following a tutorial isn't from scratch
Copy scripts isn’t from scratch
Best of luck with your game!
@@Wertyhappy27 what i mean is i didnt used that many free models
A bit late, but congrats on 3 years gnome! :D
Thank you!
@@GnomeCode No problem! I love your content!
YO LETS GO THANKS FOR THE TUTORIAL
Hey gnome, can you make a part 6 where you can get different towers? If you could, that would help alot, thanks!
in episode 6 will we make bullets that show if the zombies get hit or not? if not thats an idea for yah
ik u upload next video fast but i want them faster i cant wait to complete my game thanks so much for helping me
Hey Gnome Code thanks for the tutorials its so helpful. I have a question if it saying "ServerScriptService.Main:4: attempt to index nil with 'Spawn'" on part 2 what should i do?
Sounds like your mob variable isn't being recognised. Remember everything in coding is case sensitive, so if you made a variable called 'mob' and then tried to use 'Mob.Spawn' with a capital 'M' it won't be recognised.
@@GnomeCode ooooo ty Gnome Code
if you click and doesn't paint red You may need to change BasePart to Part
How would I be able to use something similar to this to see if the players mouse is within a certain distance of a different players character that is on screen? I am trying to make an ability that you have to aim, but not super accurately.
Nice but wait if actually we use world raycast to the last checkpoint to the before last checkpoint for see if zombie, if not then we world raycast again to the before last checkpoint and if not zombie we continue right to the start and if result then we check if it s an enemy and if yes then we found the 1 enemy Tada, sorry for the long text x)
Can u do a matchmaking - lobby please and thanks for your tutorial !
Will this be like TDS? Like there's multiple games, you have a main game where you buy towers and then maps where you will get teleported to with your towers from the main game?
for real, the TB inspired TDS, i have tired of seeing people say that TDS is the game that compare to all of the tower defense game.
I know i am a little late but was wondering what was happening because in the last video at the output it had it going every second but in this video i saw a 30 second gap between the waves is there a way I can fix this?
When you ended the last video the animations had stopped working when the tower was working. I noticed that you also had this issue when ending your last vid. And you didnt show how to fix it in this that video or this one. So im just asking how can i fix the animations? (Sorry for my bad english)
Because we used a local script the animations will only work when we're in 'Play' mode
thx for the tutorial i love this series!
The code worked for you? Because mine doesnt
@@Jokubasas it certainly does, did you double-check that your code is exactly the same as gnomecode's?
@@jinxed-truly i did it a lot of times i even changed the BasePart into Part and none worked
i thought you were making a tower defence not a paintball :D jk, really appritiate this tutorial, im not even making a towr defence, i watched this on random and it really helped me with my game, thnaks
@GnomeCode
Im having issues when ever I click on anything it would say "color is not a valid member of (what i clicked)" you know what's wrong
Hey u will do a video of how to make towers that can spawn things from the end to the start like a car and damage the enemies
Is it ok if I were to add you as a character for my game since you helped me with making the game
keep up the Good Work 1 thing tho soon can u teach us how to make units like jeeps and so that the dev can spawn enemys with admin cmds pls
This is amazing your so underrated
hey gnomecode, the OnPlayerAdded local script from last video isn't working for me (the animation script). I uploaded the animations myself and I own them. Whenever a mob is spawned, it gives an error " attempt to call a nil value"
Is there a way to change their targetting to not be the closest? (ex: first instead)
question. Why you type "task.wait()" but not only "wait()"?
Because the "wait()" is slower by a few milliseconds than the "task.wait()"
task.wait is more efficient iirc
You should make another video about advanced enemys. Like editing speed of enemys. Changing tower targets to strongest, closest, or first enemy.
Changing the speed of enemies is easy it’s in the humanoid properties
@@raginggshorts5094 ikr
can you show us how to make that they attack first too?
other than that continue like your video are nice
its impossible using humanoid:moveto()
unless you use magnitude
epic video but cant you do Player:GetMouse() instead?
The mouse object is a legacy feature now, this is the new method which you should use for new projects
2:23 I learned that not putting a wait is a bad idea the hard way lol
jeez, must have did the poor gpu a burden
@@ProIsEpicnah the script just ends now (luckily)
Question: will you add this game to roblox?
Merry christmas everyone god bless us all
Oh nice
Can you pout the game link so then i could like see the game? I am subscribing by the way.
Game has not been published yet, only exists on my hard drive :D
this is working so far i made a leak for my td game
I stuck here becouse Playerscripts (or how its named) dont work WHAT shuld i do?
great video but im having troubles with my raycast script at the end when i click play i get an error for line 35 saying Expected , got 'end' how could i fix this
you added an extra end
Im not even gonna use this. But im watching it for fun (: keep up the Good work Gnomecode!
Thanks, will do!
You know you're doing everything right when you colored the whole map in the color
The ray-casting is not working for me and neither is the mouse position, but this is a great tutorial series so far! Keep it up :)
Same
Same 1 year later
sadly enough
I fixed it!
U have to delete the mob animations script