@@DoktorVicTim that's not a tranq gun at that point, don't know what but it sure as hell ain't a tranq, it's like when you eat 50 different ingredients at once in Skyrim but worse some how
@@map04wormhole Not this ship-- it's reverse-engineered and doesn't include the actual game data like maps textures music etc, so nintendo doesn't really have anything to go after them for
Basically, it's the emulator's anti-seizure Lua script triggering a false positive. Whenever a game produces rapid flashing, the emulator either darkens the screen (Super Mario Kart) or applies a blur filter (Earthbound). The screen blur must have caused a false positive since intense blurring can cause eye strain. No prior game on Nintendo Switch Online has ever produced intense blurring.
Yes and the light going through everything is pretty crazy too... It's very crazy how team looked at all of these problems and said screw it it's good enough..... Maybe if we all got together and stared at them with a blank stare, maybe...... Just maybe. 😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐
Still baffles me to this day that perfect dark wasn’t delayed for a gamecube release. It would have really help game performance and early cube sales to have an M rated fps. Oh well can’t change the past.
Legend. I'm so glad people like you exist to reaxmine these ports vs the original art. It really is far more detrimental to gaming than other formats as it's harder to go back and play the original games without the hardware. A lack of concern in representing the game as it was is really upsetting -- especially when it's worse than the original. It takes away some of the magic of the original title for new folks. The bloom lights not being occluded is wild. Honestly, to think that tech on the N64... It's always been one of my favorite games. It set a bar very high back then and, honestly, still today.
Christ, i got halfway through the video shaking my head and it just kept getting worse. Thanks for the in detail exposee here Graslu. It's such a damned shame
Nintendo unintentionally made the best promo for PD's PC port. Edit: Idk why, but the broken blurry effect awfully reminds me of using Flashbangs in CS 1.6 and Source.
I never wanted this gem to be put on NSO for these reasons exactly. For new people who want to try this game, just play the Xbox version or get it on a computer or if you have any access to a N64 and a copy of this game. DON'T PLAY NSO VERSION!!
I don't even want to think about what would happen if you started an online multiplayer game with all the simulators and full of N-bombs exploding at the same time xD
@@Flpstrike Sim falou tudo, Nintendo Switch não tem conquistas propria dos games. e emulador do NSO é muito basica só tem 2 funções. Save/Load State e Rewind. e só isso e enquanto do emuladores para PC ja tem Retroarchievement. O que Nintendo fez, isso não faz sentido ter o NSO. essa não ter existido isso. Nintendo não merece quando os jogos antigo se foram tem q deixar publico jogarem os seus antigo pois são considerado abandonware e pq os caras q criaram os games a empresa que fechou e não existe mais e Nintendo nao pode adquiri-los/usar os games antigo de outra empresa sem autorização isso e de fato. E advogados dos nintendo devia envergonha-lo e ficar com o dinheiro e perder pra Nintendo seria maior o sonho dos gamers.
@@Flpstrike Yes, said everything! Nintendo Switch doesn't have achievements in specific to all games. and NSO emulator is very basic it only has 2 functions. Save/Load State and Rewind. And that's it, while PC emulators already have Retroarchievement. What Nintendo did, that doesn't make sense to have NSO. this didn't exist. Nintendo doesn't deserve it when the old games are gone, they have to let the public play their old ones rights because they are considered abandonware and because the guys who created the games the company closed down and no longer exists and Nintendo can't acquire them/use the old games from another company without authorization, that is true. And lawyers of Nintendo should laughing to Nintendo and keep the money for good and lose to Nintendo, it would be a bigger dream for gamers. Shame on you Nintendo... instead of making console new gen. Sell games to Steam or Sony whatever, just be like Sega did it's profitable. learn with what Sega did. Nintendo. and now Nintendo never changes.
I wish the N64 was in a higher resolution. Antialiasing, slower frame rate, and no RGB display for PAL almost killed it. Then again, the N64 was known to crash when things got hectic with 8 sims in combat multiplayer. Truly, PD was too radical for anything but PC.
It would have been better if the XBLA version had been ported to the Switch and fixed instead of releasing this broken emulation. I hope PD XBLA and PD Zero release for PC and they are all fixed.
brother I did this last year for Mario Kart 64 and the analog input feel was so bad and inauthentic that I returned everything and got nintendo to refund and cancel the NSO service. Had everything for one week. Even the stupid wireless N64 NSO controller. Lost money selling that thing since I bought it during the time they were being scalped.
You literally don't even own it. And it's a fucking expansion for a shit subscription service with the worst online netcode ever. There is absolutely no reason on God's Green Earth to give Nintendo money for this when fans have spent years optimising N64 emulation properly and enhancing its games.
I find it pathetic how the XBLA port was able to run it better than the Switch. Here we are in 2024, and Nintendo can't even run a 24 year old game on their garbage hardware.
Wow this switch port looks awful. That one level with the blur effect literally looks unplayable. So glad emulation scene at least attempts to make things better. Thanks for the upload!
I had a thought the other day about how it would be possible for these companies to do backwards compatibility. It would be pretty easy for disc based systems. They would just need to make sure the firmware on their disc drives could read proper old discs and block backups, maybe add some added layers of security if possible. Nintendo would have a little bit more difficult time since they had cartridges for the majority of their lifespan, but it would totally be possible to just make a box that connects to the Switch through USB that has all the cartridge slots for their systems and all the lockout chips built in. They could sell it on their website in the same way they sell the old remade controllers. Shit, I'd pay $100 for a box that I could plug into my Switch that would let me use my old cartridges. I'd probably even be willing to pay a small fee like PS Plus Premium, if it meant that I could just insert my old discs and use them. They could easily still make money off this and let us use our games we already own, they just don't want to. Greed has consumed them, selling us all the games that we already own a few at a time.
I completely forgot how much we used to just be merching folks in perfect dark and goldeneye But they change the game with co-op and my older brother and I just dominated lol r.i.p joker
I was laughing seeing the broken dizzy screen effect, but the insane input lag and shooting causing the framerate to drop are 100% deal breakers. Garbage port, as usual with Shitendo.
wtf were they thinking when they took away the "X" track at 2:32? "Hey, we have this intense awesome track in a situation where it is extremely fitting and adds to the experience; let's remove it!".
Wow, I didn't know it was gonna be that bad on the Switch. I was gonna buy a second Switch (OLED) just to play this but thanks to your video it deterred my purchase. I ended up grabbing an Xbox Series X yesterday and a copy of Rare Replay instead. Something I've been wanting to do for awhile now.
It's weird that Nintendo released this and Turok on N64 when both games have Remasters. Not sure how the XBLA version compares to the original, but surely it's better than the Switch.
I haven't played the original, but I don't know what you're talking about with that blur effect. It didn't look quite that bad when I played it. Also, I would assume the difference is caused by the render resolution. (Oh yeah, don't enable "high-res" mode in the Switch one, it doesn't help anything that I know of.) To me, it looks like the Switch version tends to run smoother than the N64, that's definitely a plus. As for the online, I remember people complaining about that when N64 first launched on Switch. Some people said it was really bad, but it actually worked well for other people. It really depends on connection stability of _all_ players, it has to keep the emulation completely synchronized. Now, broken textures and missing music, that's crap. And the lack of debris objects. Those are giant problems that should be fixed.
The blur effect being broken has nothing to do with the resolution. Perfect Dark has different blur levels, the higher ones are the broken ones which means several punches on you, staying in the radiation room for the mines, or getting shot by a tranquilizer. This is not acceptable. The performance is overall better except it's less consistent. It has drops when you shoot as I showcased which once again is entirely unacceptable especially in a shooter. Then there's the input delay which N64 never had. The online has nothing to do with connection stability, it's unplayable because I'm in Europe and those players were in America. Again, unacceptable. This is not a problem on PC emulators.
@@Graslu00 I probably didn't see much of the blur effect, since I haven't played the whole game, yet. Input delay, definitely an emulation thing, I'm pretty sure all of the N64 games on Switch have it to some degree. I doubt it could be eliminated entirely, though I assume this is a case where it could be cut down, but Nintendo is too lazy to figure that out. With online, higher ping (easily caused by long distance) inevitably slows something down. Of course, Nintendo doesn't have the best track record when it comes to netcode, so again I'm willing to believe it's something that can't be 100% perfected, but could be improved if Nintendo would actually try.
@@BeefJerkey Higher ping should mean higher input delay not something like this. On PC I can play against someone in South America with 5-6 frames of delay which is perfectly playable for what it is, with no slowdowns and at 60FPS. The N64 NSO part is just really bad.
Nintendo's HLE graphics plugin for their N64 emulator is just plain awful. Its so inaccurate. Even in the early 2000's the hobbyists had more accurate plugins.
The Xbox live remastered version of perfect dark approx 10 years ago was as good of a remaster as you can ask for. This is similar to the goldeneye experience - it's good to have that nostalgia, however it's poor they have missed basic emulation standards. Including missing carrington villa X music!
"Huh, doesn't seem too bad." *Blur effect broken* "Ok that looks kinda bad." *X track missing* "Ok, that's also pretty bad." *Broken UVs* "Ok what the fuck." *Glitched textures in general* "OK WHAT THE FUCK"
Noticed a lot of the stuff depicted here and will probably notice it more now that you pointed it out - but that said, having a playable version on switch after not being able to play it for 15 years is a godsend
@@Graslu00 Holy shit, I'm a direct descendant of Nostradamus. I wanted to write a longer comment, but youtube deleted it instantly. That's where I assumed that the development was secret, lmao. Now I wonder why they decided to hide it?
@@Graslu00 Fair enough, because MGM's legal department is not sleeping and they may cause further closure of the project. And if it's not a secret how much decompilation is approximately complete?
One thing they could do is fix the slowdown (this includes audio distortion) during shootouts when too many enemies appear onscreen at once. But to be fair, this was a large game that even the N64 had trouble stabilizing. The original ran better, 10 times better than this but was hard on keeping a good framerate.
Excellent video... Thank you for making it clear to the players. I don't understand Nintendo, and I don't believe they can't make better emulations. I'm going to rescue my old N64 and play it (again) in all its glory. Nice job 👍🏻😁
@@Graslu00 So, apparently the difference is that I didn’t skip those cutscenes. If I watch them, the action trigger occurs to run the music correctly, if skipped, it defaults to basic
If you gain match the volume of both sides, it's the same quality. Quieter is not less quality, they just started with a misrepresentation of audio quality.
@@Yolo_Swaggins That was old TV CRT Nintendo 64 resolution's native you see that is normal. Because we used old TV CRT dont seem care back in that 2000. RARE, was smart and hid that to gain performance with expansion pak, UNTIL when EMULATOR did released has proper to use his settings anti-aliasign and resolution it fixes it alone so dont worry about that. if you use emulator or PC PORT you will not see that the difference for distance house serrated.
I don't even understand what's going on with GoldenEye and Perfect Dark here. None of the other N64 games on the service are this catastrophically bad, and PD is even *WORSE* than GoldenEye because of the more ambitious tech it was putting out breaking harder than GE did. It's like they actively didn't even test it at this point.
I wonder when the mainstream public will realize Nintendo is not actually that good anymore, are extremely greedy and lazy, and haven't been exceptional since the Gamecube and before. All they do is nostalgia bait and cheap copies of previous games, while over pricing them and providing poor value.
@@ericbekert All these videos come from a detailed Twitter thread I made. The mission start there is only on Agent and Special Agent, on Perfect Agent the start is from the dock and obviously different. It is clarified that it's only missing on Deep Sea and Villa Agent.
I have something to confess... I did have an NES but I was way too young to properly recall playing it. N64 was my first proper console that I remember, however I never played this game... What a massive miss for my childhood!! 🫣
No, since the PC port is still getting updates so any inaccuracies will be patched in the future. Currently the lights are broken in a similar way on the PC port, except they don't go through walls like on Switch.
Last call for the Xbox 360 version (which is an actual remaster with dual stick controls, new models/textures, and locked 60fps) before 360 loses its store end of this month.
Man, I hope Microsoft revives this franchise by being faithful to it. So far it looks like they are going the Perfect Dark Zero route and that's not good.
What the hell? Wow that's shit to release it like that, I got this for Xbox One and it looks and plays nice but I'm aware Rare is part of Microsoft now so of course that version was going to be better
It's so disappointing to see Nintendo actively hunt ROM sites, meanwhile they're just completely incapable of providing a good alternative. Nintendo, I have zero issue with giving you money for legacy games, but the emulation quality has to at least be on par with what the community has done over the years. Honestly if I'm paying you, it should be better even.
@@DvnCodes_ You're not understanding a few things. So Rare made the original game, and that part is fine. The emulation here on the Switch from my understanding is from some in-house team at Nintendo. The emulation quality is what's lacking here, not the game. If you're still confused, emulation is a software recreation of a piece of hardware. So perfect dark on switch isn't a 1:1 recreation of the original game on N64 hardware, it's using software to approximate the CPU and GPU of the original system to run the game. Due to this it's very hard, especially for the N64 and its use of micro-code, to accurately emulate N64 games on modern day machines. The emulation community and overall Nintendo fans have made great strides with N64 emulation and native ports of N64 games (check the description on the video for the PC port of Perfect Dark, it's amazing.) Which is why it's so frustrating that these amazing efforts are constantly under threat by Nintendo's legal team, meanwhile their offering here for Perfect Dark is lackluster to say the least. Hope this helps!
@@DvnCodes_ You're misunderstanding a few things. Rare made the original game on the N64, they had no hand in this Nintendo Switch Online version which is emulating the original. The emulation quality here as seen in the video is lackluster to say the least. The community has made great strides with N64 emulation, so it's insulting that it's constantly under threat by Nintendo's legal team. Meanwhile Nintendo is charging you money to play this shoddy version. The GTA "definitive" edition is a completely different thing.
@@DvnCodes_ Where did you get Xbox Studios from? I think you might have been looking at the XBLA remaster for Perfect Dark that's available on Xbox/Rare Replay, totally different thing. Nintendo Switch Online releases are handled in house. The only involvement Xbox/Microsoft would have on this would be giving Nintendo the greenlight to release the game on NSO since they own the IP. It's up to whatever team at Nintendo to handle the emulation properly. Semantics aside, I'm wondering why you're playing defense for Nintendo? Even without going down the rabbit hole of who made what, it is a game on a Nintendo console subscription service that's lackluster. It's absolutely up to Nintendo to be good with their quality check.
@@MxArgent depends if they got the masters or not. Hell, we don't have a Homeworld Cataclysm/Emergence remaster because the masters are with Elvis and Haffa, while the PS2 Ace Combat Trinity masters burned up like kindling.
@@Matanumi having the master copy can go a long way for a proper port. Just look at the remaster of Halo CE. They had to use the gearbox copy which was plagued with bugs & programming oversight as the master copy was not available
They are using emulation for their N64 Online, SNES Online, NES Online, GBA and GB/GBC Online though. They have also used it in some re-releases on the Switch of GameCube, Wii and N64 games (Super Mario 3D All Stars is a prime example). Nintendo just wants it done on their terms and with only the games they choose to serve to their console base only pretty much. But they also hate anyone using their IP in any form including mods in other games, sheet music now, emulators, fan projects, fan art, etc. They have been especially gung-ho this year seemingly and abusing DMCA in any way that they can. 👎 I really hope DMCA gets reformed for the better personslly but I also imagine they are throwing serious cash to lobby against that in any form so I'm not holding my breath unfortunately.
@@josephvanbrunning2960 what about big companies leave the internet and we get to do our own thing while still being connected and the internet becomes the place it was intended to be? A place for true sharing and not this fake social abomination of a clickfest
I recall seeing a video where Nintendo was caught using a ROM that was posted on one of those sites (that they force people to take down), and put it up for sale on the eShop.
It's a shame some of these old games get such poor treatment for modern re-releases. They already get enough flack and disrespect by people online, and this always makes it worse. They simply don't educate themselves on the differences, while blindly claiming it's the original product's issues.
Its because the switch doesnt have an expansion pack port 😂
Touche 😂
LOL
it may come on switch 2
Yes, only 30% was available without physical Memory Expansion Pack.
The solo missions did not happen. Graslu was locked to the Combat Simulator the whole time 😊
Blurry Effect broken.
Dear god, getting shot by a tranq gun is now an absolute death sentence.
😂😂😂
@@DoktorVicTim that's not a tranq gun at that point, don't know what but it sure as hell ain't a tranq, it's like when you eat 50 different ingredients at once in Skyrim but worse some how
Replaced with Ivermectin
My dude we used to have fisticuffs matches with 10 people. That blur has always been insane. After a while you just spin and hold in Z. 😂
Nintendo released an effective advertisement for the PC port.
For real, I just downloaded the port today in response to this garbage and it’s amazing
Loose lips sink ships
@@map04wormhole Not this ship-- it's reverse-engineered and doesn't include the actual game data like maps textures music etc, so nintendo doesn't really have anything to go after them for
where can i get the PC port?
@@poppysgtspanky please share the link
i gasped when i saw the blurring effect, i can not believe that this got a pass
Ya holly shit that got pass quality seal of Nintendo & this is first party game
@@greenyoshi64 Second Party
Basically, it's the emulator's anti-seizure Lua script triggering a false positive. Whenever a game produces rapid flashing, the emulator either darkens the screen (Super Mario Kart) or applies a blur filter (Earthbound). The screen blur must have caused a false positive since intense blurring can cause eye strain. No prior game on Nintendo Switch Online has ever produced intense blurring.
Yes and the light going through everything is pretty crazy too... It's very crazy how team looked at all of these problems and said screw it it's good enough..... Maybe if we all got together and stared at them with a blank stare, maybe...... Just maybe.
😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐😐
Yeah, I said "oh my God" out loud 😆
What's up with NSO games being broken on release? This isn't the first time this has happened.
N64 emulation is notoriously difficult and has taken fans absolutely years to optimise, Nintendo just seemingly haven't fucking bothered at all.
Jesus Christ that blur and the online.
Nintendo what happened to you.
success. Nintendo treats people better and does better work when they are struggling.
Still baffles me to this day that perfect dark wasn’t delayed for a gamecube release. It would have really help game performance and early cube sales to have an M rated fps. Oh well can’t change the past.
Perfect Dark on GameCube would have been badass.
At least we have Timesplitters.
People were restless for Perfect Dark in mid-99. Rare would have been lynched if they'd delayed it for an extra 18 months.
Legend. I'm so glad people like you exist to reaxmine these ports vs the original art. It really is far more detrimental to gaming than other formats as it's harder to go back and play the original games without the hardware. A lack of concern in representing the game as it was is really upsetting -- especially when it's worse than the original. It takes away some of the magic of the original title for new folks.
The bloom lights not being occluded is wild.
Honestly, to think that tech on the N64...
It's always been one of my favorite games.
It set a bar very high back then and, honestly, still today.
Christ, i got halfway through the video shaking my head and it just kept getting worse. Thanks for the in detail exposee here Graslu. It's such a damned shame
Switch users should, switch, to the N64 version. :)
And still enjoying it after all these years! 😁
I’m going to guess that most will take the emulation inaccuracies over the aliased and blurry graphics of the original.
Can't wait to buy a N64 and PD for 800 euros
What about the Xbox version? Let me guess something wrong with that one? It’s 4K and 60fps and has online the right way.
Sold my switch for a coloured N64 haven’t looked back since
Nintendo unintentionally made the best promo for PD's PC port.
Edit: Idk why, but the broken blurry effect awfully reminds me of using Flashbangs in CS 1.6 and Source.
Wow, you weren't kidding yesterday, were you...?
I never wanted this gem to be put on NSO for these reasons exactly. For new people who want to try this game, just play the Xbox version or get it on a computer or if you have any access to a N64 and a copy of this game. DON'T PLAY NSO VERSION!!
If you want to play a bastardized version of Perfect Dark, sure.
I'm not surprised the multiplayer for this on switch sucks balls, didn't the same thing happen with Goldeneye when they release it on the Switch?
Yes and it'll always be the same because it's all peer-to-peer connections.
@@Graslu00 Man, having to pay 50 bones per year so you can play this peer-to-peer. Insane.
I don't even want to think about what would happen if you started an online multiplayer game with all the simulators and full of N-bombs exploding at the same time xD
Damn it, Nintendo can't do ANY kind of emulation properly?
No, she can only take down emulators.
@@paulosergio... Melhor jogar Perfect Dark no PC ou Xbox, coitado de quem paga por isso
@@Flpstrikeconcordo 100%
@@Flpstrike Sim falou tudo, Nintendo Switch não tem conquistas propria dos games. e emulador do NSO é muito basica só tem 2 funções. Save/Load State e Rewind. e só isso e enquanto do emuladores para PC ja tem Retroarchievement. O que Nintendo fez, isso não faz sentido ter o NSO. essa não ter existido isso. Nintendo não merece quando os jogos antigo se foram tem q deixar publico jogarem os seus antigo pois são considerado abandonware e pq os caras q criaram os games a empresa que fechou e não existe mais e Nintendo nao pode adquiri-los/usar os games antigo de outra empresa sem autorização isso e de fato. E advogados dos nintendo devia envergonha-lo e ficar com o dinheiro e perder pra Nintendo seria maior o sonho dos gamers.
@@Flpstrike Yes, said everything! Nintendo Switch doesn't have achievements in specific to all games. and NSO emulator is very basic it only has 2 functions. Save/Load State and Rewind. And that's it, while PC emulators already have Retroarchievement. What Nintendo did, that doesn't make sense to have NSO. this didn't exist. Nintendo doesn't deserve it when the old games are gone, they have to let the public play their old ones rights because they are considered abandonware and because the guys who created the games the company closed down and no longer exists and Nintendo can't acquire them/use the old games from another company without authorization, that is true. And lawyers of Nintendo should laughing to Nintendo and keep the money for good and lose to Nintendo, it would be a bigger dream for gamers. Shame on you Nintendo... instead of making console new gen. Sell games to Steam or Sony whatever, just be like Sega did it's profitable. learn with what Sega did. Nintendo. and now Nintendo never changes.
I think i like the N64 version better.
You know emulation is bad whenever if you paid me to play it I wouldn't.
I wish the N64 was in a higher resolution. Antialiasing, slower frame rate, and no RGB display for PAL almost killed it.
Then again, the N64 was known to crash when things got hectic with 8 sims in combat multiplayer.
Truly, PD was too radical for anything but PC.
Raphnet USB N64 adapter + raphnetraw input plugin on emulator = Heaven. Fuck NSO.
I Agree!
Nintendo Emulation team 🤝4J
"Getting Perfect Dark to run correctly anywhere other than the N64 is hard, man"
It would have been better if the XBLA version had been ported to the Switch and fixed instead of releasing this broken emulation.
I hope PD XBLA and PD Zero release for PC and they are all fixed.
If you call this broken you don't know what the F you are talking about.
If this release was good I'd have bought a Switch just to play it. Safe to say Nintendo won't be seeing any of my money whilst it is in this state.
brother I did this last year for Mario Kart 64 and the analog input feel was so bad and inauthentic that I returned everything and got nintendo to refund and cancel the NSO service. Had everything for one week. Even the stupid wireless N64 NSO controller. Lost money selling that thing since I bought it during the time they were being scalped.
You literally don't even own it. And it's a fucking expansion for a shit subscription service with the worst online netcode ever. There is absolutely no reason on God's Green Earth to give Nintendo money for this when fans have spent years optimising N64 emulation properly and enhancing its games.
Nintendo trying to get into the emulation business with its own games be like :
Not surprising. It's bare minimum Nintendo mentality. They don't try because the fans will eat it right up.
I find it pathetic how the XBLA port was able to run it better than the Switch. Here we are in 2024, and Nintendo can't even run a 24 year old game on their garbage hardware.
And I thought they hate emulation😅
@@destroyermcw626 that's what I'm saying, fucking hypocrites.
Hey genius, it's because the XBLA version was built from the ground up!
Wow this switch port looks awful. That one level with the blur effect literally looks unplayable. So glad emulation scene at least attempts to make things better. Thanks for the upload!
You got Perfect Dark?
Nintendo: We got abysmal dogshit
I had a thought the other day about how it would be possible for these companies to do backwards compatibility. It would be pretty easy for disc based systems. They would just need to make sure the firmware on their disc drives could read proper old discs and block backups, maybe add some added layers of security if possible. Nintendo would have a little bit more difficult time since they had cartridges for the majority of their lifespan, but it would totally be possible to just make a box that connects to the Switch through USB that has all the cartridge slots for their systems and all the lockout chips built in. They could sell it on their website in the same way they sell the old remade controllers. Shit, I'd pay $100 for a box that I could plug into my Switch that would let me use my old cartridges. I'd probably even be willing to pay a small fee like PS Plus Premium, if it meant that I could just insert my old discs and use them. They could easily still make money off this and let us use our games we already own, they just don't want to. Greed has consumed them, selling us all the games that we already own a few at a time.
I completely forgot how much we used to just be merching folks in perfect dark and goldeneye
But they change the game with co-op and my older brother and I just dominated lol r.i.p joker
Christ, Nintendo. Where the hell are your QA guys in modern times.
I was laughing seeing the broken dizzy screen effect, but the insane input lag and shooting causing the framerate to drop are 100% deal breakers. Garbage port, as usual with Shitendo.
I love how the 2 new N64 games that came out in the switch online is not on it it’s like they removed it
@@tailsprowerfan2729 you have to download the mature app, it's separate
wtf were they thinking when they took away the "X" track at 2:32?
"Hey, we have this intense awesome track in a situation where it is extremely fitting and adds to the experience;
let's remove it!".
@@Peter_1986 it's an emulation bug
I'm waiting for this PC port to be released for Switch, then it will run properly, 60 FPS, I dream of that day
Wow, I didn't know it was gonna be that bad on the Switch. I was gonna buy a second Switch (OLED) just to play this but thanks to your video it deterred my purchase.
I ended up grabbing an Xbox Series X yesterday and a copy of Rare Replay instead.
Something I've been wanting to do for awhile now.
It's weird that Nintendo released this and Turok on N64 when both games have Remasters.
Not sure how the XBLA version compares to the original, but surely it's better than the Switch.
Imperfect Dark
I haven't played the original, but I don't know what you're talking about with that blur effect. It didn't look quite that bad when I played it. Also, I would assume the difference is caused by the render resolution. (Oh yeah, don't enable "high-res" mode in the Switch one, it doesn't help anything that I know of.) To me, it looks like the Switch version tends to run smoother than the N64, that's definitely a plus. As for the online, I remember people complaining about that when N64 first launched on Switch. Some people said it was really bad, but it actually worked well for other people. It really depends on connection stability of _all_ players, it has to keep the emulation completely synchronized.
Now, broken textures and missing music, that's crap. And the lack of debris objects. Those are giant problems that should be fixed.
The blur effect being broken has nothing to do with the resolution. Perfect Dark has different blur levels, the higher ones are the broken ones which means several punches on you, staying in the radiation room for the mines, or getting shot by a tranquilizer. This is not acceptable. The performance is overall better except it's less consistent. It has drops when you shoot as I showcased which once again is entirely unacceptable especially in a shooter. Then there's the input delay which N64 never had. The online has nothing to do with connection stability, it's unplayable because I'm in Europe and those players were in America. Again, unacceptable. This is not a problem on PC emulators.
@@Graslu00 I probably didn't see much of the blur effect, since I haven't played the whole game, yet. Input delay, definitely an emulation thing, I'm pretty sure all of the N64 games on Switch have it to some degree. I doubt it could be eliminated entirely, though I assume this is a case where it could be cut down, but Nintendo is too lazy to figure that out. With online, higher ping (easily caused by long distance) inevitably slows something down. Of course, Nintendo doesn't have the best track record when it comes to netcode, so again I'm willing to believe it's something that can't be 100% perfected, but could be improved if Nintendo would actually try.
@@BeefJerkey Higher ping should mean higher input delay not something like this. On PC I can play against someone in South America with 5-6 frames of delay which is perfectly playable for what it is, with no slowdowns and at 60FPS. The N64 NSO part is just really bad.
Nintendo's HLE graphics plugin for their N64 emulator is just plain awful. Its so inaccurate. Even in the early 2000's the hobbyists had more accurate plugins.
highly recommend the pc port with mouse and keyboard controls. it plays flawlessly.
It actually helps a ton against the insanely fast reaction times enemies have. It's manageable at 15FPS on the N64 controller, 60+ not so much.
The Xbox live remastered version of perfect dark approx 10 years ago was as good of a remaster as you can ask for.
This is similar to the goldeneye experience - it's good to have that nostalgia, however it's poor they have missed basic emulation standards. Including missing carrington villa X music!
We need conker bad fur day
Kinda telling official Nintendo does miles worse emulation than non-official volunteers.
"Huh, doesn't seem too bad."
*Blur effect broken*
"Ok that looks kinda bad."
*X track missing*
"Ok, that's also pretty bad."
*Broken UVs*
"Ok what the fuck."
*Glitched textures in general*
"OK WHAT THE FUCK"
Huh, I even commented how the blur looked wrong yesterday but was almost sure it was youtube compression. I wasn't crazy!
Is there a way to emulate Perfect Dark on an M1 Mac? New to this, have a Switch, but wondering if I can get the better experience with the laptop!
Noticed a lot of the stuff depicted here and will probably notice it more now that you pointed it out - but that said, having a playable version on switch after not being able to play it for 15 years is a godsend
Do you know the status of Goldeneye 007 decompilation? The repo has been inactive for almost a year
The active one is private, it's still in development.
@@Graslu00 Holy shit, I'm a direct descendant of Nostradamus. I wanted to write a longer comment, but youtube deleted it instantly. That's where I assumed that the development was secret, lmao. Now I wonder why they decided to hide it?
@@DENCHIKTEAM MGM is very trigger happy lately with takedowns so despite it being fully legal it's better to be safe than sorry.
@@Graslu00 Fair enough, because MGM's legal department is not sleeping and they may cause further closure of the project. And if it's not a secret how much decompilation is approximately complete?
@@DENCHIKTEAM the progress is public, it's hovering 65 percent or so.
One thing they could do is fix the slowdown (this includes audio distortion) during shootouts when too many enemies appear onscreen at once. But to be fair, this was a large game that even the N64 had trouble stabilizing. The original ran better, 10 times better than this but was hard on keeping a good framerate.
The original had way lower average framerate but it was at least consistent. Switch's slowdowns are very annoying.
They did Perfect Dark port dirty AF 💀💀💀
Japanese version doesn't have shooting frame drops, I don't know about the other issues
it's odd
If GoldenEye X comes to N64M - NSO, I bet these issues does the same thing…
And yeah, they need to try & fix these issues as possible, if they can.
Is this made by the same developer that f*cked up the GTA Trilogy Defenitive Edition? 😂
nintendo is like: do any shit port on the classics, people will pay anyway
I have not been satisfied with most of their official N64 emulation. Most of the games have input lag, music &/or graphical errors
Excellent video... Thank you for making it clear to the players. I don't understand Nintendo, and I don't believe they can't make better emulations. I'm going to rescue my old N64 and play it (again) in all its glory. Nice job 👍🏻😁
Oh noooo, that bluring effect makes this 100% unplayable
I think a gun ship battle in extraction from datasyne was missing too
@@jcdenton9844 no that's depending on the difficulty. The gunship is only on Perfect Agent and I think Special Agent too.
@@Graslu00 Oh!!! anyway that mission was epic i loved the music its sad to see how supreme N64 was in 2024
The online doesn't work correctly?! It was the only thing that could make this version good
This looks like a quick dirty port. The remastered XBLA version is the best way to play this. Or the original or through unofficial emulation.
I have not had these issues so far in my experiences with it. And I fixed the control scheme early on
These issues apply to everyone. We all have the same copy.
@@Graslu00 I have the X tracks.
@@caelmcleish1212 On Villa Agent without pausing? Deep Sea after the Caroll cutscene? I highly doubt it.
@@Graslu00 Seems stable so far yeah
@@Graslu00 So, apparently the difference is that I didn’t skip those cutscenes. If I watch them, the action trigger occurs to run the music correctly, if skipped, it defaults to basic
Holy shit that make that level near unplayable with that broken blur
Lower sound quality.... Than the heavily compressed N64 version. How????
If you gain match the volume of both sides, it's the same quality. Quieter is not less quality, they just started with a misrepresentation of audio quality.
It's partly due that N64 was very strong streaming directly from cartridge, so that even music was a part of interactive experience.
This is just sad to watch.
What a surprise, the official emulation is awful, and they dare to rent these?
It's not on my NSO. I've tried updating it and still no Perfect dark for me :(
You have to download the mature app
Thank you! :)
What the hell is going on @2:25?
The music is not playing for the Switch version.
@@Graslu00 The house looks all messed up
@@Yolo_Swaggins That was old TV CRT Nintendo 64 resolution's native you see that is normal. Because we used old TV CRT dont seem care back in that 2000. RARE, was smart and hid that to gain performance with expansion pak, UNTIL when EMULATOR did released has proper to use his settings anti-aliasign and resolution it fixes it alone so dont worry about that. if you use emulator or PC PORT you will not see that the difference for distance house serrated.
"Light goes through everything"
Didn't the Xbox 360 and Rare Replay editions of Perfect Dark have that problem too?
No, but they were very intense.
Porte mais porco que já vi meu jovem padawan graslu00
Hows the emulation on Xbox? Not played it since the n64. Gutted it doesnt work on switch as I have the n64 controller
The Xbox version isn't emulated and is an actual port, however it's not free of issues.
Could be amazing another remaster instead this online port, like they did with Xbox360 exclusive. It looks but its switch online suscription
I don't even understand what's going on with GoldenEye and Perfect Dark here. None of the other N64 games on the service are this catastrophically bad, and PD is even *WORSE* than GoldenEye because of the more ambitious tech it was putting out breaking harder than GE did. It's like they actively didn't even test it at this point.
I think it's a lack of care and understanding on Nintendo's part. GE and PD are complex beasts that need special attention and tuning to run properly
They did supposedly, according to leftover data from Super Mario 3D All-Stars.
I wonder when the mainstream public will realize Nintendo is not actually that good anymore, are extremely greedy and lazy, and haven't been exceptional since the Gamecube and before. All they do is nostalgia bait and cheap copies of previous games, while over pricing them and providing poor value.
I was playing yesterday and X track is not missing what the hell are you playing?
What difficulty did you play on? It works on Special Agent and Perfect Agent but for some reason not on Agent. On N64 it's there on all difficulties.
@@Graslu00 Perfect Agent.
@@ericbekert It's missing on Agent.
@@Graslu00 so misleading to say that its missing without context.
@@ericbekert All these videos come from a detailed Twitter thread I made. The mission start there is only on Agent and Special Agent, on Perfect Agent the start is from the dock and obviously different. It is clarified that it's only missing on Deep Sea and Villa Agent.
this port stinks they should have remastered it with motion controls and sold it on the shop
It’s remastered already on Xbox and 4K 60fps on Xbox one X and Series X
@@destroyermcw626 damn
@@DoctorEdgarMcQuack Also it has REAL ONLINE and is cheap or just use Gamepass to install it for 780mbps
Can't believe people still support Nintendo in 2024. Absolutely embarrassing. Shameful even.
i'm assuming the 360 and Rare Replay port of Perfect Dark are still the definitive versions?
PC port is, less issues than Rare Replay / 360.
@@Graslu00You just hate Xbox
Good thing i have this one on xbox since like forever
I have something to confess...
I did have an NES but I was way too young to properly recall playing it.
N64 was my first proper console that I remember, however I never played this game...
What a massive miss for my childhood!! 🫣
Did they fix any of this stuff yet?
Nope. They won't. GoldenEye is still the same as January 2023 except for one texture fix. All other issues are still present.
Do you have a video comparing the original to the PC port?
No, since the PC port is still getting updates so any inaccuracies will be patched in the future. Currently the lights are broken in a similar way on the PC port, except they don't go through walls like on Switch.
Hold up, the pc port in the description is native with PC and does NOT require 1964? 👀
I'm way behind.
Correct!
@@Graslu00Simply amazing.
Last call for the Xbox 360 version (which is an actual remaster with dual stick controls, new models/textures, and locked 60fps) before 360 loses its store end of this month.
You can still buy it on Xbox One and higher
But at least you can play the switch version on the toilet.
It's unplayable on portable mode. The controls are awful, you have to do system-wide remapping and the delay is just dreadful.
So basically xbox has the better versions of goldeneye and perfect dark. Still good to have then on switch online thought.
The Xbox version of GoldenEye is by far the worst. Unless you mean the unreleased XBLA one.
@@Graslu00 yeah that one
@@fludo6413 Fair enough.
Man, I hope Microsoft revives this franchise by being faithful to it. So far it looks like they are going the Perfect Dark Zero route and that's not good.
Can it be efficient using a LAN cable/ethernet into the switch
@@Subzeroman30 I use ethernet. It doesn't matter if your friend is far away, in this case it was American and European players.
they don't even try
What the hell? Wow that's shit to release it like that, I got this for Xbox One and it looks and plays nice but I'm aware Rare is part of Microsoft now so of course that version was going to be better
Seems like the game wasn't tested thoroughly on the Switch.
As always, doing gods work Graslu
Imagine paying money for such a terrible port
Good to know
Thank you!
So Graslu, how's the new Perfect Dark?
It's very cool and good, Soup, I actually played it last year
Wow they screwed up
It's so disappointing to see Nintendo actively hunt ROM sites, meanwhile they're just completely incapable of providing a good alternative.
Nintendo, I have zero issue with giving you money for legacy games, but the emulation quality has to at least be on par with what the community has done over the years. Honestly if I'm paying you, it should be better even.
This comment goes hard.
@@DvnCodes_ You're not understanding a few things. So Rare made the original game, and that part is fine. The emulation here on the Switch from my understanding is from some in-house team at Nintendo. The emulation quality is what's lacking here, not the game.
If you're still confused, emulation is a software recreation of a piece of hardware. So perfect dark on switch isn't a 1:1 recreation of the original game on N64 hardware, it's using software to approximate the CPU and GPU of the original system to run the game. Due to this it's very hard, especially for the N64 and its use of micro-code, to accurately emulate N64 games on modern day machines.
The emulation community and overall Nintendo fans have made great strides with N64 emulation and native ports of N64 games (check the description on the video for the PC port of Perfect Dark, it's amazing.) Which is why it's so frustrating that these amazing efforts are constantly under threat by Nintendo's legal team, meanwhile their offering here for Perfect Dark is lackluster to say the least.
Hope this helps!
@@DvnCodes_ You're misunderstanding a few things. Rare made the original game on the N64, they had no hand in this Nintendo Switch Online version which is emulating the original.
The emulation quality here as seen in the video is lackluster to say the least. The community has made great strides with N64 emulation, so it's insulting that it's constantly under threat by Nintendo's legal team. Meanwhile Nintendo is charging you money to play this shoddy version.
The GTA "definitive" edition is a completely different thing.
Nintendo no busca activamente sitios que emulan juegos viejos.. busca activamente los que emulan sus consolas modernas!! Osea, piratería!!
@@DvnCodes_ Where did you get Xbox Studios from? I think you might have been looking at the XBLA remaster for Perfect Dark that's available on Xbox/Rare Replay, totally different thing. Nintendo Switch Online releases are handled in house. The only involvement Xbox/Microsoft would have on this would be giving Nintendo the greenlight to release the game on NSO since they own the IP. It's up to whatever team at Nintendo to handle the emulation properly.
Semantics aside, I'm wondering why you're playing defense for Nintendo? Even without going down the rabbit hole of who made what, it is a game on a Nintendo console subscription service that's lackluster. It's absolutely up to Nintendo to be good with their quality check.
The missing X tracks is by far the greatest offence here, how dare they do this legendary soundtrack dirty like this.
For some reason, it's only on Agent Villa and Deep Sea. It's strange.
It's a really weird oversight. Feels like something far more severe than simple emulation error.
@@MxArgent depends if they got the masters or not.
Hell, we don't have a Homeworld Cataclysm/Emergence remaster because the masters are with Elvis and Haffa, while the PS2 Ace Combat Trinity masters burned up like kindling.
@@TheTrueAdept for this game that shouldn't be an issue at all
@@Matanumi having the master copy can go a long way for a proper port. Just look at the remaster of Halo CE. They had to use the gearbox copy which was plagued with bugs & programming oversight as the master copy was not available
Nintendo doesn't understand emulation, it actively resists it.
They can resist all they want, but it's here to stay like it or not
They are using emulation for their N64 Online, SNES Online, NES Online, GBA and GB/GBC Online though. They have also used it in some re-releases on the Switch of GameCube, Wii and N64 games (Super Mario 3D All Stars is a prime example). Nintendo just wants it done on their terms and with only the games they choose to serve to their console base only pretty much. But they also hate anyone using their IP in any form including mods in other games, sheet music now, emulators, fan projects, fan art, etc. They have been especially gung-ho this year seemingly and abusing DMCA in any way that they can. 👎 I really hope DMCA gets reformed for the better personslly but I also imagine they are throwing serious cash to lobby against that in any form so I'm not holding my breath unfortunately.
@@josephvanbrunning2960 what about big companies leave the internet and we get to do our own thing while still being connected and the internet becomes the place it was intended to be? A place for true sharing and not this fake social abomination of a clickfest
I recall seeing a video where Nintendo was caught using a ROM that was posted on one of those sites (that they force people to take down), and put it up for sale on the eShop.
yet they actively shut down every website that has their ROMs..
It's a shame some of these old games get such poor treatment for modern re-releases. They already get enough flack and disrespect by people online, and this always makes it worse. They simply don't educate themselves on the differences, while blindly claiming it's the original product's issues.
Unfortunately, it's not just their American branch that are clueless, even Japan is part of the problem.