Building a custom cow pasture | GRAZING | FS22

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  • Опубликовано: 13 дек 2024

Комментарии • 50

  • @DisTurbedSimulations
    @DisTurbedSimulations  Год назад +1

    Link for example modDesc on my discord tinyurl.com/26vaphnc

  • @kwaka5704
    @kwaka5704 Год назад +3

    Nice. Will try and have a go at this later. Will add to gameplay immensely . Sheep pens especially. A great idea to work with grazing to make FS even more realistic.

    • @DisTurbedSimulations
      @DisTurbedSimulations  Год назад +1

      Grazing is a really nice addition. I also like just being able to create pastures for specific areas.

  • @SteveMccarthyAus
    @SteveMccarthyAus Год назад +5

    Great guide Disturbed ! It’s a shame giants doesn’t make this a feature for the base game

    • @DisTurbedSimulations
      @DisTurbedSimulations  Год назад

      Grazing? One of the bits of FS19 seasons they missed from seasons lite

  • @lvz6807
    @lvz6807 Год назад +1

    What would FS 22 be without its community and modders?
    Giants could easily make this pasture creation feature available right in the game. It would make customizing pastures a lot easier and make the game much more interesting and less limited as it is today.
    Thank you Disturbed for your work!

    • @DisTurbedSimulations
      @DisTurbedSimulations  Год назад

      Thanks. I don't think generating the underlying things like navmeshs and foliage areas in the game engine is possible at the moment. But it would be nice :)

    • @shanewilks-s6p
      @shanewilks-s6p Год назад

      Indeed. We have fence decorations now, it would be nice if we could build custom pastures by building a fence network that is closed in. Some modular items could be added to create the cow pastures. I was hoping FS22 would have this feature when they announced the more advanced building.

  • @dylanbelmore4048
    @dylanbelmore4048 Год назад +1

    You've made my game play so much more enjoyable with tutorials like these. Saved, so I can study it later! Thank you!

  • @cartech22
    @cartech22 Год назад +1

    Brilliantly shown mate, very easy to follow!

    • @DisTurbedSimulations
      @DisTurbedSimulations  Год назад +1

      Thanks, I expect to see them in your let's plays soon

    • @cartech22
      @cartech22 Год назад

      @@DisTurbedSimulations maybe 😂

  • @fuzzyfarmingsim6074
    @fuzzyfarmingsim6074 Год назад +2

    Fantastic tutorial! Really clear and precise.
    Followed the steps and it worked a treat! Thank you for sharing this D/S.

  • @Nightcloak88
    @Nightcloak88 Год назад +1

    superb tutorial as always

  • @charlieh3335
    @charlieh3335 5 месяцев назад +1

    Does the ground have to be flat?

  • @adamsz5759
    @adamsz5759 Год назад +1

    MERCI !, CHAPEAU BAS MAESTRO !!!

  • @peterclarke3300
    @peterclarke3300 Год назад +1

    Great video on how to create your own pasture area D/S a good and clear description on the steps to do it. I always enjoy these videos it shows what goes into making mods I am just not comfortable in giants editor but great work as always 👏👏👍👍⭐️⭐️⭐️⭐️⭐️

  • @danielpeters6615
    @danielpeters6615 10 месяцев назад

    Great vid as always, been away from FS for a bit don't how I missed this one. Question, if I wanted to make the pens just be a part of the map from the start is it a case of adding into the placeables folder inside the map and not changing the coordinates in the i3D?

    • @DisTurbedSimulations
      @DisTurbedSimulations  10 месяцев назад

      You'll need to find a tutorial for that, I've never done it, possibly shywizard has one.

    • @danielpeters6615
      @danielpeters6615 10 месяцев назад +1

      @@DisTurbedSimulations I have found one by FarmerBOB I am working through and also Shywizard as he has always been a go to for Giants editor stuff.

  • @JujuKaradoK
    @JujuKaradoK 11 месяцев назад +1

    Great tutorial as usual Disturbed.
    Is it possible without being too difficult to had some milking machine like to milk in the field?
    I know that realistically it's possible but I don't if it's possible IG?
    Thanks for the good work anyway 😊

    • @DisTurbedSimulations
      @DisTurbedSimulations  11 месяцев назад

      The small basegame ones have milk, so you should get milk if you start with one of those. Adding visuals is just a GE thing.

    • @JujuKaradoK
      @JujuKaradoK 11 месяцев назад +1

      @@DisTurbedSimulations tks a lot I'll this one as a model then and i'll just delete the fences.
      To transform the field behind the farm in court farms 😊

  • @54muskox
    @54muskox Год назад

    Great tutorial! Any ideas on why the Animal Dialog trigger wont work when the new pasture is added to a map?

    • @DisTurbedSimulations
      @DisTurbedSimulations  Год назад

      Nope, always works for me. did you accidentally delete / move it so it's not being referenced properly in the xml

    • @54muskox
      @54muskox Год назад

      @@DisTurbedSimulations That is probably what has happened. Thanks.

  • @smockfarmer
    @smockfarmer Год назад +2

    I lost the plot after 2 minutes 😅.... but still I think it's great because it will help a lot of people who want their own custom cow pasture

    • @DisTurbedSimulations
      @DisTurbedSimulations  Год назад +2

      lol me too a few times, I think that was attempt 4 or 5 for some bits

  • @vigge9996
    @vigge9996 Год назад

    I've found my ingame but it just says "Can not load item". Any tips?

  • @Thiiccstalin
    @Thiiccstalin Год назад +2

    Perfect timing I just started a new savegame and was wondering about this topic

  • @TheGreasemonkey220
    @TheGreasemonkey220 Год назад

    Do you or any modder you know make mods for modhub? I would love to see a "CUSTOM PASTURE" on all platforms that you can set the fence parameters like as if you're building a fence with the decorative placeables. That way you can build an American style ranch where the animals can roam the entire fenced area. And graze instead of having to feed them like a pen, or feed lot.

    • @DisTurbedSimulations
      @DisTurbedSimulations  Год назад

      By all platforms I assume you mean console, grazing requires a script mod so that can't happen. I believe there are some pastures in testing already or you could use the fenceless husbandries pack.

    • @TheGreasemonkey220
      @TheGreasemonkey220 Год назад

      @DisTurbedSimulations I figured grazing would be out of question after digging into it a little more. I have been using some of the "open pasture" mods, with the addition of adding a fence around the ranch property. But to achieve a believable saturation of cattle, you can easily use up all the spaces that are given. So far, I have 6 placed on a current ranch and have hit map limits unless I buy other farms and destroy the cattle pins on them. Hopefully, some of the newer mods that are going to come out will be a little more useful for simulating a realistic ranch.

  • @josuedaloia9365
    @josuedaloia9365 Год назад +1

    🎉🎉🎉🎉

  • @KorpiklaaniLordi
    @KorpiklaaniLordi Год назад +1

    Great tutorial, thank you so much! This is a game changer for me.
    BTW any idea, if it is possible to increase max visible animals?
    Base game pen which you show this tutorial on has about 15 (?) visible animals, I think. I've created a bit bigger pen for about 100 head and want to see about 50 so the pen does not look too empty or crowded. I added: maxNumVisualAnimals="50" ; in this line :
    and it increased visible animals to 20. Is it hard limit of the game (for performance reasons?) or is there some other way to increase visible animals?
    Thanks to anyone, who will give me a hint :)

    • @DisTurbedSimulations
      @DisTurbedSimulations  Год назад

      We had a go at this on my discord, I don't remember if we fixed it. Maybe look at some of the bigger pastures?

    • @KorpiklaaniLordi
      @KorpiklaaniLordi Год назад +1

      @@DisTurbedSimulations I tried some bigger pastures and modded pastures. All had max 20 visible animals. Then I found this on giants forum:
      "25 is the maximum number of visible animals and depending on graphics quality setting.
      very high = 25
      high = 20
      medium = 16
      low = 10"
      Since I have Custom high graphic settings, it seems 20 is a hard limit for me.

    • @DisTurbedSimulations
      @DisTurbedSimulations  Год назад

      @@KorpiklaaniLordi That sucks. I wonder if it's like render distance and can be manually overridden in the settings file

  • @calebrutter7038
    @calebrutter7038 Год назад

    Followed it step by step multiple times cows will not stay in my new nav mesh

    • @DisTurbedSimulations
      @DisTurbedSimulations  Год назад

      Is the new mesh bigger or small that the default one this approach adds to?

  • @Cam882000
    @Cam882000 Год назад

    Thanks mate, appreciate your effots but isn't it mental that games companies cant just put in the shit we want?! GS are a joke. "Oh we've put in Seasons (a mod) in the new game and now you can place fences easier, £50 please!"
    How about some decent quality of life improvement?!

    • @DisTurbedSimulations
      @DisTurbedSimulations  Год назад

      Because they are a company, and the development cycle for games is longer and more extensive than for mods. I'm not saying they get everything right, but they cater to market that generates the most income.

  • @Doughnut52
    @Doughnut52 Год назад

    Sorry mate, too fast, too small, not clear.