Hey Neon thanks for the tutorial. So I really struggled following your sped up camera and vague descriptions. I had to pause and rewind a lot. It seems you tell us what to do expected how to do it already. I surely dont and that's why I'm here. I appreciated the time and effort to help us but this was a challenge just trying to figure out what you wanted us to do. Especially at the end.
I found your videos A LOT precious, I learned from you everything I know about logic in this game. I love also your old videos, they were long but helped me to understand your process of thinking. I'm now developing a game from what I learned. It's hard to obtain exactly what I want from logic (I'm not a programmer, even if I'm into computer science), in the se days I'm spending a lot of hours trying my best, I'd love to ask you some direct advice! PS I think I found a major bug: the first game I tryed to realize was a turn based tower defence, where you recruit units to send against the enemy troups. The problem is that if you emit a puppet you have to insert the microchip containing its logic in its structure, otherwise it won't work (I think you noticed something similar in your first car tutorial). Furthermore, if you emit more than one copy of this puppet, part of its logic won't work from the second copy onwards. Did you notice the same problem or I'm just doing something wrong? Thanks again for everything ;)
Thank you these videos have been a great help. In trying to learn how to make a crafting set up where you can combine items to make new ones but I'm seriously stuck
I was having trouble with equipping and unequipping the weapon, untill i put a counter and plugged the equipped switch (one with elusive gate) and set the count to 2. Then i plugged the counter full output into the keyframe nearest to the bottom of the microchip.
I would really like to know how to make a circle inventory + how to make like skill points and a xp bar under your health bar so that you can upgrade some stuff. But also some kind of bar that goes down whenever you use a surthen power or skill
Did you get it to work? Any of it? I struggled with most of it. 10 hours in trying to figure out what he does when he edits the video and things magically change as well as keeping up with the time lapses. I finally have gotten to the last part with the switches but it doesn't work. And wtf did the transmitter come from? Where does it go? What does it do? I am at my wits end and it doesn't seem that he answers questions after the first week.
I realise this might not fall into the game you're currently making, but I figure I would ask. Do you know how you could make an auto targeting aiming system? So a target locks onto the closest enemy and all gunfire is sent to that enemy until destroyed at which point it locks onto the next nearest enemy etc. If you've ever played future cop LAPD on the original PlayStation. I'm trying to create a combat system similar to that. Is it something you would be willing to make a tutorial about?
Check out a youtuber named ELCA, i believe that in one of his videos he talked about how he programmed auto targetting, i could be wrong though. Worth a shot
See Elca's recent videos where there is an enemy lock on system and it got updated to a smart enemy lock on. You can see his stream on twitch cuz the video is a time lapse
If you want an object in the scene to respawn over time you'd have to setup an emitter system. If you leave the scene and want the object to come back and have the door still locked make the variable non persistant.
(sorry for bad English) How about creating a system for the rarity of equipment dropped by enemies or how to equip armors? I need to know how to equip armors for a game that I want to create on dreams
everything worked fine for me when I added one item to this system, but when I had more than one, I couldn't figure out the exclusive gate part as you only did it with one item how do I fix it, do I have to clone the microchip ( with the exclusive gates) but modify it to fit my second item, or do I just add a second keyframe
Hey man, I've been working on a zombie game that is heavily inspired by the classic Resident Evil games and I'm stuck right now to the point where mostly everything is done besides having fixed cameras which is huge for my game. Is there any way you could possibly do a tutorial on how to make fixed cameras like in the old resident evil games? You'll literally be a life saver.
Kevin J assuming i am on the same page, the old camera system worked as each room you entered had a fixed camera that occasionally followed you if the room was big enough. Can you not trigger camera's with zone sensors for each set camera, and use key frames to pan the camera as you walk farther away?
Sorry you haven't gotten an answer. Make sure you have the key frame that is connected to the touchpad recording the powering on of the camera. Have you gotten any of this worked out? I'm stuck at the switches and signal manipulator at the end.
Yes of course, it's just easier to do other kinds of inventory. but in dreams anything is possible you just gotta ask yourself how much pain you want in making something.
Hey neon! You got so good helpful tutorials! I followed the cars tutorial part 1 and 2. And my lamborghini aventador wont drive. I wonder why. Pls help me🙈
Good job, a lot more structured than usual, you're getting good at this.
Your new tutorials are to advanced now :( back then it was so much easier to get you explained everything really well and started from scratch
Minor correction. The variable doesn’t strictly need to be in every scene within the Dream. It only needs to be in the scenes accessing it’s value.
Excellent tutorial! Your teaching format has improved a LOT!
Hey Neon thanks for the tutorial. So I really struggled following your sped up camera and vague descriptions. I had to pause and rewind a lot. It seems you tell us what to do expected how to do it already. I surely dont and that's why I'm here. I appreciated the time and effort to help us but this was a challenge just trying to figure out what you wanted us to do. Especially at the end.
I too had this problem. And in the end it didn't work. It was confusing when you explained something and did something else on the screen.
Jezus this is complicated
I look forward to trying this out. I’m relieved to know your inventory can carry over to different scenes.
Hey Neon. I just wanted to write you a comment thanking you for your time and video tutorials. I enjoy them them a lot.
Thanks this was very useful
I found your videos A LOT precious, I learned from you everything I know about logic in this game. I love also your old videos, they were long but helped me to understand your process of thinking. I'm now developing a game from what I learned. It's hard to obtain exactly what I want from logic (I'm not a programmer, even if I'm into computer science), in the se days I'm spending a lot of hours trying my best, I'd love to ask you some direct advice!
PS
I think I found a major bug: the first game I tryed to realize was a turn based tower defence, where you recruit units to send against the enemy troups. The problem is that if you emit a puppet you have to insert the microchip containing its logic in its structure, otherwise it won't work (I think you noticed something similar in your first car tutorial). Furthermore, if you emit more than one copy of this puppet, part of its logic won't work from the second copy onwards.
Did you notice the same problem or I'm just doing something wrong?
Thanks again for everything ;)
Great job man
Great tutorial Neon!
Thank you these videos have been a great help. In trying to learn how to make a crafting set up where you can combine items to make new ones but I'm seriously stuck
[STONE] [STONE] [STONE]
[STICK] ➡️STONE PICK
[STICK]
I was having trouble with equipping and unequipping the weapon, untill i put a counter and plugged the equipped switch (one with elusive gate) and set the count to 2. Then i plugged the counter full output into the keyframe nearest to the bottom of the microchip.
Keep it up, your vids are very informative
Thank you so much
Oooo I love this
I would really like to know how to make a circle inventory + how to make like skill points and a xp bar under your health bar so that you can upgrade some stuff. But also some kind of bar that goes down whenever you use a surthen power or skill
Trying to make a open world exploration game inspired by animal crossing, I need this.
Did you get it to work? Any of it? I struggled with most of it. 10 hours in trying to figure out what he does when he edits the video and things magically change as well as keeping up with the time lapses. I finally have gotten to the last part with the switches but it doesn't work. And wtf did the transmitter come from? Where does it go? What does it do? I am at my wits end and it doesn't seem that he answers questions after the first week.
Shawn S 😭
So when I pick 1 of my item up they all pick up....
I realise this might not fall into the game you're currently making, but I figure I would ask. Do you know how you could make an auto targeting aiming system? So a target locks onto the closest enemy and all gunfire is sent to that enemy until destroyed at which point it locks onto the next nearest enemy etc. If you've ever played future cop LAPD on the original PlayStation. I'm trying to create a combat system similar to that. Is it something you would be willing to make a tutorial about?
I'm curious too. I'm working on a project based on the megaman legends series
Check out a youtuber named ELCA, i believe that in one of his videos he talked about how he programmed auto targetting, i could be wrong though. Worth a shot
See Elca's recent videos where there is an enemy lock on system and it got updated to a smart enemy lock on. You can see his stream on twitch cuz the video is a time lapse
Do you keep your items between scenes
Is it possible too make a quest system in dreams? I wanna make an RPG where you can talk too NPCs and they can tell you quest.
5:30 What would I do if I didn’t pick it up once? I’m sorry I’m a bit slow I just bought Dreams recently.
If you want an object in the scene to respawn over time you'd have to setup an emitter system. If you leave the scene and want the object to come back and have the door still locked make the variable non persistant.
(sorry for bad English) How about creating a system for the rarity of equipment dropped by enemies or how to equip armors? I need to know how to equip armors for a game that I want to create on dreams
Do you have a tutorial on how to create Quests?
When I tried this I can't seem to close out of the inventory it's always stuck there
Thenk you , you relly help me
everything worked fine for me when I added one item to this system, but when I had more than one, I couldn't figure out the exclusive gate part as you only did it with one item how do I fix it, do I have to clone the microchip ( with the exclusive gates) but modify it to fit my second item, or do I just add a second keyframe
Hey man, I've been working on a zombie game that is heavily inspired by the classic Resident Evil games and I'm stuck right now to the point where mostly everything is done besides having fixed cameras which is huge for my game. Is there any way you could possibly do a tutorial on how to make fixed cameras like in the old resident evil games? You'll literally be a life saver.
Kevin J assuming i am on the same page, the old camera system worked as each room you entered had a fixed camera that occasionally followed you if the room was big enough.
Can you not trigger camera's with zone sensors for each set camera, and use key frames to pan the camera as you walk farther away?
@@petercottantail7850 I'll try that! thank you!
Can you help me on a 2d sidescroller problem
When will these videos be released
The camera will still focus on the player despite all the steps I followed. I can’t get the other camera to focus on the inventory screen.
Sorry you haven't gotten an answer. Make sure you have the key frame that is connected to the touchpad recording the powering on of the camera. Have you gotten any of this worked out? I'm stuck at the switches and signal manipulator at the end.
Are resident evil style inventories possible? Like where you have to manage space?
Yes of course, it's just easier to do other kinds of inventory. but in dreams anything is possible you just gotta ask yourself how much pain you want in making something.
Do you have Twitter ?
Hey neon! You got so good helpful tutorials! I followed the cars tutorial part 1 and 2. And my lamborghini aventador wont drive. I wonder why. Pls help me🙈