INSANE NEW POE 2 CHANGES (Patch 0.1.1): Massive Endgame Buffs & More!

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  • Опубликовано: 15 янв 2025

Комментарии • 27

  • @YungYdoc
    @YungYdoc 7 часов назад +11

    I think you're the winner for quickest upload, Bahj.

  • @TH-cq7bj
    @TH-cq7bj 2 часа назад +1

    I hope they make the warrior more accurate and get interrupted less on his attacks. So annoying to die cuz you miss a bone shatter or interrupted during a big move

  • @sirnerdalot1995
    @sirnerdalot1995 7 часов назад +2

    Damn thats fast! Didn't expect to see a patch note read yet!

    • @bigdickMcgill
      @bigdickMcgill 6 часов назад

      People have already read all this out 😅 just use google dummy

  • @manilowgamer
    @manilowgamer 4 часа назад +1

    They fixed a lot of those unintended interactions so a lot of people playing broken skills are gonna be mad lol.

  • @sirnerdalot1995
    @sirnerdalot1995 7 часов назад

    How do you think the 15% armour change works? 15% higer value, further reduction, or maybe calculates damage before reduction as if a hit were 15% weaker?

    • @donkoiot
      @donkoiot 7 часов назад +2

      15% of nothing is still nothing

    • @giorgikhvedelidze9610
      @giorgikhvedelidze9610 6 часов назад

      Kripp made a video about it. Apparently, it's still not good enough

    • @sirnerdalot1995
      @sirnerdalot1995 5 часов назад

      @@giorgikhvedelidze9610 I absolutely agree that the minor buff isn't making armour as good as evasion or ES. For one the others are way more flexible and have other mechanics supporting them. GGG said as much in the patch reveal discussion and are likely looking into the complicated issue.
      just watched the video, it's pretty well made and informative. It doesn't really cover the ~15% improvement tho. How and where that 15% is going changes the final damage by a lot.
      For example let's look at a scenario where we have 20k armour and are defending against a 2k attack. Currently that would be ≈45% dmg reduction.
      15%increased armour value would give ≈49% reduction.
      15%further dmg reduction depends on where we put it. 15% increase to 45 is ≈52% . But reducing the incoming 2k would give a final of ≈50%
      And all those methods scale very differently with higher/lower incoming dmg and armour value. Not to mention that we only have an estimated knowledge of how the armour calculations work so there could be far more factors to consider.
      I think it's a fascinating problem to think about, but i appear to be in the minority.

    • @Rykarie
      @Rykarie 4 часа назад

      It makes no difference. Still the only viable way for a warrior to take big hits is wearing a robe

  • @harleykennedy7922
    @harleykennedy7922 19 минут назад

    Damn was gunna make vine arrow mace strike, cant now, are there any other strong titan build using cultist greathammer and HOI? Ive got the gear for it or something that can map and boss really good?

  • @ramstab
    @ramstab 5 часов назад +1

    Map Stash Tab W

    • @mattdrifts
      @mattdrifts 3 часа назад

      Not with the patch tho

    • @ramstab
      @ramstab 3 часа назад

      @ wait whaaaa

  • @Rykarie
    @Rykarie 4 часа назад

    Increased armour by 15%....
    It needs at least 150% to be usable

    • @Rhukzy
      @Rhukzy 3 часа назад +2

      They should remove the scaling or the UI should say like 50-90% phys negation instead of a static number. As 10k armor will negate 90% of small hits but only 50% of big hits. And that's so dumb. If you can negate 90% of the damage, the bigger hits should maybe be 80% not 50%.

    • @sirnerdalot1995
      @sirnerdalot1995 3 часа назад

      @@Rhukzy i think the bigger problem with armour is the lack of mechanics/skills to support it. The numbers are easily adjusted during the early access, and will likely change several times before they find the sweet spot.

  • @Ididntknowicouldchagethis
    @Ididntknowicouldchagethis 3 часа назад

    Awesome on all fronts, I have the oblivion wings, been waiting for some micro transactions to be available. None of the packs have anything that floats my boat. Wonder how long it’s going to be before that sweet sweet map stash tab, using quads for maps and it sucks.

  • @michaelpottorf4550
    @michaelpottorf4550 6 часов назад +1

    F*cking right after I rage quit really??? Lol

    • @uramis00
      @uramis00 6 часов назад

      Great time to come back, but don't push yourself

    • @MySmileyBoy
      @MySmileyBoy 4 часа назад

      expecting them to fix everything in a fingersnap. you can stay aways very far if you want

  • @benanantavara4272
    @benanantavara4272 5 часов назад

    The console version runs like dog shit, and all this progress will be useless come final release, so kinda irrelevant. Great video, keep flexing dude.

    • @mattdrifts
      @mattdrifts 3 часа назад

      Console will never run arpg smooth. Bite the bullet and get a pc

    • @wibblywobble7068
      @wibblywobble7068 23 минуты назад

      @@mattdrifts And still have perf issues.

  • @tytanis
    @tytanis 5 часов назад

    Tactical comment

  • @arisandrei5442
    @arisandrei5442 6 часов назад

    I usually don't compare.. But man this is bigger than Diablo4 development for the next season, this attention to detail is incredible.

    • @KrigHammar
      @KrigHammar 3 часа назад

      And this is basically a hot fix patch. Nothing extraordinary. The next big patch will be a fucking huge thing. But I just can't wait for huntress anymore.