The Hog Rider is a fast ground troop with medium hit points, low damage, and the ability to jump over enemy Walls. He is unlocked at level 2 Dark Barracks. The Hog Rider (person) is a bare-chested dark-skinned man holding a hammer. He has a Mohawk, wears a brown leather loincloth, a red belt, and a pair of leather sandals, as well as two large golden wristbands and a gold earring. His ride is a large hog, about half his height. It has a brown leather bridle looped around its tusks, which in turn is held by the Hog Rider. Hog Riders prioritize defensive structures above all other targets, and will bypass all other types of enemy buildings and troops while any defenses remain on the battlefield. This is true even if they are under attack by enemy Clan Castle troops, heroes or Skeleton Trap skeletons. Note that like all troops that prioritize defenses, Hog Riders do not consider the Clan Castle to be a defense regardless of whether or not it contains enemy troops, but do consider the defending Grand Warden and the activated Town Hall weapon (if any) to be defensive buildings. Once all defenses are destroyed, Hog Riders become like any other troop with no preferred target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby and can fight back against them. However, they will not switch targets to enemy units until their previous target was destroyed. Strategies Offensive Strategy He can be used to jump over any level Walls, rendering them ineffective against Hog Riders. Note that while this allows Hog Riders free access to what lies behind the Walls, it does not open up gaps for other troops to move through. If the Hog Riders need the support of other ground troops, you will still need to deploy Wall Breakers, a Jump Spell, or Earthquake Spells in order to assist them. Hog Riders can be used en masse, i.e. a "Hog Rider Rush", without requiring any Wall Breakers to break Walls. However, such a strategy sports weaknesses against defending Clan Castle troops, Heroes, Giant Bombs, and Skeleton Traps, a problem which only becomes more prominent at higher levels. At Town Hall 10 and above, Hog Riders can be combined with Miners in a strategy known as Hog Miner or Hybrid. Both troops are able to bypass Walls innately, but Miners do not have a preferential target, allowing them to cover for Hog Riders by dealing with defending Heroes and Skeleton Traps. The combination also has weaknesses against flying Clan Castle troops, as neither are able to target air. At lower levels, Hog Riders are quite capable of acting as distracting troops like Giants; they have nearly as much health as a similar-level Giant, move twice as fast, and do considerably more damage. They work well with the Healing Spell when you group several of them together. A good tactic for using Healing Spells is to place them strategically on a cluster of defenses (at least about 3 or more) and also deploy them shortly before the Hog Riders arrive in the area, deploy them in front of the Hog Riders. This is so that the Hog Riders get the most value out of the Healing Spell, and destroy the defenses without losing too much HP. Spots where Giant Bombs or Bomb Towers are/may be should be given special attention when deploying Healing Spells. Hogs of the same level as the Giant Bomb will survive a single Giant Bomb, but they're helpless against a pair of Giant Bombs even with a Healing Spell. Heal them after they've gone through a Giant Bomb blast. The Hog Rider is one of the best troop types for drawing out Clan Castle troops, as it can avoid Walls to penetrate deep enough to reach centrally-placed Clan Castles (and enough health to not die before it gets there). Deploy one or a few to trigger the Clan Castle troops, then lure the reinforcement troops to the corner side, and deploy multiple Archers or Wizards to slaughter them, and then deploy the remainder of your Hog Riders. This strategy is especially effective during Clan War raids. However, Skeletons from the Skeleton Trap and Heroes can also easily kill the Hog Riders, as they can only target defenses, so make sure to have some troops that target anything, such as Wizards, which can swipe out the Skeletons. Hog Riders don't target air so flying Clan Castle troops, especially Dragons, can be a big threat. Most mass Hog Rider strategies in Clan Wars require that the Clan Castle troops be killed first by luring. Bring other troops in addition to Hog Riders, such as Wizards, to deal with enemy Clan Castle troops and clean up the base. Poison Spells can be used to kill almost any enemy Clan Castle troop, but beware as the troops will attempt to flee the poison. If the Poison Spells are decently leveled, and you effectively keep the Clan Castle troops from escaping the Poison Spell with distracting troops, they can eliminate almost any troop. They can also be used to dispense of those pesky Skeletons risen from the Skeleton Traps. Time is also a factor to consider. With only 3 minutes in an attack, it is essential to make sure that this whole process and the remainder of the attack is done as quickly as possible to avoid running out of time. Defensive Strategy Defending against Hog Riders is tricky, as their ability to bypass Walls renders them irrelevant. However, the fact that they can jump over Walls and attack defenses means that they may leave behind their ground support (such as Barbarians, etc.), as they will not be able to follow. This will allow your interior defenses to concentrate on the Hog Riders. Another way to defend against Hog Riders is to exploit the fact that they will attack the closest defensive building. You can arrange your base in such a way so that you have high-powered defenses on the inside and lower-powered defense on the outside, with a layer of resources in between. That way, the Hogs will (in theory) complete a loop around your base before being able to attack your interior defenses (Inferno Towers, X-Bows, etc.), by which time they should have all been killed by the interior defenses. You can place Spring Traps and Giant Bombs in between defensive buildings to take out a few Hog Riders at a time; good usage of multiple Spring Traps and Giant Bombs can severely hinder a Hog Rider rush. Hog Riders can be easily killed using "forced pathing". Forced pathing is a strategy that manipulates the Hog Rider AI and makes them go to at least 2 defenses that cannot be prevented by surgical dropping or side clearing. Placing a set of Giant Bombs in between the two can most certainly hinder the attacker progress. They would not be able to heal the Hog Riders in time. Clan Castle troops, Heroes, and Skeleton Traps set to Ground Mode can be an annoyance to mass Hog Rider raids, as Hog Riders will not attack them unless all defenses have been destroyed. Make sure to centralize them if you want to beat Hog Riders. In Clan Wars, Dragons are excellent troops to place in Clan Castles against Hog Riders, especially for Town Halls 8 and 9. They have high HP, meaning they won't die easily and can kill mass quantities of Hog Riders swiftly if not properly lured. Most mass Hog Rider strategies require that the enemy Clan Castle troops be killed first, so if the attacker lures out a Dragon, but fails to kill it, then a 3-star win is next to impossible, much less a 1-star win via destroying 50% of the buildings. Multi-target Inferno Towers can be a severe hindrance to Hog Riders, having high HP to take several hits from Hog Riders, while hitting large groups of them. Although the Hog Rider is certainly not a liability on defense, the fact that all defensive troops are unimpeded by Walls negates the primary advantage of the Hog Rider. Still, for the space they take they are faster and more damaging compared to Giants. Upgrade Differences The Hog Rider undergoes significant visual changes at levels 3, 5, 6, 7, 8, 9, and 10. Initially, the Hog Rider is a dark-skinned man with a black mohawk and beard. He also has a gold earring in his right ear and sports two heavy golden wristbands, a red belt, and a brown loincloth. The Hog Rider's hammer has two brass bands. At level 3, his hammer increases in size and turns black. The brass bands on the hammer's head disappear, and the hammerhead goes further down onto the stick, creating a button looking object on the top of the hammerhead. At level 5, his mohawk turns from black to orange, making it similar to that of a level 5 Goblin. At level 6, his hammer gains three large, golden spikes and a bronze plating. At level 7, the edges of his hammer start to glow red, and he gains a brown headband but reverts to a black mohawk. At level 8, his hammer is now mostly golden. His hog also gains a headband. At level 9, the gold on his hammer is much thicker. His headband also lightens in color. At level 10, his hammer turns a bright light blue color that resembles the look of ice. This matches the theme of Town Hall 13. It also gains a small same-colored glow. At level 11, his hammer turns a light greenish color. This matches the theme of Town Hall 14. His hog gains gold armour on its face and muzzle. At level 12, his hammer turns an icy blue color with a triangle symbol on it. This matches the theme of Town Hall 15. His mohawk turns from brown to blue, and his hog's armor is reinforced with additional gold plating.
RUclips kids in 2 AM 😂
I'll pay for everyone's therapy
(100000) seats left
|
v
Thanks my good man
😊😊😊😊😊 hy de va
Kjajjj
Xc bxxj
❤q
YAY THANK YOU SO MUCH I NEEDED THIS 😭😭😭
ads game be like💀💀💀💀
Yeah
😅
😡😡😡😡😡😡😡😡😡😡😡😡😡😡😡😡😡😡😡🤮🤮🤮🤮🤮🤮🤮🤮🤮🤮🤮🤢🤢🤢🤢🖕🖕🖕🖕🖕🖕🖕🖕👇👇👇👇👇👇👇👇👇👇👇กู
That is so funny and the way the green guy cry's 😅😅😅😅😅
It's not funny and cringe
What
You also funny😂😂😂
A: hmm where is that Dimond
B: got one!
A: HOW!... Change place I know there is more!
B: woww I got one more and it's a GIANT!
A: WHAAAAAATT!
🤗
😂😂😂❤
B
Jffjfjyggghggkmn
😅😅😅😅😅😂😂
Me: one last short before i go to bed
The last short:
True
True
🫂 BFF 💓
B is better
❤❤❤
@@ImisPelangimas66x
❤😮😮
Какой
ppppppppppp😂@@Андрей-д3в7к
Mayte😂😂😂😂😂😂😂😂😂
Enough RUclips for now💀
Fr
@@bernicelongouo6380what does it mean? Not clear
@@bernicelongouo6380Not clear
Iyuy 🌏🌎
I thought that was zoro for a second 💀
WHAT?!!!?
Bro zoro always lost soooooooo that might be zoro
RUclips:deleted
iPhone:yeeted
Therapist: needed
Ok that enough for RUclips short 💀
zdhdi?
The kids Love did
Bro wtf did I just witness-
Me too
WHAT IN THE WORLD JUST I WATCH 💀💀💀💀
😢😮
😊اىىد
Ohio + alabama
B.
lolo lol noob lolo
Minors be like
Miners in Ohio be like:
fr
Hahahaha
B
Hey kamu yang pake buju iju kamu harus percaya
Kepada milik mu sendiri
@@mulyana7508 the hell this cringy kids
Pick B
Not RUclips kids at 3am again
B❤❤❤
Wihkg já de não sei se que vai dar certo jft❤❤❤❤❤jeufOdh
Lqigufvxzzhxu uyy❤❤🎉he😮😅😅
Xxx
Hfbccj
😂😂😂❤🎉@@eduardofreitas8249
I’m giving free anti-cringe items
Anti-cringe Sword
Anti-cringe Food Pack
Anti-cringe Hammer
Anti-Cringe Mega Hammer
Anti-cringe bow
Portable Yeojun zone
Thank you
I'll take the whole stalk please
Give me wan
B👇👇👇👇👇
Ty for items
1937: the first ever most beautifl game in the world
လှတယ်
That’s enough yt shorts for today
👰👸💏
my recommendations when i give my cell phone to my little brother
Fr bro same same same same same same same same same same same ruclips.net/user/shortsVzPw8B1lI64?feature=share
😠😠😠😠😠😠😠😍😍😍😍😍😍😍😍😍😍😱😱😱😱😱😱😱😱😱😱😭😭😭😭😭😭😭😭😭😭🤣🤣🤣🤣🤣🤣🤣🤣🤣🤣🤫🤫🤫🤫🤫🤫🤫🤫🤭🤭🤭🤭🤭🤭🤭🤔🤔🤔🤔🤔
@@GabiZinGamer0FCa emoji npc tf
Movies in ohio be like:💀
MOMMMMY IM FAMOUS😂🎉🤩
😮😮😮😮
Bro what happens if he take a shit
Haha
Lol😅
Uwu
“Then the normal guy won and the weird ass butt guy voice box turned into a squeaky baby goat the end”
🙏❤️💗
09315😘😍😊😚😙😗😍😻🎂😘🙏😍😍😚😙😚😅😊🙂😍🎂
I think i need to go to a therapy💀
Most normal stories in Ohio💀💀💀💀
A1aaaaaaaaa1qqaaaqaQa
Bro thats cringe as hell who argees
👇
Bro I suck
I HATE LIKE BEGGARS IM SORRY IM SORRY!!!!
B❤❤❤❤❤❤❤❤❤❤
@@MrNpc404you mad?
😂🦲😑🦧💀😡
I agree
chời ơi😂
😂😂😂😂$$$$$$9999
😅😅😅😅😅🤣🤣🤣🤣🤣
Bro welcome to the new episode of "WTF did I just see this is sh#t"
😂😂😂😂😂😂😂😂😂😂😂
😂😂😂😂😂😂😂شكر
Your videos are always so funny 😂❤
😮😅😅😅😅😅😅😅😅
Welcome to episode 5 of WTFF I JUST WATCH?!
people in ohio be like mining
😂😂😂😂
😂😂😂😂😂😂😂😂
ชื่ออะไรหรอเราชื่อสายรุ้ง
paying for therapy
👇
I'm gonna sleep in my mother's room right now
Fr
HELLLO EVERYBODY AND WELCOME BACK TO A NEW EPISODE OF "WHAT THE HELL DID I JUST WATCHED"
😅😅😅😅
Time today. Thicc
@@collinsachira 😅 you can decide if we love 🤣
youtube in ohio at 3am
🎉😂 está bien
B
@@luiscurbelo9399 😊
ttghgh
@@luiscurbelo9399 🎉gfdccdff
No bro, everyone’s therapy will be paid by me
ÆEHAE got me dying 😭
Boys are smarter
I think bro's back is broken💀💀💀💀💀💀
Bro youtube shorts is on drugs again
b.isdabes😍
Welcome to another episode of! “WTF DID I JUST WATCH!”
.
.
FUCK THAT
Welcome to episode 35 of WTF DID I JUST WATCH. I'm paying for the therapy
😂😂😂😂😂😂😂😂😂😂
En serio?, porque la necesito
That's when i know my daughter used my phone to listen to youtube 😂
games in Ohio be like 💀💀
😂😂😂😂😂❤
HELENA 🏠❤️😚 Olá
HELENA Olá tudo bem eu quero assistir vídeo 📷
@@APAESJBHi
@@APAESJBdon't watch it you will need therapy
Stories in Ohio be like:
Average ohio animation in 3am💀☠️
ঞ
A: My mom gettin a baby like
B: every mom in the world
👇
Legal demais parabéns 🎉🎉🎉🎉 você merece 👏👏👏👏👏👏👏👏👍👍👍👍👍🥳🥳🥳🥳
Njgbdjenkmjdn😂😂❤🎉
คตราเอก
Sa leter B po ako❤
😂😂😂😂😂
😢😢🎉
B gat a big dayamon
mobile game ads be like:
Who ever the is, does weirdos
Ok
😂😂😂
One more short before bed
The video:
😂
Man, till this day I do not know why I still liked and subscribedb this video😓🙏
Welcome to Ohio most normal place on earth
NOB❤❤❤❤
Porque eres así❤😊
😂😂😂😂 tanos
the likes were 666k when i watched this vid-
ITS NOT FAKE😑🖕
no
fake we are good
family
dont say
6. 6
❤❤@@chads2519
B good
😊😊❤vyq
ads be like
😱😰👱👧
@@valeriacristinarodriguez4042 and Or OOK,,, aa,,, 😊
b
@@abzalali7218 funny Jo Jo coffee
@@anthonydepauli1877 န
Miners in ohio be like
😂😂😂😂
Jaja
Megusto
Lbideo😊🎉🎉🎉🎉😂😂😂😂😂😂❤❤❤❤❤
Cringe button
👇
nice pfp i subbed to ur channel
What giri is that youuuuu
🤬🤬🤬🤬🤬🤬🤬🤬🤬😠😠😠😡😡😡😡😡😤😤😤😤😡😠🤬🤬🤬🤬🤬🤬
Nahh now they got RUclips Shorts *_KIDS_*
That's enough yt for today
🔩✋✋✋✋✋✋✋✋✋✋
B: i got DIMaoNd
😂😂😂😂😂
B 👍👍👍👍
MY EEEEEEYES!!!!! 🔥~🔥
lol fr
RUclips kids 💀
A lot of Internet for today💀
Most ohio stories be like
Motivational video be like
Man Singaporeans have such an interesting sense of humor
Ohio be like :
Girl be like a ohio💀☠️
b
B :
enough youtube shorts for today.
B🎉💖🥺
B😂😂😂😂😂
welcome to another episode of what the hell did I just watch.
Botón de cringe
👇
Letter B❤
😂3
I like b bc miners in ohio be lik
Bro yo spelling💀
Ну хотя я сам пожелел что зашол на ютуб шортсы...
Animation now:💀💀💀
B
Mobile ads:
Thank so much 😂😂😂🇬🇲😛🫢
When you mine in ohio be like
A B
👇
B
Like B
🎉
The Hog Rider is a fast ground troop with medium hit points, low damage, and the ability to jump over enemy Walls. He is unlocked at level 2 Dark Barracks.
The Hog Rider (person) is a bare-chested dark-skinned man holding a hammer. He has a Mohawk, wears a brown leather loincloth, a red belt, and a pair of leather sandals, as well as two large golden wristbands and a gold earring.
His ride is a large hog, about half his height. It has a brown leather bridle looped around its tusks, which in turn is held by the Hog Rider.
Hog Riders prioritize defensive structures above all other targets, and will bypass all other types of enemy buildings and troops while any defenses remain on the battlefield. This is true even if they are under attack by enemy Clan Castle troops, heroes or Skeleton Trap skeletons. Note that like all troops that prioritize defenses, Hog Riders do not consider the Clan Castle to be a defense regardless of whether or not it contains enemy troops, but do consider the defending Grand Warden and the activated Town Hall weapon (if any) to be defensive buildings.
Once all defenses are destroyed, Hog Riders become like any other troop with no preferred target; they will attack the nearest building to them regardless of type, and will turn and attack enemy units if they become aware of any nearby and can fight back against them. However, they will not switch targets to enemy units until their previous target was destroyed.
Strategies
Offensive Strategy
He can be used to jump over any level Walls, rendering them ineffective against Hog Riders. Note that while this allows Hog Riders free access to what lies behind the Walls, it does not open up gaps for other troops to move through. If the Hog Riders need the support of other ground troops, you will still need to deploy Wall Breakers, a Jump Spell, or Earthquake Spells in order to assist them.
Hog Riders can be used en masse, i.e. a "Hog Rider Rush", without requiring any Wall Breakers to break Walls. However, such a strategy sports weaknesses against defending Clan Castle troops, Heroes, Giant Bombs, and Skeleton Traps, a problem which only becomes more prominent at higher levels.
At Town Hall 10 and above, Hog Riders can be combined with Miners in a strategy known as Hog Miner or Hybrid. Both troops are able to bypass Walls innately, but Miners do not have a preferential target, allowing them to cover for Hog Riders by dealing with defending Heroes and Skeleton Traps. The combination also has weaknesses against flying Clan Castle troops, as neither are able to target air.
At lower levels, Hog Riders are quite capable of acting as distracting troops like Giants; they have nearly as much health as a similar-level Giant, move twice as fast, and do considerably more damage.
They work well with the Healing Spell when you group several of them together.
A good tactic for using Healing Spells is to place them strategically on a cluster of defenses (at least about 3 or more) and also deploy them shortly before the Hog Riders arrive in the area, deploy them in front of the Hog Riders. This is so that the Hog Riders get the most value out of the Healing Spell, and destroy the defenses without losing too much HP.
Spots where Giant Bombs or Bomb Towers are/may be should be given special attention when deploying Healing Spells. Hogs of the same level as the Giant Bomb will survive a single Giant Bomb, but they're helpless against a pair of Giant Bombs even with a Healing Spell. Heal them after they've gone through a Giant Bomb blast.
The Hog Rider is one of the best troop types for drawing out Clan Castle troops, as it can avoid Walls to penetrate deep enough to reach centrally-placed Clan Castles (and enough health to not die before it gets there). Deploy one or a few to trigger the Clan Castle troops, then lure the reinforcement troops to the corner side, and deploy multiple Archers or Wizards to slaughter them, and then deploy the remainder of your Hog Riders. This strategy is especially effective during Clan War raids. However, Skeletons from the Skeleton Trap and Heroes can also easily kill the Hog Riders, as they can only target defenses, so make sure to have some troops that target anything, such as Wizards, which can swipe out the Skeletons.
Hog Riders don't target air so flying Clan Castle troops, especially Dragons, can be a big threat. Most mass Hog Rider strategies in Clan Wars require that the Clan Castle troops be killed first by luring. Bring other troops in addition to Hog Riders, such as Wizards, to deal with enemy Clan Castle troops and clean up the base.
Poison Spells can be used to kill almost any enemy Clan Castle troop, but beware as the troops will attempt to flee the poison. If the Poison Spells are decently leveled, and you effectively keep the Clan Castle troops from escaping the Poison Spell with distracting troops, they can eliminate almost any troop. They can also be used to dispense of those pesky Skeletons risen from the Skeleton Traps.
Time is also a factor to consider. With only 3 minutes in an attack, it is essential to make sure that this whole process and the remainder of the attack is done as quickly as possible to avoid running out of time.
Defensive Strategy
Defending against Hog Riders is tricky, as their ability to bypass Walls renders them irrelevant. However, the fact that they can jump over Walls and attack defenses means that they may leave behind their ground support (such as Barbarians, etc.), as they will not be able to follow. This will allow your interior defenses to concentrate on the Hog Riders.
Another way to defend against Hog Riders is to exploit the fact that they will attack the closest defensive building. You can arrange your base in such a way so that you have high-powered defenses on the inside and lower-powered defense on the outside, with a layer of resources in between. That way, the Hogs will (in theory) complete a loop around your base before being able to attack your interior defenses (Inferno Towers, X-Bows, etc.), by which time they should have all been killed by the interior defenses.
You can place Spring Traps and Giant Bombs in between defensive buildings to take out a few Hog Riders at a time; good usage of multiple Spring Traps and Giant Bombs can severely hinder a Hog Rider rush.
Hog Riders can be easily killed using "forced pathing". Forced pathing is a strategy that manipulates the Hog Rider AI and makes them go to at least 2 defenses that cannot be prevented by surgical dropping or side clearing. Placing a set of Giant Bombs in between the two can most certainly hinder the attacker progress. They would not be able to heal the Hog Riders in time.
Clan Castle troops, Heroes, and Skeleton Traps set to Ground Mode can be an annoyance to mass Hog Rider raids, as Hog Riders will not attack them unless all defenses have been destroyed. Make sure to centralize them if you want to beat Hog Riders.
In Clan Wars, Dragons are excellent troops to place in Clan Castles against Hog Riders, especially for Town Halls 8 and 9. They have high HP, meaning they won't die easily and can kill mass quantities of Hog Riders swiftly if not properly lured. Most mass Hog Rider strategies require that the enemy Clan Castle troops be killed first, so if the attacker lures out a Dragon, but fails to kill it, then a 3-star win is next to impossible, much less a 1-star win via destroying 50% of the buildings.
Multi-target Inferno Towers can be a severe hindrance to Hog Riders, having high HP to take several hits from Hog Riders, while hitting large groups of them.
Although the Hog Rider is certainly not a liability on defense, the fact that all defensive troops are unimpeded by Walls negates the primary advantage of the Hog Rider. Still, for the space they take they are faster and more damaging compared to Giants.
Upgrade Differences
The Hog Rider undergoes significant visual changes at levels 3, 5, 6, 7, 8, 9, and 10.
Initially, the Hog Rider is a dark-skinned man with a black mohawk and beard. He also has a gold earring in his right ear and sports two heavy golden wristbands, a red belt, and a brown loincloth. The Hog Rider's hammer has two brass bands.
At level 3, his hammer increases in size and turns black. The brass bands on the hammer's head disappear, and the hammerhead goes further down onto the stick, creating a button looking object on the top of the hammerhead.
At level 5, his mohawk turns from black to orange, making it similar to that of a level 5 Goblin.
At level 6, his hammer gains three large, golden spikes and a bronze plating.
At level 7, the edges of his hammer start to glow red, and he gains a brown headband but reverts to a black mohawk.
At level 8, his hammer is now mostly golden. His hog also gains a headband.
At level 9, the gold on his hammer is much thicker. His headband also lightens in color.
At level 10, his hammer turns a bright light blue color that resembles the look of ice. This matches the theme of Town Hall 13. It also gains a small same-colored glow.
At level 11, his hammer turns a light greenish color. This matches the theme of Town Hall 14. His hog gains gold armour on its face and muzzle.
At level 12, his hammer turns an icy blue color with a triangle symbol on it. This matches the theme of Town Hall 15. His mohawk turns from brown to blue, and his hog's armor is reinforced with additional gold plating.
B
B
Bruh this is more cursed than ohio
yes ADs in ohio be like you right*
By brain now needs MORE help. Thanks lol
Thank you so much 😭😭😭😭😭😭😭😭😭😭😊😊😊😊😊😊😊😊😊😊😊
😅😅