This is exactly the tip I needed, exactly when I needed it! I had used NitroBake (great plugin) to bake some complex object dynamics, and was left with PLA keyframes that are linear. I needed to adjust the last few PLA keyframes, wanting to slow them them and ease them in, but couldn't make them soft. Now I can apply this technique - thanks AJ
NOTE: If a Time Track isn't doing it for you, you can also use the Bias function to ease in and ease out by setting another PLA keyframe at the halfway point of the movement. First keyframe (Original position) gets a Positive % Bias. This is the ease-in. Second keyframe (the halfway-point) gets a Negative % Bias. This is the ease-out. The final keyframe (end of the animation) can remain at 0 Bias.
Because a PLA can be very complex. This example just deals with a simple Point Level Animation, if you have an object that is deformed by say a soft body dynamics interaction and you bake that object to an alembic the deformations are keyframed with an PLA. In some cases the object with PLA can have thousands of points and you would have to have 3 (or when you want to keyframe point-rotation too, its 6) tracks per point. And I guess thats why it isn't shown in the F-Curve Editor. Would be simply... Too much. And maybe it isn't that accessible, technically
is there is anyway to control the position / rotation / scale of a baked PLA animation since it was baked what ever you change anything in one frame , the very next frame will jump back to difference position that's my issue with pla
I just solved it! I was trying to ease the PLA of a spline in the timeline, but I wasnt able to see the tracks because I´m working with a take system, and the tracks are only shown in the parent takes. Thanks for the quick answer!
This video first solved how to simply use PLA and just afterwards solved the next logic question: how to ease those keyframes. Reaaly useful!
This is exactly the tip I needed, exactly when I needed it! I had used NitroBake (great plugin) to bake some complex object dynamics, and was left with PLA keyframes that are linear. I needed to adjust the last few PLA keyframes, wanting to slow them them and ease them in, but couldn't make them soft. Now I can apply this technique - thanks AJ
Don't you love it when that happens:) Glad it helped Jonathan!
BRILLIANT! I've needed this for yonks. Legend!
It should not be this hard to use PLA keyframes. Thx for the tip!
NOTE: If a Time Track isn't doing it for you, you can also use the Bias function to ease in and ease out by setting another PLA keyframe at the halfway point of the movement.
First keyframe (Original position) gets a Positive % Bias. This is the ease-in.
Second keyframe (the halfway-point) gets a Negative % Bias. This is the ease-out.
The final keyframe (end of the animation) can remain at 0 Bias.
Super simple tutorial that helped me a ton, CHEERS
Thanks! This really helped! I don't know why Maxon can't just add a feature (right-click / show f-curves) like I do with everything else! ☺
Because a PLA can be very complex.
This example just deals with a simple Point Level Animation, if you have an object that is deformed by say a soft body dynamics interaction and you bake that object to an alembic the deformations are keyframed with an PLA. In some cases the object with PLA can have thousands of points and you would have to have 3 (or when you want to keyframe point-rotation too, its 6) tracks per point.
And I guess thats why it isn't shown in the F-Curve Editor. Would be simply... Too much. And maybe it isn't that accessible, technically
Just what I looking for. Thank you.
that is so cool! this really helped me with my project.
perfect and consistent! thank you so much! Greetings from Brazil! perfeito e consiso! muito obrigado! Saudaçoes do brasil!
Very insightful! Thank you very much!
Thank you man!
Great tip, thanks mate!!
thank you! :)
really nice expecting more content from you in future
Thanks fraz! Lot's more on the way!
Thank you so much for this. It helped
Omg! You saved me life!
Also you can use Motion clips for this issue
Thank You So Much!!! Great and Very Useful Tip!
THANK YOU ,SO HELPFUL .
Thank you so much
Thank you!
Thanks for the tip!
Nice one! thanks man! :)
Please tell me how did you added a point to the time curve at 4:16?
and thank you for such a useful lesson!
Yes I can't add another point
I found a solution, a point on the curve is added: click+ctrl
@@ФедорБорисов-щ9т thank you!
Thanks Bro
Thank's !
is there is anyway to control the position / rotation / scale of a baked PLA animation
since it was baked what ever you change anything in one frame , the very next frame will jump back to difference position that's my issue with pla
what if there's multiple PLA keyframes, they keep slowing down at each keyframe. one time curve doesnt change that....
veryyyy usefulllll thx
Thanks! Lifesaver
Bravo! Thank you :-))
Any benefits to this over pose morph tags?
Cheers man
HELP!! Im trying to animate the points of a spline, but I cant see the tracks! why is this?? Im working with the take system
can you be a little more specific? you mean animate points in the timeline and you can't see the property you are looking for?
I just solved it! I was trying to ease the PLA of a spline in the timeline, but I wasnt able to see the tracks because I´m working with a take system, and the tracks are only shown in the parent takes. Thanks for the quick answer!
thanksa
👌👌👌
If I could add 100 likes, I would...
It's kind of embarassing for Maxon that this workaround ist still necessary in R22 🙁
4 years later it still sucks!