oh my god. This is a godsend. I just started working in VR for my graduation project. Never worked with VR before So something I can just use and work with is just the best. tyvm
The new Interaction Toolkit project looks spicy! I've been waiting for Unity 2022 LTS to come out before I explore the XR Interaction Toolkit again in any videos, but this looks amazing!🍤🍤🍤
Wow, really useful, they did create VR Escape room long time ago. sadly they didnt update it with the new input system or upgrade it, but should, it was really nice example to study also.
Wow, that’s really a lot good stuff. Do you know how good this will work with the charactercontroller from the autohand asset? I am scared to destroy something in my project 😅
Very useful stuff . However I am struggling to get the hands you demonstrated in previous tutorials to work with the new XR rig prefabs. The controllers used look very dated!
Quick question because im affar from home rn, does this toolkit work with the hardware of the Pico Glasses? They are at my current moment the only ones i have access to, and i won't be able to develop with an oculus or quest in a while
Any idea why this won't work on a Valve index? Do you have to make a build to test OpenXR rather than just play launching with SteamVR? ...Nope Even the build loads to the screen but not the headset?
Thanks Valem. Just checking... does anybody else get a pixelized fuzzy text on the ibfo panels? (or is it something to do with my device \ setup \ eyes)
bonjour Valem, j'aurai une question sur cette scène. Est ce que cette version de XR Interaction Toolkit permet toujours de créer un système d'escalade. Si oui quel fonction faut il cocher ?
I followed your old tutorials on this and the ray interaction is messing up my project. Also when i use thumb sticks while holding an object it pushes or pulls in in or out. Any idea on how to disable or fix?
Hi valem, I am getting jagged pixelated edges in VR on occulus quest 2 device after the build. I modified most of the anti aliasing and render settings. I am trying this package and archiviz pro interior packags for urp. Still i am facing that. ANy tips to fix that error?
Cant we use this in android mobile ? if so How to please Explain . i am a Low budget Developer don't have access to fancy hardware like Oculus or Steam VR. I have an Android Mobile how can Make and run an app in Android Device
oh my god. This is a godsend. I just started working in VR for my graduation project. Never worked with VR before So something I can just use and work with is just the best. tyvm
I've spent quite some time learning how to implement joysticks and sliders, and here comes unity with this demo. I'm excited!
What would it take to add hands and good grab poses to everything?
The new Interaction Toolkit project looks spicy! I've been waiting for Unity 2022 LTS to come out before I explore the XR Interaction Toolkit again in any videos, but this looks amazing!🍤🍤🍤
Thank you Mr Shrimp, love your videos btw !
looks like nows the time my friend
@@ND6K Woot woot!!! I'm so excited it's finally out!!!
Thanks for the Demo. Very useful stuff.
Ha. Just after I finished my own demo scene by following your great tutorials. Figures!
These people keep creating showcase scenes and they still haven't figured out we need HANDS!
fax
Woah Xr interaction toolkit getting cool updates after a while thats cool
Your videos helped so much
Wow, really useful, they did create VR Escape room long time ago. sadly they didnt update it with the new input system or upgrade it, but should, it was really nice example to study also.
Very useful stuff. However Im struggling to add the animated hands you demonstrated to the new XR rig prefab.
Is it possible to integrate the hand tracking into that demo aswell, like you shown us in one of your videos before?
Cool
Does this scene go well with Vive XR elite?
tanks to show this exemple very powfull , a question es for me important i how change scenes press only buton A B or X Y
How his he having such smooth playback. My Link always stutters.
Thanks for the Demo.
This is super cool, Could you make video on how to recreate that door
Thanks. Vr hands + locomotion tutorial with this scene please
Wow, that’s really a lot good stuff. Do you know how good this will work with the charactercontroller from the autohand asset? I am scared to destroy something in my project 😅
Why is this not the VR Template available in Unity Hub?
Parabéns pelo canal❤❤
Do all interactable objects need to add rigidbody components? It seems they not work when no Rigidbody component is added.
Very useful stuff . However I am struggling to get the hands you demonstrated in previous tutorials to work with the new XR rig prefabs. The controllers used look very dated!
thanks for vidio sir, is't greet turorial, im ask how to animasi for unit vr? on scissors or something?
Quick question because im affar from home rn, does this toolkit work with the hardware of the Pico Glasses?
They are at my current moment the only ones i have access to, and i won't be able to develop with an oculus or quest in a while
this is using Open XR so in theory it should work with any VR headset
Any idea why this won't work on a Valve index? Do you have to make a build to test OpenXR rather than just play launching with SteamVR? ...Nope Even the build loads to the screen but not the headset?
Cooooool
Thanks Valem. Just checking... does anybody else get a pixelized fuzzy text on the ibfo panels? (or is it something to do with my device \ setup \ eyes)
Wasn't in unity editor but i've seen that in a game when i had supersampling on in SteamVR settings
bonjour Valem, j'aurai une question sur cette scène. Est ce que cette version de XR Interaction Toolkit permet toujours de créer un système d'escalade. Si oui quel fonction faut il cocher ?
J'ai essayé de suivre le tuto que tu as fais sur le sujet (Part 9 Climbing) mais je n'ai pas accès au script XR Base interactable
I followed your old tutorials on this and the ray interaction is messing up my project. Also when i use thumb sticks while holding an object it pushes or pulls in in or out. Any idea on how to disable or fix?
Hi valem, I am getting jagged pixelated edges in VR on occulus quest 2 device after the build. I modified most of the anti aliasing and render settings. I am trying this package and archiviz pro interior packags for urp. Still i am facing that. ANy tips to fix that error?
Is it possibile to use it with the latest version of xr hands?
please how to make body operation simulation // that is body cutting i've been looking for it for a while now i can't find it
Please I wante to creat the same project with camera 360 degrés
Anyone knows if I can add XRI 2.3.X sample scene to a project that contains XRI 2.4? If yes, how?
Cant we use this in android mobile ? if so How to please Explain . i am a Low budget Developer don't have access to fancy hardware like Oculus or Steam VR. I have an Android Mobile how can Make and run an app in Android Device
How to import/update to existing project?
just export to pacakge then import it?
🤩
heeeeellooooooooooooooo