"ITS COMPLICATED, but not to bad..." so she gives a full and comprehensive breakdown and tutorial how to set this all up. You have no idea how much I appreciate you. Once I've set this up I will be back! THANK YOU!
For those coming here with VSeeFace 1.13.36L or higher: iFacialMocap2VMC is no longer necessary, as VSeeFace now supports direct connection to iFacialMocap. It is actually a better experience connecting directly, as iFacialMocap2VMC (at least the version I was using earlier) does not support head rotation, and I had to use VSeeFace's native tracking for that, thus negating the CPU offloading that phone-based tracking provides.
First tutorial video that wasn't missing some critical information to make everything work, thankyou for helping me break through the paywall ma'am. I appreciate the shit out of you.
Hiya Argama, love this tutorial! I wasn't able to see my mods initially. I figured out mine was set to "Minimize in Inspector" thus the BlendShape preview window wasn't there. If anyone else has this issue, navigate to the bottom of the inspector, and click the vertical dots icon to change the view. From here you can choose: "Convert to Floating Window" or "Restore in Inspector" ^_^
YOU - ARE - A - MA - ZING! This is by FAR the best tutorial regarding setting this up I have ever seen. I did not know about the Hana tool AT ALL. Hah. I was hoping there was a better way to set this up. Thank you so much for this!
Hey just wanted to say thank you for making this and for keeping it up. I've had to come back to this tutorial many times over the course of the past year. You're a treasure.
For those who are saying the Hana tool isn't popping up!!! Make sure you are downloading the latest release of Uni VRM and not the pre-release! Currently, the official release is 0.66!
Bless your soul for this. I can’t even explain how thankful I am for tutorials that avoid using Blender. Aside the fact it’s terrible (personal preference), the more software/steps you add in making CG content, the longer things take and the easier it is for files issues to occur. Especially using file types not native to the program. Thank you so much.
you are the BEST, you know that? I just got my damn iphone, and the apps, and the programs, and Im DOING THIS, IM GONNA DO THE THING! thank you so much for the information!!!!
Here I am..debating on getting my very first IPhone JUST for this and feeling utterly insane for it until @3:10 "I may have gone and bought the phone for this" LMAO. I nearly spit out my coffee xDDDD
I wanted to mention that using newer version of the hana tool and the vrm importer still work, it just looks a little different. For example, the HanaTool didn't show a bunch of Vroid options when reading but just a male and female, no mention of Vroid. And the VRM tool doesn't have the humanoid export option. etc. The process is still the same though. I wish Vroid would have those options as default though.
Hello! I’ve been having this problem in putting the blend shapes onto my model. Every time I use the clip builder it says “calling apply or revert methods on an object which is not part of a Prefab instance is not supported” and I don’t know what to do
Oh no I got this one too! Have you figured it out yet? I've actually followed this tutorial once before (bless u argama for all you do) and it worked, but now the second time around I'm getting this error and im just like....why this...
WAIT OK if you're still having this problem I think I fixed it (at least when I was getting it!) When you click ClipBuilder instead of dragging and dropping the avatar, select the small double circle symbol (bullseye?) directly next to where it says "None (Game Object) " It will open up a finder, and select your avatar from there! I hope this helps, I don't know enough about unity to explain what happened lol
Go to the projects area on the bottom left -> all prefabs -> drag your model from there up to the hierarchy (things should be blue now). Follow the video and drag the blue stuff (face, full model) accordingly. May or may not work since I'm in the middle of stuff but it got the clip thing to work and removed my error.
I'm having some trouble with the clipbuild step, i have an error that says "calling apply or revert methods on an object which is not part of a prefab instance is not supported", what does this mean?
Finally I had the time and patence to watch this, it is very informative, thank you for taking the time to explain this for us needy entitled assholes.
Hey there, the HANA_tool isn't working for me. Any time I try to use the clip builder, I get the following error: ArgumentException: Calling apply or revert methods on an object which is not part of a Prefab instance is not supported. Parameter name: prefabInstanceObject
Thank you so much for your videos! They've been a great help! I've got an error in this one... I did everything as you mentioned, but when I drag the "face" into the HANA Tool, and want to read the blend shapes, it says "Error: The number of vertices in the file does not match the number of vertices in the avatar. It is likely not to work properly." What can I do about it? Do you have an idea? :(
@@ArgamaWitch Thank you so much! I could fix it somehow..now I have another problem ^^; I somehow can't find the "VRM > Export Humanoid" anymore... any ideas? Maybe I can just try to import a new UNIVRM version? It worked before... don't know why its different now...
@@ArgamaWitch Thank you for your time for answering my questions!! No.. I can export the model as .vrm .. but i just can't find the tab "Export Humanoid" ..is that bad? Does it still work, if I'm just exporting the model as a .vrm?
@@ArgamaWitch Hahaha. Now it works again!! I had to put the VRM file in "ASSETS" this is important, otherwise its not working!!! Now I get it! :D Thank you so much!!
This is a really helpful tutorial! I was trying to click read blendshapes but then it popped up that "The number of vertices in the file does not match the number of vertices in the avatar, it is likely to not work properly". Any known fix for this?
Oooh, this is really neat - even as someone who lacks an iphone or a setup that allows good VSF advanced detection (the unholy trinity of 'weird lighting angle', 'weird camera angle' and 'resting you-know-what' face), Hanatool looks good even for just adding more variety to hotkey blendshapes. Thanks for sharing!
i sadly cannot get this to work, upon entering the clip builder phase it doesn't create the menu shown in the tutorial. it shows a basic slider on blendshapes and they cannot be affected even when messed with, but outside of the blendshapes the model can have the expressions tinkered with.
Hello! Make sure you're selecting the asset "BlendShape" and not one of the actual blendshapes (ie. BlendShape.Angry); it is the 3rd asset under Blendshapes by default; clicking this will pop up the menu. (I had the same problem til I realized I wasn't clicking the right thing! Hope this helps!) :)
@@Eggumin yes! I finally realized that!! My current issue is one eye has decided to be wonky and not work right and all emotions force it to clip if the eye is touched in the tool.
For some reason, I don't have the "clip builder" option. Does anyone know why that might be missing? I don't have any errors or anything - it's just not showing up under the HANA menu. :')
Heyo~ You briefly mentioned at the start that there is a free way to accomplish this involving blender, but you just are not familliar with Blender so have chosen another route. Did you see any tutorials for the Blender route that you can roll my way? I'm JUST getting into the whole Vtubing scene and I'm tryin' to use blender to make my model (tbh almost done with the MODEL part-- but the scary rigging and figuring Mo-cap shit out part is looming on the horizon) Thanks for uploading this helpful resource btw~ unfortunately im not on board the whole apple train sooooooooo i must do things the hard(?) way 😅(anybody's welcome to pitch in their ideas btw if you kno some cool tuts IM THERE FOR IT)
So its basically just making all the 52 blendshapes by hand in blender (Or if you want to spent 70bucks there is faceit plugin) I also hate apple but honestly I'm having a lot of fun with this
I get to 11:11, the part about clip build, and I press clipbuild and I get an error. "Calling apply or revert methods on an objec which is not part of a prefab instance is not supported" Idk what that means, but it completly stops me in my tracks...
hi argama. thanks for this, i'm just wondering why when i try to export after following the full process, i get "require animator.avatar". can't really export it
hi hi, thank you for the tutorial! I was hoping I could get some help though. I've done everything like you said but when I go to export it it says require animator.avitar. and wont let me export it. Thank you for your time!
When i import hanatool i get this error 'The type or namespace name 'BlendShapeAvatar' could not be found (are you missing a using directive or an assembly reference?)' the univrm tool imported perfectly fine so not sure why this isnt working :(
Hello thank you for the video ! I have tried using the iphone to send my facetracking on Vseeface, but it doesn't respond .. Do I need a camera AND an Iphone ? Thank youu
Maybe you can help argama? But I noticed some mouth movements add like a black clipping texture, and one has to minimize the jaw movement and toy around with the adjusting each bar, but that loses a lot of the cool expressive things, like moving the mouth from side to side. but would there be another fix for this? or would this be more of a blender solution kind-off thing
Actually, sorry for the double post, I have played around and it seems to be the outline, so erasing the outlike all together for the face eliminates that black clipping issue i had! Posting this just in case someone is having the same issue!
This was super helpful! I have one question - I'm using ifacialmocap and all the tracking seems fine, but eyebrows are both synced with each other and isn't as expressive as I thought it would be. Is there a way to fix the tracking for this? Thank you!
I tried doing this with the new non-beta vroid and the vrm does not work when you want to read blenshapes, so you might need to keep using the beta version of Vroid.
Help! I was able to sort out how to export the vrm but when I go into VSeeFace, none of the expressions are registering and when I smile it's doing an expression I didn't even ceate (like the sides of the lips are coming up CRAZY high and it looks really wonky). I'm going directly from the apple program to the VSeeFace app, so I don't know what's going on. Any thoughts?
I got all the extra blendshapes, but I have none of the additional sliders you do (like the cheek puff one you use in the video) so I cant actually adjust any of the blendshapes. Also, for some reason, everything works fine in my face tracker except when I smile at all my mouth turns into a U shape and my eyebrows go down really far (kinda makes me look evil, which isn't great) and I have no idea why.
@@ArgamaWitch Even under the main Blendshape one, my last slider is called "Fcl_HA_Short_Low" and I have none of the ones you do to adjust things like you do here, like the "cheekPuff" you use for demo or any of the sliders around it
@@ArgamaWitch I redownloaded the model from vroid and did the same things again, and this time it worked! Not sure what went wrong the first time, but I was able to adjust the sliders properly with a redownload :) Thanks!
This will be a very dumb question. But how do people see the face preview in inspector? At the bottom right side. Been trying to figure this out for days :c
For some reason when I have the blendshape window up there is no model preview? The window is there it's just empty. Everything looks the way it should except there's nothing in the preview window
oh my god I just figured it out. It's trying to apply the blendshapes to my hat!!!! If you are having the same problem as me check any accessories that you have attached to your face. Still don't know how to fix this but at least I know where they went lol
Hey there, thank you a lot for the video, it really helped me having my character more expressive but I'm having an issue, I noticed there is a bug on my character cheeks, the mesh makes a little triangles on her cheeks instead of being round, I don't know why, I tried different characters including the ones VRoid offers and happens the same thing. I'm following your video step by step and I can't find a solution for this issue. Are you familiar with this?
@@SakuXAniChan TYSM for asking this- I got affected by the same thing and was tearing out my hair until I found your comment + Argama's reply T_T Still and issue happening with Vroid 14 exported models! :c But just as you said- dling version 12.0 and exporting from there is a 100% fix!
Help! i did all the steps, the avatar is there but when i click it it goes to the default avatar with the blue hair. I made my avatar on the latest version of vroid and i'm trying to import it into .12.0 to export.
Vroid v1 (stable) isn't compatible with Hana tool nor can you put it into any of the beta. That being said they are working on an update to work with the stable Vroid V1, just give them a few weeks, it's very time consuming and it's just one person
Whenever I try to use the clip builder for some reason it doesn't do anything. I'm able to use the reader fine, but I can't build the clips. Any idea why?
Hello Argama! I am wondering if it took you long enough to get the HANA tool or you got it as soon as you purchased it? I purchased mine today, and I haven't gotten anyting although it says there has been a purchase in my card ;(
I got mine right away. Go into purchases on booth (if you click your name), then find the Hana tool, there should be a button in the right that says Detail Download. You can click that, and you will see a link to your download there.
hey! I'm getting an error when I try to clipbuild. It says: ArgumentException: Calling apply or revert methods on an object which is not part of a Prefab instance is not supported. Parameter name: prefabInstanceObject Any idea what's going on?
I've not gotten that error before so I'm not sure. maybe its possible it didnt export or import into unity correctly. Sometimes I get different errors because of that. I just export from vroid again without changing anything and reimport into unity. Sometimes restarting unity helps too
I'm working on a non Vroid avatar, I would like to use Hana Tool to automatically create the Blend Shape Clips, my avatar already have the shapekeys I've created with Faceit. Is that possible with Hana Tool?
Hey Argama! I've been watching your videos for a few months and they've been extremely helpful! Thank you! I am having this one problem though with my model getting stuck in t-pose with no lower body movement in vseeface... How do I fix this? Any help would be great!
When I connect iFacialMocap with VSeeFace, it records my facial expressions but my head cannot rotate or twist? Like only my mouth and eyes get detected it seems. When using my regular camera, my head can rotate and move, it's only an issue when using the iPhone face ID. Looks great in FacialMocap though. Any idea why this is or how to fix it?
@@ArgamaWitch I've looked at just about every option I can and nothing I do will make it work haha. I've tried copying what you have in this vid as well and nothing :(
Hi Argama Witch! I am trying to add Blendshapes in Unity using Hanatool. However, when I hit Hana Tool, Select Clip Builder (Add Avatar), and Hit Clip Build nothing happens. Also, my Blendshpaes slider in Unity doesn't have the options of the basic sad, angry, happy, etc. I don't know what I am doing wrong.
@@ArgamaWitch Yea, I tried that and it did not work still. I see that the blendshape slider for Tongue out and Check Puff are there, but I'm not sure if there were there previously.
How can i pass my already done vroid model from the steam version through the older one? because i already did my 3d model in the latest vroid version but now i can't see it in the older version of vroid :c unless that is not necessary in the newest version of hana tools
@@ArgamaWitch hi! thanks for answering. i'm having another problem with the blendshapes and vseeface, is it normal the models have trouble being angry or sad? because i've been having a little bit of trouble with that and the blinking. i'm starting to think maybe it's even my face hahahaha
@@Darkkomics well they don't trigger by default normally, and sometimes you need to adjust them in vroid or unity because we all have different faces that track different. Trial and error.
i get an error saying ''calling apply or revert methods on an object which is not part of a prefab instance is not supported'' when i try to click clip build in the clip builder T-T I feel hopeless
ah this was the tutorial i needed, this helped me get my blendshapes all working and vseeface picking up my expressions. i have a question though since ifacialmocap works for face expressions only and not head movement, is there an easy way to connect both a webcam for movement and my iphone with ifmo so i can use them at the same time? i see mention you have both, but i cant seem to figure out how to add the webcam too ;-;
So I got everything working smoothly with face tacking, but when I move my head down my character's legs clip into each other and it looks real scuffed. Is there any simple fix for this?
the legs? I can only imagine you are moving your torso forward or down too. It really depends on the program, it wouldn't have anything to with face tracking. Best you can do is go into your tracking program options and turn off torso tracking.
I installed the older version of Vroid but my model will not show up. I put the .vroid file into the older ver. & the model icon shows up, but when I click on it to export it shows the basic vroid model.. Is there a way to fix that?
you can NOT open a new vroid in the older beta vroid because they use different meshes. That being said, the hana tool as updated and you can get the update for the blendshapes
This is super cool! Is there any way that folks know of to get the good ar tracking without an iphone? I honestly have no interest in getting one (don't have the money, and this would be my only reason to even get an iphone) I got the blendshapes set up and tested that they worked in 3tene, but want to get a way to have them tracked automatically.
Hi and thank you for the tutorial. I've used hana tool to import he blendshapes and connected the ifacialmocap to vseeface through ifacialmocap2vmc, everything runs fine and the tracking is good, but the moment I start OBS and stream or record the tracking slows down to the point it fails to detect most of my mouth movements, any idea what the issue could be? It doesn't only look slow in vseeface and obs, it also slows down on the iphone itself.
@@ArgamaWitch I've tried both slobs and obs and it's the same, pc is fine , 16 core cpu and 2080 ti gpu, internet is too. It still does track when I laugh or smile or open mouth etc, but when I'm talking and talk fast it kind of can't keep up for some reason
This is a lifesaver! I do have a question though. When I go to ClipBuilder and drag my avatar over I am getting an error message at the bottom that says "Calling apply or revert methods on an object which is not part of a Prefab instance is not supported". Any tips on how I could fix this?
Go to the projects area on the bottom left -> all prefabs -> drag your model from there up to the hierarchy (things should be blue now). Follow the video and drag the blue stuff (face, full model) accordingly. May or may not work since I'm in the middle of stuff but it got the clip thing to work and removed my error.
My model seems to be bugging out real bad. When I do cheek puff it just makes everything ragedy and jagged, as well as blinking completely bringin the whole mesh down and tearing into it. Wide eyeing on the right eye seems to but out as well as the eyeline moved but the sclera doesnt move along with it. Tried with multiple models and it just seems to keep bugging out :(
Question: if I made my own blendshape keys and made all the new clips in unity and named them the same thing as the clips shown here (without using Hana tool) would my model work with the tracking app then Or does Hana tool add some extra thing behind the scenes that makes it work? Like extra animation bones or something?
So far this has worked for me, except in the bottom right preview screen my model's face is above the head and i can't see the expressions because it's glitched through the hair. where did i go wrong aaaaaaa
"ITS COMPLICATED, but not to bad..." so she gives a full and comprehensive breakdown and tutorial how to set this all up. You have no idea how much I appreciate you. Once I've set this up I will be back!
THANK YOU!
Thank you for all of this, you put lots of efforts into this and it just makes me happy how willing you are to help everybody!, thanks again!.
I appreciate that!
This was super helpful!! I couldnt end up using it bc i didnt realize it *only* works on vroid models and not any vrm but it was so easy to follow!
sorry about that. If you are looking for non vroid, you can try faceit for blender, but I havent used it much
For those coming here with VSeeFace 1.13.36L or higher: iFacialMocap2VMC is no longer necessary, as VSeeFace now supports direct connection to iFacialMocap. It is actually a better experience connecting directly, as iFacialMocap2VMC (at least the version I was using earlier) does not support head rotation, and I had to use VSeeFace's native tracking for that, thus negating the CPU offloading that phone-based tracking provides.
First tutorial video that wasn't missing some critical information to make everything work, thankyou for helping me break through the paywall ma'am. I appreciate the shit out of you.
Love your videos. Love your voice. Love your whole vibe. You had be cracking up when you were justifying buying the iPhone. Totally relatable 😅
Hiya Argama, love this tutorial! I wasn't able to see my mods initially. I figured out mine was set to "Minimize in Inspector" thus the BlendShape preview window wasn't there. If anyone else has this issue, navigate to the bottom of the inspector, and click the vertical dots icon to change the view. From here you can choose: "Convert to Floating Window" or "Restore in Inspector" ^_^
i still cant get that tab to pop up like that
The moment I've been waiting for. 0-0
I think you're genuinely the nicest person ever! Thank you!
Oh I'm not XD But I try my best, but like everyone I have my flaws.
YOU - ARE - A - MA - ZING! This is by FAR the best tutorial regarding setting this up I have ever seen. I did not know about the Hana tool AT ALL. Hah. I was hoping there was a better way to set this up. Thank you so much for this!
Glad it helped!
Hey just wanted to say thank you for making this and for keeping it up. I've had to come back to this tutorial many times over the course of the past year. You're a treasure.
Glad it helped!
TIP FOR VTUBERS WITH FANGS: ADD YOUR FANGS TO ALL THE BLENDSHAPES!!!
yeah! lol they will snap in if not
Your customized expression on your 3D model reminds me of Tinker Bell when she makes sassy faces. So cute. Thank you for the tutorial.
Thank you so much 😀
For those who are saying the Hana tool isn't popping up!!! Make sure you are downloading the latest release of Uni VRM and not the pre-release! Currently, the official release is 0.66!
Saw a few people having this issue, if your blendshapes are not generating, MAKE SURE YOU'RE NOT IN PLAY MODE!!
Tankyu for dis!!!
I'll just forward the shifty lip questions to this tutorial
XD Thanks! Man so many asked as soon as I got this working, I knew I had to get a tutorial out asap so I wasnt getting overwhelmed repeating it
Wow, that's exactly what I was looking for! 😮
Bless your soul for this.
I can’t even explain how thankful I am for tutorials that avoid using Blender. Aside the fact it’s terrible (personal preference), the more software/steps you add in making CG content, the longer things take and the easier it is for files issues to occur. Especially using file types not native to the program.
Thank you so much.
You're very welcome!
Blender is terrible? Skill issue.
@@axiomostanes Nah, just personal preference. I prefer Maya but Blender works for many people. It's just not my cup of tea.
O: wow thanks for teaching people how to do it step by step!
Good job Argama~
Any time!
You’re the 3D vtubing guru ❤️
you are the BEST, you know that? I just got my damn iphone, and the apps, and the programs, and Im DOING THIS, IM GONNA DO THE THING! thank you so much for the information!!!!
So excited for this premiere
Here I am..debating on getting my very first IPhone JUST for this and feeling utterly insane for it until @3:10 "I may have gone and bought the phone for this" LMAO. I nearly spit out my coffee xDDDD
Thank you so much for this tutorial. I can't wait to try it!!!
Have fun!
Finally I'll be able to fix the nightmare I created with hana tool 😍
I wanted to mention that using newer version of the hana tool and the vrm importer still work, it just looks a little different. For example, the HanaTool didn't show a bunch of Vroid options when reading but just a male and female, no mention of Vroid. And the VRM tool doesn't have the humanoid export option. etc. The process is still the same though. I wish Vroid would have those options as default though.
how did you get the export to work i can not export my model
@@Krisona_Moon I only needed the FBX export so I exported differently. What kind of issues were you having?
I’m finally watching this video. Thank you for sharing this video was very helpful for me. 🌙🙌🏽😊❤️
Glad it was helpful!
WOW THANK YOU CUTE ELF LADY!!! your avatar is so gorgeous btw ❤️
Thanks
I love all of the Argarma Laughs in this video :)
Amazing video, thanks for making it. I am still new to this, and learning so much. 😊 🎉
Thank you it worked !! Even in 2023
Thank you so much. This is a great resource to learn and relearn from.
Finally! A Tongue!
lol
Keep doing a great job 👍
I will try my best
I bought the Hana tool, but it doesn't show up in the toolbar when I install it like how UniGLTF and VRM0 do :< rip
this is odd because I never saw that before. Maybe restart unity or try reinstalling it into the program
Liked and saved to “To Do!” 🔥💃🏻🎊🥰 Thanks so much for this one!!!
one eternity later...that one cracked me up ! 😂
For some reason the new vroid studio said it doesn't match up with the Hana tool settings. Older version is fine though. Thoughts?
try this ruclips.net/channel/UCRHgyuhghUjuZnKo6dTU4hgcommunity?lb=UgkxCDfdJsHWk59PsgsoY8s_cuF2IPtc1TJZ
This is a great tutorial, thank you very much
You're very welcome!
Thank you!!! It worked perfectly :D
Hello! I’ve been having this problem in putting the blend shapes onto my model. Every time I use the clip builder it says “calling apply or revert methods on an object which is not part of a Prefab instance is not supported” and I don’t know what to do
I'm not sure, I never ran into that error before.
Oh no I got this one too! Have you figured it out yet?
I've actually followed this tutorial once before (bless u argama for all you do) and it worked, but now the second time around I'm getting this error and im just like....why this...
WAIT OK if you're still having this problem I think I fixed it (at least when I was getting it!) When you click ClipBuilder instead of dragging and dropping the avatar, select the small double circle symbol (bullseye?) directly next to where it says "None (Game Object) " It will open up a finder, and select your avatar from there! I hope this helps, I don't know enough about unity to explain what happened lol
Go to the projects area on the bottom left -> all prefabs -> drag your model from there up to the hierarchy (things should be blue now). Follow the video and drag the blue stuff (face, full model) accordingly.
May or may not work since I'm in the middle of stuff but it got the clip thing to work and removed my error.
@@ryanfay5513 THANK YOU. JESUS.
Thank you so much!! This is perfect!
No problem 😊
I'm having some trouble with the clipbuild step, i have an error that says "calling apply or revert methods on an object which is not part of a prefab instance is not supported", what does this mean?
I've never seen that error before. Sorry
Solved it! for anyone that needs it, i had to choose an older version of vroid when selecting for read blendshapes.
Finally I had the time and patence to watch this, it is very informative, thank you for taking the time to explain this for us needy entitled assholes.
o.o
Hey there, the HANA_tool isn't working for me. Any time I try to use the clip builder, I get the following error: ArgumentException: Calling apply or revert methods on an object which is not part of a Prefab instance is not supported.
Parameter name: prefabInstanceObject
Make sure you are using Unity 2019.4 (.28f1) I used the "Long Term Support" version under Latest Official Releases in the Unity Hub.
@@KikiNiNyaa I still get this error with that version. :
Thank you so much for your videos! They've been a great help! I've got an error in this one... I did everything as you mentioned, but when I drag the "face" into the HANA Tool, and want to read the blend shapes, it says "Error: The number of vertices in the file does not match the number of vertices in the avatar. It is likely not to work properly." What can I do about it? Do you have an idea? :(
I get that when I export the model and select the "delete transparent meshes" but sometimes just reexporting it works too
@@ArgamaWitch Thank you so much! I could fix it somehow..now I have another problem ^^; I somehow can't find the "VRM > Export Humanoid" anymore... any ideas? Maybe I can just try to import a new UNIVRM version? It worked before... don't know why its different now...
@@Galaxycatgirlmilly did it give you an error?
@@ArgamaWitch Thank you for your time for answering my questions!!
No.. I can export the model as .vrm .. but i just can't find the tab "Export Humanoid" ..is that bad? Does it still work, if I'm just exporting the model as a .vrm?
@@ArgamaWitch Hahaha. Now it works again!! I had to put the VRM file in "ASSETS" this is important, otherwise its not working!!! Now I get it! :D Thank you so much!!
This is a really helpful tutorial! I was trying to click read blendshapes but then it popped up that "The number of vertices in the file does not match the number of vertices in the avatar, it is likely to not work properly". Any known fix for this?
Make sure you have the right version of vroid studio selected! I clicked the wrong one and go the same error message
@@CroweCreates Thank you! I also figured it was because I exported with transparent meshes erased. A little wonky, but nothing a re-export can't fix!
THANK YOU !!!
Oooh, this is really neat - even as someone who lacks an iphone or a setup that allows good VSF advanced detection (the unholy trinity of 'weird lighting angle', 'weird camera angle' and 'resting you-know-what' face), Hanatool looks good even for just adding more variety to hotkey blendshapes. Thanks for sharing!
Very nice, now I just need to create the dargon I wanted and try how well it works on non-human models X'D
this seems worth the money XD I would buy the blendshapes for this XD sadly I don't have an i phone XD but I could still add extra emotions anyway
start vtubing to earn money to get better vtuber stuff
@@ArgamaWitch Yeah XD your right XD need to start somewhere, I have done on a different channel XD I still hate listening to my own voice though
@@SyanTheBee same here lol I don’t know how anyone edits for long periods of time!
I think I'm dumb. I can't figure out how to export it. The humanoid option is not there.
HEHEH CANT WAIT TO DO THIS
i sadly cannot get this to work, upon entering the clip builder phase it doesn't create the menu shown in the tutorial. it shows a basic slider on blendshapes and they cannot be affected even when messed with, but outside of the blendshapes the model can have the expressions tinkered with.
I'm sorry,I'm not sure. I'd need to see a screen shot to know what is going on
Hello! Make sure you're selecting the asset "BlendShape" and not one of the actual blendshapes (ie. BlendShape.Angry); it is the 3rd asset under Blendshapes by default; clicking this will pop up the menu. (I had the same problem til I realized I wasn't clicking the right thing! Hope this helps!) :)
@@Eggumin yes! I finally realized that!! My current issue is one eye has decided to be wonky and not work right and all emotions force it to clip if the eye is touched in the tool.
For some reason, I don't have the "clip builder" option. Does anyone know why that might be missing? I don't have any errors or anything - it's just not showing up under the HANA menu. :')
same
@@veilveee same ;w;
Same here! Ever find a fix for this? :o
same
Heyo~ You briefly mentioned at the start that there is a free way to accomplish this involving blender, but you just are not familliar with Blender so have chosen another route. Did you see any tutorials for the Blender route that you can roll my way? I'm JUST getting into the whole Vtubing scene and I'm tryin' to use blender to make my model (tbh almost done with the MODEL part-- but the scary rigging and figuring Mo-cap shit out part is looming on the horizon) Thanks for uploading this helpful resource btw~ unfortunately im not on board the whole apple train sooooooooo i must do things the hard(?) way 😅(anybody's welcome to pitch in their ideas btw if you kno some cool tuts IM THERE FOR IT)
So its basically just making all the 52 blendshapes by hand in blender (Or if you want to spent 70bucks there is faceit plugin)
I also hate apple but honestly I'm having a lot of fun with this
I get to 11:11, the part about clip build, and I press clipbuild and I get an error. "Calling apply or revert methods on an objec which is not part of a prefab instance is not supported" Idk what that means, but it completly stops me in my tracks...
hi argama. thanks for this, i'm just wondering why when i try to export after following the full process, i get "require animator.avatar". can't really export it
I've a tutorial on unity issues
@@ArgamaWitch Where???
hi hi, thank you for the tutorial! I was hoping I could get some help though. I've done everything like you said but when I go to export it it says require animator.avitar. and wont let me export it. Thank you for your time!
look for my unity help video
@@ArgamaWitch omg thank you so much, ive been stuck for hours lololo. thanks for all the tutorials really appreciate it!!!
I love you, thanks!
When i import hanatool i get this error 'The type or namespace name 'BlendShapeAvatar' could not be found (are you missing a using directive or an assembly reference?)' the univrm tool imported perfectly fine so not sure why this isnt working :(
Hello thank you for the video ! I have tried using the iphone to send my facetracking on Vseeface, but it doesn't respond .. Do I need a camera AND an Iphone ? Thank youu
I use both a camera and iphone. I phone does face, and camera does body/eyes/head
@@ArgamaWitch I see thank you very much for your answer, keep up the good work 🙏🏼
hey one Question while in Clip builder when I drag the model it says "GameObject has no VRMInstance" can you tell me how to fix this.
Maybe you can help argama? But I noticed some mouth movements add like a black clipping texture, and one has to minimize the jaw movement and toy around with the adjusting each bar, but that loses a lot of the cool expressive things, like moving the mouth from side to side. but would there be another fix for this? or would this be more of a blender solution kind-off thing
its a blender solution. It means the mesh is being pulled far behind what it wants to and is being broken.
@@ArgamaWitch thank you so much for the quick reply!! I guess it's time to learn blender
Actually, sorry for the double post, I have played around and it seems to be the outline, so erasing the outlike all together for the face eliminates that black clipping issue i had! Posting this just in case someone is having the same issue!
@@mobu99 that doesnt fix the clipping but hides it. There is still a hole there but you just can't see it without the outline.
This was super helpful!
I have one question - I'm using ifacialmocap and all the tracking seems fine, but eyebrows are both synced with each other and isn't as expressive as I thought it would be. Is there a way to fix the tracking for this? Thank you!
I'm not sure. I cant independently move my eyebrows so I cant test it
I tried doing this with the new non-beta vroid and the vrm does not work when you want to read blenshapes, so you might need to keep using the beta version of Vroid.
I did state that in my review of the new version
Help!
I was able to sort out how to export the vrm but when I go into VSeeFace, none of the expressions are registering and when I smile it's doing an expression I didn't even ceate (like the sides of the lips are coming up CRAZY high and it looks really wonky). I'm going directly from the apple program to the VSeeFace app, so I don't know what's going on. Any thoughts?
are you tracking with the iphone? because this requires the iphone to track it wont work with solely vseeface
I got all the extra blendshapes, but I have none of the additional sliders you do (like the cheek puff one you use in the video) so I cant actually adjust any of the blendshapes. Also, for some reason, everything works fine in my face tracker except when I smile at all my mouth turns into a U shape and my eyebrows go down really far (kinda makes me look evil, which isn't great) and I have no idea why.
make sure you are in the Blendshape one. If you click on A you will only see the A mouth.
@@ArgamaWitch Even under the main Blendshape one, my last slider is called "Fcl_HA_Short_Low" and I have none of the ones you do to adjust things like you do here, like the "cheekPuff" you use for demo or any of the sliders around it
@@agenteggs it sounds like it read it but didn't build the clips[blendshapes] because that is one of the vroid blendshapes, not the 52 blendshapes
@@ArgamaWitch I redownloaded the model from vroid and did the same things again, and this time it worked! Not sure what went wrong the first time, but I was able to adjust the sliders properly with a redownload :) Thanks!
@@agenteggs Same Issue here, how did you fix that issue? ;w;
Ty in advance!
This will be a very dumb question. But how do people see the face preview in inspector? At the bottom right side. Been trying to figure this out for days :c
clicking on a blendshape should show the inspector
For some reason when I have the blendshape window up there is no model preview? The window is there it's just empty. Everything looks the way it should except there's nothing in the preview window
oh my god I just figured it out. It's trying to apply the blendshapes to my hat!!!! If you are having the same problem as me check any accessories that you have attached to your face. Still don't know how to fix this but at least I know where they went lol
yeah, lol I tend to do blendshapes before applying accessories
Thank you, Argama Witch! I have a question... is it possible to raise one eyebrow at a time? I've been trying to do that but cant seem to do it
Hey there, thank you a lot for the video, it really helped me having my character more expressive but I'm having an issue, I noticed there is a bug on my character cheeks, the mesh makes a little triangles on her cheeks instead of being round, I don't know why, I tried different characters including the ones VRoid offers and happens the same thing. I'm following your video step by step and I can't find a solution for this issue. Are you familiar with this?
I found this happened if I didn't export my avatar from Vroid 12, like if I did it from .13.1 it did that (the current steam version)
@@ArgamaWitch Thank you so much, I saved the models in VRoid Studio 12 and it worked, fixed the issue. Thank you
@@SakuXAniChan TYSM for asking this- I got affected by the same thing and was tearing out my hair until I found your comment + Argama's reply T_T Still and issue happening with Vroid 14 exported models! :c But just as you said- dling version 12.0 and exporting from there is a 100% fix!
Help! i did all the steps, the avatar is there but when i click it it goes to the default avatar with the blue hair. I made my avatar on the latest version of vroid and i'm trying to import it into .12.0 to export.
Vroid v1 (stable) isn't compatible with Hana tool nor can you put it into any of the beta. That being said they are working on an update to work with the stable Vroid V1, just give them a few weeks, it's very time consuming and it's just one person
@@ArgamaWitch okay! Thanks for the info!
thank you.
Whenever I try to use the clip builder for some reason it doesn't do anything. I'm able to use the reader fine, but I can't build the clips. Any idea why?
Nevermind it's because it wasn't in the hierarchy properly. Thank you for the video 💕
when i launch unitry 2019 theres no section at the top that says VRM? How do i fix this?
install univrm
Hello Argama! I am wondering if it took you long enough to get the HANA tool or you got it as soon as you purchased it? I purchased mine today, and I haven't gotten anyting although it says there has been a purchase in my card ;(
I got mine right away. Go into purchases on booth (if you click your name), then find the Hana tool, there should be a button in the right that says Detail Download. You can click that, and you will see a link to your download there.
hey! I'm getting an error when I try to clipbuild. It says: ArgumentException: Calling apply or revert methods on an object which is not part of a Prefab instance is not supported.
Parameter name: prefabInstanceObject
Any idea what's going on?
I've not gotten that error before so I'm not sure. maybe its possible it didnt export or import into unity correctly. Sometimes I get different errors because of that. I just export from vroid again without changing anything and reimport into unity. Sometimes restarting unity helps too
I'm working on a non Vroid avatar, I would like to use Hana Tool to automatically create the Blend Shape Clips, my avatar already have the shapekeys I've created with Faceit. Is that possible with Hana Tool?
Hey Argama! I've been watching your videos for a few months and they've been extremely helpful! Thank you!
I am having this one problem though with my model getting stuck in t-pose with no lower body movement in vseeface... How do I fix this? Any help would be great!
I'm not sure, sorry
When I connect iFacialMocap with VSeeFace, it records my facial expressions but my head cannot rotate or twist? Like only my mouth and eyes get detected it seems. When using my regular camera, my head can rotate and move, it's only an issue when using the iPhone face ID. Looks great in FacialMocap though. Any idea why this is or how to fix it?
depends on the options selected in Vseeface since that part is tracked by Vseeface
@@ArgamaWitch I've looked at just about every option I can and nothing I do will make it work haha. I've tried copying what you have in this vid as well and nothing :(
Does the hana tool work with vrchat avatars too to add keyshapes or only vroid ? sorry im noob
Only vroid. There are other tools for that, but require blender
No judgement ;)
For some reason its not tracking my mouth opening and closing? Which is weird cause i did set the A,E,I,O,U, so idk what to do.
does the little avatar show the mouth tracking on ifacialmocap2VMC program move its mouth?
Hi Argama Witch! I am trying to add Blendshapes in Unity using Hanatool. However, when I hit Hana Tool, Select Clip Builder (Add Avatar), and Hit Clip Build nothing happens. Also, my Blendshpaes slider in Unity doesn't have the options of the basic sad, angry, happy, etc. I don't know what I am doing wrong.
Did you do Reader first?
@@ArgamaWitch I did, and I got confirmation that it completed that process
@@anntarra_stars2551 I'm not entirely sure. It's not an issue I've had maybe relaunch a mew instance of unity and try from scratch?
@@ArgamaWitch Yea, I tried that and it did not work still. I see that the blendshape slider for Tongue out and Check Puff are there, but I'm not sure if there were there previously.
How can i pass my already done vroid model from the steam version through the older one? because i already did my 3d model in the latest vroid version but now i can't see it in the older version of vroid :c
unless that is not necessary in the newest version of hana tools
You don't need to do that with hana tool. I should have an updated tutorial on it
@@ArgamaWitch hi! thanks for answering. i'm having another problem with the blendshapes and vseeface, is it normal the models have trouble being angry or sad? because i've been having a little bit of trouble with that and the blinking. i'm starting to think maybe it's even my face hahahaha
@@Darkkomics well they don't trigger by default normally, and sometimes you need to adjust them in vroid or unity because we all have different faces that track different. Trial and error.
hi i know this video is old and all but i followed the steps and the univrm will not export. the export option is greyed out and i dont know why.
make sure your model is selected in the hierarchy when you export it
i get an error saying ''calling apply or revert methods on an object which is not part of a prefab instance is not supported'' when i try to click clip build in the clip builder T-T I feel hopeless
That is really odd. I did "updated" tutorial that shows you what versions I'm using, it may be a compatibility issue
@@ArgamaWitch I figured it out ! Thank you for replying on such an old video dkjfoddk I dragged the wrong thing when I had to drag the model ahah
ah this was the tutorial i needed, this helped me get my blendshapes all working and vseeface picking up my expressions. i have a question though since ifacialmocap works for face expressions only and not head movement, is there an easy way to connect both a webcam for movement and my iphone with ifmo so i can use them at the same time? i see mention you have both, but i cant seem to figure out how to add the webcam too ;-;
You use the webcam with Vseeface to track head and body, and iphone for expressions
So I got everything working smoothly with face tacking, but when I move my head down my character's legs clip into each other and it looks real scuffed. Is there any simple fix for this?
the legs? I can only imagine you are moving your torso forward or down too. It really depends on the program, it wouldn't have anything to with face tracking. Best you can do is go into your tracking program options and turn off torso tracking.
Really wanted to follow this tutorial but sadly in the newest vroid page the farthest i can go back is V1.0.0 any tips?l
it will be the same once the Hana tool updates
@@ArgamaWitch Just Saw she made a new update for the Hana Tool! are you going to be making an updated video?
I installed the older version of Vroid but my model will not show up. I put the .vroid file into the older ver. & the model icon shows up, but when I click on it to export it shows the basic vroid model.. Is there a way to fix that?
you can NOT open a new vroid in the older beta vroid because they use different meshes. That being said, the hana tool as updated and you can get the update for the blendshapes
@@ArgamaWitch I figured it out! I was messing around a bit and got it working ☺️
This is super cool! Is there any way that folks know of to get the good ar tracking without an iphone? I honestly have no interest in getting one (don't have the money, and this would be my only reason to even get an iphone) I got the blendshapes set up and tested that they worked in 3tene, but want to get a way to have them tracked automatically.
No real way yet, but programs are trying. The iphone camera is pretty special, but there are no real cameras like that on the market.
Hi and thank you for the tutorial. I've used hana tool to import he blendshapes and connected the ifacialmocap to vseeface through ifacialmocap2vmc, everything runs fine and the tracking is good, but the moment I start OBS and stream or record the tracking slows down to the point it fails to detect most of my mouth movements, any idea what the issue could be? It doesn't only look slow in vseeface and obs, it also slows down on the iphone itself.
Could be slobs, or too much for your computer to handle. Honestly I'm not sure
@@ArgamaWitch I've tried both slobs and obs and it's the same, pc is fine , 16 core cpu and 2080 ti gpu, internet is too. It still does track when I laugh or smile or open mouth etc, but when I'm talking and talk fast it kind of can't keep up for some reason
Wow your a Big Life saver. just Recently got into V-Roid and you saved me lots of time :P
This is a lifesaver! I do have a question though. When I go to ClipBuilder and drag my avatar over I am getting an error message at the bottom that says "Calling apply or revert methods on an object which is not part of a Prefab instance is not supported". Any tips on how I could fix this?
I'm sorry I havent experienced that error.
Did you find a solution to your problem? I'm having the same issue :(
Go to the projects area on the bottom left -> all prefabs -> drag your model from there up to the hierarchy (things should be blue now). Follow the video and drag the blue stuff (face, full model) accordingly.
May or may not work since I'm in the middle of stuff but it got the clip thing to work and removed my error.
@@ryanfay5513 you a real one for that
My model seems to be bugging out real bad. When I do cheek puff it just makes everything ragedy and jagged, as well as blinking completely bringin the whole mesh down and tearing into it. Wide eyeing on the right eye seems to but out as well as the eyeline moved but the sclera doesnt move along with it. Tried with multiple models and it just seems to keep bugging out :(
I have this issue if I dont export the model using vroid version .12
Question: if I made my own blendshape keys and made all the new clips in unity and named them the same thing as the clips shown here (without using Hana tool) would my model work with the tracking app then Or does Hana tool add some extra thing behind the scenes that makes it work? Like extra animation bones or something?
as long as its named properly it should work just fine
You should start using the RealToon Shader in unity vs. the default.
I'll look into it but I usually turn most of the shadows off
So far this has worked for me, except in the bottom right preview screen my model's face is above the head and i can't see the expressions because it's glitched through the hair. where did i go wrong aaaaaaa
I am not sure, I've never experienced such a glitch
I'm having an issue where my eye tracking isnt working, do you know of any way to fix that?