NEWEST Radiant Chamber BIND set up

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  • Опубликовано: 18 сен 2024

Комментарии • 13

  • @KerberosVal
    @KerberosVal  Год назад

    LIVE WHENEVER I FEEL LIKE IT: www.twitch.tv/tileclicker900

  • @sonnyyu386
    @sonnyyu386 3 месяца назад +1

    A attack
    10:08 regular attack trip
    10:18 shower lurk trip
    10:33 after shower lurk trip
    13:17 Attacking A deep TP
    B attack
    13:46 anti B push TP
    14:32 hooka TP against judge
    14:26 regular hooka TP

  • @_KKami
    @_KKami Год назад +1

    THE tileclicker900 back with another banger

  • @SenkoKitsune
    @SenkoKitsune Год назад

    Chambermain back again with another video that I'll only watch 20 seconds of

  • @MinecraftEndUpdateWhen
    @MinecraftEndUpdateWhen Год назад

    what about the long off angle behind triple : (
    Also you can put the B Long TP in Elbow and you can still tp out

    • @KerberosVal
      @KerberosVal  Год назад

      wait is that real? idk maybe post buff u can put it in elbow now that would be really good. Idk havent played B i think due to the different in elevation between the close and far angles on long and how u would usually smoke long to take control I dont really see alot of use of chamber on B.
      Good to know tho, thanks.

  • @megadumbo
    @megadumbo Год назад

    Nice, now I can get flamed by my team for picking chamber

  • @diamondguy-xs4lg
    @diamondguy-xs4lg 9 месяцев назад

    Wdym chamber trip doesn’t stop a push 😭 Istg people have forgotten about chamber’s slow field because riot nerfed that shit so hard that people just ignore like it’s nothing

    • @CodeNet0911
      @CodeNet0911 9 месяцев назад

      Explosive agents can easily pass it. It can slow down push but it doesn’t stop them.

    • @diamondguy-xs4lg
      @diamondguy-xs4lg 9 месяцев назад

      @@CodeNet0911 it’s the same sorta concept as kj mollies and cypher trips. It doesn’t stop the enemies but stalls them, Istg people don’t appreciate the slow field even before it got nerfed. The fucking slow field exists people

    • @CodeNet0911
      @CodeNet0911 9 месяцев назад

      @@diamondguy-xs4lg What are you confused about. It still doesn't "Stop a push". And you're wrong about Kj and Cypher utilities. KJ can stop floods because it forces people to take damage and some have to retreat. Cypher trips on the other hand, is advantages to the holder on site (not to mention cage one ways). You cannot get pass it unless you break it. Chamber trip, just shoots a area of slow field that doesn't even last that long. I main Chamber, idk what you talking about.

    • @diamondguy-xs4lg
      @diamondguy-xs4lg 9 месяцев назад

      @@CodeNet0911 yea that's the problem is that it doesn't last that long but it's still part of his kit, if they could give a buff to that his stalling may be better or something to it