Howdy friend, seeing how much you enjoy this build I wanted to ask: What are the strong suits and vantages of Rime Coat compared to the infamous Getaway Artist build in Prismatic? Im running the latter for months and I just don't see what vantages the new exotic chest piece does compared to Getaway. I guess the crystals around the turret turn it into a more offensive tool? But otherwise I fail to see the power of it. So if you could give me your opinion it'd be greatly appreciated!
Hey. Rime-Coat build on prismatic is extremely powerful, you can pretty much spam stasis turrets as 4 kills fill your restoration grenade meter with devour active, crowd control with stasis turrets is unparalleled, stasis crystals do tons of damage with shatter, and artifact buff shatters and also adds extra slow, freeze etc. with current artifact perks, and anti-champion built-in capabilities. Getaway Artist on the other hand has easy access to amplified, a cool little buddy that can shoot at targets, and... that's pretty much it. You also lose your grenades as most of the time you are consuming it instead. What made Getaway Artist strong last episode is the fact that we had artifact perk Galvanic Armor that gave extra damage resistance while amplified, that was very strong and stacked with everything. Now we have no interactions with amplified anymore. So at least this season I think that Rime-Coat is just much better. Having said all that, the truth is Prismatic Warlock is extremely powerful on its own, even without any exotic armor. So at the end of the day it does not really matter. We have easy access to devour, grenade spam, top ranged melees in arcane needles, easy access to transcendence (which is super strong on its own), access to jolt and weaken with Facet of Dominance, extra damage resistance with Facet of Protection, crazy good supers etc. etc. etc. Hope this helps.
Rime coat shatters do 200k damage from what I've seen. If you have a vs baton with demo and attrition orbs you can spam crystals all over. It's so good that you actually don't wanna use transcendence because of how much you can spam the grenades lol. Give it a try.
Oh my god. You're one of those people that just runs the same build for months straight. Very scary. I got bored of getaway artist after about 45 minutes.
@@SpadezOfSpadez Numbers vary from virtually every activity and change with scalars on different enemy types. When you give a number like "200k" for instance just know that that number will never be the same twice with the amount of modifiers in this game.
I have this build but struggle to solo it on legend, granted I dont have the exact guns, i tried to run lost signal, gravaton and vs chill inhib. I keep getting stuck on the second part, getting one shoted by the random things
Wyverns are the most dangerous things in the entire mission, in the second part you have to eliminate 3 of them, are those causing issues? Make sure to never touch their void beams of death
Just did this one last nite. I missed this mission. Its one of my favorites.
Howdy friend, seeing how much you enjoy this build I wanted to ask:
What are the strong suits and vantages of Rime Coat compared to the infamous Getaway Artist build in Prismatic? Im running the latter for months and I just don't see what vantages the new exotic chest piece does compared to Getaway. I guess the crystals around the turret turn it into a more offensive tool? But otherwise I fail to see the power of it. So if you could give me your opinion it'd be greatly appreciated!
Stasis Artifay this season, on command unstop and overload, Champ nuking, slow effect on guns, easier devour in end game content etc
Hey. Rime-Coat build on prismatic is extremely powerful, you can pretty much spam stasis turrets as 4 kills fill your restoration grenade meter with devour active, crowd control with stasis turrets is unparalleled, stasis crystals do tons of damage with shatter, and artifact buff shatters and also adds extra slow, freeze etc. with current artifact perks, and anti-champion built-in capabilities. Getaway Artist on the other hand has easy access to amplified, a cool little buddy that can shoot at targets, and... that's pretty much it. You also lose your grenades as most of the time you are consuming it instead. What made Getaway Artist strong last episode is the fact that we had artifact perk Galvanic Armor that gave extra damage resistance while amplified, that was very strong and stacked with everything. Now we have no interactions with amplified anymore. So at least this season I think that Rime-Coat is just much better.
Having said all that, the truth is Prismatic Warlock is extremely powerful on its own, even without any exotic armor. So at the end of the day it does not really matter. We have easy access to devour, grenade spam, top ranged melees in arcane needles, easy access to transcendence (which is super strong on its own), access to jolt and weaken with Facet of Dominance, extra damage resistance with Facet of Protection, crazy good supers etc. etc. etc. Hope this helps.
Rime coat shatters do 200k damage from what I've seen. If you have a vs baton with demo and attrition orbs you can spam crystals all over. It's so good that you actually don't wanna use transcendence because of how much you can spam the grenades lol. Give it a try.
Oh my god. You're one of those people that just runs the same build for months straight. Very scary. I got bored of getaway artist after about 45 minutes.
@@SpadezOfSpadez Numbers vary from virtually every activity and change with scalars on different enemy types. When you give a number like "200k" for instance just know that that number will never be the same twice with the amount of modifiers in this game.
I really enjoyed this mission
That's a great one. Hopefully new one in Act 3 will be great as well
I have this build but struggle to solo it on legend, granted I dont have the exact guns, i tried to run lost signal, gravaton and vs chill inhib. I keep getting stuck on the second part, getting one shoted by the random things
Wyverns are the most dangerous things in the entire mission, in the second part you have to eliminate 3 of them, are those causing issues? Make sure to never touch their void beams of death
@KeerPlays yeah those void beams are killing me. Everytime i kill one of the boss guys and take out a symbol then i am dead