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Yo how do you make Sosiel useful??? I just can't get him to be useful. Doesn't do the same damage as any heavy hitter, doesn't buff or heal as well as ember/daeran.
@@adamkadir3803 They just discussed it mate. Impossible domains. You can completely change him based on what you want. Animal is a strong contender for the mount/pet alone.
This is immensely helpful. I am not a Pathfinder expert and my first playthrough of the game upon release was insanely hard because I didn't even know the importance of having Seelah get the fear-immunity aura. I am using your party here and following the build guides for each character and it is helping me learn a lot about why certain things work and are effective, which buffs can stack and the value of AOOs in large quantities. I am having a lot more fun playing the game now
Hi there, really glad I was able to help you with my guides. Pathfinder really becomes a much more fun experience the more we learn about how the mechanics and the overall system works.
@@Femaiden 1. Remove fear only grants a +4 bonus if you precast it, which is huge, but so are the save DCs of those abilities later on 2. Every remove fear is an unbreakable heart you didn't cast, and confusion is a significantly more deadly condition. That said you can rely on other party members to remove fear, but passive immunity to fear party wide is a huge deal.
Thank you for the guide. About Sosiel and Dearan, I was basically doing the same thing. I used Dearan a lots in the early games as he provides much more benefits from healing and buff (and came in a earlier). Then later when I got multiple domain, Sosiel just became a powerhouse.
And thank you for the support! Yeah, I like keeping both for the same reason, really helps with buffing all my party around Chapter 2-3. I can also actually get Greater Enduring early with Daeran which I'm rather fond of for the tasty 24h buffs, if only for peace of mind because I really hate having to recast.
another GREAT and DETAILED video. well done! Strictly for alignment, I want to include only Neutral or Good companions, so I'm trying to utilize Nenio a bit instead, but really appreciated your viewpoint !!
Thanks, mate! For Good/Neutral only alignments, you can certainly use Ember, Nenio or Woljif. Thankfully most of the best party members are already Good - Sosiel & Seelah!
One thing I can say for sure OCG did right in this game. Companions. They are both well written and well build. Totally different from the companions of the first game.
Thanks and have fun! Ember can work as both Bard & Skald, although it's a bit annoying she comes at level 3 so you'll have a three level delay in getting these class' abilities & spells.
Thanks for the video! It was eye opening. In my first playthrough i never used any hexes or domain abilities. It is good to know they are soo good. I will take some of your ideas into my campaign. Still i play good character so having Camelia in party makes no sense, but that is just my personal preference :)
Glad I could help! Both Hexes and Domains are indeed amazing abilities to any party. Ember can certainly work as a good aligned replacement for Cam Hexes wise, I just find Cam's spellbook better and more versatile.
The best thing I’ve done with Lann so far is turning him into a Divine Hound hunter at lvl 4. The zen archer levels are a pretty good dip for that class. He gets a good dog plus judgements, and his magic isn’t too retarded - he can buff himself and his dog just fine. Since there is no reason to play with double paladins and Seelah is a perfectly good one as well as important for the story, making a paladin protagonist seemed boring and useless. But making her a skald is an excellent idea thanks! My present playthrough is as a good orc shaman, so I have little use for Camillias crazy antics, and also I know that there will come a day of reckoning… but until then I switched her to demonkiller ranger. Works just fine. Thanks for a very good and useful video, cheers!
Nenio can insta kill almost anything in the game, and in the late game can end encounters with one spell. I submit that she is the one party member you can't do without. Her arcane buffs is just icing on the cake.
Nenio can be very useful indeed, and I have a build guide for her here showcasing these strengths: ruclips.net/video/flknog0mZt4/видео.html It's just that I think it's way, way easier to play with a melee + buff focused parties because spellcasting, both for damage and also CC (at least for the instant death spells) requires a lot more proper setting up and leveling for stronger feats and mythic feats. A character like Woljif or a Skald can already cover most of the best arcane buffs, which are all low level (Haste, Blur, Displacement for example). That's not to say DC Instant Death spells can't be amazing though!
Really? tried to boost his Weird/Mass Ice Prison, but the saving throw of late Demons is too high. Usually is better to just ask PyroEmber to fry them.
@@raistlin3462 yeah this. I didn't even bother to action Nenio's level ups until the end of Act 3 because I just find her useless. Whenever I read about Nenio being super powerful it's always VERY gear dependent, sometimes going back to Act 2 requiring very specific pick ups. That's just not worth it to me.
Welcome aboard! The Pathfinder games, especially Wrath, really make for an amazing experience with how much they have going for them! And glad to hear my voice is pleasing to you, that was a first hah 😀
most synergized thing i found(not the most powerful maybe) is natural attack focused triple elemetal spirit shaman supported with skald and turned(and buffed) into a leopard/smilodon/dragon by brownfur. Lot of attacks and all of them are triple elemetal even without genekind.
That sounds like fun! These forms do have lots of attacks/round, unless you were dual wielding with your character, it can be a nice increase to attacks/round.
Yep, Hellfire Ray after a certain caster level just deletes enemies outright. It's why I also went with Spell Specialization, so Ember gets more powerful Hellfire Rays even faster!
Damn I played 100hours kingmaker and almost 100h wotr (still not finished yet) and I still know nothing :) ! I can see how my character s choices suck, does not prevent me for enjoying the game anyway :) ! But that's fine... this new knowledge will be used for another run! Thanks for the nice video!
The fun thing about Pathfinder games is that it's always a learning experience - the more you play the more you know 😁 And because the games have such high replay value with lots of build choices, it always make for nice replays! And thank you for the support too!
with the help from all your builds videos I managed to murder Playful Darkness pretty easily, now I understand why people play on hard and unfair difficulty
This was a GREAT video. To top it off, would you be willing to do a vid on buffs. As in, there are many different types of bonuses in the game (sacred, morale, etc) and the overlap of what buffs get negated by armor the characters are wearing for AC or the head pieces, etc. Maybe a cool spreadsheet that lays it all out?
Thank you! I actually have two guides here for stacking both AB & also defensive bonuses of different sorts/types, but I haven't made a sole video about the differences in buff stacking, I think, which does make for a nice idea. ruclips.net/video/8-epQ9sPRtU/видео.html ruclips.net/video/3EfIhFEJaNk/видео.html
very nice, i always had wenduag and arue on my first run and really like them both, on the second i went with lann and like it too, but my favorite right now is delamere (slayer), she lacks party support but ended up being way more deadly than my wenduag was... on another role, kestoglyr is just a monster xD
My first run I used Lann, then Wenduag for the others, exception being Aru for my Angel run. Delamere can be fun too as you said - Slayer is a very strong class and we do have all the Lich buffs to undead. And yeah, Kestoglyr is actually my favorite of the undead companions - pity we get him so late!
So current play through is 6 custom characters as my primary team, was entirely designed around a "gimmick" concept but is proving to be insanely OP once you get over the initial expense of hiring 5 mercenaries. The gimmick? Love of the leopard creature, thematically and stat block wise lead to wanting a leopard centered team. The builds are all very stable in the early game, before the concept takes it's full form. Primary character, Lawbringer Aasimar(Persuasion and Perception bonuses always good for main PC), Aldori Swordman background and 1 level of Aldori Defender Fighter and then a hard focus into Sacred Hunstmaster Inquisitor with the Leopard Companion. Erastil diety with Community Domain. Mythical Beast and Companion Boon feats give you the first very nasty pet with a little room for another class dip later. Alert feat and a high perception investement means nothing escapes this characters Stern Gaze. "Front line" is a trio of identical characters who are Wisdom 1st and Con 2nd stat wise with 12 Str and 10s everywhere else. 1 level of Tower Shield Specialist fighter to start(room for upto 3 levels of this class later) and all other levels into Herald Caller clerics of Erastil, animal domain. Plumekith Aasimar for the Mobility and Athletics bonuses and a handy Invisibility. Leader background to gain Buckler and Rapier profs(for lighter kit outs in earliy game and the +1 to longswords later on). Again, Companion Boon and Mythic Beast feats give you 3 more very nasty pets on top 3 capable healer/summoners who can stonewall anything that gets around the leopards. 5th character is a "Cauterizer"(fire and healing) sort of build around the Seeker Oracle(to be the dedicated trap monkey as well). Emberkin Aasimar for the Cha and Int, and the Burning Arc that gains all the fire benefits, and continues the Aasimar developing theme as well. Mercenary background for the spear and longspear, and investing heavily in Combat Reflexes and Dodge line feats, this toon turned into an incredible melee damage dealer with blasting, healing, spellstrikes out the wazoo. With abundant casting, elemental focus feats and the bonuses to fire damage from Oracle mystery choices this one is awesome. The 6th character and absolute lynchpin of the leapord battle party is the Beast Tamer bard. Idylkin Aasimar for the extra free summons and now Aasimar team theme. Hunter background for bonuses to bows. Erastil worship to complete yet another team theme. Augmented Summons, Beast Call, Inspire Ferocity, and Abundant casting means a fourth incredible summoner who is boosting everyons summons and pets as well as retaining the higher level bard bonuses. 6 Aasimar worshippers of an elder god of men emerge from the woodline with 4 massive and Aggresive looking jungle cats matching their stride. As soon as the enemy notices them all 6 moves the mouths with the words of magic summoning another 12-30 leopards. All six pull out their ranged weapons as the cats charge forward under the ferocious performance of the bard, and the Aasimar slowly close loosing wave after wave of arrows and summons ahead of them. If things turn sour out come three tower shield and enough healing to win any war of attrition.
Okay! Thanks for enlightening me as to the power of Sosiel! Gonna pretty much use him and Daeran instead of Nenio and Woljif. Not swapping out Ember for Camellia though. (I seriously don’t like Camellia on a personality basis)
Sosiel is indeed super useful! Although I would keep Woljif or Nenio for Haste if you don't have a Skald or another party member capable of casting it.
Nice! Skald is a very fun, very powerful and pretty versatile class too! I'll soon post a Guide on how to build a 2H & also Ranged/Axe Thrower Skald to complement my dual wielding Scimitar one!
Seems interesting for Regill indeed, but I assume it would also require a full respec perhaps? He does come somewhat "late" at level 7 or so. As for not liking Regill, hah, he's one of the best personality and dialogue wise to me. Pity my party composition is often so tight that I don't have the space for him. But I did use him in my first run with my Lich and it was a blast!
@@cRPGBro Yeah he comes with 7 or 8 levels spent but they are in fighter so it's easy to just turn that into a offensive skald. It's not the best sure you could build a better merc but that's not as fun as having a grumpy gnome hellknight that agrees with your lawful evil decisions.
Mark of Justice is such a great ability in WotR given the absolute prevalence of demon enemies. Love the video, never removing Selah or Camellia from my party now kthxbai
Mark of Justice is indeed amazing - I really can't get by without it now! Thanks for the comment and have fun with Seelah & Cam, they really make quite the difference gameplay wise.
With the help of the mod, I gave Arueshalae the demon slayer class and the distribution of the initial number of points of characteristics for the greatest amount of strength, dexterity and a little wisdom... a real machine for destruction came out.
Yeah, with full respec you can really make some companions into machines of death and destrution. Aru, Lann & Wenduag especially because they have such high starting Ability Scores.
Having a well rounded party is definitely key: at least 1 tank (require both high AC and saves), 2-3 DPS, and 2 support (divine+arcane). Weak characters can still be useful when properly supported. Melee theoretically has the highest DPS but it requires you to be in position to make full attack actions whereas range can easily deal max damage at a safe distance away (especially against suicide enemies). Magic is the most consistent way to deal damage and you definitely need some source of AoE against minuscule swarm enemies that are immune to physical damage even if mythic divine damage can work.
I often like leaving tanking to pets - they are fully revived upon rest, have decent HP and very good AC with little investment, plus mounted combat is amazing. They can easily fulfill a dps + tank (and even CC in the case of Dog & Wolf) ALL in one role. Melee really is my preferred way - because of how easy it is to create chains of Attacks of Opportunity for many free attacks/round. It's also pretty easy to stack AB after you learn the system - and you don't ever have to bother with Spell Pen, Mythic Spell Pen, Ascendant Element, DC etc. I feel offensive spells require a lot more proper setup. I do like having a single ranged char to snipe annoying enemies like casters or fellow ranged enemies. I don't find Swarms really annoying in Wrath - they don't deal much damage and while physical immunity can be painful, they often take damage from all elements. Just by having Camellia with Bane Weapon + Triple Elements we can easily trivialize them. But a character like Daeran can also use AoE Fire spells through the Red Salamander Ring as another way.
@@cRPGBro I love melee but on unfair you basically need a lot of buffs both to AB and AC. Also don't you have issues against suicide enemies? Unless you have evasion on single every melee character, fighting against a wave of insane dretches that deals like 100 unholy damage upon death is a nightmare without CC.
@@AlacrityTW I can only recall those pesky dretches in the Baphomet Labyrinth as far as having really annoying on death effects. CC helps, but they can also be killed fast if you are built into the AoO chains and also have decent crit range on your allies. At the very least we only fight them after we reach level 18+ or so with high Mythic Ranks. Also depends on your Mythic I guess. Angel & Lich can do it with ease, Trickster as well.
Magic damage is not really comparable to warrior damage though. The most overpowered melee builds literally do several thousand in a single attack action, and even a straight forward kukri wIelding greybor build can reliably do several hundred a round whilst triggering lots of attacks of opportunity for everyone else. Hellfire ray with the right gear, weird and phantasmal killer with the right gear, and combined spell book mythic spells are the only options that are efficient into the later chapters. The extreme enemy levels and stats in this game mean that most spells don't do significant damage.
Regarding swarms, physically immune swarms are rare. Spells are the most convenient option, but a relic ring allows you to convert weapon damage to force, and there is elemental barrage.
Frankly, Kineticists can become one man armies on their own. It's just that I prefer heavier martial parties (although most of my characters are still spellcasters nevertheless like Oracle, Cleric, Shaman, Skald.)
This is a great list but Kingmaker has conditioned me to like ranged casters more than physical teams. So Ember and Nenio are always in my party unless I get a merc. Nenio can one shot most of the enemies in the game with Phantismal killer and weird while Ember has both good support with hexes, fire spells and learns all the healing spells.
I suppose it's a matter of playstyle, but I really prefer more melee focused parties with spellcasters for buffs and debuffs. Attack of Opportunity spam is so powerful!
I encountered the same problem I had with Kingmaker, wish anyone could enlighten me.. I'm on RTwP, the case is I find my MC a spellcaster occasionally just "refuses" to deliver a spell (i.e. hellfire) after the countdown icon hovering over the character reaches zero. Last time the problem occurred to me, my MC was the 2nd to act in the combat according to the initiative rolls, the target was within his hellfire range so no move action needed, hellfire rays should've been unleashed at the target in 2-3 secs, but my MC just held the spell casting posture and did nothing after the countdown already at 0 sec, until the combat was finished..why why why!!
I wonder what could be causing this. Do you still have spell slots available for the spell? Sometimes if you set it to auto cast they'll just keep trying to spam the spell even if they don't have uses/slots left. Do you have something that could be blocking spell use like Skald Rage? Perhaps it could also be a mod conflict of sorts?
Yeah, that would be my personal route for her as well, which is what I focus on my Ember Build Guide. I find spell damage is only really amazing with her when you first get Hellfire Ray. Before that, I'd rather just have her buffing & debuffing!
I do think Nenio might have more damage potential as a ray blaster due to Sense Vitals. Her physical stats are better as well with master shapeshifter.
What's the breakdown on Seelah's CHA and Sosiel's WIS in your party? You got them both 2 points higher than I could, and the only way I can think of is by giving them items that grant +8 to the stat. One would be Darkness Caress, which comes extremely late-but the other?
The extra +2 is from Tomes: Tome of WIS +2 on Sosiel, and CHA+2 on Seelah. I like leaving Tomes for party members and just use the Elixir of +2 to all on my main characters since they are the same type: Inherent.
@@cRPGBro ah, I should have specified that I did include the books in my own breakdown. For example for Seelah I have 15 + 5 level + 2 tome + 4 conflagrant taco + 6 headband = 32. Can go to 34 with Darkness Caress. On Sosiel I have 19 + 3 level + 2 tome + 4 conflagrant taco + 6 headband = 34. No idea how to get it to 36 as I don’t believe there’s any headbands that give +8 to WIS beyond Darkness Caress?
Arcane Trickster MC is ideal to me - they target touch AC, cover arcane spellcasting, are amazing skill monkeys, and synergize with almost all of the mythic paths. I have tried running both Daeran and Sosiel, but I found Daeran redundant because I feel like Sosiel can go Abundant Casting before Impossible Domains, since some of the Domain abilities aren't that strong early on (Touch of Good and Bit of Luck are enough at that point imo). When I try to convert Daeran to a blaster, he's a spontaneous caster, so his use of Metamagic isn't good. I may try melee, though, like you suggest or convert him to a Bard/Skald. If MC isn't an arcane caster, I honestly think Nenio is a better choice, especially since she can use divine scrolls.
Arcane Trickster can be fun - especially if Lich Mythic for Merged Casting. I just prefer Skald for the great boosts to all party & pets. But personally, I prefer leaving Skald to a merc - I like the full casters as main party members better, but that's just a personal choice.
Daeran is a better healer honestly, all of his healing spells are always ranged because of the Life Mystery, his healing spells always heal for more since the level cap in healing spells gets overwritten by the Life Mystery Revelation that adds your full level to every healing spell you cast, if anything Sosiel is more of a buffer while Daeran is a literal Heal Bot on steroids.
@@AyameAkito Sosiel can have ranged healing spells, too (Boundless Healing, and there's a crossbow that has a similar effect). More importantly, in battle healing is not that effective in my experience. In WotR, if a party member is taking significant damage, a Cure Moderate Wounds or Channel probably isn't going to save them (ex. imagine trying to outheal Playful Darkness' damage). Better to buff your party to the nines and tear down the enemy before they can do much damage. Sosiel is flat-out better for that strategy (by a large margin).
Thank you! You can follow my guide for Skald for most of the teamwork feats and also Skald Rage Power Progression: ruclips.net/video/1lsg1G4d05s/видео.html I imagine you won't want to dual wield with Seelah as she has low DEX. So what I would do is turn her into a 2H attacker with reach - simply get her Power Attack, Cleave & Cleaving Finish instead of the dual wielding feats in that guide. For weapon, it depends on where you are at - for the early game, Glaives are the best. Later on, Fauchards are great but they do require a feat and Seelah is somewhat feat starved unless you are using a mod to fully respecc her from level 1. You can certainly make do with Glaives for most of the game though when it comes to getting Improved Critical & Mythic Critical in a weapon of choice. Or you can go with Falchions past a certain point, since with size increasing spells, a Falchion will also have reach, but lower than Fauchard, Glaive or Bardiche. Seelah as as Skald shouldn't be tanking, and that's why a reach weapon. Also remember to cast Enlarge Person & later on Legendary Proportions on her for even higher reach - this way she can easily attack the enemies while remaining safe!
When mounted do both you and your mount do full attacks? Are there any penalties for fighting while mounted? I always though that mounting a pet turns them into meat shield/mobility tool, and letting pet roam, gives you an additional almost party member :D
1.Yep you can both do full attacks. And from what I have heard, in turn based mode your mount can even move while you retain the ability to do full attacks (I personally play on real time). 2. Nope, there is no downside to it at all, only benefits! Pets are already super powerful by default, making them into mounts is even better because you can then profit from their uber AC to avoid physical blows on the rider. You also "share" the same spot so it's easier to properly manage party as pets tend to have large hitboxes.
@@cRPGBro Thank you sooo much! I was starting to run into the issue of too many melee party members in the hallways since Camellia got her pet :P I am curious to try a full mounted party run now :D
Hey, first playthrough here, and I really like your guides on pure classes companions for the story. So I tried the beginning with a skald but it seems for a 1st playthrough that I would like to go to angel mythic path (because of the 1st interactions) , so what good MC Angel build can be add to this party ? If we keep daeran, double oracle will be boring I think, so maybe another shaman ?
Hi there! If you want to remain Skald, then Trickster would by far be the best choice. For Angel, any of the full divine casters would be best: Cleric, Oracle, Druid or Shaman. Thankfully I have build guides for ALL of them here: Oracle: ruclips.net/video/c-MGN5OJGzg/видео.html Druid: ruclips.net/video/Qop_CVyPeEw/видео.html Shaman: ruclips.net/video/yCz8qUMpwBQ/видео.html Well, standalone Cleric guide is kinda missing, but the Domain Powers part at least which is the most important can come from my Sosiel Guide.
Well, Regill has Smite Chaos, so he kind of sort of can replace Seelah. However, I cannot find the Hell Knight analogue of Mark of Justice, which is sad.
Yeah, that's the main issue with Regill. He's certainly a competent melee hitter however, because the Gnome Hooked Hammers are surprisingly good weapons. But I do find it far best to keep him as a Fighter, which reduces his Smite Chaos potential by a lot. He needs a lot of feats to become really efficient to me and Fighter is the way to get them.
@@cRPGBro My dude wtf are you talking about, when he joins you he is pretty much already has his core feats, the only other feats he might need are Improved Two-weapon fighting, Greater Two-weapon fighting, Two-Weapon Defence (maybe), Hammer the Gap and Double Slice all of which he can get normally through the game and you still will get 5 more fighter levels after you are done with Hellknight so i don't see the argument about needing too many feats being reasonable unless you use him for Dazzling Display in which case, Why? you have Seelah which is way easier to build her for that.
@@AyameAkito Besides the 2 Two Weapon Fighting feats, Regill is still missing very useful Teamwork Feats that will highly contribute to your party, at the very least Combat Reflexes + Outflank. He can still be improved with the other Fighter Feats as well such as Greater Focus and Greater Spec into Gnome Hooked Hammer, plus Trained Initiative & further Weapon Training bonuses.
Thanks for the great video. I was wondering if you think it's a problem if I go for a bard build on Seelah instead of paladin for a Core playthrough. Is missing out on mark of justice that bad?
For Core, Bard can certainly work - especially as it gives a more consistent and earlier (but way lower later on) bonus to AB & damage. I still prefer Skald! Losing Mark of Justice won't make that much of a difference on Core - it is certainly still helpful, though. I recommend you keep Sosiel around because with the Domain Powers, you can make up for it, especially when combined with a Bard or Skald.
@@cRPGBro my Plan was exactly that, to go for a shapeshift druid on lann (Frontline tank) and use sosiel as cleric and seelah as Bard. Ive seen her build for skald but i have no clue what skald Is or what the role of a skald is. Would you mind briefly going over how it works?
@@Bzk-- The main benefit of a Skald is providing Barbarian Rage Powers for the whole party. Skald gameplay style is basically prebuff + turn song on and THEN attack. With Lingering Performance you can turn song before battle starts as to maximize its effectiveness. The Skald song is actually a similar Barbarian Rage + it gives all the Rage Powers you pick to your whole party. There are some really good choices as explained in that guide: 1. Beast Totem line for +2 claw attacks (Especially good for pets), + stacking AC, and Pounce. 2. Lethal Stance for + AB 3. Lethal Accuracy for +1x critical multipler. This can mean a big amount of +AC, and around ~11 to AB of all party members split between Untyped & Competence. Lastly, Skald also has great supportive spells: Blur, Haste, Good Hope, Displacement, Greater Invisibility. And can also cast Grease for the very early game, plus has healing spells on demand which helps at the beginning as well.
I can't use Camellia. She killed one too many of my crusaders. Anything special I can do with her necklace? Guess I can try Ember. I'm going to have to find your Skald build and watch it. And your Trickster build.
Ember can be useful too - and she has the unique Beast's Gift Hex over Camellia, for an extra attack per round in the form of a Bite to all our party members, pets included. For Cam's Necklace, you can only get the special Necklace at Chapter 5, but it's very powerful for any melee character because of the stacking, multiple bonuses. For a Skald & Trickster, I have guides linked here: ruclips.net/video/1lsg1G4d05s/видео.html ruclips.net/video/T1pKlwyGuQk/видео.html
Just subscribed! Thanks for all these detailed guides. I am new to the game but I wish to try a party with more ranged DPS. Can you suggest a party composition?
Thank you for the sub, and hope you enjoy the guides! If you want more ranged characters, then I suggest Skald Trickster MC, Camellia, Seelah, Sosiel and then for two other members, Lann/Wenduag & Aru. Note that you can actually make your Skald Trickster into a Dual Axe Thrower, so he can also count for ranged. My Skald build works just fine for it, you just need to switch some of the melee teamwork feats (Outflank, Combat Reflexes + Seize the Moment) for ranged feats like Point Blank + Precise Shot + Deadly Aim. ruclips.net/video/1lsg1G4d05s/видео.html I prefer Throwing Axes for Skald because you need to be close to your party members so they benefit from Song/Rage powers, and Throwing Axes have lower range than bows.
First, thank you for the amazing videos! They are incredibly helpful. Second, I have a question: why pure Skald instead of Battle Scion? The way I see it, Battle Scion is amazing because you take Outflank, Shake it off, Seize the Moment in one character and can share it with everyone else. The only downside that I see is a slightly slower progression on the beast totem power because you cant take a rage power at level 5 like you did with Skald. There could be something that I'm missing!
And thanks for the comment, always nice to hear my guides are being useful! I prefer pure Skald because my characters already get Teamwork feats with their default progression, and all by level 9 usually (Combat Reflexes, Outflank + Seize the Moment, Shake it Off). I suppose my issue with Battle Scion is that if you choose to pick Teamwork feats to share, you'll highly delay Rage Power progression (since you have to pick it in place of a Rage Power), and honestly, there's a LOT of good Rage Powers that you want as soon as possible such as all the Beast Totem ones, Animal Fury + Lethal Stance.
@@cRPGBro Hey! Actually, this was also my issue with Battle Scion, until I realized that you can get teamwork feats through normal feat progression (or bonus feats or any other source) PLUS rage powers, so there is no delay in rage power progression. If you do this, you can still share the teamwork feats with the entire party, and you can choose other feats for them (except ranged characters) As it stands, I'm not sure whether this is a feature or a bug, but it is amazing and that's why I think battle scion is the best skald.
Nice vidéo and you because of your vinsane vidéo, i come back play pathfinder !!!! I stoted because i try to put the difficulty at hard for thr first time and it was realy hard for me. But hex give me so much more good chance to win the battle. Well thx a lot and sorry for my bad english 🤣🤣🤣🤣🥰
Nice work! Glad to see you're still having a great time with the game and enjoying it again. It really is a game with lots of replay value and very fun too 😁
Hey bud. I'm having an issue with this party setup. Nobody has mage armor at lower levels. I'm playing on hard, using a demon path cavalier, sosiel, seelah, daeran, camelia, and a merc skald. I've exhausted all the mage armor potions and scrolls i could get and now my pets are lacking ac for tanking because nobody can cast mage armor. I'm level 6 right now. How do you handle the lack of mage armor? Still loving the guides you put out. They are all very high quality
Hi there, and thank you! I really just use the Mage Armor pots and scrolls early on, Because MA lasts for 1 hour of real time, I find myself with plenty. Also, for Chapter 2+, you can rely on Bracers of Armor up to +4, and later on versions higher than that for an effect even bigger than Mage Armor! Be sure to buff them with Magical Vestment from Divine list too, as it's +Enhancement.
I really wish we got a bard, and a Brown fur transmuter as party members. Witch, Bard, Cleric, Brown fur transmuter, and paladin are the ultimate team to support your MC melee damage dealer, but the game simply doesn't provide Bard, and Brown fur transmuter as options, which really sucks.
You can use a mod to full respec your story characters. I, for my 3 playtrough, made Seelah a martyr (paladin with a bard song), Nenio - an incense alchemist (another party buff, very similar to bard, but the bonuses are alchemical, plus regular alchemist stuff like bombs and unique buffs like shield onto others), and Ember as a skald. Really widens your options while retaining all the banter and story bits. You can delete mod afterwards to keep achievements going.
I sure am. Same for remaining Mythic Paths: Aeon, Legend, Devil and even the dreaded Swarm! Demon will be the first out of these though, as I'm close to finishing my run so I can get started on the guide.
Ok, nice group with a really intresting zooparty, but.... How do you detect traps? And how do you open cloesed objects? I don't know if i've lost it in some point of the video but... How?
Camelia cam easily be replaced by either ember or woljif. Ember has the hexes and healing spells and woljif has the melee attack power and trickery to disarm traps and unlock doors. Actually, Seelah, Woljif and Ember would be my holy trinity:p I also much prefer Lann to Wenduang. He can star shooting 3 times in a row as early as level 3 I think, a d van shoot on melee without getting attacked. You can finish your party with either Nenio, Sosiel or Daeren. Everyone else is sadly not very good lol
My problem with Ember is her spellbook rather pales in comparison to Cam's, especially party buffs wise. Woljif can be a rather good party member especially if he goes Vivisectionist, I just kinda hates how he leaves you for one of the most important Chapter 2 parts, hah.
i was addicted to using lann because his archery. . until i realized arueshela can do archery too. . but better. she has a higher bab and comes with better feats out the door. although, i haven't written off lann. i'm using both of them in my party and gave them the two halves amulets since they are always using ranged , i can park them next to each other to always get the benefits of the 2 amulets
I've just noticed this one thing I dont like big time in the video after going through it several times for builds. This is party build, yet you show each companion with corresponding stats boosted by food to advertise for their signature abilities: CHA boosted by food when showing Seelah's Mark of justice, WIS boosted by food when showing guarded hearth bonus etc. This is impossible to achieve in a party (one food buff at a time) and your content is top tier without reaching for such manipulation ;)
Hi there, the food buff is shown because the build stats are taken at the end game for the full potential, after you get the Conflagrant Taco recipe at Chapter 5, as it is the best food besides Demon Slayer Soup for most builds. But none of the abilities/feats as far as prerequisites are chosen based on that cooking buff - that is just for extra! For prerequisites and overall good stat allocation, everything is based on the stats at character creation and the level up. It's also why I recommend starting with 12 INT for the Trickster builds that want access to the Wizard Spellbook: so you can get 19 just from Headband of +7 later on (with Arcana 1), without any other bonuses. Also, there is a way to get 2x Food bonus: you first rest for 9h with a recipe of choice, then rest for 15h right after: you'll get both recipe bonuses!
@@cRPGBro aw ok I was not aware that its possible to have 2 food buffs at a time :D quite cheesy and minmaxy, but my argument does not hold anymore :) Keep on going, love your stuff!
actually, you can get conflagrant taco in chapter 3 with midnight isles dlc, but since it's a 40DC to cook it, not likely you will be able to make it at that time. . but you can get it and with enough minmaxing, you probably could cook it
I need to watch your guide on Wendy to see how the hell you got your throwing axe crit range to 15-20. I was using a bite build with a lot of AoO teamwork feats that never proc'd because the bite crit even improved was 19-20. Edit: Just saw that Trickster will improve the teams crit stats. What skill does that? Perception 1?
That would be trickster perception rank 2. You do need to take additional feats however. Knowledge world rank 2 is also an effective increase in the threat range without any additional feats.
Yep it's Trickster Perception Rank 2. You can get both Perception Rank 1 & 2 at Mythic 4. I like saving Mythic 3 for Arcane 1 so we can increase the enhancement of weapons, belts and armor we find by +1.
Hi there! Sure thing, that is actually on my to-do list. I must say I'm more focused on party runs now as I finish these classes, party, mythic guides and so. But solo is something to consider for later, as it will require a full run focused on it.
@@cRPGBro I have an idea you can try the share exp run on unfair as well instead of only present member get the exp. I always go with share exp because I want to have the feeling that everyone are growing with each other over time instead of only your favorite member. Even the one that went missing or waiting at home get stronger as they are like doing stuff by themselves while off screen. Needless to say I have super hard early game with it as the exp went up extremely slow.
Isn't it a problem that you miss out all Sorceror/Wizard spells with your prefered party members? Unless your MC is capable of casting them at least. There's not even a Haste source isn't it?
Nope, it's not really a problem for our party: because we have a Skald (which is what I recommend for this party as main character). Skalds can cast the best of the low level arcane buffs (which are also the most powerful buffs besides a few specific high level ones that tend to be caster/self only). Skalds have access to early Heroism, and then the highly useful and unique Good Hope, which is party wide Heroism with +2 to damage as well at level 7. And they can also get Haste as soon as level 7, and Blur at level 2, plus Displacement & Greater Invisibility. And even Grease at level 1 so they can also use it to CC during the early game. For the other buffs like Animal Buffs & Stoneskin, we have Camellia or Sosiel/Daeran.
@@cRPGBro sure but this means that party only works with a Skald (or Sorc/Wiz type) MC because otherwise you'd miss out heavily on support spells. I'm running a Instinctual Warrior Trickster MC at the moment and I rather use Nenio than Daeran early on for some selectivce grease/web/etc spells and, of course, a source of haste. I just understood your video as some kind of a "who are the best companions overall" compilation but it's more a "best party synergy" one which is totally fine, but another topic than I expected.
real time mode looks fun when everything goes well but with my rolls i HAVE to play on turn based... i had for example a roll on the 23dc pile of blades mobility check on the way up to lost chapel that looked like this with my +19 lann, 1 1 1 2 1 1 1 1 2 3 1 1 1 1 5....... i dont know sometimes if my game is rolling or accidently putting in game text in binary
okay, so i'm watching this and seeing how you get all these massive numbers, guarded hearth, touch of madness etc. . .but these effects don't seem sustainable. guarded hesrth once per day and only in a small area? the madness thing to give +10 to one thing and +10 to 2 others, can only be used 16 times a day on 1 target for 3 rounds and then his entire turns are spent just doing that? camellia with the fortune hex, only once per character per day and i guess if she uses chant, she can keep it up, but the all of her turns are spent putting it on people and then standing there chanting to keep the hex from going away, when does she have time to attack? and then i see you playing in rtwp, how are you micromanaging all this?
and then you show characters with true strike on them for +20 to hit, but that takes a whole round to cast and then it dispels itself after 1 attack annd i see the value to hit a boss, but again, more micromanaging in real time and limited number of uses per day. i'm watching the footage and it looks like you're just auto attacking, when are you actually casting all these hexes and spells and stuff?
and then 10:43 "+10 from visions of madness! on ALL of the party members at all times!" . how? visins of madness take a full round to cast and wears off after 3 rounds, so he spends all his time cast on 1, cast on another 1 , cast on a 3rd and then it already wore off the first one? how are you maintaining this on the whole party?
I've only just started this game, but from reading Fortune's description it sounds bad. You can only apply it one time per day. How does this work for multiple encounters?
I explain it in my Hexes Guide here: ruclips.net/video/6FG-OpJxuPw/видео.html You can keep extending the duration forever through Cackle (Witch) or Chant (Shaman).
I don't find Woljif a bad character - like all the characters I didn't talk about in this guide. I just don't have space for him in my usual party setup, because for arcane buffs I already have a Skald. His sneak attacks when dual wielding and Bewildering Injury debuff can be very useful. If you don't have a Skald, I'd certainly go with Woljif for proper arcane support, especially after he gets Haste at around level 7.
I used woljif a lots in the early game as spell caster. But when I got in act 2 or 3 he just went missing a for a while and then by the time he came back I just didn't really have the incentive to use him anymore (as I already invested in other members). But I made him a skald regardless of his original class.
there is so much i disagree with on this video i would have to make my own video.... which i dont... its a nice edited and produced video though.. so thumbs up
i had problem around lvl 10 with Basic fight so i try this build i learn how buff etc and now i have even more problem with game ... i complete first pathfinder withaout any help on core but this game is so hard.... i just cant kill any enemy beacuse i dont have AC atack buff even with buffs ....
I think you're doing a mis service if you don't at least mention mercenaries. Yes, they will have lower stats then main story characters, but they will be exactly what you want, AND, you will not have to put up with Wendaug or Daerran's nastiness.
Hi there, it's just that this was a guide for the story party members as I imagine most people will go with them for their first run and so. Mercenaries can indeed be very strong, after all, they're highly customizable and the sky is the limit when it comes to them!
Not really sure, he is certainly a very solid character gameplay wise, and personality wise I enjoy the struggles he has between following Shelyn's conduct and containing the rage he gets at evil/demons.
cRPG Bro, this video needs a rework. BTW, can you make content about cavalier orders? They can add weird amount of bonuses especially competence bonuses (I am aware of guarded heart change).
I wish i could run this party comp but i just can't. Sosil too strong but he too boring. I run cam seelah myself as 2h paladin daeran nenio and succubus demon waifu.
Yeah, it's a matter of preferences. But going without a Cleric or Inquisitor can be a great loss due to how OP Domain Powers are. But certainly manageable, and Mark of Justice from Paladin alone + Aru's Ranger Bond already highly help you increase AB!
@@cRPGBro I have no idea how to build an inq so if you do the vid ill give the view i gave jaethal in kingmaker a cleave build so im not too sure how that'll hang i prefer your builds as there's very few class dips and you never say scaled fist vivisectionist dip
LMAO no Ember? Really? Ember has probably the best class in the entire game, Evil Eye+Cackle (which is an infinite -4 to Attacks, Saves and AC at later levels by using Cackle to extend the debuff indefinetly) is incredibly stupidly powerful but i guess for someone that plays on real time with pause, like you find no use for that combo as it works better on turn base mode, she can learn both Fortune and Misfortune for her hexes and can bring a bunch of evocation spells that target the weakest safe for most Demons, since with the exception of Succubus/Incubus and Lilitu pretty much every single demon sucks at reflex saves.
Hi there, this is the reason I use Camellia: she can get all the best hexes Ember has to offer - Evil Eye, Fortune, Protective Luck & also Chant (same as Cackle). Except Cam also has a much better Spellbook buffs wise than Ember. And honestly, Cam can also get some unique hexes Ember cannot for up to -8 more AC to the enemies, besides Evil Eye, for a total of -12. Ember's main hex that Cam cannot get is Beast's Gift for the free Bite attack to everyone.
Apologies for that. These guides and builds are made at the endgame so I can show the full potential of the characters, and by that point we can finally remove Camellia's Amulet. I forgot to add it back.
@@thiagoheringer101 CHA all the way! For much stronger Smite & most importantly Mark of Justice for our whole party. It's easy to stack STR through size increasing spells.
Well, you can still retain Sosiel and Seelah even on Demon Path. Seelah for example only leaves you at Lich and even then it's at Chapter 5 only, so very late game.
Don't worry man, there is not a single person in the world who thinks Cammy has a better personality than Ember. People will understand its mechanics. Cammy is fun the same way Hannibal Lector is fun to watch. I would have put Camellia as number 1 if you are not a shadow shaman. Seelah is easier to manage over the game to be fair. Cammy has highs and lows to her performance. Personally I don't like the archers much. I make a murderball of melee and pets that has a cleric who melees and then a wizard. So I would have the midgets ahead of the archers. Kind of surprised you didn't get into the most useless party members. Nenio is not mentioned but she's a beast especially if MC is not arcane. If I had to pick someone for that category it would be Greybor, he's budget Regill. Maybe Wolljif could be there if you keep him pure.
I'm probably one of the few that likes Cam personality wise too, hah. I have tried some runs without an Archer/ranged char, but for some of the chokepoint battles I found myself missing them if only to snipe caster enemies asap. I didn't go into the other party members as I wanted to focus on my main 5 for this guide. I do think every single party member in Wrath can be useful and viable, though. It's really a matter of giving them proper feats, working on their party synergy and of course, buffs. Even a character like Trevor who has many dead levels is still useful because he has high BAB and by the time you get him (around level 15-16) you have enough buffs to make ANYTHING viable. So just slap a Falchion on him and go to town!
@@Zaemoncho He makes a good eldritch knight but it delays all the teamwork feats a lot. Making him a caster is just budget nenio but keeping him pure is not a real option on higher dfficulty
@@cRPGBro Oh I wasn't even counting trevor or the other zombies you can put in the party. Staunton probably qualifies as the most demented build. Cammy is good fun, the voice actor nailed it. Her battle cries before you know she is a serial killer tell you everything.
They can be useful for Chapter 1 until around level 7, it's just that after that a Skald already learns Haste and Good Hope plus all the best Concealment Arcane spells too.
Ok your English is good enough that you have to start pronouncing words that end in an ED properly. When you see ED at the end of a word then just make the hard D sound. Anything worth doing is worth doing correctly, it's clear you have spent a great amount of time learning the language so you might as well get as close to a native speaker as possible. I speak 5 languages myself so I am not just shitting on you for my own sake.
Thank you for the tip! I didn't really get to practice my english speaking skills at all before getting started on recording these voiced videos, hopefully with enough practice I'll also improve!
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Any chance you will make an updated version of this guide? Barrage was nerfed etc. Basically a recommended party.
Sosiel went from 'why is this utterly useless priest in the game' to my no1 character in unfair with the right impossible domain choices...
Yeah, Impossible Domain is really amazing and can completely change the game, that's how crazy good Domain Powers can be!
Yo how do you make Sosiel useful??? I just can't get him to be useful. Doesn't do the same damage as any heavy hitter, doesn't buff or heal as well as ember/daeran.
@@adamkadir3803 They just discussed it mate. Impossible domains. You can completely change him based on what you want. Animal is a strong contender for the mount/pet alone.
This is immensely helpful. I am not a Pathfinder expert and my first playthrough of the game upon release was insanely hard because I didn't even know the importance of having Seelah get the fear-immunity aura. I am using your party here and following the build guides for each character and it is helping me learn a lot about why certain things work and are effective, which buffs can stack and the value of AOOs in large quantities. I am having a lot more fun playing the game now
Hi there, really glad I was able to help you with my guides.
Pathfinder really becomes a much more fun experience the more we learn about how the mechanics and the overall system works.
yea thats why i play this game on story mode this game is hard when i play on normal :(
i'm confused why does seelhneed the fear immunity aura when pretty much every divine caster can pre cast remove fear?
@@Femaiden
1. Remove fear only grants a +4 bonus if you precast it, which is huge, but so are the save DCs of those abilities later on
2. Every remove fear is an unbreakable heart you didn't cast, and confusion is a significantly more deadly condition.
That said you can rely on other party members to remove fear, but passive immunity to fear party wide is a huge deal.
Thank you for the guide.
About Sosiel and Dearan, I was basically doing the same thing. I used Dearan a lots in the early games as he provides much more benefits from healing and buff (and came in a earlier). Then later when I got multiple domain, Sosiel just became a powerhouse.
And thank you for the support!
Yeah, I like keeping both for the same reason, really helps with buffing all my party around Chapter 2-3.
I can also actually get Greater Enduring early with Daeran which I'm rather fond of for the tasty 24h buffs, if only for peace of mind because I really hate having to recast.
another GREAT and DETAILED video. well done! Strictly for alignment, I want to include only Neutral or Good companions, so I'm trying to utilize Nenio a bit instead, but really appreciated your viewpoint !!
Thanks, mate!
For Good/Neutral only alignments, you can certainly use Ember, Nenio or Woljif.
Thankfully most of the best party members are already Good - Sosiel & Seelah!
One thing I can say for sure OCG did right in this game. Companions. They are both well written and well build. Totally different from the companions of the first game.
Yep, I also enjoyed them a lot!
Somewhat close to Mask of the Betrayer to me.
@@cRPGBro Daeran would be Gann?
Another excellent guide, really appreciate all these since I never played kingmaker or the tabletop game. Thanks CRPG
You're welcome and thank you for the support and comment!
Appreciate this guide. You just gave me the idea to respec ember into bard.
Thanks and have fun!
Ember can work as both Bard & Skald, although it's a bit annoying she comes at level 3 so you'll have a three level delay in getting these class' abilities & spells.
Thanks for the video! It was eye opening. In my first playthrough i never used any hexes or domain abilities. It is good to know they are soo good. I will take some of your ideas into my campaign. Still i play good character so having Camelia in party makes no sense, but that is just my personal preference :)
Glad I could help!
Both Hexes and Domains are indeed amazing abilities to any party.
Ember can certainly work as a good aligned replacement for Cam Hexes wise, I just find Cam's spellbook better and more versatile.
Demon playthrough is next on my list, than Camelia will be my number one :). Thanks again for a lot of usefull data!
The best thing I’ve done with Lann so far is turning him into a Divine Hound hunter at lvl 4. The zen archer levels are a pretty good dip for that class. He gets a good dog plus judgements, and his magic isn’t too retarded - he can buff himself and his dog just fine.
Since there is no reason to play with double paladins and Seelah is a perfectly good one as well as important for the story, making a paladin protagonist seemed boring and useless. But making her a skald is an excellent idea thanks!
My present playthrough is as a good orc shaman, so I have little use for Camillias crazy antics, and also I know that there will come a day of reckoning… but until then I switched her to demonkiller ranger. Works just fine.
Thanks for a very good and useful video, cheers!
Nenio can insta kill almost anything in the game, and in the late game can end encounters with one spell. I submit that she is the one party member you can't do without. Her arcane buffs is just icing on the cake.
Nenio can be very useful indeed, and I have a build guide for her here showcasing these strengths:
ruclips.net/video/flknog0mZt4/видео.html
It's just that I think it's way, way easier to play with a melee + buff focused parties because spellcasting, both for damage and also CC (at least for the instant death spells) requires a lot more proper setting up and leveling for stronger feats and mythic feats.
A character like Woljif or a Skald can already cover most of the best arcane buffs, which are all low level (Haste, Blur, Displacement for example).
That's not to say DC Instant Death spells can't be amazing though!
Really? tried to boost his Weird/Mass Ice Prison, but the saving throw of late Demons is too high. Usually is better to just ask PyroEmber to fry them.
@@raistlin3462 yeah this.
I didn't even bother to action Nenio's level ups until the end of Act 3 because I just find her useless.
Whenever I read about Nenio being super powerful it's always VERY gear dependent, sometimes going back to Act 2 requiring very specific pick ups.
That's just not worth it to me.
You sound so much like Pedro from Napoleon Dynamite, I love it. Loved your video too. Coming to this game late.
Welcome aboard!
The Pathfinder games, especially Wrath, really make for an amazing experience with how much they have going for them!
And glad to hear my voice is pleasing to you, that was a first hah 😀
most synergized thing i found(not the most powerful maybe) is natural attack focused triple elemetal spirit shaman supported with skald and turned(and buffed) into a leopard/smilodon/dragon by brownfur. Lot of attacks and all of them are triple elemetal even without genekind.
That sounds like fun!
These forms do have lots of attacks/round, unless you were dual wielding with your character, it can be a nice increase to attacks/round.
Super helpful. Gotta say though. Building Ember around hellfire ray makes the game easy mode. Also easy to build.
Yep, Hellfire Ray after a certain caster level just deletes enemies outright.
It's why I also went with Spell Specialization, so Ember gets more powerful Hellfire Rays even faster!
Damn I played 100hours kingmaker and almost 100h wotr (still not finished yet) and I still know nothing :) ! I can see how my character s choices suck, does not prevent me for enjoying the game anyway :) ! But that's fine... this new knowledge will be used for another run! Thanks for the nice video!
The fun thing about Pathfinder games is that it's always a learning experience - the more you play the more you know 😁
And because the games have such high replay value with lots of build choices, it always make for nice replays!
And thank you for the support too!
with the help from all your builds videos I managed to murder Playful Darkness pretty easily, now I understand why people play on hard and unfair difficulty
This was a GREAT video. To top it off, would you be willing to do a vid on buffs. As in, there are many different types of bonuses in the game (sacred, morale, etc) and the overlap of what buffs get negated by armor the characters are wearing for AC or the head pieces, etc.
Maybe a cool spreadsheet that lays it all out?
Thank you!
I actually have two guides here for stacking both AB & also defensive bonuses of different sorts/types, but I haven't made a sole video about the differences in buff stacking, I think, which does make for a nice idea.
ruclips.net/video/8-epQ9sPRtU/видео.html
ruclips.net/video/3EfIhFEJaNk/видео.html
very nice, i always had wenduag and arue on my first run and really like them both, on the second i went with lann and like it too, but my favorite right now is delamere (slayer), she lacks party support but ended up being way more deadly than my wenduag was... on another role, kestoglyr is just a monster xD
My first run I used Lann, then Wenduag for the others, exception being Aru for my Angel run.
Delamere can be fun too as you said - Slayer is a very strong class and we do have all the Lich buffs to undead.
And yeah, Kestoglyr is actually my favorite of the undead companions - pity we get him so late!
Wenduag also has a sandpaper personality
So current play through is 6 custom characters as my primary team, was entirely designed around a "gimmick" concept but is proving to be insanely OP once you get over the initial expense of hiring 5 mercenaries.
The gimmick? Love of the leopard creature, thematically and stat block wise lead to wanting a leopard centered team. The builds are all very stable in the early game, before the concept takes it's full form.
Primary character, Lawbringer Aasimar(Persuasion and Perception bonuses always good for main PC), Aldori Swordman background and 1 level of Aldori Defender Fighter and then a hard focus into Sacred Hunstmaster Inquisitor with the Leopard Companion. Erastil diety with Community Domain. Mythical Beast and Companion Boon feats give you the first very nasty pet with a little room for another class dip later. Alert feat and a high perception investement means nothing escapes this characters Stern Gaze.
"Front line" is a trio of identical characters who are Wisdom 1st and Con 2nd stat wise with 12 Str and 10s everywhere else. 1 level of Tower Shield Specialist fighter to start(room for upto 3 levels of this class later) and all other levels into Herald Caller clerics of Erastil, animal domain. Plumekith Aasimar for the Mobility and Athletics bonuses and a handy Invisibility. Leader background to gain Buckler and Rapier profs(for lighter kit outs in earliy game and the +1 to longswords later on). Again, Companion Boon and Mythic Beast feats give you 3 more very nasty pets on top 3 capable healer/summoners who can stonewall anything that gets around the leopards.
5th character is a "Cauterizer"(fire and healing) sort of build around the Seeker Oracle(to be the dedicated trap monkey as well). Emberkin Aasimar for the Cha and Int, and the Burning Arc that gains all the fire benefits, and continues the Aasimar developing theme as well. Mercenary background for the spear and longspear, and investing heavily in Combat Reflexes and Dodge line feats, this toon turned into an incredible melee damage dealer with blasting, healing, spellstrikes out the wazoo. With abundant casting, elemental focus feats and the bonuses to fire damage from Oracle mystery choices this one is awesome.
The 6th character and absolute lynchpin of the leapord battle party is the Beast Tamer bard. Idylkin Aasimar for the extra free summons and now Aasimar team theme. Hunter background for bonuses to bows. Erastil worship to complete yet another team theme. Augmented Summons, Beast Call, Inspire Ferocity, and Abundant casting means a fourth incredible summoner who is boosting everyons summons and pets as well as retaining the higher level bard bonuses.
6 Aasimar worshippers of an elder god of men emerge from the woodline with 4 massive and Aggresive looking jungle cats matching their stride. As soon as the enemy notices them all 6 moves the mouths with the words of magic summoning another 12-30 leopards. All six pull out their ranged weapons as the cats charge forward under the ferocious performance of the bard, and the Aasimar slowly close loosing wave after wave of arrows and summons ahead of them. If things turn sour out come three tower shield and enough healing to win any war of attrition.
This kind of guide is much better than the guides (one character build per video) people usually post
Thank you!
I'm also trying to add at least two builds per Class Guide/Mythic Path video now.
Okay! Thanks for enlightening me as to the power of Sosiel! Gonna pretty much use him and Daeran instead of Nenio and Woljif. Not swapping out Ember for Camellia though. (I seriously don’t like Camellia on a personality basis)
Sosiel is indeed super useful!
Although I would keep Woljif or Nenio for Haste if you don't have a Skald or another party member capable of casting it.
@@cRPGBro My Main is an Arcane Archer who knows haste
Your video just inspired me to do a trickster skald play through
Nice!
Skald is a very fun, very powerful and pretty versatile class too!
I'll soon post a Guide on how to build a 2H & also Ranged/Axe Thrower Skald to complement my dual wielding Scimitar one!
Another great Skald choice is Regill. I know a lot of people dont like him but if you're playing lawful evil he's a great fit.
Seems interesting for Regill indeed, but I assume it would also require a full respec perhaps?
He does come somewhat "late" at level 7 or so.
As for not liking Regill, hah, he's one of the best personality and dialogue wise to me. Pity my party composition is often so tight that I don't have the space for him.
But I did use him in my first run with my Lich and it was a blast!
@@cRPGBro Yeah he comes with 7 or 8 levels spent but they are in fighter so it's easy to just turn that into a offensive skald. It's not the best sure you could build a better merc but that's not as fun as having a grumpy gnome hellknight that agrees with your lawful evil decisions.
Mark of Justice is such a great ability in WotR given the absolute prevalence of demon enemies. Love the video, never removing Selah or Camellia from my party now kthxbai
Mark of Justice is indeed amazing - I really can't get by without it now!
Thanks for the comment and have fun with Seelah & Cam, they really make quite the difference gameplay wise.
But camillia is so mean 😣
@@sharangcool But she is very helpful, is she not? 😃
With the help of the mod, I gave Arueshalae the demon slayer class and the distribution of the initial number of points of characteristics for the greatest amount of strength, dexterity and a little wisdom... a real machine for destruction came out.
Yeah, with full respec you can really make some companions into machines of death and destrution.
Aru, Lann & Wenduag especially because they have such high starting Ability Scores.
Having a well rounded party is definitely key: at least 1 tank (require both high AC and saves), 2-3 DPS, and 2 support (divine+arcane). Weak characters can still be useful when properly supported. Melee theoretically has the highest DPS but it requires you to be in position to make full attack actions whereas range can easily deal max damage at a safe distance away (especially against suicide enemies). Magic is the most consistent way to deal damage and you definitely need some source of AoE against minuscule swarm enemies that are immune to physical damage even if mythic divine damage can work.
I often like leaving tanking to pets - they are fully revived upon rest, have decent HP and very good AC with little investment, plus mounted combat is amazing.
They can easily fulfill a dps + tank (and even CC in the case of Dog & Wolf) ALL in one role.
Melee really is my preferred way - because of how easy it is to create chains of Attacks of Opportunity for many free attacks/round.
It's also pretty easy to stack AB after you learn the system - and you don't ever have to bother with Spell Pen, Mythic Spell Pen, Ascendant Element, DC etc.
I feel offensive spells require a lot more proper setup.
I do like having a single ranged char to snipe annoying enemies like casters or fellow ranged enemies.
I don't find Swarms really annoying in Wrath - they don't deal much damage and while physical immunity can be painful, they often take damage from all elements.
Just by having Camellia with Bane Weapon + Triple Elements we can easily trivialize them.
But a character like Daeran can also use AoE Fire spells through the Red Salamander Ring as another way.
@@cRPGBro I love melee but on unfair you basically need a lot of buffs both to AB and AC. Also don't you have issues against suicide enemies? Unless you have evasion on single every melee character, fighting against a wave of insane dretches that deals like 100 unholy damage upon death is a nightmare without CC.
@@AlacrityTW I can only recall those pesky dretches in the Baphomet Labyrinth as far as having really annoying on death effects.
CC helps, but they can also be killed fast if you are built into the AoO chains and also have decent crit range on your allies.
At the very least we only fight them after we reach level 18+ or so with high Mythic Ranks.
Also depends on your Mythic I guess.
Angel & Lich can do it with ease, Trickster as well.
Magic damage is not really comparable to warrior damage though. The most overpowered melee builds literally do several thousand in a single attack action, and even a straight forward kukri wIelding greybor build can reliably do several hundred a round whilst triggering lots of attacks of opportunity for everyone else. Hellfire ray with the right gear, weird and phantasmal killer with the right gear, and combined spell book mythic spells are the only options that are efficient into the later chapters. The extreme enemy levels and stats in this game mean that most spells don't do significant damage.
Regarding swarms, physically immune swarms are rare. Spells are the most convenient option, but a relic ring allows you to convert weapon damage to force, and there is elemental barrage.
This is interesting as someone who usually uses lots of arcane casters and a kinetcisist to stack CC and AOE damage.
Frankly, Kineticists can become one man armies on their own.
It's just that I prefer heavier martial parties (although most of my characters are still spellcasters nevertheless like Oracle, Cleric, Shaman, Skald.)
This is a great list but Kingmaker has conditioned me to like ranged casters more than physical teams. So Ember and Nenio are always in my party unless I get a merc.
Nenio can one shot most of the enemies in the game with Phantismal killer and weird while Ember has both good support with hexes, fire spells and learns all the healing spells.
I suppose it's a matter of playstyle, but I really prefer more melee focused parties with spellcasters for buffs and debuffs.
Attack of Opportunity spam is so powerful!
I encountered the same problem I had with Kingmaker, wish anyone could enlighten me.. I'm on RTwP, the case is I find my MC a spellcaster occasionally just "refuses" to deliver a spell (i.e. hellfire) after the countdown icon hovering over the character reaches zero. Last time the problem occurred to me, my MC was the 2nd to act in the combat according to the initiative rolls, the target was within his hellfire range so no move action needed, hellfire rays should've been unleashed at the target in 2-3 secs, but my MC just held the spell casting posture and did nothing after the countdown already at 0 sec, until the combat was finished..why why why!!
I wonder what could be causing this.
Do you still have spell slots available for the spell? Sometimes if you set it to auto cast they'll just keep trying to spam the spell even if they don't have uses/slots left.
Do you have something that could be blocking spell use like Skald Rage?
Perhaps it could also be a mod conflict of sorts?
I bring Ember for Debuffs, then later on she becomes a Ray Blaster xD
Yeah, that would be my personal route for her as well, which is what I focus on my Ember Build Guide.
I find spell damage is only really amazing with her when you first get Hellfire Ray.
Before that, I'd rather just have her buffing & debuffing!
I do think Nenio might have more damage potential as a ray blaster due to Sense Vitals. Her physical stats are better as well with master shapeshifter.
@ 2.45 how did you get Seelah to get all those attacks of oppotunites when there was no one else around her to use outflank, etc?
That's all because of her horse 😀
You can customize its feats, I have a Pet Build Guide for it here: ruclips.net/video/GHlSyWhMhyA/видео.html
@@cRPGBro Oh man... That's so strong that any character not riding a mount is way left behind in power.
What's the breakdown on Seelah's CHA and Sosiel's WIS in your party? You got them both 2 points higher than I could, and the only way I can think of is by giving them items that grant +8 to the stat. One would be Darkness Caress, which comes extremely late-but the other?
The extra +2 is from Tomes: Tome of WIS +2 on Sosiel, and CHA+2 on Seelah.
I like leaving Tomes for party members and just use the Elixir of +2 to all on my main characters since they are the same type: Inherent.
@@cRPGBro ah, I should have specified that I did include the books in my own breakdown. For example for Seelah I have 15 + 5 level + 2 tome + 4 conflagrant taco + 6 headband = 32. Can go to 34 with Darkness Caress. On Sosiel I have 19 + 3 level + 2 tome + 4 conflagrant taco + 6 headband = 34. No idea how to get it to 36 as I don’t believe there’s any headbands that give +8 to WIS beyond Darkness Caress?
Arcane Trickster MC is ideal to me - they target touch AC, cover arcane spellcasting, are amazing skill monkeys, and synergize with almost all of the mythic paths.
I have tried running both Daeran and Sosiel, but I found Daeran redundant because I feel like Sosiel can go Abundant Casting before Impossible Domains, since some of the Domain abilities aren't that strong early on (Touch of Good and Bit of Luck are enough at that point imo). When I try to convert Daeran to a blaster, he's a spontaneous caster, so his use of Metamagic isn't good. I may try melee, though, like you suggest or convert him to a Bard/Skald. If MC isn't an arcane caster, I honestly think Nenio is a better choice, especially since she can use divine scrolls.
Arcane Trickster can be fun - especially if Lich Mythic for Merged Casting.
I just prefer Skald for the great boosts to all party & pets.
But personally, I prefer leaving Skald to a merc - I like the full casters as main party members better, but that's just a personal choice.
Daeran is a better healer honestly, all of his healing spells are always ranged because of the Life Mystery, his healing spells always heal for more since the level cap in healing spells gets overwritten by the Life Mystery Revelation that adds your full level to every healing spell you cast, if anything Sosiel is more of a buffer while Daeran is a literal Heal Bot on steroids.
@@AyameAkito Sosiel can have ranged healing spells, too (Boundless Healing, and there's a crossbow that has a similar effect). More importantly, in battle healing is not that effective in my experience. In WotR, if a party member is taking significant damage, a Cure Moderate Wounds or Channel probably isn't going to save them (ex. imagine trying to outheal Playful Darkness' damage). Better to buff your party to the nines and tear down the enemy before they can do much damage. Sosiel is flat-out better for that strategy (by a large margin).
Hey man, your videos are really good! And I respect the effort you've put in to your English skills!
Don you have a good Skald build/guide for Seelah?
Thank you!
You can follow my guide for Skald for most of the teamwork feats and also Skald Rage Power Progression:
ruclips.net/video/1lsg1G4d05s/видео.html
I imagine you won't want to dual wield with Seelah as she has low DEX.
So what I would do is turn her into a 2H attacker with reach - simply get her Power Attack, Cleave & Cleaving Finish instead of the dual wielding feats in that guide.
For weapon, it depends on where you are at - for the early game, Glaives are the best.
Later on, Fauchards are great but they do require a feat and Seelah is somewhat feat starved unless you are using a mod to fully respecc her from level 1.
You can certainly make do with Glaives for most of the game though when it comes to getting Improved Critical & Mythic Critical in a weapon of choice.
Or you can go with Falchions past a certain point, since with size increasing spells, a Falchion will also have reach, but lower than Fauchard, Glaive or Bardiche.
Seelah as as Skald shouldn't be tanking, and that's why a reach weapon. Also remember to cast Enlarge Person & later on Legendary Proportions on her for even higher reach - this way she can easily attack the enemies while remaining safe!
When mounted do both you and your mount do full attacks? Are there any penalties for fighting while mounted? I always though that mounting a pet turns them into meat shield/mobility tool, and letting pet roam, gives you an additional almost party member :D
1.Yep you can both do full attacks. And from what I have heard, in turn based mode your mount can even move while you retain the ability to do full attacks (I personally play on real time).
2. Nope, there is no downside to it at all, only benefits!
Pets are already super powerful by default, making them into mounts is even better because you can then profit from their uber AC to avoid physical blows on the rider.
You also "share" the same spot so it's easier to properly manage party as pets tend to have large hitboxes.
@@cRPGBro Thank you sooo much! I was starting to run into the issue of too many melee party members in the hallways since Camellia got her pet :P
I am curious to try a full mounted party run now :D
Hey, first playthrough here, and I really like your guides on pure classes companions for the story.
So I tried the beginning with a skald but it seems for a 1st playthrough that I would like to go to angel mythic path (because of the 1st interactions) , so what good MC Angel build can be add to this party ?
If we keep daeran, double oracle will be boring I think, so maybe another shaman ?
Or, is there a viable Skald Angel build to go ? If we want to stay Skald as a MC?
Hi there!
If you want to remain Skald, then Trickster would by far be the best choice.
For Angel, any of the full divine casters would be best: Cleric, Oracle, Druid or Shaman.
Thankfully I have build guides for ALL of them here:
Oracle: ruclips.net/video/c-MGN5OJGzg/видео.html
Druid: ruclips.net/video/Qop_CVyPeEw/видео.html
Shaman: ruclips.net/video/yCz8qUMpwBQ/видео.html
Well, standalone Cleric guide is kinda missing, but the Domain Powers part at least which is the most important can come from my Sosiel Guide.
Well, Regill has Smite Chaos, so he kind of sort of can replace Seelah. However, I cannot find the Hell Knight analogue of Mark of Justice, which is sad.
Yeah, that's the main issue with Regill.
He's certainly a competent melee hitter however, because the Gnome Hooked Hammers are surprisingly good weapons.
But I do find it far best to keep him as a Fighter, which reduces his Smite Chaos potential by a lot.
He needs a lot of feats to become really efficient to me and Fighter is the way to get them.
@@cRPGBro My dude wtf are you talking about, when he joins you he is pretty much already has his core feats, the only other feats he might need are Improved Two-weapon fighting, Greater Two-weapon fighting, Two-Weapon Defence (maybe), Hammer the Gap and Double Slice all of which he can get normally through the game and you still will get 5 more fighter levels after you are done with Hellknight so i don't see the argument about needing too many feats being reasonable unless you use him for Dazzling Display in which case, Why? you have Seelah which is way easier to build her for that.
@@AyameAkito Besides the 2 Two Weapon Fighting feats, Regill is still missing very useful Teamwork Feats that will highly contribute to your party, at the very least Combat Reflexes + Outflank.
He can still be improved with the other Fighter Feats as well such as Greater Focus and Greater Spec into Gnome Hooked Hammer, plus Trained Initiative & further Weapon Training bonuses.
Thanks for the great video.
I was wondering if you think it's a problem if I go for a bard build on Seelah instead of paladin for a Core playthrough. Is missing out on mark of justice that bad?
For Core, Bard can certainly work - especially as it gives a more consistent and earlier (but way lower later on) bonus to AB & damage. I still prefer Skald!
Losing Mark of Justice won't make that much of a difference on Core - it is certainly still helpful, though.
I recommend you keep Sosiel around because with the Domain Powers, you can make up for it, especially when combined with a Bard or Skald.
@@cRPGBro my Plan was exactly that, to go for a shapeshift druid on lann (Frontline tank) and use sosiel as cleric and seelah as Bard. Ive seen her build for skald but i have no clue what skald Is or what the role of a skald is. Would you mind briefly going over how it works?
@@Bzk-- The main benefit of a Skald is providing Barbarian Rage Powers for the whole party.
Skald gameplay style is basically prebuff + turn song on and THEN attack.
With Lingering Performance you can turn song before battle starts as to maximize its effectiveness.
The Skald song is actually a similar Barbarian Rage + it gives all the Rage Powers you pick to your whole party.
There are some really good choices as explained in that guide:
1. Beast Totem line for +2 claw attacks (Especially good for pets), + stacking AC, and Pounce.
2. Lethal Stance for + AB
3. Lethal Accuracy for +1x critical multipler.
This can mean a big amount of +AC, and around ~11 to AB of all party members split between Untyped & Competence.
Lastly, Skald also has great supportive spells: Blur, Haste, Good Hope, Displacement, Greater Invisibility.
And can also cast Grease for the very early game, plus has healing spells on demand which helps at the beginning as well.
@@cRPGBro thanks it sounds like a very cool class, seems like It Would be a perfect fit for a MC aswell. Will try It out for sure
I can't use Camellia. She killed one too many of my crusaders. Anything special I can do with her necklace?
Guess I can try Ember. I'm going to have to find your Skald build and watch it. And your Trickster build.
Ember can be useful too - and she has the unique Beast's Gift Hex over Camellia, for an extra attack per round in the form of a Bite to all our party members, pets included.
For Cam's Necklace, you can only get the special Necklace at Chapter 5, but it's very powerful for any melee character because of the stacking, multiple bonuses.
For a Skald & Trickster, I have guides linked here:
ruclips.net/video/1lsg1G4d05s/видео.html
ruclips.net/video/T1pKlwyGuQk/видео.html
Just subscribed! Thanks for all these detailed guides. I am new to the game but I wish to try a party with more ranged DPS. Can you suggest a party composition?
Thank you for the sub, and hope you enjoy the guides!
If you want more ranged characters, then I suggest Skald Trickster MC, Camellia, Seelah, Sosiel and then for two other members, Lann/Wenduag & Aru.
Note that you can actually make your Skald Trickster into a Dual Axe Thrower, so he can also count for ranged.
My Skald build works just fine for it, you just need to switch some of the melee teamwork feats (Outflank, Combat Reflexes + Seize the Moment) for ranged feats like Point Blank + Precise Shot + Deadly Aim.
ruclips.net/video/1lsg1G4d05s/видео.html
I prefer Throwing Axes for Skald because you need to be close to your party members so they benefit from Song/Rage powers, and Throwing Axes have lower range than bows.
@@cRPGBro Thanks for your prompt reply and suggestion! You are the only youtuber I know that replies actively to your viewers' questions :)
@@samh1554 No problem, I'm here to help :)
First, thank you for the amazing videos! They are incredibly helpful.
Second, I have a question: why pure Skald instead of Battle Scion? The way I see it, Battle Scion is amazing because you take Outflank, Shake it off, Seize the Moment in one character and can share it with everyone else. The only downside that I see is a slightly slower progression on the beast totem power because you cant take a rage power at level 5 like you did with Skald. There could be something that I'm missing!
And thanks for the comment, always nice to hear my guides are being useful!
I prefer pure Skald because my characters already get Teamwork feats with their default progression, and all by level 9 usually (Combat Reflexes, Outflank + Seize the Moment, Shake it Off).
I suppose my issue with Battle Scion is that if you choose to pick Teamwork feats to share, you'll highly delay Rage Power progression (since you have to pick it in place of a Rage Power), and honestly, there's a LOT of good Rage Powers that you want as soon as possible such as all the Beast Totem ones, Animal Fury + Lethal Stance.
@@cRPGBro Hey! Actually, this was also my issue with Battle Scion, until I realized that you can get teamwork feats through normal feat progression (or bonus feats or any other source) PLUS rage powers, so there is no delay in rage power progression. If you do this, you can still share the teamwork feats with the entire party, and you can choose other feats for them (except ranged characters)
As it stands, I'm not sure whether this is a feature or a bug, but it is amazing and that's why I think battle scion is the best skald.
Nice vidéo and you because of your vinsane vidéo, i come back play pathfinder !!!! I stoted because i try to put the difficulty at hard for thr first time and it was realy hard for me. But hex give me so much more good chance to win the battle. Well thx a lot and sorry for my bad english 🤣🤣🤣🤣🥰
Nice work!
Glad to see you're still having a great time with the game and enjoying it again.
It really is a game with lots of replay value and very fun too 😁
Hey bud. I'm having an issue with this party setup. Nobody has mage armor at lower levels. I'm playing on hard, using a demon path cavalier, sosiel, seelah, daeran, camelia, and a merc skald. I've exhausted all the mage armor potions and scrolls i could get and now my pets are lacking ac for tanking because nobody can cast mage armor. I'm level 6 right now. How do you handle the lack of mage armor? Still loving the guides you put out. They are all very high quality
Hi there, and thank you!
I really just use the Mage Armor pots and scrolls early on, Because MA lasts for 1 hour of real time, I find myself with plenty.
Also, for Chapter 2+, you can rely on Bracers of Armor up to +4, and later on versions higher than that for an effect even bigger than Mage Armor!
Be sure to buff them with Magical Vestment from Divine list too, as it's +Enhancement.
Can you keep the triad in your party if you're an evil cavalier like your mounted demon build?
You certainly can!
At Chapter 5 you can go with an option in the last Demon Quest to either remove Seelah + Sosiel, or keep them.
I really wish we got a bard, and a Brown fur transmuter as party members. Witch, Bard, Cleric, Brown fur transmuter, and paladin are the ultimate team to support your MC melee damage dealer, but the game simply doesn't provide Bard, and Brown fur transmuter as options, which really sucks.
Same!
I find it really weird that we don't have at least a Skald or Bard story party member, it's such an essential class.
You can use a mod to full respec your story characters. I, for my 3 playtrough, made Seelah a martyr (paladin with a bard song), Nenio - an incense alchemist (another party buff, very similar to bard, but the bonuses are alchemical, plus regular alchemist stuff like bombs and unique buffs like shield onto others), and Ember as a skald. Really widens your options while retaining all the banter and story bits. You can delete mod afterwards to keep achievements going.
Off-topic question but are you going to do a Demon Path video /w builds?
I sure am.
Same for remaining Mythic Paths: Aeon, Legend, Devil and even the dreaded Swarm!
Demon will be the first out of these though, as I'm close to finishing my run so I can get started on the guide.
Can you do one for all the lich only companions?
Staunton, delamere, Ciar, Kestoglyr, Queen Galfrey
Sure thing, I'll keep that in mind for a future video!
You can turn them into undead via a long lasting spell, there's basically no need to use undead companions as a Lich
Ok, nice group with a really intresting zooparty, but.... How do you detect traps? And how do you open cloesed objects? I don't know if i've lost it in some point of the video but... How?
Camellia will do it
Camelia cam easily be replaced by either ember or woljif. Ember has the hexes and healing spells and woljif has the melee attack power and trickery to disarm traps and unlock doors. Actually, Seelah, Woljif and Ember would be my holy trinity:p I also much prefer Lann to Wenduang. He can star shooting 3 times in a row as early as level 3 I think, a d van shoot on melee without getting attacked. You can finish your party with either Nenio, Sosiel or Daeren. Everyone else is sadly not very good lol
My problem with Ember is her spellbook rather pales in comparison to Cam's, especially party buffs wise.
Woljif can be a rather good party member especially if he goes Vivisectionist, I just kinda hates how he leaves you for one of the most important Chapter 2 parts, hah.
i was addicted to using lann because his archery. . until i realized arueshela can do archery too. . but better. she has a higher bab and comes with better feats out the door.
although, i haven't written off lann. i'm using both of them in my party and gave them the two halves amulets since they are always using ranged , i can park them next to each other to always get the benefits of the 2 amulets
I've just noticed this one thing I dont like big time in the video after going through it several times for builds.
This is party build, yet you show each companion with corresponding stats boosted by food to advertise for their signature abilities: CHA boosted by food when showing Seelah's Mark of justice, WIS boosted by food when showing guarded hearth bonus etc.
This is impossible to achieve in a party (one food buff at a time) and your content is top tier without reaching for such manipulation ;)
Hi there, the food buff is shown because the build stats are taken at the end game for the full potential, after you get the Conflagrant Taco recipe at Chapter 5, as it is the best food besides Demon Slayer Soup for most builds.
But none of the abilities/feats as far as prerequisites are chosen based on that cooking buff - that is just for extra!
For prerequisites and overall good stat allocation, everything is based on the stats at character creation and the level up.
It's also why I recommend starting with 12 INT for the Trickster builds that want access to the Wizard Spellbook: so you can get 19 just from Headband of +7 later on (with Arcana 1), without any other bonuses.
Also, there is a way to get 2x Food bonus: you first rest for 9h with a recipe of choice, then rest for 15h right after: you'll get both recipe bonuses!
@@cRPGBro aw ok I was not aware that its possible to have 2 food buffs at a time :D quite cheesy and minmaxy, but my argument does not hold anymore :)
Keep on going, love your stuff!
actually, you can get conflagrant taco in chapter 3 with midnight isles dlc, but since it's a 40DC to cook it, not likely you will be able to make it at that time. . but you can get it and with enough minmaxing, you probably could cook it
I need to watch your guide on Wendy to see how the hell you got your throwing axe crit range to 15-20. I was using a bite build with a lot of AoO teamwork feats that never proc'd because the bite crit even improved was 19-20.
Edit: Just saw that Trickster will improve the teams crit stats. What skill does that? Perception 1?
That would be trickster perception rank 2
That would be trickster perception rank 2. You do need to take additional feats however. Knowledge world rank 2 is also an effective increase in the threat range without any additional feats.
Yep it's Trickster Perception Rank 2.
You can get both Perception Rank 1 & 2 at Mythic 4.
I like saving Mythic 3 for Arcane 1 so we can increase the enhancement of weapons, belts and armor we find by +1.
Hey, friend! Do you think you could possibly come up with a solo play build for an MC?
Hi there!
Sure thing, that is actually on my to-do list.
I must say I'm more focused on party runs now as I finish these classes, party, mythic guides and so.
But solo is something to consider for later, as it will require a full run focused on it.
@@cRPGBro I have an idea you can try the share exp run on unfair as well instead of only present member get the exp. I always go with share exp because I want to have the feeling that everyone are growing with each other over time instead of only your favorite member. Even the one that went missing or waiting at home get stronger as they are like doing stuff by themselves while off screen. Needless to say I have super hard early game with it as the exp went up extremely slow.
Isn't it a problem that you miss out all Sorceror/Wizard spells with your prefered party members? Unless your MC is capable of casting them at least. There's not even a Haste source isn't it?
Nope, it's not really a problem for our party: because we have a Skald (which is what I recommend for this party as main character).
Skalds can cast the best of the low level arcane buffs (which are also the most powerful buffs besides a few specific high level ones that tend to be caster/self only).
Skalds have access to early Heroism, and then the highly useful and unique Good Hope, which is party wide Heroism with +2 to damage as well at level 7.
And they can also get Haste as soon as level 7, and Blur at level 2, plus Displacement & Greater Invisibility.
And even Grease at level 1 so they can also use it to CC during the early game.
For the other buffs like Animal Buffs & Stoneskin, we have Camellia or Sosiel/Daeran.
@@cRPGBro sure but this means that party only works with a Skald (or Sorc/Wiz type) MC because otherwise you'd miss out heavily on support spells. I'm running a Instinctual Warrior Trickster MC at the moment and I rather use Nenio than Daeran early on for some selectivce grease/web/etc spells and, of course, a source of haste. I just understood your video as some kind of a "who are the best companions overall" compilation but it's more a "best party synergy" one which is totally fine, but another topic than I expected.
real time mode looks fun when everything goes well but with my rolls i HAVE to play on turn based... i had for example a roll on the 23dc pile of blades mobility check on the way up to lost chapel that looked like this with my +19 lann, 1 1 1 2 1 1 1 1 2 3 1 1 1 1 5....... i dont know sometimes if my game is rolling or accidently putting in game text in binary
okay, so i'm watching this and seeing how you get all these massive numbers, guarded hearth, touch of madness etc. . .but these effects don't seem sustainable.
guarded hesrth once per day and only in a small area?
the madness thing to give +10 to one thing and +10 to 2 others, can only be used 16 times a day on 1 target for 3 rounds and then his entire turns are spent just doing that?
camellia with the fortune hex, only once per character per day and i guess if she uses chant, she can keep it up, but the all of her turns are spent putting it on people and then standing there chanting to keep the hex from going away, when does she have time to attack?
and then i see you playing in rtwp, how are you micromanaging all this?
and then you show characters with true strike on them for +20 to hit, but that takes a whole round to cast and then it dispels itself after 1 attack annd i see the value to hit a boss, but again, more micromanaging in real time and limited number of uses per day.
i'm watching the footage and it looks like you're just auto attacking, when are you actually casting all these hexes and spells and stuff?
and then 10:43 "+10 from visions of madness! on ALL of the party members at all times!"
.
how? visins of madness take a full round to cast and wears off after 3 rounds, so he spends all his time cast on 1, cast on another 1 , cast on a 3rd and then it already wore off the first one? how are you maintaining this on the whole party?
Yo, can make a video whit this build of dearan in video? whit shield and a lot of pets?
Sure!
I'm actually planning on making some more builds for companions, different than my older ones for a change.
@@cRPGBro thx!!!!
I've only just started this game, but from reading Fortune's description it sounds bad. You can only apply it one time per day. How does this work for multiple encounters?
I explain it in my Hexes Guide here: ruclips.net/video/6FG-OpJxuPw/видео.html
You can keep extending the duration forever through Cackle (Witch) or Chant (Shaman).
@@cRPGBro Hey thanks for the response. I'll check out that vid!
What is Woljif lacking other than an animal companion?
I don't find Woljif a bad character - like all the characters I didn't talk about in this guide.
I just don't have space for him in my usual party setup, because for arcane buffs I already have a Skald.
His sneak attacks when dual wielding and Bewildering Injury debuff can be very useful.
If you don't have a Skald, I'd certainly go with Woljif for proper arcane support, especially after he gets Haste at around level 7.
I used woljif a lots in the early game as spell caster. But when I got in act 2 or 3 he just went missing a for a while and then by the time he came back I just didn't really have the incentive to use him anymore (as I already invested in other members). But I made him a skald regardless of his original class.
why dont u make a list of feats to pick or somth for each character so its somewhat clear what to do?
there is so much i disagree with on this video i would have to make my own video.... which i dont... its a nice edited and produced video though.. so thumbs up
I understand, it can come down to a matter of a difference in playstyles too. But thanks!
i had problem around lvl 10 with Basic fight so i try this build i learn how buff etc and now i have even more problem with game ... i complete first pathfinder withaout any help on core but this game is so hard.... i just cant kill any enemy beacuse i dont have AC atack buff even with buffs ....
I think you're doing a mis service if you don't at least mention mercenaries. Yes, they will have lower stats then main story characters, but they will be exactly what you want, AND, you will not have to put up with Wendaug or Daerran's nastiness.
Hi there, it's just that this was a guide for the story party members as I imagine most people will go with them for their first run and so.
Mercenaries can indeed be very strong, after all, they're highly customizable and the sky is the limit when it comes to them!
@@cRPGBro in my mind, mercenaries ARE party members.
Why People don't like Sosiel at pathfinder subreddit?
Not really sure, he is certainly a very solid character gameplay wise, and personality wise I enjoy the struggles he has between following Shelyn's conduct and containing the rage he gets at evil/demons.
He is black and gay
cRPG Bro, this video needs a rework.
BTW, can you make content about cavalier orders?
They can add weird amount of bonuses especially competence bonuses (I am aware of guarded heart change).
I wish i could run this party comp but i just can't. Sosil too strong but he too boring. I run cam seelah myself as 2h paladin daeran nenio and succubus demon waifu.
Yeah, it's a matter of preferences.
But going without a Cleric or Inquisitor can be a great loss due to how OP Domain Powers are.
But certainly manageable, and Mark of Justice from Paladin alone + Aru's Ranger Bond already highly help you increase AB!
@@cRPGBro I have no idea how to build an inq so if you do the vid ill give the view
i gave jaethal in kingmaker a cleave build so im not too sure how that'll hang
i prefer your builds as there's very few class dips and you never say scaled fist vivisectionist dip
LMAO no Ember? Really? Ember has probably the best class in the entire game, Evil Eye+Cackle (which is an infinite -4 to Attacks, Saves and AC at later levels by using Cackle to extend the debuff indefinetly) is incredibly stupidly powerful but i guess for someone that plays on real time with pause, like you find no use for that combo as it works better on turn base mode, she can learn both Fortune and Misfortune for her hexes and can bring a bunch of evocation spells that target the weakest safe for most Demons, since with the exception of Succubus/Incubus and Lilitu pretty much every single demon sucks at reflex saves.
Hi there, this is the reason I use Camellia: she can get all the best hexes Ember has to offer - Evil Eye, Fortune, Protective Luck & also Chant (same as Cackle).
Except Cam also has a much better Spellbook buffs wise than Ember. And honestly, Cam can also get some unique hexes Ember cannot for up to -8 more AC to the enemies, besides Evil Eye, for a total of -12.
Ember's main hex that Cam cannot get is Beast's Gift for the free Bite attack to everyone.
Be careful with spoilers! You are showing camelia alignment
Apologies for that.
These guides and builds are made at the endgame so I can show the full potential of the characters, and by that point we can finally remove Camellia's Amulet.
I forgot to add it back.
@@cRPGBro its ok. Just a reminder
@@cRPGBro Since you are here, when you level up seelah, do you put all point in str or a few in cha? Cha buffs here smite and more heals
@@thiagoheringer101 CHA all the way!
For much stronger Smite & most importantly Mark of Justice for our whole party.
It's easy to stack STR through size increasing spells.
@@cRPGBro You might be correct. I put all to str in my first run, and a plus 6 cha helmet. I think it woulb be better going full charisma indeed.
Insert comment about Cam being helpful
Well... what can I say, she IS really helpful, is she not?
@@cRPGBro i hate that i love it so much
and if you play evil character you lose seelah, sosiel and camelia if you choose to kill her :) its bad balanced for evil :(
Well, you can still retain Sosiel and Seelah even on Demon Path.
Seelah for example only leaves you at Lich and even then it's at Chapter 5 only, so very late game.
Don't worry man, there is not a single person in the world who thinks Cammy has a better personality than Ember. People will understand its mechanics. Cammy is fun the same way Hannibal Lector is fun to watch. I would have put Camellia as number 1 if you are not a shadow shaman. Seelah is easier to manage over the game to be fair. Cammy has highs and lows to her performance.
Personally I don't like the archers much. I make a murderball of melee and pets that has a cleric who melees and then a wizard. So I would have the midgets ahead of the archers.
Kind of surprised you didn't get into the most useless party members. Nenio is not mentioned but she's a beast especially if MC is not arcane. If I had to pick someone for that category it would be Greybor, he's budget Regill. Maybe Wolljif could be there if you keep him pure.
I'm probably one of the few that likes Cam personality wise too, hah.
I have tried some runs without an Archer/ranged char, but for some of the chokepoint battles I found myself missing them if only to snipe caster enemies asap.
I didn't go into the other party members as I wanted to focus on my main 5 for this guide.
I do think every single party member in Wrath can be useful and viable, though. It's really a matter of giving them proper feats, working on their party synergy and of course, buffs.
Even a character like Trevor who has many dead levels is still useful because he has high BAB and by the time you get him (around level 15-16) you have enough buffs to make ANYTHING viable. So just slap a Falchion on him and go to town!
Man, who keeps woljif pure, not even his grandma :$
@@Zaemoncho He makes a good eldritch knight but it delays all the teamwork feats a lot. Making him a caster is just budget nenio but keeping him pure is not a real option on higher dfficulty
@@cRPGBro Oh I wasn't even counting trevor or the other zombies you can put in the party. Staunton probably qualifies as the most demented build. Cammy is good fun, the voice actor nailed it. Her battle cries before you know she is a serial killer tell you everything.
Why not an arcane caster early on. You can cast haste for starters
They can be useful for Chapter 1 until around level 7, it's just that after that a Skald already learns Haste and Good Hope plus all the best Concealment Arcane spells too.
@@cRPGBro fair enough
Ok your English is good enough that you have to start pronouncing words that end in an ED properly. When you see ED at the end of a word then just make the hard D sound. Anything worth doing is worth doing correctly, it's clear you have spent a great amount of time learning the language so you might as well get as close to a native speaker as possible. I speak 5 languages myself so I am not just shitting on you for my own sake.
Thank you for the tip!
I didn't really get to practice my english speaking skills at all before getting started on recording these voiced videos, hopefully with enough practice I'll also improve!
All of you guys can only bat the game with pets… smh!