Sorry for the lack of consistent vids & streams lately! I'm busy... lol Plenty of content to come though! KCD2 first impressions vid - ruclips.net/video/6NfZ8drg3MY/видео.html
@@ihatezenI agree, it becomes painfully obvious that people who make these complaints never go out on a limb to play titles outside the realm of basic mainstream western AAA. Meanwhile there are a ton of great JRPG titles and indie games.
The more I learn about KCD2, the more I feel like KCD was just a beta test. Considering I LOVED and was obsessed with KCD, I'm super hyped for this sequel
Dan Vavra said something similar after the game was announced last year - he said KCD2 is the game they always wanted to make but didn't have the resources. KCD1 is my favourite game ever so I can't wait! Not long now...
Except it's weird that they've walked back some functionality and instead put them in future timelines. LIke getting haircuts. Won't be able to do that until some later addition/expansion. And there are other things. Long as we get outfit management from the start, I'll be pumped about QOL changes
I really liked how quests would fail if you didn't do them. Only thing was that a lot of quests were badly explained and you didn't realize there was a time limit, and at other times timed quests would start all by themselves while you were doing another quest and then you would automatically fail the quest.
Yeah. I fetched a list of timed quests so I would know... I cannot accept not knowing for an adventure that will take me over 100 hours (yes, I played and searched KCD1 fully). That is definately something I hope they fix in KCD2 (i.e. an Indicator in-game that a quest is timed).
I'm the kind of guy that just pick every quests first and then I choose what to do. So yeah, I wasn't a big fan when a pop up shows a quest fail randomly without explaning why.
@@Maitredebo2 If somebody says "please help me, it's urgent!" then I want that quest to fail the day after at least, otherwise the words mean nothing. Also side activities that rely on an NPC being at a specific location should fail if they need to go somewhere else, like sleep or eat (unless they're waiting at a camp with all the amenities I guess) but be available again when you talk to the person again later. Also the main story will change the world sometimes - castles being besieged, villages pillaged etc. I really like that kinda stuff, so quests have to fail sometimes if you promise to help but never did. It's a role playing game, not an MMO where quests are just chores to unlock stuff. RP it out and you're fine.
I’m pretty sure I sold one of my lord of something armor bc I was frantically selling lol but there are a lot of little things that make other games amazing like favorite your clothes or some
idk personally i never swapped fits in kcd 1. i would upgrade armor, build 1 outfit that i liked, and take off loud thing when i sneak. i never found i had to change to a special “sneak” or “speech” outfit like most people are saying. having multiple weapons on one belt is awesome tho
I will buy this. Playing kcd one now. Imagine if they decided to apply the same realism and scope to a different time period. World War one or two, ancient Egypt. Would be awesome.
I don't understand all the hate on this game, so many people think this game sucks when it's one of the best RPGs that have came out in a long while and actually care about their community and executing a historically accurate and fun immersive gameplay experience. You can see the passion and excitement the developers have for this game when presenting it to us; I haven't seen that much enthusiasm in a long time. The gameplay looks to be a huge improvement from the first one
I am also a big fan but it seems like there are two main reasons: Firstly the first game was clunky and the fighting and lockpicking wasn’t refined enough…which I agree upon (Iam very good in the combat btw and have a deep understanding of the mechanics) But I highly believe that it now is on a level that that shouldn’t be that big of a problem anymore Secondly many want the power fantasy of being somehow special and more powerful than others and also want fantasy elements and not that grounded and historical gameplay …which I guess comes down to taste despite I highly believe that some of them will change their mind when growing older….
I have now watched around 50 or so videos surrounding the game. The only time I've seen the word hate mentioned is in your comment, my dude, and people have, in my experience, been incredibly hyped and positive about the game.
@@WaterMeA-biscuit The game is clearly built for a specific audience. You could be forgiven the first time around, but if you're still talking shit about the game and your reasoning is all the stuff that makes the game what it is and makes it a hit with people who want that sort of experience, well, that's on you. That being said, I've seen far more praise, even to the point of the stupid kind that any sane developer DOESN"T want ("this game is anti-woke so Imma buy it right away" type stuff) than negativity, and, again, I'm basing this on what I'm seeing in the media and press, chiefly including YT, ofc. My own friends either realize that this isn't the type of game they'd enjoy or are like me and February 4th can't come soon enough.
its nice to see the new lockpicking visuals. that said, they did add in the simplified lockpicking for controller as a toggleable option in the first game. Said option is the exact same as it appears to be in KCD 2. And, if im honest, I've extensively played both keyboard and mouse as well as controller in KCD over the years and even though mouse is significantly easier for lockpicking, controller is by no means "hard". I think a lot of the people who are bad at it are really loud about it. mind you these are the same people who think the Rattay Tournament is difficult.
The timed quests... I'm guessing the NPCs will go without you, but they usually wait at a camp near the objective, and you get a new objective to 'catch up with them'. This happens on several quests in KCD1 if you are 'late'.
Any word on improvements to changing targets in combat from the sequel? It was my biggest pet-peeve from the first game that the change target button would not swap to targets that were off screen, and you had no way to manipulate the camera to get them on-screen when you were in a fight and targetting an enemy. It really took me out of it since fighting against multiple opponents is very difficult (as it should be) and I did not appreciate being additionally handicapped by game systems in those situations. Honestly I'm going to get it either way the first game was fantastic but it's the number 1 thing that I want to see improved.
In KCD2 when you hold down the middle mouse button it gives you free aim to look wherever you want. Then you can let go when you are aiming at your preferred target. Or you can use tab to change targets but it can feel a little janky.
The only thing that bugs me in KCD1 and from what I can tell in KCD2, is that when you brew potions, that pot is FULL when you tip it into the little vial. What about the rest that is still in the pot?!?!?! lol
I had over 100 hours of fun with KCD1, even with optimization issues. My PC back then could barely run it, and I still played the shit out of it. So if this is a better KCD in every sense of the word, I will have a damn good time with it! Can't wait for February!
Might be a little responsible for stealth changes. Remember reporting an exploit they responded too. The fort you gotta escape, because how stupid the ai was, I was able to stealth kill every enemy in the fort. - Kill / draw attention - Lure to start and hide - Stealth kill returning enemies that go back like nothing happened No matter how much attention you draw, they will go back to the fire like nothing happened once they lose you. These changes seem to put enemy on alert once the slightest thing seems weird, like an open door. Good.
The more I see from KCD2, the more I realize that KCD1 was just the prelude. KCD2 is the game WH wanted to make and it shows. There are a lot of neat details that were there in KCD1, but served no purpose. Now we see these things being present in KCD2, while also serving a purpose. Very excited!
So a lot of the mechanics systems that where previously in the game are still in the game, the sneaking thing is new, combat refined, horse gear has adjustments (which was needed) but over all the NPC interactions are about the same just slightly tuned, the real time interactions and quest fails where there before.
I hope they have some kind of like legendary animal hunts in this game. Seems like they’re putting more into hunting this time around, it’d be nice to have some really big game to hunt
@@lycanlube7484 Nothing immerses me more than having my view constantly swap from 1st to 3rd person 20 times in 1 minute, what a great game mechanic, very realistic and very fun.
The Marigold (healing) potion is also in KCD1 (seems to be exactly the same). You can compare items (blue/red higher/lower stats) in KCD1, whether it is armor, weapons, etc. Maybe it is just easier to spot in the KCD2 UI.
@@Baraz_Red Perhaps there was an update? I've never known of a way to heal in combat & when I look it up, everything I read says you can't with the exception of one person who said this "Not actually true, the fight doesn't need to end. It's enough to disengage from the combat enough for the yellow crossed swords symbol to turn into white uncrossed swords. At that point you can drink potions, I don't remember if you can apply bandages though." So I guess there is some sort of way, but it's basically disengaging from combat.
KCD2 is looking like a full on take on what KCD1 could have been from the start with all the polish and production value of a AAA studio and money behind it. I really liked the first game. Cannot wait to buy this on release (barring any unforeseen horror that reviewers and average gamers uncover).
This certainly is like a medieval Red Dead. Warming up to it. Don’t think it’s a game I would hit hard for a long period of time like BG3 but one of those I go to when I am in a certain mood or want that slow burn experience
I see that the controller layout is a little different this time around, like how in the video Sir Toby hit the A button to mount the horse instead of Y, and to gallop is now clicking down the left stick instead of holding or double tapping the B button....my only hope due to being so used to the original game's controls, is that there is an option for classic controls in the settings, or be able to customize the controls to our liking
Im so pumped for this game. I am ideologically opposed to preordering games, hate micro transactions, been gaming since og nintendo and sega. Hate most modern gaming trends. Love open world games and choose GTA 5 on ps5 over 99% of every open world game that has come out since in the last 10 years… i pre ordered my physical copy of this game from gamestop. Didnt even think twice. Had to pickup a new controller and tossed $20 down on this. Had no concerns. Love KCD. My most anticipated game of the next few years next to GTA 6
I will make the most consistent Henry possible. Playing through KCD1 and building him as similar as I can in KCD2, maybe accounting for a bit of character growth.
Bro I’m so glad I just started playing kcd because I’m hooked it took a few hours to understand but this is a great ass game the bugs aren’t as bad as people say it’s a badass game
Can all the camera shake/ head bobbing be disabled? I had a terrible headache playing KCD1 until I realized I have to switch these off (mod first, then they added the option) and it stops...
Imagine if the combat of so free we could make our own combos with soft feints and just feints in general. Take for honor for example and implement it here. That’ll be the day of hyper realism I hope they do something like this
So I asked the question in the dev stream and Tobi commented on it but instead of answering he went straight to the helmets after reading the question so .. Hoods can we put them up or not?
My problem with the save system in KCD one: it was so buggy you had to save scum or lose hours of progress due to poor design. It had nothing to do with keeping to your decisions
Regarding Alchemie. Is that annoying hourglass still optional? I was so glad to find out in part 1, that you could just ignore it, every usage of the bellow was simply the equivalent to one hourglass wait. Please confirm, thanks!
He's coming home, he's coming home He's coming - Henry's coming home A helmet with breast plate Dan Vávra still gleaming Seven years of wait Never stopped me dreaming
Kind of odd Henry can’t swim after saying he learned how on a whim while being chased by the bandits in the prologue of KCD2. Wonder why they didn’t keep it a thing.
Omg, the lockpicking on controller drove me crazy. Maybe skill issue, but it would leave me extremely tilted lol nice to hear they’ve tweaked it a little in the new game. Looks incredible ❤
I'm playing KCD rn and I hated lockpicking even with the simplified method then someone on reddit told me that I had to keep trying even if I kept breaking the lockpick because it would still increase my skill level. It's manageable once you get less breakable lockpick and drunken lockpick perks but it's so much trial and error.
One thing I've been wondering about this game is leveling. Given that it's a continuation of the first game's story, I don't imagine you'd start off as weak as you did in the first one. I only played a couple of hours of the first, just getting smoked, which I didn't mind, but if I had played all the way through and then my Henry sucked again at the start of the sequel I'd be pretty disappointed.
Henry gets an injury which explains some of the nerf. With that said, you are better than you were in the first game and even start off with some perks.
Hm, they have lowered Pebbles stats from the first game. 129 stamina vs 210, 138 capacity vs 172, 32 speed vs 34. The only thing improved is his courage from 8 to 12. I assume they have done this to balance it, as I think his stats will rise the more you use him.
Hey Wolf! Is this kind of sim game like Prey ? I know you mostly play on PC would you please share the frame rate for PS5 ? Also I didn’t play the first one can I play this ?
Hey! It's a direct sequel so playing the first is good but no you do not have to. The game gives a good summary in the beginning and I'll also have a 30 min detailed story recap coming out before release. It's got sim elements to it for sure but it's first and foremost a narrative driven RPG. Never played Prey. No idea about PS5 nor do I have a way to test it. I'm sure full reviews before launch will have some info.
I disagree but I can understand why you feel that way. To me it makes the world feel more believable. It places more importance on events going on in the world. If someone is lost in the woods and needs your help as there are wolves everywhere, you can't go spend 10 days messing around in a village and expect that NPC to be ok :-D
Nah. Weak saviour schnapps just means that its a one time use but normal is how they where in the first game and strong gives you improved stats and health regen for a little while.
Sorry for the lack of consistent vids & streams lately! I'm busy... lol Plenty of content to come though!
KCD2 first impressions vid - ruclips.net/video/6NfZ8drg3MY/видео.html
So very much looking forward to this game! STOKED!
We await thy return!!
Finally a game worth playing after BG3
No there's been plenty of games to play you're just blind
@@ihatezenplenty of games yes, good games ? Not so sure.
No there Are not @@ihatezen
@@ihatezenhe said "worth" playing, and I'd say not so many these days unless you are playing older games
@@ihatezenI agree, it becomes painfully obvious that people who make these complaints never go out on a limb to play titles outside the realm of basic mainstream western AAA. Meanwhile there are a ton of great JRPG titles and indie games.
The more I learn about KCD2, the more I feel like KCD was just a beta test. Considering I LOVED and was obsessed with KCD, I'm super hyped for this sequel
Dan Vavra said something similar after the game was announced last year - he said KCD2 is the game they always wanted to make but didn't have the resources. KCD1 is my favourite game ever so I can't wait! Not long now...
congratulations on coming out as gay.
Except it's weird that they've walked back some functionality and instead put them in future timelines. LIke getting haircuts. Won't be able to do that until some later addition/expansion. And there are other things.
Long as we get outfit management from the start, I'll be pumped about QOL changes
I really liked how quests would fail if you didn't do them. Only thing was that a lot of quests were badly explained and you didn't realize there was a time limit, and at other times timed quests would start all by themselves while you were doing another quest and then you would automatically fail the quest.
Agreed, I think they ironed out those kinks. The first game was a sort of test run of sorts, after all.
Yeah. I fetched a list of timed quests so I would know... I cannot accept not knowing for an adventure that will take me over 100 hours (yes, I played and searched KCD1 fully). That is definately something I hope they fix in KCD2 (i.e. an Indicator in-game that a quest is timed).
I'm the kind of guy that just pick every quests first and then I choose what to do. So yeah, I wasn't a big fan when a pop up shows a quest fail randomly without explaning why.
@@Maitredebo2 If somebody says "please help me, it's urgent!" then I want that quest to fail the day after at least, otherwise the words mean nothing. Also side activities that rely on an NPC being at a specific location should fail if they need to go somewhere else, like sleep or eat (unless they're waiting at a camp with all the amenities I guess) but be available again when you talk to the person again later.
Also the main story will change the world sometimes - castles being besieged, villages pillaged etc. I really like that kinda stuff, so quests have to fail sometimes if you promise to help but never did. It's a role playing game, not an MMO where quests are just chores to unlock stuff. RP it out and you're fine.
The quick outfit switch is probably the best quality of life feature. It was so annoying changing clothes in kdc 1.
agreed
Yeah I'm replaying kcd right now and the amount of times I get my stealth gear mixed with my random loot hurts.
I’m pretty sure I sold one of my lord of something armor bc I was frantically selling lol but there are a lot of little things that make other games amazing like favorite your clothes or some
idk personally i never swapped fits in kcd 1. i would upgrade armor, build 1 outfit that i liked, and take off loud thing when i sneak. i never found i had to change to a special “sneak” or “speech” outfit like most people are saying. having multiple weapons on one belt is awesome tho
I feel quite hungry.
Thanks for the roundup! I don't have time to watch entire live streams. Hope you cover Dawnwalker too, it looks really promising.
Appreciate your support Karl. Definitely will be covering Dawnwalker. Just waiting for the summer gameplay reveal!
I will buy this. Playing kcd one now. Imagine if they decided to apply the same realism and scope to a different time period. World War one or two, ancient Egypt. Would be awesome.
If they did that warhorse would become the biggest studio. Great idea I would be out of my mind playing a ww2 game like this
You can tell they had a lot more time to make this game filled with so much more artistic detail from the ui to the models its gorgeous
I don't understand all the hate on this game, so many people think this game sucks when it's one of the best RPGs that have came out in a long while and actually care about their community and executing a historically accurate and fun immersive gameplay experience. You can see the passion and excitement the developers have for this game when presenting it to us; I haven't seen that much enthusiasm in a long time. The gameplay looks to be a huge improvement from the first one
I also see a lot of love!
I am also a big fan but it seems like there are two main reasons:
Firstly the first game was clunky and the fighting and lockpicking wasn’t refined enough…which I agree upon (Iam very good in the combat btw and have a deep understanding of the mechanics)
But I highly believe that it now is on a level that that shouldn’t be that big of a problem anymore
Secondly many want the power fantasy of being somehow special and more powerful than others and also want fantasy elements and not that grounded and historical gameplay
…which I guess comes down to taste despite I highly believe that some of them will change their mind when growing older….
I have now watched around 50 or so videos surrounding the game. The only time I've seen the word hate mentioned is in your comment, my dude, and people have, in my experience, been incredibly hyped and positive about the game.
@@nexarath I have seen many people criticizing this game especially a few of my friends who have criticized the first one and never gave it a chance
@@WaterMeA-biscuit The game is clearly built for a specific audience. You could be forgiven the first time around, but if you're still talking shit about the game and your reasoning is all the stuff that makes the game what it is and makes it a hit with people who want that sort of experience, well, that's on you. That being said, I've seen far more praise, even to the point of the stupid kind that any sane developer DOESN"T want ("this game is anti-woke so Imma buy it right away" type stuff) than negativity, and, again, I'm basing this on what I'm seeing in the media and press, chiefly including YT, ofc. My own friends either realize that this isn't the type of game they'd enjoy or are like me and February 4th can't come soon enough.
its nice to see the new lockpicking visuals. that said, they did add in the simplified lockpicking for controller as a toggleable option in the first game. Said option is the exact same as it appears to be in KCD 2. And, if im honest, I've extensively played both keyboard and mouse as well as controller in KCD over the years and even though mouse is significantly easier for lockpicking, controller is by no means "hard". I think a lot of the people who are bad at it are really loud about it. mind you these are the same people who think the Rattay Tournament is difficult.
One little comment: the graphics didn't seem blurred to me, looked fine to the old fart.
That’s because everything is blurry to you you old fart. (From another old fart). :)
The timed quests... I'm guessing the NPCs will go without you, but they usually wait at a camp near the objective, and you get a new objective to 'catch up with them'. This happens on several quests in KCD1 if you are 'late'.
Fun video. I mostly like the horse/NPC follow option, as it was a bit wonky in KCD1.
It's great! I like to follow & randomly break off for a few sprints 🤣 Then back to follow, relax, and enjoy the environment.
12:50 there has actually been a simplified lockpicking mode where you press the left bumper and move the right stick in the first game for years now.
good to hear
Any word on improvements to changing targets in combat from the sequel? It was my biggest pet-peeve from the first game that the change target button would not swap to targets that were off screen, and you had no way to manipulate the camera to get them on-screen when you were in a fight and targetting an enemy. It really took me out of it since fighting against multiple opponents is very difficult (as it should be) and I did not appreciate being additionally handicapped by game systems in those situations.
Honestly I'm going to get it either way the first game was fantastic but it's the number 1 thing that I want to see improved.
In KCD2 when you hold down the middle mouse button it gives you free aim to look wherever you want. Then you can let go when you are aiming at your preferred target. Or you can use tab to change targets but it can feel a little janky.
The new UI is stunning btw
Will be SO NICE to have armor sorted into item types in the inventory
The only thing that bugs me in KCD1 and from what I can tell in KCD2, is that when you brew potions, that pot is FULL when you tip it into the little vial. What about the rest that is still in the pot?!?!?! lol
I had over 100 hours of fun with KCD1, even with optimization issues. My PC back then could barely run it, and I still played the shit out of it. So if this is a better KCD in every sense of the word, I will have a damn good time with it! Can't wait for February!
Fact: around Semín, there was everywhere biggest celtic oppidum in nowadays Czech republic.
Replaying KCD right now so I’m ready . Warhorse deserved the preorder . Can’t wait for this game
Might be a little responsible for stealth changes.
Remember reporting an exploit they responded too.
The fort you gotta escape, because how stupid the ai was, I was able to stealth kill every enemy in the fort.
- Kill / draw attention
- Lure to start and hide
- Stealth kill returning enemies that go back like nothing happened
No matter how much attention you draw, they will go back to the fire like nothing happened once they lose you.
These changes seem to put enemy on alert once the slightest thing seems weird, like an open door.
Good.
KCD was the point when I realized how good an RPG could be. Honestly one of the best games I’ve ever played. KCD2 is an obvious preorder for me.
The more I see from KCD2, the more I realize that KCD1 was just the prelude. KCD2 is the game WH wanted to make and it shows. There are a lot of neat details that were there in KCD1, but served no purpose. Now we see these things being present in KCD2, while also serving a purpose. Very excited!
So a lot of the mechanics systems that where previously in the game are still in the game, the sneaking thing is new, combat refined, horse gear has adjustments (which was needed) but over all the NPC interactions are about the same just slightly tuned, the real time interactions and quest fails where there before.
Thanks for another great KCD video, Wolf! I'm looking forward to seeing more videos!!!
Skal
Can’t wait to get back to KCD after KCD2
If this game is everything I think it will be I may cry a little out of sheer joy.
I hope they have some kind of like legendary animal hunts in this game. Seems like they’re putting more into hunting this time around, it’d be nice to have some really big game to hunt
I love to see the line of realism vs gameplay tilt more towards the latter.
Lord Wolfheart I ended up preordering the Gold Edition! in no small part due to your magisterial influence!
No way you're giving it a shot! That's awesome. I hope you enjoy it.
Just started getting into medieval games and I can not wait for this! Haven’t played the first one but still looking forward to this
you still have time if you want to ge into kcd
I like how they fixed that manes don't go through comparisons anymore
The menus look "cleaner" and all the other added small things sound great! I hope I get as immersed in this as the first
Why is the picking up plants cut scene still in the game.
to give business to the modding community
Yeah, that's kind of annoying but not game breaking. I can get over that.
Because plants disappearing out of thin air is less immersive , and this game seems to be into immersion.
@@lycanlube7484
Nothing immerses me more than having my view constantly swap from 1st to 3rd person 20 times in 1 minute, what a great game mechanic, very realistic and very fun.
@TheJohn_Highway I'd prefer the animation to be purely first person only.
not aginst you wolfheart. But for the first in a long time, I will discover it all when playing. Will watch much much later
Sounds good! Enjoy your run
Thank you very much for this vid. So excited for February.
Cheers
I give it 2 days before there is a save anywhere mod. I really didn't want to have to hear reviewers whine about it again.
The Marigold (healing) potion is also in KCD1 (seems to be exactly the same). You can compare items (blue/red higher/lower stats) in KCD1, whether it is armor, weapons, etc. Maybe it is just easier to spot in the KCD2 UI.
Yup you could not heal in combat in the first one though. Pretty big change.
@@WolfheartFPS You can use potions in combat from what I remember [edit: I remembered wrong]. I believe it is exactly the same.
@@Baraz_Red Perhaps there was an update? I've never known of a way to heal in combat & when I look it up, everything I read says you can't with the exception of one person who said this "Not actually true, the fight doesn't need to end. It's enough to disengage from the combat enough for the yellow crossed swords symbol to turn into white uncrossed swords. At that point you can drink potions, I don't remember if you can apply bandages though." So I guess there is some sort of way, but it's basically disengaging from combat.
@@Baraz_Red You can't.
@ OK. I think it's just that I easily exited combat and drank my potions a moment before combat, so I never really noticed there was a limitation.
05:11 still light flickering in 2025 is crazy
unplayable
KCD2 is looking like a full on take on what KCD1 could have been from the start with all the polish and production value of a AAA studio and money behind it. I really liked the first game. Cannot wait to buy this on release (barring any unforeseen horror that reviewers and average gamers uncover).
Perfect video after shoveling all this dam snow haha
lol!! yea we got a lot where I am at as well
This certainly is like a medieval Red Dead. Warming up to it. Don’t think it’s a game I would hit hard for a long period of time like BG3 but one of those I go to when I am in a certain mood or want that slow burn experience
cant wait to play this game, hope its not buggy
So far all previews say the game is remarkably polished. Granted, there are bound to be bugs, hopefully nothing like the first game.
why is there no specular on the environment during rain?
You can also "save and exit" which was also available in kcd1 on ps5
Weapon switching on the fly! Hell yeah. Awesome addition
I see that the controller layout is a little different this time around, like how in the video Sir Toby hit the A button to mount the horse instead of Y, and to gallop is now clicking down the left stick instead of holding or double tapping the B button....my only hope due to being so used to the original game's controls, is that there is an option for classic controls in the settings, or be able to customize the controls to our liking
I haven’t seen any choices for beards or haircuts. I wonder if they’ll add this like the did with the first game post-launch…
There is a character labeled as a barber somewhere. Have not been to it yet though
@ that’s awesome! You should check it out and get back to me about it😎
@@WolfheartFPS you should definitely check out the barber! Maybe even post a video on it. Nobody else has yet!
@WolfheartFPS it would be great to see the customization options on that front, no one else has covered it yet
I know that we can dry items like herds and food, my question is how many of these items can fit on the drying racks?
Great video. it was a great breakdown of the live stream honesty. Rewatching for sure
Appreciate it!
Im so pumped for this game. I am ideologically opposed to preordering games, hate micro transactions, been gaming since og nintendo and sega. Hate most modern gaming trends. Love open world games and choose GTA 5 on ps5 over 99% of every open world game that has come out since in the last 10 years… i pre ordered my physical copy of this game from gamestop. Didnt even think twice. Had to pickup a new controller and tossed $20 down on this. Had no concerns. Love KCD. My most anticipated game of the next few years next to GTA 6
I'm looking forward to maybe 3 or 4 games this year, but this is #1 most anticipated.
I will make the most consistent Henry possible. Playing through KCD1 and building him as similar as I can in KCD2, maybe accounting for a bit of character growth.
Bro I’m so glad I just started playing kcd because I’m hooked it took a few hours to understand but this is a great ass game the bugs aren’t as bad as people say it’s a badass game
Can all the camera shake/ head bobbing be disabled? I had a terrible headache playing KCD1 until I realized I have to switch these off (mod first, then they added the option) and it stops...
The figjting was great in KCD, the issue is too many gamers are used to hack and slash 3rd person garbage from consoles.
Fr tho
"Schnapps" is actually already singular. ;)
Imagine if the combat of so free we could make our own combos with soft feints and just feints in general. Take for honor for example and implement it here. That’ll be the day of hyper realism I hope they do something like this
can you wear your hood up or is it always down like kcd1
So I asked the question in the dev stream and Tobi commented on it but instead of answering he went straight to the helmets after reading the question so ..
Hoods can we put them up or not?
Don't think so but have not actively looked for this
My problem with the save system in KCD one: it was so buggy you had to save scum or lose hours of progress due to poor design. It had nothing to do with keeping to your decisions
Ok That Thunderstorm sold me I’m a sucker for weather in games.
Loved the first game and can't wait to play this one
Regarding Alchemie. Is that annoying hourglass still optional? I was so glad to find out in part 1, that you could just ignore it, every usage of the bellow was simply the equivalent to one hourglass wait. Please confirm, thanks!
Wait. I can see how a weak/strong Padfoot potion work, but how can you get a weak/strong save?
Weak save is a save. Stronger ones offer added benefits such as healing properties
im really down to watch you play the full campaign i need to learn the game there's alot there this time
He's coming home, he's coming home
He's coming - Henry's coming home
A helmet with breast plate
Dan Vávra still gleaming
Seven years of wait
Never stopped me dreaming
Kind of odd Henry can’t swim after saying he learned how on a whim while being chased by the bandits in the prologue of KCD2. Wonder why they didn’t keep it a thing.
well his swimming sucks in that scene😂
They said in livestream that he swims so horribly escaping in the prologue section that he says “I never want to swim again”
We still have the "Save and quit" option to save the game in this one too? 🤔
yes
What's the FoV like on console?
I hope improved stealth mechanics. Damn if they will add backstab or something simillar that would be amazing
Maps look a lot like the ones used in red dead redemption that is a compliment
The ps5 Pro has enhanced features for KCD2! I cant wait!!
PEBBLES!!!
Any chance to play this in ryzen 5 5500u radeon 7?
Can not wait 4 this game ! Gonna b soo good !!
Omg, the lockpicking on controller drove me crazy. Maybe skill issue, but it would leave me extremely tilted lol nice to hear they’ve tweaked it a little in the new game. Looks incredible ❤
I'm playing KCD rn and I hated lockpicking even with the simplified method then someone on reddit told me that I had to keep trying even if I kept breaking the lockpick because it would still increase my skill level. It's manageable once you get less breakable lockpick and drunken lockpick perks but it's so much trial and error.
One thing I've been wondering about this game is leveling. Given that it's a continuation of the first game's story, I don't imagine you'd start off as weak as you did in the first one. I only played a couple of hours of the first, just getting smoked, which I didn't mind, but if I had played all the way through and then my Henry sucked again at the start of the sequel I'd be pretty disappointed.
Henry gets an injury which explains some of the nerf. With that said, you are better than you were in the first game and even start off with some perks.
All the stuff about the horse... Is already in KCD1???
KCD was an epic game. Cant wait for kcd2
Hm, they have lowered Pebbles stats from the first game. 129 stamina vs 210, 138 capacity vs 172, 32 speed vs 34. The only thing improved is his courage from 8 to 12. I assume they have done this to balance it, as I think his stats will rise the more you use him.
hopefully i dont want too abandon pebbles
So freaking excitedddddd for this escapeeeeee!!! 😁💯👍
Whats the name of the kcd soundtrack you played in the vieeo? I love it
Not sure the name of the songs! All from the first game though
Loved the thumbnail!
Thanks George!
Looks good minus the screen space reflections
Where is the Warhorse lifestream? I've only seen livestream #1 and #2.
Not sure I watched it live on twitch
Its still up on twitch
Hey Wolf! Is this kind of sim game like Prey ? I know you mostly play on PC would you please share the frame rate for PS5 ? Also I didn’t play the first one can I play this ?
Hey! It's a direct sequel so playing the first is good but no you do not have to. The game gives a good summary in the beginning and I'll also have a 30 min detailed story recap coming out before release.
It's got sim elements to it for sure but it's first and foremost a narrative driven RPG. Never played Prey.
No idea about PS5 nor do I have a way to test it. I'm sure full reviews before launch will have some info.
My gameplay detail: I will play the SHIAT outta that game!
Time quest should never be in in any game,, I hope there not too many of them.
I disagree but I can understand why you feel that way. To me it makes the world feel more believable. It places more importance on events going on in the world. If someone is lost in the woods and needs your help as there are wolves everywhere, you can't go spend 10 days messing around in a village and expect that NPC to be ok :-D
Stream source?
I watched live on twitch. Not sure if they uploaded anywhere else
Unrelated to the video, but will you ever play The Witcher 3 on your channel? I would love to watch you play through it.
Actually streamed almost the entire game a few years back but I’ll definitely return to it sometime! Especially with the announcement of the w4
@WolfheartFPS okay sounds good! Really looking forward to The Witcher 4.
Imagine using a weak save snaps potion just to notice the day after that your save file is currupted 😂. 40% chance lol.
Nah. Weak saviour schnapps just means that its a one time use but normal is how they where in the first game and strong gives you improved stats and health regen for a little while.
Are you saying we just die if we go in the water?
It just stops you from going too deep
Is there a link to the source??
It was live on their twitch channel. Don't think they have posted it
Such a bummer we can't swim still... 😔
link to stream?
It was on twitch. Don't think they uploaded yet / not sure if they will
Thanks for covering it @WolfheartFPS
@@frrmrr4314 Thanks for watching!
Hi, love your content… it makes sooooo much fun to watch… KEEP IT UP!😁
Thanks Anton!
I like these little details
Cant wait to play this game! Thank you for another amazing video Wolf! ❤
🙏 🙏