Incredibly useful content, has made my two industrial design internships a lot better! Would appreciate more content, even if it’s a paid student course!!!
Wow! By far the best rhino tutorial series I've come across so far. Including the ones you pay for. I'm grateful you're doing this! Slightly bummer that I now understand I have been modeling using a suboptimal approach for 10+ years, but hey... we live and learn :D
Don't know if you still get notices but I really can't thank you enough for putting this series together. I went through it once while ago and now I'm going through again because I'm more involved in modeling and dealing with surfaces these days.
Dude!! I just picked up Rhino to kill lockdown and give me something to do. Did some models which helped me get to grips with it but I’ve just stumbled on your course. I’m basically on your first lesson. This episode, and it’s changed the way I think completely. I went back to model I’ve been going back and forward to and have made more progress in 5 mins than I’ve done in a few months. Well done, a really great approach. 👍
Hello, if I am trying to create a ship model hull, fully single span, with a complicated shape, is it okay to change the weight of my surface control points to as high as 100 as I am trying to get a 'flat of side' for my model. All looks well in the 3D model, but is this good practice?
Thanks Sky. I tend to follow the single span guideline throughout all my primary surfacing, but once I get to blend surfaces especially over trimmed edges, i find it hard to get good continuity without bumping up the CV count. I try to keep it all single span but once i hit degree 7 or 8, I stop bumping the degree up and just add knots. I've noticed that i need more CVs building secondary surfaces (blends between 2 surfaces), and even more on tertiary surfaces (ball corners, y-blends). Is this normal or am i doing something wrong? A secondary question : is adding knots the same as rebuilding with higher CV count (degree fixed) ? Thanks a bunch
Only if one surface is planar - you'd see something similar to G1 but with the 3rd row also in alignment. Whenever both surfaces have curvature tho, that goes out the window.
I'm a Alias production modeler in the automotives. VSR always looked interesting as an affordable solution for my car projects outside of the OEMs. Is VSR still available to use or did it get killed off?
Unfortunately Autodesk killed it off shortly after they acquired them. They actually did sell it for a bit, and for like a crazy low amount (~$300 iirc) but then they did what they always do - incorporate the tech into their own stuff and kill it off.
I'm a fan of your vids btw - I've combed them more than once for "okay that's how it's done in Alias, how can I apply that same idea to VSR/Rhino" Good stuff!
If, the logic is a shape cannot be represented by a lower degree, then I must match the surface with lower degree to higher degree right, not the other way,am i wrong? can someone explain me?
Hi - I need to create this embossed pattern imgur.com/a/e9p1p9I I'm a total Rhino newb. I managed to do it using Extrude and then PatchSurface but the shape is not uniform or symmetrical and it doesn't look to be editable. I think there's a better way. How can I get control points in the shape of a triangle so I can distort / emboss the triangles? Any tips are most welcome and appreciated. Thanks.
You can create this type of effect much more cleanly by simply doing control point modeling. For a triangular shape like this, you can absolutely "collapse" one edge in on itself. So, start with a degree 1x1 surface - just a plane - and then put two of your control points right on top of each other, in the triangular shape you want. Then use ChangeDegree to say degree 2x2 or 3x3, and move all of your internal (not edge) control points up the same amount.
Incredibly useful content, has made my two industrial design internships a lot better! Would appreciate more content, even if it’s a paid student course!!!
Wow! Learning so much from this. You’re a masterful teacher!
Wow! By far the best rhino tutorial series I've come across so far. Including the ones you pay for. I'm grateful you're doing this! Slightly bummer that I now understand I have been modeling using a suboptimal approach for 10+ years, but hey... we live and learn :D
Don't know if you still get notices but I really can't thank you enough for putting this series together. I went through it once while ago and now I'm going through again because I'm more involved in modeling and dealing with surfaces these days.
Excellent strategy Sky! Thanks for sharing - I'm loving the subject matter and content of your videos. Keep'em coming please!
Dude!! I just picked up Rhino to kill lockdown and give me something to do. Did some models which helped me get to grips with it but I’ve just stumbled on your course. I’m basically on your first lesson. This episode, and it’s changed the way I think completely. I went back to model I’ve been going back and forward to and have made more progress in 5 mins than I’ve done in a few months. Well done, a really great approach. 👍
Great to hear, thanks!
your contant is verry amazing man ...please come backe
This is excellent. The info is engaging and powerful in terms of giving me and others a very valuable set of foundation understanding. Thanks.
This is incredible. I'm shocked this kind of info is totally hidden to a normal CAD user
Nice videos. Curious if there a a new plugin to replace the Autodesk one or what the tools to substitute in its place.
Thank you! ❤
Awesome series!! required watching!!
"quality lines" ROFL!!
That's what they are.....right???? ;)
Hello, if I am trying to create a ship model hull, fully single span, with a complicated shape, is it okay to change the weight of my surface control points to as high as 100 as I am trying to get a 'flat of side' for my model. All looks well in the 3D model, but is this good practice?
If you've got a flat side on a hull - why not model that portion of the hull with a planar surface?
Preach the match and sculpt freeing me from the ideology of curves to surface
Can I get an amen?
Thank You
Thanks Sky. I tend to follow the single span guideline throughout all my primary surfacing, but once I get to blend surfaces especially over trimmed edges, i find it hard to get good continuity without bumping up the CV count. I try to keep it all single span but once i hit degree 7 or 8, I stop bumping the degree up and just add knots. I've noticed that i need more CVs building secondary surfaces (blends between 2 surfaces), and even more on tertiary surfaces (ball corners, y-blends). Is this normal or am i doing something wrong?
A secondary question : is adding knots the same as rebuilding with higher CV count (degree fixed) ?
Thanks a bunch
GOLD!!! Thank you!
G1 continuity can be observed by 3 pt collinear. Is it possible to observe G2 continuity just by pt alignment?
Only if one surface is planar - you'd see something similar to G1 but with the 3rd row also in alignment. Whenever both surfaces have curvature tho, that goes out the window.
@@thirtysixverts I see. thanks for answering that. Video is great btw
I'm a Alias production modeler in the automotives. VSR always looked interesting as an affordable solution for my car projects outside of the OEMs. Is VSR still available to use or did it get killed off?
Unfortunately Autodesk killed it off shortly after they acquired them. They actually did sell it for a bit, and for like a crazy low amount (~$300 iirc) but then they did what they always do - incorporate the tech into their own stuff and kill it off.
I'm a fan of your vids btw - I've combed them more than once for "okay that's how it's done in Alias, how can I apply that same idea to VSR/Rhino" Good stuff!
Hi, you might want to try XNURBS plugin for Rhino. It might fill the gap that VSR left off.
If, the logic is a shape cannot be represented by a lower degree, then I must match the surface with lower degree to higher degree right, not the other way,am i wrong? can someone explain me?
Higher degree matches to lower degree
I thougt i know something about Rhino…I thought😂….this is exactly what I was searching for….thank you so much!!!…..“the Cake is baked😂😂“
Degree 4 - Jahhhh!
Great series, thanks Sky
Hi - I need to create this embossed pattern imgur.com/a/e9p1p9I
I'm a total Rhino newb. I managed to do it using Extrude and then PatchSurface but the shape is not uniform or symmetrical and it doesn't look to be editable. I think there's a better way. How can I get control points in the shape of a triangle so I can distort / emboss the triangles? Any tips are most welcome and appreciated. Thanks.
You can create this type of effect much more cleanly by simply doing control point modeling. For a triangular shape like this, you can absolutely "collapse" one edge in on itself. So, start with a degree 1x1 surface - just a plane - and then put two of your control points right on top of each other, in the triangular shape you want. Then use ChangeDegree to say degree 2x2 or 3x3, and move all of your internal (not edge) control points up the same amount.