Threat Zones in DBA 3 0

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  • Опубликовано: 15 ноя 2024

Комментарии • 24

  • @steadyboyssteady3138
    @steadyboyssteady3138 4 года назад +3

    Hi Tony, thanks for this and your other videos, i am returning to wargaming after 30+ years, found my old Peter Laing 15mm medievals in the attic and bought the dba rules, and these really help with practical understanding of how to play. Only thing is my 13 year old son keeps beating me no matter how much I watch your videos to try and learn tactics.

  • @cjwood2000
    @cjwood2000 4 года назад +2

    Hi Tony ..thanks for this video. it's really helped understanding this...

  • @fredeamorph
    @fredeamorph 4 года назад +2

    Tremendous work! You managed, that our group is going to play with your explanation! Your work is helping a lot to tie the DBA 3.0 community together! 👍

  • @rob2estonia
    @rob2estonia 3 года назад +2

    I'm pretty much learning these rules on my own. I didn't realize that both elements in the column are destroyed with a recoil (with the "door closed"). Makes sense, though, since they are both supposed to recoil but can't.

  • @Alessio_DAndrea
    @Alessio_DAndrea 4 года назад +2

    Thank you Tony, very useful!

    • @TonyAguilarFigure-atively
      @TonyAguilarFigure-atively  4 года назад

      Very welcome. You can help me immensely by subscribing to my channel to help me out to get past the magic 1,000 subscriber limit. It costs you nothing but will make my uploading of these videos MUCH easier. Thanks in advance.

  • @landsurfer66
    @landsurfer66 4 года назад +1

    Thanks Tony. This is very helpful.

    • @TonyAguilarFigure-atively
      @TonyAguilarFigure-atively  4 года назад

      It has been out for a little bit but I just figured out (today) how to upload my Facebook videos onto my RUclips channel. The RUclips channel has a bigger footprint/access to more folks so better to get the word out. I will be able to stream directly on RUclips once I get a few more subscribers.

  • @willrobinson5350
    @willrobinson5350 4 года назад +1

    Very cool, glad I'm aligned (no Pun) with the interpretation .

    • @TonyAguilarFigure-atively
      @TonyAguilarFigure-atively  4 года назад

      You can help me immensely by subscribing to my channel to help me out to get past the magic 1,000 subscriber limit. It costs you nothing but will make my uploading of these videos MUCH easier. Thanks in advance.

  • @NAP-wj3oi
    @NAP-wj3oi 4 года назад +2

    Once you enter the threat zone or touch the front of it no corner of your element may end up farther away from the enemy element at the end of the move unless they move straight back for the entire move or as the result of an outcome move.

    • @TonyAguilarFigure-atively
      @TonyAguilarFigure-atively  4 года назад

      That sounds about right. The gist of these rules sometimes is hard to put into words/hard for others to follow which is why I have made these types of videos to help clarify. Thanks for your input. 😎

  • @yongzhewen7657
    @yongzhewen7657 3 года назад +1

    Would like to see the shooting tutorial!

    • @TonyAguilarFigure-atively
      @TonyAguilarFigure-atively  3 года назад

      There isn't any plans to make one. These aren't my rules and I already have a lot on my plate.

  • @chriskay284
    @chriskay284 4 года назад

    I really could not get my head round why the single element could move sideways to contact the element that it was less in front of, but the group of two could not. I can only think that the group, as groups do, could only move straight forward and then has to slide when they contact.

  • @mtaylor44
    @mtaylor44 3 месяца назад

    I think it is a big mistake for the rules to count contact along the front edge for the TZ as being in the TZ. It would be cleaner to delete that and have the unit ENTER the TZ (inside the 40mm zone, in other words, 39.99mm). Touching the outside of the door is not the same as being in the room. If touching counts then why not the sides too?
    Regarding the Threat Zone example at 1545, I think the DBMM rules (2016) for Threat Zones are much clearer than the DBA (2014) rules. The DBA rule is poorly written and incomplete. I feel the DBMM TZ rule (written by the same author at a later date) makes the rule clearer. Only Phil Barker can tell us his true intent, not someone else who tells us his interpretation of what Barker's intent was. But Barker did write DBMM, so we have is words regarding TZs here.
    DBA does not cover a situation like this or when the Threat Zone is projected into the flank or rear of the affected unit. DBMM says this about allowable moves in such situations:
    * If the only elements whose TZ affects it are to its rear, turn 180 degrees.
    * Move straight forward either (a) a full tactical move without contacting enemy, (b) move into contact with an enemy front edge or front corner only, or (c) move directly towards the enemy exerting the TZ.
    The way I see it, the DBMM rule would allow the unit to wheel and attack the unit in the flank in this situation because of (b), as it says an enemy front/front corner (it does not specify the enemy unit projecting the TZ).
    TZs do move (because units move), so a unit can suddenly find itself in a TZ that it did not intent to be in. The DBA rules seems to only take into account the player moving into a TZ and does not address the situation where a TZ has moved over the unit during the other side's bound or as a combat outcome.

    • @TonyAguilarFigure-atively
      @TonyAguilarFigure-atively  3 месяца назад

      Well they way I describe it is how all play in the US in tournaments so even if I shared your opinion which is contrary to everyone else (including the FAQ members) I would be fighting a massive uphill battle. Regardless I have moved on and no longer play DBA since Oct. 2022 so it would be some one else's fight. Regards.

  • @john-peterhundt5662
    @john-peterhundt5662 4 года назад

    Is the Zoc gone forever?

    • @TonyAguilarFigure-atively
      @TonyAguilarFigure-atively  4 года назад

      In DBA 3.0 it is called a THREAT ZONE. Basically they are equivalent/same thing even there are some minor differences mostly the fact that they are not stopped by an enemy unit.