These sounds scare me. Not because of what they sound like, but rather because they can mean either one of three things, depending on my current status and my teams. 1. Hold out time. There's that feeling of knowing they're coming and you don't know how to plan it out at the start. Even at full stock, you're in danger of taking a large sum of hits. 2. Hope we survive. We might be able to survive if we pull this off correctly. That's a big "if" taking into account the supplies we have. Mid health, we might get by, but not without taking hits and losing supplies. 3. Death is inevitable. Maybe me and my team didn't do so well in the start and were almost overwhelmed. At that point, there's no way, not a snowman's chance in hell that survival is an option, let alone guaranteed. That's what makes these sounds scary. It's not the sound they make themselves, it's the context of your current status shared with your teammates on all accounts of supplies and ammo and health. Worse yet, the other types of Sleepers are much stronger than others or have different mechanics. This makes things more tense for me because now there's a Sleeper that could one-tap me on mid health without me seeing it coming.
Fun game, but you want 4 players. I played the entire game as a duo, and it's still one of my favorite games but I would highly recommend getting 4 people. Some objectives simply don't make sense without 3 or 4 people, since you may have to split up into 3 locations.
Just use bots if you can't find people. They may not seem like it at first but they are overpowered. I'll put it this way: they can't do stealth fully because they were nerfed. Even then they're still overpowered. The feelers of the Scout cannot detect them, they could walk around the area with Sleepers and not wake a single one up, and they can one-tap any kind of Big Guy with one blow. I saw this in one of my games. I never underestimate the bots ever again. Just don't give them shotguns. They will end you as well because of the friendly fire.
@@ravynbunny7193 i mean, in game i heard a lot of time the chargers roar, but there's only a snatcher that comes after that scream, which means it come from the snatcher. try to look for a r7e1 video and check the beggining, you'll heard it.
These sounds scare me. Not because of what they sound like, but rather because they can mean either one of three things, depending on my current status and my teams.
1. Hold out time. There's that feeling of knowing they're coming and you don't know how to plan it out at the start. Even at full stock, you're in danger of taking a large sum of hits.
2. Hope we survive. We might be able to survive if we pull this off correctly. That's a big "if" taking into account the supplies we have. Mid health, we might get by, but not without taking hits and losing supplies.
3. Death is inevitable. Maybe me and my team didn't do so well in the start and were almost overwhelmed. At that point, there's no way, not a snowman's chance in hell that survival is an option, let alone guaranteed.
That's what makes these sounds scary. It's not the sound they make themselves, it's the context of your current status shared with your teammates on all accounts of supplies and ammo and health.
Worse yet, the other types of Sleepers are much stronger than others or have different mechanics. This makes things more tense for me because now there's a Sleeper that could one-tap me on mid health without me seeing it coming.
These roars give me the chills
I really dislike the implication that large waves of Tanks, Birthers, and Immortals will be a thing
The immortal roar never got used, unfortunately. Same for the new nightmares, they were supposed to have their own roars.
now, now i know what's coming during alarms thank god 10 chambers 🙏
Yup, since now each roar is distinctive, it will be much easier when doing first-time alarms knowing what to expect.
the immortal's screams sound like a child screaming
"that is the sound of death coming for us"
Simon you son of a bitch you did it, these sounds are fantastic and genuinely sound scary
The immortals big one is horrifying
I heard shadows roar sometimes even they’re not shadows. It just made me confused
Maybe charger small
never even played the game and this sounds horrifying
i recommend it :] its pretty cool
Dont bother playing it if you dont have squad of 4 people, its so hard that 90% of playerbase didnt even finished the rundown
Fun game, but you want 4 players. I played the entire game as a duo, and it's still one of my favorite games but I would highly recommend getting 4 people. Some objectives simply don't make sense without 3 or 4 people, since you may have to split up into 3 locations.
Just use bots if you can't find people. They may not seem like it at first but they are overpowered. I'll put it this way: they can't do stealth fully because they were nerfed. Even then they're still overpowered. The feelers of the Scout cannot detect them, they could walk around the area with Sleepers and not wake a single one up, and they can one-tap any kind of Big Guy with one blow. I saw this in one of my games. I never underestimate the bots ever again.
Just don't give them shotguns. They will end you as well because of the friendly fire.
@@slendimanoive been told its pretty wholesome i should definitely check it out now!!
Very helpful thank you
Honestly, some of the old ones are better, like the birthers since it sounds horrifying. Old tank one was better too.
No snatchers?
snatchers is the same as chargers roar
@@kamaydix4775 Huh are you sure? Either way I don’t think he’s posted the other snatcher sounds either and they’re what im more interested in
@@ravynbunny7193 i mean, in game i heard a lot of time the chargers roar, but there's only a snatcher that comes after that scream, which means it come from the snatcher.
try to look for a r7e1 video and check the beggining, you'll heard it.
@@kamaydix4775 that’s true, but considering there are immortal roars that are unused and roars for unused enemies I was kinda hoping for one :(